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Halo 4's ending put the smack down on ME3 (spoilers)


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#1
Sparbiter

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So, I won't put any major spoilers for H4's ending, but I have to say that even as someone not that into the Halo series, it was a well written ending.

Here's the spoiler part:



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To rub it in, they show the main character's face in the legendary ending (and no, it's not a picture lol). ME3, obviously has the Tali Face controversy.
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What does this have to do with ME3? Well, simply put, here's the simple things that Halo's ending achieved that Mass Effect's did not:

1. Most importantly, it didn't destroy any future game possibilities while still chronicling series altering events. ME4, in the future, is nearly implausible right now until you get a non-universe destroying canon ending, unless you want to make three seperate games for Synthesis, Control, and Destroy.

2. It wasn't vague, didn't try to be too clever, and ended with the main character facing off against the main antagonist. No Harbinger in ME3?

3. Nearly all loose ends were wrapped up. This one I'll give a pass, though. It's extremely difficult to compare the interactive story of an RPG to a streamlined story of a generic shooter. Still, in terms of writing an ending there were few if any loose threads to pull at.



I'm not really going anywhere with this, and it is a difficult comparison to make across gaming genres. I just thought it would be interesting to compare.

#2
Big_Choppa

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One of the only problems I had with it is that for some reason I felt like elements within it would have been better spent on a Halo 6 ending. Maybe it's just me.

However, I thought it was a pretty emotional and good ending. I'm not even a Halo fan and thought it was well done. There was a couple of things that were strange and made me laugh but it was nice for a change.

Spoiler, the main character didn't die either.

Modifié par Big_Choppa, 10 novembre 2012 - 04:54 .


#3
EnvyTB075

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Big_Choppa wrote...

One of the only problems I had with it is that for some reason I felt like elements within it would have been better spent on a Halo 6 ending. Maybe it's just me.

However, I thought it was a pretty emotional and good ending. I'm not even a Halo fan and thought it was well done. There was a couple of things that were strange and made me laugh but it was nice for a change.

Spoiler, the main character didn't die either.


I liked it because it opens up 5/6 to some real emotional development within Chief, and considering what happened in H3, it would be too long to stretch out over 3 games. Plus given how the Forerunner are fantasmically capable with regards to technology, and seeing that we don't know what the Librarian did to Cortana....well lets just say a reverse Guilty Spark is not out of the question.

After all it is established that they can recreate individuals with enough DNA. So yeah, food for thought.

Modifié par EnvyTB075, 10 novembre 2012 - 05:36 .


#4
Clayless

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You kill a Sith Lord and save Earth.

Really you basically have to switch your brain off when playing Halo.

#5
EnvyTB075

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Our_Last_Scene wrote...

You kill a Sith Lord and save Earth.

Really you basically have to switch your brain off when playing Halo.


And Mass Effect 3 is somehow different?

You turn off/control/become BFFs with the Reapers, and save Earth.


Either way, you still missed pretty much everything important about the plot, a consequence of "switching off your brain".

Modifié par EnvyTB075, 10 novembre 2012 - 05:47 .


#6
Sweawm

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I hate how a lot of people on BSN mock Halo as an insuperior Science-Fiction universe. It's just as deep, if not deeper, than Mass Effect.

Not many people get the Didact, or the actual complexity of his character, but that's because they have their brain's switched off (Taking a shot at the post above me).

#7
MegaSovereign

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Halo 4 is the beginning of the trilogy, ofcourse it'll have some sense of continuity.

#8
Archonsg

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One of the mistakes that Bioware made with the ending as it is, is that they cannot make any DLC post ending event. Everything has to be prior to the cut off point and every DLC has to ask the player to "rewind" the clock and go back to the past.

This would not usually be an issue if the player is ego stroked and rewarded at the end of the game, giving him or her incentive to want to "rewind", to go back and play more of the game.

This is an issue for even fans of the endings as they too are trapped in a time loop and can't move forward with an expansion to bridge events between ME3 and 4.
Unless of course Bioware does a reboot and start with a clean slate.

While personally I think that this is the best solution, it probably won't sit well with fans, no matter which way you turn.

Halo 4 does nit have this issue.

Modifié par Archonsg, 10 novembre 2012 - 05:57 .


#9
Clayless

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EnvyTB075 wrote...

Our_Last_Scene wrote...

You kill a Sith Lord and save Earth.

Really you basically have to switch your brain off when playing Halo.


And Mass Effect 3 is somehow different?

You turn off/control/become BFFs with the Reapers, and save Earth.


At least there's choice. Halo isn't the RPG that ME is, but trying to pretend it put "the smackdown" on ME's ending is just nonsense.

The only way the end of Halo happened was because the bad guy forgot he could just plain kill Master Chief twice, instead he decided to throw him away.

#10
EnvyTB075

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Our_Last_Scene wrote...

EnvyTB075 wrote...

Our_Last_Scene wrote...

You kill a Sith Lord and save Earth.

Really you basically have to switch your brain off when playing Halo.


And Mass Effect 3 is somehow different?

You turn off/control/become BFFs with the Reapers, and save Earth.


At least there's choice. Halo isn't the RPG that ME is, but trying to pretend it put "the smackdown" on ME's ending is just nonsense.

The only way the end of Halo happened was because the bad guy forgot he could just plain kill Master Chief twice, instead he decided to throw him away.


Yeah, a choice between a red, blue or green coloured off switch.

You represent everything that is wrong with BioWares new fanbase and target market. You're a bunch of morons.

Modifié par EnvyTB075, 10 novembre 2012 - 05:55 .


#11
Clayless

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EnvyTB075 wrote...

Our_Last_Scene wrote...

At least there's choice. Halo isn't the RPG that ME is, but trying to pretend it put "the smackdown" on ME's ending is just nonsense.

The only way the end of Halo happened was because the bad guy forgot he could just plain kill Master Chief twice, instead he decided to throw him away.


Yeah, a choice between a red, blue or green coloured off switch.

You represent everything that is wrong with BioWares new fanbase and target market. You're a bunch of morons.


Please, if you're going to make childish insults about intelligence then at least make sure you're accurate in your mocking. You seem to think Halo had a good ending and ME was just different colours, which pretty much gives your "moron" comment no substance.

Anything else you want to add to the subject or do you want to just spout silly little names at each other?

#12
David7204

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Hey, guess what game had an article on the front page of Game Informer a few days ago calling the story 'ridiculous' right in the headline?

It ain't Mass Effect.

Modifié par David7204, 10 novembre 2012 - 06:12 .


#13
EnvyTB075

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Our_Last_Scene wrote...

Please, if you're going to make childish insults about intelligence then at least make sure you're accurate in your mocking. You seem to think Halo had a good ending and ME was just different colours, which pretty much gives your "moron" comment no substance.

Anything else you want to add to the subject or do you want to just spout silly little names at each other?


Hey, i'm not the one who didn't pay attention to anything in the Halo plot and try to draw one out as a simple us v them plot. Anyone who knows their Halo lore can and will tell you that its far deeper than what you claim it to be.

I did what you did, i brought ME3 down to its most basic elements. ANYTHING can be proven to be simplistic when brought down to that level. Football? A bunch of men chasing a ball around for an hour. Motorsport? A bunch of men and woman driving cars around a road all day.

I'm not the one who is willfully ignoring the depth and complexity that ultimately creates the Halo saga, and i am quite right in defining you as a moron because of this.

#14
Kanaris

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David7204 wrote...

Hey, guess what game had an article on the front page of Game Informer a few days ago calling the story 'ridiculous' right in the headline?

It ain't Mass Effect.


hmm I'd have to look again to make sure but isn't Game Informer OWNED by EA?

#15
liggy002

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David7204 wrote...

Hey, guess what game had an article on the front page of Game Informer a few days ago calling the story 'ridiculous' right in the headline?

It ain't Mass Effect.


No, you're right.  It probably wasn't Mass Effect 1.  It must have been Mass Effect 3.

#16
David7204

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Nope. Game Informer is owned by Gamestop. No affiliation with EA.

#17
EnvyTB075

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Kanaris wrote...

David7204 wrote...

Hey, guess what game had an article on the front page of Game Informer a few days ago calling the story 'ridiculous' right in the headline?

It ain't Mass Effect.


hmm I'd have to look again to make sure but isn't Game Informer OWNED by EA?


No its owned by Gamestop. They're dodgy as is though anyway, on par with IGN.

#18
Clayless

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EnvyTB075 wrote...

Our_Last_Scene wrote...

Please, if you're going to make childish insults about intelligence then at least make sure you're accurate in your mocking. You seem to think Halo had a good ending and ME was just different colours, which pretty much gives your "moron" comment no substance.

Anything else you want to add to the subject or do you want to just spout silly little names at each other?


Hey, i'm not the one who didn't pay attention to anything in the Halo plot and try to draw one out as a simple us v them plot. Anyone who knows their Halo lore can and will tell you that its far deeper than what you claim it to be.

I did what you did, i brought ME3 down to its most basic elements. ANYTHING can be proven to be simplistic when brought down to that level. Football? A bunch of men chasing a ball around for an hour. Motorsport? A bunch of men and woman driving cars around a road all day.

I'm not the one who is willfully ignoring the depth and complexity that ultimately creates the Halo saga, and i am quite right in defining you as a moron because of this.


You used the Didact as an example for depth, I pointed out how stupid the Didact was.

Seriously, why did he throw Chief away if he wanted to kill him? Isn't he supposed to be incredibly intelligent?

If he is supposed to represent how deep Halo is then he really shouldn't have completely dropped the ball in his first scene. It's rather counter-productive.

#19
Kanaris

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EnvyTB075 wrote...

No its owned by Gamestop. They're dodgy as is though anyway, on par with IGN.


I could have sworn there was a game mag that was or is owned by EA hmmmm <_<

#20
David7204

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By the way, I've seen quite a few people make references to SuperMAC as a derisive nickname for Walters and a reference to Halo, I'm guessing.

I feel I should mention that whoever came up with the numbers for the Super MAC guns in Halo either got their research wrong or skipped it altogether.

Straight from the Halo wiki, the gun fires a 3000 ton slug at 12000 kilometers per second every 5 seconds. The energy would be (1/2)(m)(v^2), or (1/2)(2721554)(12,000,000^2) when you convert the mass to kilograms and the speed to meters per second. Which gives 196 exajoules of energy, or about 47,000 TNT megatons. (Not 5325 as the wiki claims.)

If the gun fires every five seconds, that's about 39.2 exawatts of power. Which is a hell of a lot more than would ever be possible. Even if the gun was 99% efficient, the excess heat would melt the gun and the station or ship surrounding it.

I'm not sure if that adds or takes away from the derision surrounding Walters. It certainly doesn't make Halo look good, though.

Modifié par David7204, 10 novembre 2012 - 06:27 .


#21
GreyLycanTrope

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Halo 4 did sacrifice and bittersweet in a way that felt meaningful and satisfying. They kept things simple and it worked, ME3 falls on it's face in comparison.

#22
LeandroBraz

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Cool story, but the expectations Bioware had to reach, and the complexity of ME trilogy is far, far, far, far, far, far bigger than Halo will ever dream in achieving. Bioware had to deal with a considerable number of variables, doing something that was never done before (A entire trilogy that remember every decisions of the player).
No, this is not excuse for the flaws of ME3 story, but I'm pretty sure that comparing Halo with ME isn't fair, since you can't find on Halo the complexity that the save import bring to ME, and the expectation of the fans was far bigger, since we was building our character since ME1, and everyone had this burning desire to see the consequences of our decisions on the very end of the game, expectation that you didn't had when you played Halo.

You see? ME3 had the mission to reach a lot more than Halo 4 had, in a extremely harder scenario. Unfair, meanless comparison..

#23
d-boy15

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create a thread about HALO in BSN... not surprise about the reaction.

#24
GreyLycanTrope

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LeandroBraz wrote...

Cool story, but the expectations Bioware had to reach, and the complexity of ME trilogy is far, far, far, far, far, far bigger than Halo will ever dream in achieving. Bioware had to deal with a considerable number of variables, doing something that was never done before (A entire trilogy that remember every decisions of the player).
No, this is not excuse for the flaws of ME3 story, but I'm pretty sure that comparing Halo with ME isn't fair, since you can't find on Halo the complexity that the save import bring to ME, and the expectation of the fans was far bigger, since we was building our character since ME1, and everyone had this burning desire to see the consequences of our decisions on the very end of the game, expectation that you didn't had when you played Halo.

You see? ME3 had the mission to reach a lot more than Halo 4 had, in a extremely harder scenario. Unfair, meanless comparison..

Which would be a fair point if those variables actually played into the ending narrative of ME3, they don't. We all ended up in the same room with the same EMS dependant choices.

Modifié par Greylycantrope, 10 novembre 2012 - 06:38 .


#25
Binary_Helix 1

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EnvyTB075 wrote...

Our_Last_Scene wrote...

EnvyTB075 wrote...

Our_Last_Scene wrote...

You kill a Sith Lord and save Earth.

Really you basically have to switch your brain off when playing Halo.


And Mass Effect 3 is somehow different?

You turn off/control/become BFFs with the Reapers, and save Earth.


At least there's choice. Halo isn't the RPG that ME is, but trying to pretend it put "the smackdown" on ME's ending is just nonsense.

The only way the end of Halo happened was because the bad guy forgot he could just plain kill Master Chief twice, instead he decided to throw him away.


Yeah, a choice between a red, blue or green coloured off switch.

You represent everything that is wrong with BioWares new fanbase and target market. You're a bunch of morons.


I'm glad someone said this. The mindset of these people to accept and even embrace such crap is very worrisome.