Greylycantrope wrote...
Which would be a fair point if those variables actually played into the ending narrative of ME3, they don't. Ee all ended up in the same room with the same EMS dependant choices.LeandroBraz wrote...
Cool story, but the expectations Bioware had to reach, and the complexity of ME trilogy is far, far, far, far, far, far bigger than Halo will ever dream in achieving. Bioware had to deal with a considerable number of variables, doing something that was never done before (A entire trilogy that remember every decisions of the player).
No, this is not excuse for the flaws of ME3 story, but I'm pretty sure that comparing Halo with ME isn't fair, since you can't find on Halo the complexity that the save import bring to ME, and the expectation of the fans was far bigger, since we was building our character since ME1, and everyone had this burning desire to see the consequences of our decisions on the very end of the game, expectation that you didn't had when you played Halo.
You see? ME3 had the mission to reach a lot more than Halo 4 had, in a extremely harder scenario. Unfair, meanless comparison..
The EC mitigated this issue with the epilogue where (some of) your major choices are clearly reflected.




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