Well, back to the original hope thing...I hope that they somehow will find the right 'spirit' again.
Hmmm, difficult to explain...Let's try this: think of DAO, think of the party camp, the music... have it in your ear?
There was a special atmosphere - not only in the party camp, but during the whole game.
Another example: Leliana singing after the mission to recruit the Dalish. In principle there is no real reason or need for this. You can like the song or not.But seeing that the developers invested effort to add it: a cut scene, the music, the lyrics - that felt special.
I actually liked DA2, it was fun. But it felt more like a bunch of casual little missions connected to each other, 20 minutes here, 2 hours there. All interaction felt kind of rushed: 'Recruitment'... 'Personal favor'... 'Talk to'... 'Do this, do that'... bang, butterfingers... End of Act. Next one. Repeat.
Same goes for the companions. I wouldn' say that DA2 had weaker characters, may be even quite the opposite.
But: in DAO dialogues and the backgrounds of the people seemed to have more weight and came together naturally. It allowed you to reflect on the information you learned and all the things going on.
DAO gave more 'epicness'.
So I hope that DA3 will catch more of the DAO feeling.
Modifié par Iraea, 12 novembre 2012 - 02:00 .