Low Health Mode
#1
Posté 11 novembre 2012 - 05:25
Most characters and enemies would die with one hit, while large creatures can take several.
#2
Posté 11 novembre 2012 - 07:08
They haven't seemed interested in adding lots of optional game modes (every time someone requests a toggle, a kitten is kicked through a window . . .), and they've had some trouble tuning combat even for the stuff that they have. I think your chances are pretty slim.
I'd be curious to know what you think this would add to the game experience, though.
#3
Posté 11 novembre 2012 - 07:17
Whether it would be a good idea is something I'd question more.
#4
Posté 11 novembre 2012 - 07:20
#5
Posté 11 novembre 2012 - 07:26
PsychoBlonde wrote...
I'd be curious to know what you think this would add to the game experience, though.
I feel it would make the combat more challenging, with out making it more tedious.
#6
Posté 11 novembre 2012 - 07:36
#7
Posté 11 novembre 2012 - 07:38
MichaelStuart wrote...
PsychoBlonde wrote...
I'd be curious to know what you think this would add to the game experience, though.
I feel it would make the combat more challenging, with out making it more tedious.
I don't really see how it would make combat more challenging to be honest--quicker, certainly, but not more challenging.
#8
Posté 11 novembre 2012 - 07:38
MichaelStuart wrote...
I feel it would make the combat more challenging, with out making it more tedious.
Maybe. Considering the amount of combat in DA2, though, I think this would backfire. It'd lead to an increased incidence of party members being dropped, you'd have to reload more often, which would mean watching a lot of cinematics over and over and over in order to get to some of the big fights . . .
Making combat more challenging without being tedious requires having combatants that do different things and also have extremely varied reactions and results from things the player does. Just tweaking health vs. damage is really only going to affect how quickly the combat can turn one way or the other. This may help some people find it more tense, but that can actually work against you over the long haul because it will also make the combat vastly more annoying and lead to no end of cussing, keyboard-smashing, etc.
I, personally, would not find much enjoyment in playing a game where EVERY combat was a nail-biting crapshoot. I've done quests like this in DDO, and my response when they were done was universally: I NEVER WANT TO DO THAT QUEST THAT WAY EVER AGAIN!!!!!!!
#9
Posté 11 novembre 2012 - 07:54
Cover based slasher/shooter/magic... I would also add "realistic", but that sounds silly with the "magic" part.
#10
Posté 11 novembre 2012 - 08:09
#11
Posté 11 novembre 2012 - 08:22
If I don't have total control like that, there is NO point in having low health and AI is always idiotic in games and it would just cause more frustration than joy.
#12
Posté 11 novembre 2012 - 08:47
A more sophisticated method of doing things might work. But really, if the designers thought this made combat better they'd probably make it the default rather than making it a seperate option.
#13
Posté 14 novembre 2012 - 05:14
#14
Posté 14 novembre 2012 - 07:57
#15
Posté 14 novembre 2012 - 08:43
Arppis wrote...
Only if they would remove the chance based combat and make you able to play the character yourself, perform the dodges and such yourself.
If I don't have total control like that, there is NO point in having low health and AI is always idiotic in games and it would just cause more frustration than joy.
This is a strategic RPG game. Sounds like you want an action RPG game.
----
I do think it would be interesting to have a mode where characters die easier. Instead of having difficult mode mean I have to take 5 minutes to kill each of my enemies, it would be more realistic when both sides take a small amount of hits to kill.
#16
Posté 14 novembre 2012 - 09:03
Oh god the poor Warriors, Mages have ranged AOE attacks and Rogues have teleports.
#17
Posté 14 novembre 2012 - 09:08
MichaelStuart wrote...
PsychoBlonde wrote...
I'd be curious to know what you think this would add to the game experience, though.
I feel it would make the combat more challenging, with out making it more tedious.
frakking lol. The DA2 "A-A-A-A" image would be so appropriate right now.
#18
Posté 14 novembre 2012 - 10:12
Gibb_Shepard wrote...
frakking lol. The DA2 "A-A-A-A" image would be so appropriate right now.
Don't be like that, the massive disparity between party stats and NPC stats (which leads to HP bloat, among other things), certainly isn't a good thing in this type of game. Works much better in hack n slash or action games where verisimilitude isn't a big deal, but Dragon Age lacks the control scheme and gameplay styling to make it work (DA 2 is basically using their RTwP system and making it a poor man's hack n slash visually).
Having lower levels of HP is not a bad thing, though it is ultimately a symptom of the real problem and might not work well for combat flow and challenge if NPCs simply had lower amounts of HP without changing anything else.
Modifié par CrustyBot, 14 novembre 2012 - 10:17 .
#19
Posté 14 novembre 2012 - 10:24
But it is actually impossible to tell when you're being genuine, so i'm not even sure if that's a thickly veiled piece of sarcasm or not.
#20
Posté 14 novembre 2012 - 10:26
#21
Posté 14 novembre 2012 - 11:05
While it would certainly make the game far more difficult, it would feel more artificial rather than any legitimate difficultly, equipment would practically become worthless and the inability to dodge ranged attacks would make things frustrating. In addition, "poke" damage becomes far more viable than melee (which becomes utterly useless).
Unless the game sheds whatever CRPG elements it has left and becomes full-blown Hack & Slash, you probably won't see this.
Modifié par Dave of Canada, 14 novembre 2012 - 11:12 .
#22
Posté 14 novembre 2012 - 12:40
This could work, but it has a LOT of limitations, as DoC just mentioned. Doing such an encounter design in DA:O or DA2's maps would be the equivalent to storming the beaches of Normandy every fight. You'd see people around you dropping left and right.
The only way this idea becomes doable is if you can flank archers in a way they don't expect. Since most DA maps have been curvy corridors, this becomes very tricky. You would almost need an open-world mechanic where sneaking and scaling of any terrain is doable, not to mention an aiming mechanism for your own characters archery/spells.
I get the overall thrust of your idea, Mike, but I think it would wind up turning the DA series into a totally new genre of gaming. Which, while not impossible, runs the risk of alienating large segments of the fanbase. In addition, switching to the new FB2 engine is likely going to require a lot of work to get all of the old tools/systems in place to create gameplay as it was before, so adding entirely new elements of gameplay might be adding more work onto the pile.
I do think it is stupid how two characters can stand in front of each other and perform stabbing animations for thirty seconds before one of them falls or even reacts to being hit, so having death happen as easily as it would in real life would be a welcome change.





Retour en haut







