I think I am running into a few issues. One of the largest is interpreting my timeing, as relates to action queues and when I need to start counting; from the beginning of the cutscene, or from the previous action.
The other is getting my creature (spawned in during the cutscene) to perform her movement and actions I wish her to do. Also, I need to destroy her at the end, but she is being sutubborn.

I thought, after reading, that I may need to use the GestaltTagActionMove function (and the related GestaltTag* functions), but it had no effect on my creature.
Needless to say, this script is only partly functioning. Can anyone give me some pointers? It would be much appreciated.

If it looks a little messy right now, well...it's because it is.

I'm flailing around, trying to identify the issue. I'll clean it up later.

/*
The following script is the first cutscene taking place in the "Ruins of Shadhet - Catacombs"
dungeon run. This is in the Weaving Room, and shows the ghost Leila. On the loom, the PC
will see a battle scene, depicting Jassad warring against a desert rival.
Leila appears, sitting at the loom, and the PC sees her weaving the half-finished tapestry.
She does not see/react to the PC’s. She stops in her weaving, and lays a hand on the
cheek of Jassad…then does the same for the rival. A single tear tracks down her cheek,
then she fades.
*/
#include "in_g_cutscene"
void main()
{
//Define the Actors in the cutscene.
object oPC = GetLocalObject(GetModule(),"cutsceneviewer");
string sActor = ("nh_Leila");
object oLoom = GetObjectByTag("leila_loom");
object oActor = GetObjectByTag("nh_Leila");
object oWP = GetWaypointByTag("WP_LeilaSpawn");
//Retrieve the facing of the PC.
float fFace = GetFacing(oPC);
//Start the cutscene, and fade in.
GestaltStartCutscene (oPC, "cs_gld_shdleila1",TRUE,TRUE,TRUE,TRUE,2);
GestaltCameraFade (0.0, oPC, FADE_IN, FADE_SPEED_MEDIUM);
//The cutscene has started, and we deliver first line of text.
GestaltSpeak (3.0, oPC,
"Before you is a loom, a tapestry half-finished upon it. You can make out a" +
" battle scene, depicting Jassad warring against another man.");
//It is here that Leila appears. We will use an spawn-in animation, and also have her spawn in
//in cutscene mode, which allows her to pass through PC's as she moves about the room.
GestaltCreate (6.0, oWP, OBJECT_TYPE_CREATURE, "nh_Leila", "");
//She moves to the loom, and play the GET_MID animation while the rest of the scene plays out
GestaltTagActionMove (0.0, sActor, oLoom, FALSE, 1.0, 0.0, "", TRUE);
GestaltTagActionAnimate (0.0, sActor, ANIMATION_LOOPING_GET_MID, 11.0);
//Here is the next bit of information the PC's will see.
GestaltSpeak (9.0, oPC,
"A ghost appears...a ghost of a beautiful woman. It troubles you not, nor does" +
" it appear to even notice you. It begins to weave the tapestry. You see" +
" threads, suddenly animate, weave in and out of the warp.");
//Here is the last bit of information the PC's will see.
GestaltSpeak (15.0, oPC,
"She stops in her weaving, and lays a hand on the cheek of Jassad…then does the" +
" same for the rival. A single tear tracks down her cheek.");
// Fade to black and remove the NPC
GestaltCameraFade (22.0, oPC, FADE_CROSS, FADE_SPEED_SLOW,2.0);
GestaltTagActionDestroy (23.0, sActor, oActor, sActor);
//Camera movements//
//The camera starts and ends directly behind the PC
//The camera starts 10 meters away and ends 5 meters away
//The camera starts at 50 degrees from the vertical, and ends angled almost
//90 degrees from the vertical pole
//The result is to have the camera start behind the PC, facing the loom, and slowly zooming in
//The camera movement will take 20 seconds, with 30 frames per second
GestaltCameraMove (0.0,
fFace + 0.0,20.0,50.0,
fFace + 360.0, 5.0,80.0,
20.0,60.0,oPC, 0, 0, 1);
// End cutscene
GestaltStopCutscene (30.0, oPC);
}
Modifié par WoC_Builder, 11 novembre 2012 - 05:27 .