Caiden012 wrote...
Salaya wrote...
Filament wrote...
DA2 haters would be a more descriptive term than Origins fans. Origins fans includes most if not all DA2 fans.
DA2 haters is a derogatory term. I don't like DA2, so, I'm a hater?
Origins fans could or could not include most or all DA2 fans.
Many people who doesn't like DA2, dislike it precisely because is not as DA Origins. I've read this reason many, many times in this forum.
I agree. I think DA2 is a good game but it doesn't compare to DA:O. I wish it was more like DA:O but I don't think that makes me a DA2 hater.
That's quite a battle of semantics you guys have going on there. Instead of talking past each other, why don't we settle for a rather lengthy but politically correct term "Origins fans who dislike DA2".
Filament's point is a good one though. I'm firmly an Origins fan and I also like DA2. Tentatively I might even include myself to the category of DA2 fans, although I have a mountain of criticism for the game. It is perfectly possible to love DA:O to bits and still enjoy DA2. Those two don't cancel each other out.
Is there hope for DA3 for us Origins fans (which I consider myself to be)? Sure. Granted, we are stuck with the dialogue wheel and a voiced protagonist, but the devs have promised to refine the dialogue system and make the criticized paraphrasing more clear (I'm dubious but definitely hopeful). I believe it was mentioned by a dev in some thread that the amount of auto-dialogue is at least not going to increase from DA2 (à la ME3), so that's a relief.
The companion customization looks like a promising compromise between DA:O and DA2. It has also been implied that the team is really focusing on making the combat gameplay interesting this time. The human protagonist announcement was a disappointment but backgrounds could work if they're utilized better than in Mass Effect.
All in all, we've heard some good things and some bad things. We've seen nothing, excluding some concept art. There's not really enough information to wallow in hopelessness yet.
Modifié par Ria, 12 novembre 2012 - 10:37 .




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