Regions in Arnheim are composed of smallish areas arranged in a grid, cartesian plane style, and stitched together with edge to edge transitions (improved Seamless Area Transitions). In the past I built each area separately, but its a lot of work getting the edges to match one another.
So recently I built one very large area in the Adermoer as an experiment. Got all the settings to my liking. Got all the tiles the way I wanted. And then made several copies and cropped the 8x8 section that I needed for each "sub" area. It works pretty well. Once the "sub" areas are created, I start laying out all the waypoints, triggers, placeables, sounds, spawn points etc... in them.
In fact I can't see much downside to this, as it enables more diversity in the edge tiles, especially when you consider how raise/lower and crossers work on adjacent tiles. So... does anyone else see a downside to working this way? Are there any pitfalls that I have not anticipated?
32x32 area - Falkswoud

8x8 area - Falkswoud 16 of these would fit in one 32x32 area
Modifié par henesua, 10 novembre 2012 - 04:05 .





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