Please add a time limit for the sole survivor in a wave
#26
Posté 11 novembre 2012 - 11:07
The only reason you're making them is because YOU failed and can't admit that it was YOUR fault.
There's absolutely nothing that's requiring you to stay in the game if the survivor is taking too long (by your singular opinion). Just quit and find a new lobby.
If it takes a player 15 minutes or more to fix the mess YOU created, then you should be thanking that player for not wasting YOUR consumables. And since it happened 4 waves, it's obvious that the player also made you credits that you really don't deserve.
You and your 2 other team members were carried. Plain and simple. To come here and complain that the carry took too long is the pinnacle of entitled absurdity.
Leave the game next time and go back to playing bronze. Then learn to take responsibility for your own failings.
#27
Posté 11 novembre 2012 - 11:08
#28
Posté 11 novembre 2012 - 11:08
Infernal_Satan wrote...
Muhkida wrote...
Infernal_Satan wrote...
I believe no player would like to watch the sole survivor dance around with a gun for 15 mins and refuse to use hydra against several bosses when everyone is dead in a wave. And when this happens for 4 waves, that's one hour completely wasted
Adding a limit of 5 min is good enough (extra 5 min if there are objectives to complete).
Of course, this shouldn't apply to the survivor who doesn't have hydras anymore.
If anything, you and your fallen teammates are wasting his time, and resources should he decide to use them (they're called cobra missiles btw).
If I see all my teammates bleed out constantly within 4 waves, that's telling me they're not committed to using their medigel. So why should I be an automatic "win" button for them?
Most of the time they have exhausted their medigel
Bust be a sucky team. Maybe that one good player should be vote kicking you because you can't keep yourself alive for a five minutes?
#29
Posté 11 novembre 2012 - 11:08
#30
Posté 11 novembre 2012 - 11:09
Jarno Mikkola wrote...
Then why are you asking a time limit, and not a join restriction removal ? Cause then there's two player...Infernal_Satan wrote...
It happens a lot when there are only 3 players, when one dies, the second one will follow shortly.Flaming Snake wrote...
If it is happening for 4 waves, and 15 minutes each time, then the team is at fault, not the player. Next time, play smart and don't get yourself killed.
This I can agree with you. Worst thing is getting thrown into an ongoing 3 player sessions so I couldn't adjust my gear to compliment my teammates.
I have no idea how to join restriction works, but it seems that 3 player sessions happen more frequent lately. It didn't happen that much before.
#31
Posté 11 novembre 2012 - 11:09
#32
Posté 11 novembre 2012 - 11:10
Damn leechers!
#33
Posté 11 novembre 2012 - 11:12
RGFrog wrote...
Your entire argument is beyond selfish. All of your arguments.
The only reason you're making them is because YOU failed and can't admit that it was YOUR fault.
There's absolutely nothing that's requiring you to stay in the game if the survivor is taking too long (by your singular opinion). Just quit and find a new lobby.
If it takes a player 15 minutes or more to fix the mess YOU created, then you should be thanking that player for not wasting YOUR consumables. And since it happened 4 waves, it's obvious that the player also made you credits that you really don't deserve.
You and your 2 other team members were carried. Plain and simple. To come here and complain that the carry took too long is the pinnacle of entitled absurdity.
Leave the game next time and go back to playing bronze. Then learn to take responsibility for your own failings.
On the contrary, I always use my consumables when I see my teammates are in danger. When they are waiting for revival in the middle of a group of bosses, I will pull out my cobra to save them. Why? Because I know everyone have different skills, yet they all have the same right to play and die, and I do not want to make people wait for me.
#34
Posté 11 novembre 2012 - 11:13
Infernal_Satan wrote...
Muhkida wrote...
Infernal_Satan wrote...
I believe no player would like to watch the sole survivor dance around with a gun for 15 mins and refuse to use hydra against several bosses when everyone is dead in a wave. And when this happens for 4 waves, that's one hour completely wasted
Adding a limit of 5 min is good enough (extra 5 min if there are objectives to complete).
Of course, this shouldn't apply to the survivor who doesn't have hydras anymore.
If anything, you and your fallen teammates are wasting his time, and resources should he decide to use them (they're called cobra missiles btw).
If I see all my teammates bleed out constantly within 4 waves, that's telling me they're not committed to using their medigel. So why should I be an automatic "win" button for them?
Most of the time they have exhausted their medigel
If that's the case, then you and the other two players who bled out those 4 waves are probably playing the wrong difficulty.
#35
Posté 11 novembre 2012 - 11:13
Infernal_Satan wrote...
Aetika wrote...
I would suggest to quit the mission, but abandon that guy after all his hard wok seems even more asinine move than suggesting to pressure him with time limit, so I am afraid I have no advice for you. Except maybe...grow up
I'm sorry, grown ups have less time to play because they have work and family to attend to. They can't spend much time to play games, and when they do, they try to enjoy every seconds.
Tips for acting like a grown up in the gaming world.
1. If a game is becoming a time issue quit early.
- Your gamer rep should not be your top priority.
- Missing out on a few credits should not be your top priority.
2. Don't go online afterwards to complain about it on a message board.
- Nothing more childish then a grown man ranting on a videogame website
about how upset he is that someone didn't win the game the way he
wanted them to because he wasn't good enough to stay alive.
#36
Posté 11 novembre 2012 - 11:14
HusarX wrote...
Once I was forced to solo wave 8-9-10 , cos' no one in my "as*hole" team didn't use any medigel. These as*holes left me alone :< Killing 2 Banshees with Falcon+Acolyte takes some time.
Damn leechers!
If they don't use medigel, then they are aholes for sure. I agree with that.
But I do notice a lot of medigel usage in a regular game, so maybe you were just unlucky.
#37
Posté 11 novembre 2012 - 11:14
Infernal_Satan wrote...
Pro leech BS.
#38
Posté 11 novembre 2012 - 11:15
markshaxted wrote...
If the other players aren't willing to use a medigel or an ops pack, I won't use a rocket, especially if I don't need to. If you don't like watching others play then learn how not to die, or leave the game and try again... Otherwise be thankful there is someone there to carry you and earn the xp and credits the rest of the team wouldn't be able to earn on their own.
I have yet to run into players who refuse to use medigel.
#39
Posté 11 novembre 2012 - 11:19
markshaxted wrote...
If the other players aren't willing to use a medigel or an ops pack, I won't use a rocket, especially if I don't need to. If you don't like watching others play then learn how not to die, or leave the game and try again... Otherwise be thankful there is someone there to carry you and earn the xp and credits the rest of the team wouldn't be able to earn on their own.
#40
Posté 11 novembre 2012 - 11:19
UWxMaserati wrote...
Infernal_Satan wrote...
Aetika wrote...
I would suggest to quit the mission, but abandon that guy after all his hard wok seems even more asinine move than suggesting to pressure him with time limit, so I am afraid I have no advice for you. Except maybe...grow up
I'm sorry, grown ups have less time to play because they have work and family to attend to. They can't spend much time to play games, and when they do, they try to enjoy every seconds.
Tips for acting like a grown up in the gaming world.
1. If a game is becoming a time issue quit early.
- Your gamer rep should not be your top priority.
- Missing out on a few credits should not be your top priority.
2. Don't go online afterwards to complain about it on a message board.
- Nothing more childish then a grown man ranting on a videogame website
about how upset he is that someone didn't win the game the way he
wanted them to because he wasn't good enough to stay alive.
1. I do quit early if I'm in a hurry. But at the same time the team will be reduced to 3 or less and that makes the game more difficult for them. The joining restrictions are not friendly to deserters. Missing out credits is not my concern.
2. If it's a 2 player sessions, I have no comment for that. But in a 3 or 4 player sessions, you can't control whether the other players die or not. The best thing to do is the prevent their death but that's not always successful.
#41
Posté 11 novembre 2012 - 11:20
Some enemies are less vulnerable to specific characters, so if I'm getting swarmed or are being pressured by a more dangerous (IHK) enemy, I won't hesitate to use missiles, particularly if we are are at wave 9 or 10. I've invested my time in the game too, so bleeding out foolishly is wasting everyone's time.
But, Medi-Gel is not is not gold-dust and is there to be used.
Up to wave 6, if others are standing, I won't use Medi-Gel, but will mash efficiently to make myself revivable.
From wave 7 I'll mash but will revive instantly if an enemy comes to stomp me or if my bleed dial passes 75%.
Finally, I like to routinely equip a Med-Gel Transmitter V - which means I rarely fail missions and so have no need to grumble about the play-style of others.
If I have bled-out I might prefer another player plays in a particular way, but truthfully I have no cause to complain.
#42
Posté 11 novembre 2012 - 11:20
#43
Posté 11 novembre 2012 - 11:23
Infernal_Satan wrote...
markshaxted wrote...
If the other players aren't willing to use a medigel or an ops pack, I won't use a rocket, especially if I don't need to. If you don't like watching others play then learn how not to die, or leave the game and try again... Otherwise be thankful there is someone there to carry you and earn the xp and credits the rest of the team wouldn't be able to earn on their own.
I have yet to run into players who refuse to use medigel.
So how come there's a guy soloing the wave ? Did the rest of the team die at least 5 times each already ?
Now that's wasting everyone's time
#44
Posté 11 novembre 2012 - 11:26
#45
Posté 11 novembre 2012 - 11:26
RGFrog wrote...
Your entire argument is beyond selfish. All of your arguments.
The only reason you're making them is because YOU failed and can't admit that it was YOUR fault.
There's absolutely nothing that's requiring you to stay in the game if the survivor is taking too long (by your singular opinion). Just quit and find a new lobby.
If it takes a player 15 minutes or more to fix the mess YOU created, then you should be thanking that player for not wasting YOUR consumables. And since it happened 4 waves, it's obvious that the player also made you credits that you really don't deserve.
You and your 2 other team members were carried. Plain and simple. To come here and complain that the carry took too long is the pinnacle of entitled absurdity.
Leave the game next time and go back to playing bronze. Then learn to take responsibility for your own failings.
I don't care about my consumables. I use them all the time to save my teammates in trouble. So should I blame them for that?
But I don't. I know how happy they will be when they are revived so they can continue playing insteading for waiting to respawn. I got thanked a lot when I do that.
So you think I should let them die so I can conserve my consumables? Sure I should be more selfish so I can save on my consumables for..........something else
Modifié par Infernal_Satan, 11 novembre 2012 - 11:33 .
#46
Posté 11 novembre 2012 - 11:27
#47
Posté 11 novembre 2012 - 11:31
#48
Posté 11 novembre 2012 - 11:32
RaptorSolutions wrote...
Ooooh... I got an idea! Everyone else who complains because the guy is clutching should have 50% of their credit income transferred to the guy who clutches, along with lets say 10% of their missile supply. Then that guy has every incentive to use his missiles! Its a win-win!
Look, if there's a way to share our missile supply in a game, that will be great. Consumable conservation problem will be reduced if not eliminated.
Sadly this won't happen. I would take this mechanism over the time limit because the dead players can contribute to help the sole survivor instead of just sitting and waiting. I can only hope BW implement this somehow in the next game.
Sometimes when the sole survivor has been very nice to the others, the dead ones were trying to help him. But they can't, and frustration arises. They communicate through the headphone and watch his back, that's the only thing they can do.
But when the sole survivor was being a jerk who didn't revive anyone or relief their teammates, I hear a lot of expletives on my headphone who urges him to speed up. (I'm not the only one who complaint about this)
#49
Posté 11 novembre 2012 - 11:32
Infernal_Satan wrote...
markshaxted wrote...
If the other players aren't willing to use a medigel or an ops pack, I won't use a rocket, especially if I don't need to. If you don't like watching others play then learn how not to die, or leave the game and try again... Otherwise be thankful there is someone there to carry you and earn the xp and credits the rest of the team wouldn't be able to earn on their own.
I have yet to run into players who refuse to use medigel.
ok so the issue is that the sole player trying to clutch a wave is not playing to your liking. Well, if he has 4 waves that he has to solo you expect him to use all his rockets just to speed things up for you guys that couldn't stay alive? Why didn't any of the players that got dropped use a rocket? What if rockets are needed for an objective later on? If I had to solo 4 waves and carry a team I wouldn't trust any of the players to stay alive long enough to help with an objective in a later wave, nor would I have any trust in them using a rocket if needed as they haven't demonstrated that they are willing or able to do so.
While a timer is not a totally bad suggestion in and of itself, in the scenario you have set out it only serves to add more pressure to a guy that is simply trying to succeed where the rest of the team have failed. If time is such an issue, then either leave, or just be happy someone is earning you credits and xp
#50
Posté 11 novembre 2012 - 11:36
If your last man standing your already under a lot of pressure with everyone watching you and knowing that one mistake could end the match. So a timer would add pressure and make you cause more mistakes.
And if your watching someone else, watch how they play and learn from it maybe?





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