Amycus89 wrote...
Sorry, I'm not following here, why would that be a problem? It says "lv 1", not "AGE 1".
Okay, let me break it down for you.
"Levels" are an abstract representation of a character's accumulated skill in various areas, yes?
You argue that systems that scale the level of opponents to the level of the player "don't make any sense", because an enemy who's lived longer than the PC would be more experienced than them, and thus at a higher level, while an enemy younger than the PC would be less experienced. Let's assume, for the sake of argument, that
all characters, including the protagonist, accumulate experience at roughly the same rate.
By that logic, the enemies that the PC encounters later in the game are
naturally tougher than the ones faced earlier because (all other factors being equal) they've been alive longer and they've accumulated more experience.
However, by that same logic, our PC has been living in this fictional universe prior to the events of the game (and often, our charcter is supposed to already be a skilled warrior). If levels represent experience, and our character is
already experienced, why is he only level 1? Why isn't he the same average level as any other character his age?
Also, in a game like Dragon Age, where one can approach the different areas in a non-linear order, your logic actually works
for level scaling, not against it, because while your character has been levelling up in area X, the enemies in areas Y and Z have been accumulating experience at roughly the same rate. So when you finally get to areas Y and Z, it only makes sense that the enemies would be tougher than they would've been if you'd gone to those areas first.
Modifié par Plaintiff, 28 juin 2013 - 06:30 .