Aller au contenu

Photo

Forgotten Realms Cormyr: A New Persistent Roleplaying World


  • Veuillez vous connecter pour répondre
12 réponses à ce sujet

#1
Sin7

Sin7
  • Members
  • 13 messages
Backrop


The year is 1371

King Azoun IV of Cormyr and his eldest daughter, Tanalasta, led lives of epic heroism. They defended Cormyr alongside their loyal troops until they fell to a foe whose hatred for their nation was born from untold centuries of suffering.
Mad with grief and loss, an elf wizard named Lorelei Alvara, whose love had been slain by the first king of Cormyr, swore vengeance on the Obarskyr name and all humans within Cormyr. Human wizards managed to imprison her over 1,000 years ago.

Since then, Nalavara or the Demon Dragon (as the elf-dragon came to be known) sought a way to break free from her extradimensional prison. She brought Grodd, a city of goblins located in the same extradimensional space as her prison, to a level of civilisation unheard of among goblinkind. She also created the magical horrid winged creatures known as Ghazneths from long-dead members of Azoun's family who had betrayed Cormyr in some way and unleashed them on the kingdom. Able to absorb even the most powerful of spells, faster than the eye with the ability to sense magic hundreds of miles away, strength enough to crush a man to a pulp and with the only means of killing them by removing their curse, these creatures ravaged the kingdom, decimated the War Wizards and rendered all magic useless and suicidal.

Unlike Nalavara, the goblins of Grodd were able to move freely between Toril and the extradimensional prison and she dispatched them to attack the lands of Cormyr in preparation for her own return.

Azoun IV, Tanalasta, and the forces of Cormyr suffered defeat after defeat at the hands of the otherworldly goblins and the Ghazneths, who had also been joined by orcs from the Stonelands to the North of the kingdom. Nalavara finally broke free of her prison, and the 600 foot dragon joined her forces, having been inadvertently freed by the magic of Vangerdahast, Cormyr's Royal Wizard, who was temporarily trapped with her.

Arabel and the surrounding lands quickly fell to their might, and the army retreated towards Suzail with the hope of fending off the onslaught long enough to provide enough time for the citizens of Cormyr to evacuate the kingdom.
However, through the efforts of King Azoun, his daughters (Tanalasta and Alusair), Vangerdahast, and a host of brave warriors, Cormyr was saved and the ancient evil of Nalavara the Demon Dragon was ended.

The victory was not without cost. The struggle cost both Azoun IV and Tanalasta their lives, along with most of Cormyr's army (the Purple Dragons), and many loyal nobles and War Wizards. Only through extreme measures was Tanalasta's child saved as life fled from her body. The babe, a boy named Azoun V, is the next king of Cormyr.

Now, wild-hearted Alusair, renowned for her prowess at arms and indomitable will, sits upon the throne as a reluctant Regent, ruling on behalf of her infant nephew until the boy comes of age. Many nobles and merchants do not believe Alusair can be trusted with the reins of power, even if Vangerdahast advises her as well as he advised her father.

The events of recent months have pushed this once peaceful, well-ordered kingdom to the verge of anarchy.
Cormyr is now a hotbed of intrigue, as regent loyalists, power-hungry conspirators, misguided patriots, monstrous foes, and sinister forces from beyond Cormyr's bodrs rush to secure their positions and undermine their enemies.

The people of Cormyr need protection from elements of their own nobility who test Alusair's power, the avaricious nation of Sembia to the east, foes that have sought to take advantage of the weakened state of the Kingdom, and the remnants of Nalavara's forces that helped bring low the Kingdom.

Alusair has sent messengers to surrounding lands, promising riches and land for helping drive back the remnant forces from Arabel and the Kings Forest. Rumours of a now unguarded dragon lair and its inevitable hoard of treasure, somewhere in or near Cormyr, draw an ever-growing number of treasure seekers to the forest country as well.

As a result, Cormyr is a magnet for adventurers and mercenaries of all stripes, possibly for years to come.


Forgotten Realms Cormyr Development


The aim of this project is to bring a PW to the NWN2 community set within Cormyr, providing a large roleplaying experience whilst allowing players to explore and adventure within a popular Forgotten Realms setting for anyone to enjoy!

There will be a strong emphasis on allowing players the freedom of roleplaying whatever they wish, and dealing with the in character consequences as their character's story plays out and weaves itself into a plot of corruption, politics and adventure. Players will be able to explore Cormyr in its entirety, from Suzail to the Marsh of Tun and all to the Thunderstone Mountains.

Development is currently underway, with most of the core scripting and area designing having been completed. We're currently looking for input and suggestions into what would make FRC an exciting experience.


There are a ton of custom features such as new spells like Baleful Polymorph, Dimension Door, Teleport etc.

Scripting for the monsters is unique, such as a Nishruu draining the magical properties from items, Purple Worms exploding from the ground to attack, Oozes that destroy your weapons or armour or split when hit by a piercing or slashing weapon etc.

There is also a Wondrous Item and Epic Spells forging system, with the intent of expanding to forging for Magical Weapons and Armour soon.

Come and join our forums, even if it is just to provide some input:

www.frcormyr.proboards.com

Screenshots

Screenshots can't display as I created the topic in a week of joining.

You can either visit our forums or scroll down to view the screens!

http://www.frcormyr....i?board=gallery

Modifié par Sin7, 18 novembre 2012 - 01:49 .


#2
NWN DM

NWN DM
  • Members
  • 1 126 messages
Nice screenshots... hope this project lasts.

#3
kamal_

kamal_
  • Members
  • 5 238 messages
Yes, it looks like the screens thing is some sort of spam protection. But a visit to the linked boards shows nice looking screenshots.

#4
Sin7

Sin7
  • Members
  • 13 messages
Yeah after I searched why it kept on happening on the forums I found that out!

Thanks guys ;) I was one of the original developers working with Josh (Jlf2n) when we were creating Baldurs Gate The Sword Coast Chronicles. I went on hiatus for a while but started getting back into NWN2 again.

#5
Vekin101

Vekin101
  • Members
  • 36 messages
Ill echo the comments above, the screenshots are very good. :)

Ill be sure to keep a check on this project.

#6
Sin7

Sin7
  • Members
  • 13 messages
Hi All,

Well editing the first post didn't help show the screens but adding a reply has ... at least that's something. Development is going well and the January launch date is still set. I've also started discussions with a similar PW from the original NWN, so hopefully those will go well and lead to some good material and collaboration.

Posted Image


Posted Image


Posted Image


Posted Image


Posted Image


Posted Image


Posted Image


Posted Image

Modifié par Sin7, 18 novembre 2012 - 01:47 .


#7
Vekin101

Vekin101
  • Members
  • 36 messages
*blows dust of the topic*

We probably should have updated this a while agoPosted Image but the server is now live and after a few teething problems we are starting to push on with bringing the world to life.  We have an active DM team and a ever growning number of players.

We can be found in the RP Section of the NWN2 server list or we can be reached by direct connect at the following address:

cormyr.no-ip.org

Come and check us out!

#8
NWN DM

NWN DM
  • Members
  • 1 126 messages
Man these screenshots look beautiful.

If I wasn't busy running my three (!) campaigns in Fantasy Grounds each week I'd be connecting to this server as often as possible.

Good luck keeping this going everyone! :)

#9
Friar

Friar
  • Members
  • 293 messages
Outstanding! These views of Cormyr really capture what they look like in my imagination.

#10
Vekin101

Vekin101
  • Members
  • 36 messages
We have just released our biggest update so far, The Stormhorn Mountians. This includes a number of exterior and interior areas as well as adding some higher level dungeons.

So come and check us out if you fancy a visit to Cormyr.

Posted Image

Posted Image

Posted Image

#11
Happycrow

Happycrow
  • Members
  • 612 messages
Looks nice, Veek!

#12
JeanSimon

JeanSimon
  • Members
  • 2 messages
As a proud member of this server, I really got'ta say that the Rp Quality is really good.

It's a super server!

#13
Vekin101

Vekin101
  • Members
  • 36 messages
The server continues to grow and expand, this week saw the adding of a huge number of new areas, doubling our exterior areas!

Expansion added - 42 areas and five quests.


[*]Village of Minroe added
[*]Village of Espar added
[*]Hamlet of Old Axe added
[*]Stormhorns Expanded to south of Skull Crag
[*]Kings Forest expanded and linked to Stormhorns through Minroe
[*]Kings Forest expanded and linked to Espar
[*]Guild area for the Azure Marlin added (transition to ship and restable areas to be added)
[*]New DM area added[/list]More but I'll leave you to discover

Also added over th last few weeks as been a number of spell changes:


[*]Premonition now grants +2 dodge bonus to Armor Class, +2 to reflex saves and immunity to sneak attacks.

[*]Undeath to Death has been fixed to match D&D; undead 9HD or greater are no longer affected

[*]Protection from Alignment spells now work against charm and domination and don't provide complete immunity to paralysis and similar effects that it shouldn't

[*]Mind blank no longer protects against paralysis

[*]Control undead is now 1 turn per caster level

[*]Dominate person is now 1 turn per caster level, up from 2 rounds + 1 per 3 caster levels

[*]Dominate monster is now 1 turn per caster level, up from 3 rounds + 1 per 3 caster levels

[*]Baleful Polymorph fixed to no longer affect undead or constructs

[*]Bigbys Interposing Hand is now closer to D&D; it now applies a -4 AB penalty

[*]Bigbys Forceful Hand is now closer to D&D; it now bull rushes each round for the duration, preventing the target from moving that round if successful. Target is still able to cast, attack nearby targets etc.

[*]New visual for Bigbys Forceful Hand

[*]Hit Points for Planar Binding / Planar Ally summons have been made to average HP to remain consistent with other summons
So as you can see we have been very busy over the last few weeks.