Aller au contenu

Photo

Is there a trend for Scifi VG writers to hate their intended audience? (Halo 4 spoilers)


130 réponses à ce sujet

#101
Humanoid_Typhoon

Humanoid_Typhoon
  • Members
  • 4 735 messages

Ghost1017 wrote...

Humanoid_Typhoon wrote...
I'll probbably catch flak for it, but ODST is my favorite Halo...


I liked it a lot. It was a fun adventure and a nice departure from the whole save the world situation.

Which is probably why I liked it so much, it wasn't the "OMG EVERYTHING IS AT STAKE!!!!!!!!!!!!!!!!" story we see so much of these days, it was like firefly in alot of ways, it was about your buds.


And sunshine on my shoulder.

#102
someguy1231

someguy1231
  • Members
  • 1 120 messages
I completely disagree with the OP. Halo 4's campaign is almost unanimously loved from the Halo forums I've visited. Almost all complaints I've seen are multiplayer-related (as usual for Halo game). Franchises killing off main characters doesn't mean they hate their audience. It means they're showcasing a world where death is a real possibility for characters. Just because some franchises do it badly (ME3, obviously) does not mean everyone does, nor does it mean no franchise should do it.

Oh, and for those RPG elitists who think Halo's story is simplistic and bare-bones *coughSympathy4Sarencough*, perhaps you should compare the Expanded Universes of Halo and Mass Effect:

Halo EU: 11 novels (with another upcoming), 6 comic series, 5 supplemental books, an anthology film (Halo Legends), and a 5-episode web series (Forward Unto Dawn).

Mass Effect EU: 4 novels, 7 comics, an upcoming anime film

Now which franchise is the one lacking in depth?

Modifié par someguy1231, 20 novembre 2012 - 03:11 .


#103
spirosz

spirosz
  • Members
  • 16 354 messages
How is that hate? I loved that scene and I'm vibing the premise for this series. The whole concept of what defines humanity and the scene about Chief and Cortana about who's the machine, can't wait for the future titles.

#104
Han Shot First

Han Shot First
  • Members
  • 21 162 messages

MichaelStuart wrote...

People really need to learn to accept death in fiction



#105
goofyomnivore

goofyomnivore
  • Members
  • 3 762 messages
I thought the ending was good. Cortana helped save humanity and the one person she cared most about, overcame her rampancy and finally became at peace with herself. She lived a damn good 8-ish years and went out kicking ass. MC also got some much needed character/emotional development throughout her struggles with rampancy and her eventual demise.

Modifié par strive, 20 novembre 2012 - 01:48 .


#106
Da_old_Boss

Da_old_Boss
  • Members
  • 47 messages

Archereon wrote...

"Halo has a good story"

Lolwut? It's basically your standard "people go to planet, then aliens" story that 99% of sci fi shooters follow. (That's Halo 1 at least. 2 and 3 are a stock MSci Fi story) If you're talking about background fluff, I'll give you that to some degree but...

Honestly, I'd said the status of Halo's lore is somewhat like that of The Elder Scrolls: There's plenty of interesting stuff in background "fluff", often some genuinely clever stuff, but when it comes down to it, the developers just aren't willing to show anything other than the exceedingly generic side of the setting in the primary media of the franchise, probably for fear of alienating the fans.

No, people colonized worlds, aliens show up, aliens misguided by decietful leaders, aliens blindly attack. That is how it starts. The first 3 games are far from what you believe them to be. Consider the events of halo 2 and 3, some of which your character engineered.

Your ideas of halo are just wrong.

Modifié par Da_old_Boss, 20 novembre 2012 - 07:07 .


#107
Ghost

Ghost
  • Members
  • 3 512 messages

someguy1231 wrote...

I completely disagree with the OP. Halo 4's campaign is almost unanimously loved from the Halo forums I've visited. Almost all complaints I've seen are multiplayer-related (as usual for Halo game). Franchises killing off main characters doesn't mean they hate their audience. It means they're showcasing a world where death is a real possibility for characters. Just because some franchises do it badly (ME3, obviously) does not mean everyone does, nor does it mean no franchise should do it.

Oh, and for those RPG elitists who think Halo's story is simplistic and bare-bones *coughSympathy4Sarencough*, perhaps you should compare the Expanded Universes of Halo and Mass Effect:

Halo EU: 11 novels (with another upcoming), 6 comic series, 5 supplemental books, an anthology film (Halo Legends), and a 5-episode web series (Forward Unto Dawn).

Mass Effect EU: 4 novels, 7 comics, an upcoming anime film

Now which franchise is the one lacking in depth?


The forums I visit say its the worst campaign in Halo's. For me, I didn't enjoy it that much...here's a few reasons

1. The game is short (took me 6 hours on legendary)

2. The didact is only seen in two scenes the whole game.

3. The covenant turning excuse was "A lot can happen in four years"

4. The music does not compare to previous games.

5. The legendary ending is just two seconds of Chief's face.

6. Mission design is VERY similar to past Halo's

The multiplayer on the other hand is a whole different story. 343 basically killed custom games, forge, file sharing, and everyone being on the same level in one fell swoop. Spartan Ops is just a few rehashed areas of the campaign and multiplayer.

Modifié par Ghost1017, 20 novembre 2012 - 06:55 .


#108
Ghost

Ghost
  • Members
  • 3 512 messages

strive wrote...

I thought the ending was good. Cortana helped save humanity and the one person she cared most about, overcame her rampancy and finally became at peace with herself. She lived a damn good 8-ish years and went out kicking ass. MC also got some much needed character/emotional development throughout her struggles with rampancy and her eventual demise.

It bothered me how much they changed Cortana's look. On ther other hand, Jen Taylor's acting is superb.

#109
Ghost

Ghost
  • Members
  • 3 512 messages

Humanoid_Typhoon wrote...

Ghost1017 wrote...

Humanoid_Typhoon wrote...
I'll probbably catch flak for it, but ODST is my favorite Halo...


I liked it a lot. It was a fun adventure and a nice departure from the whole save the world situation.

Which is probably why I liked it so much, it wasn't the "OMG EVERYTHING IS AT STAKE!!!!!!!!!!!!!!!!" story we see so much of these days, it was like firefly in alot of ways, it was about your buds.


And sunshine on my shoulder.


Same. I would like to see the new Mass Effect follow a similar route.

#110
Da_old_Boss

Da_old_Boss
  • Members
  • 47 messages

Ghost1017 wrote...


The multiplayer on the other hand is a whole different story. 343 basically killed custom games, forge, file sharing, and everyone being on the same level in one fell swoop. Spartan Ops is just a few rehashed areas of the campaign and multiplayer.

Nope, MP is fun and balance is heavily present except for with that darn DMR.

Well spops is going to be a LOT of areas when completed, so it should be expected that they would reuse them.

Modifié par Da_old_Boss, 20 novembre 2012 - 07:16 .


#111
Ghost

Ghost
  • Members
  • 3 512 messages

Da_old_Boss wrote...

Ghost1017 wrote...


The multiplayer on the other hand is a whole different story. 343 basically killed custom games, forge, file sharing, and everyone being on the same level in one fell swoop. Spartan Ops is just a few rehashed areas of the campaign and multiplayer.

Nope, MP is fun and balance is heavily present except for with that darn DMR.

Well spops is going to be a LOT of areas when completed, so it should be expected that they would reuse them.

So those who spend more time on MP should have more access to firepower than others? One of the things I liked about Halo was eveyone was on the same playing field. The matchmaking is the worst it's ever been. People also have to be more concerned with their loadouts because everyone uses precision weapons i.e. BR and DMR which turns matches into long range shootouts or hit player then shoot in head. I've had fun in war games H4 but CG,F,FS are much worse than reach and 3.

Modifié par Ghost1017, 20 novembre 2012 - 07:40 .


#112
Beerfish

Beerfish
  • Members
  • 23 869 messages
ME3 did not start the trend by any means, just rode on the coattails of other games and literature.

#113
Ghost

Ghost
  • Members
  • 3 512 messages
Halo 2's Ending p*ssed off a lot of people. There was supposed to be another act that took place on Earth but instead "Finishing this fight" and you didn't accomplish anything the whole game because there were more Halo rings.

Modifié par Ghost1017, 20 novembre 2012 - 11:08 .


#114
TheClonesLegacy

TheClonesLegacy
  • Members
  • 19 014 messages
Halo 4 did not have a crappy ending, it was good, and Cortanas death allows the next game to try something new with Chief.
It was obvious Cortana wasn't going to survive, only one Smart AI in the Halo universe Survived Rampancy, and it was destroyed by an EMP, and towards the end of it's life, there was basically nothing left of it to fall into Rampancy.

Modifié par TheClonesLegacy, 20 novembre 2012 - 11:31 .


#115
Eternal Phoenix

Eternal Phoenix
  • Members
  • 8 471 messages
Halo 4 seems like a £5 purchase for me simply due to how short it is...

I mean I was expecting Legendary to offer longer time like with Halo 3 and Reach but 5 hours?

Still there's Spartan Ops I suppose...

#116
Da_old_Boss

Da_old_Boss
  • Members
  • 47 messages

Ghost1017 wrote...

Da_old_Boss wrote...

Ghost1017 wrote...


The multiplayer on the other hand is a whole different story. 343 basically killed custom games, forge, file sharing, and everyone being on the same level in one fell swoop. Spartan Ops is just a few rehashed areas of the campaign and multiplayer.

Nope, MP is fun and balance is heavily present except for with that darn DMR.

Well spops is going to be a LOT of areas when completed, so it should be expected that they would reuse them.

So those who spend more time on MP should have more access to firepower than others? One of the things I liked about Halo was eveyone was on the same playing field. The matchmaking is the worst it's ever been. People also have to be more concerned with their loadouts because everyone uses precision weapons i.e. BR and DMR which turns matches into long range shootouts or hit player then shoot in head. I've had fun in war games H4 but CG,F,FS are much worse than reach and 3.

Do you not ever use the map-based loadouts? They are there for a reason. The weapons used really depends on the map, i may have gotten more kills with the lightrifle than any opther weapon, but the storm rifle takes a close second place.

#117
Ghost

Ghost
  • Members
  • 3 512 messages

Da_old_Boss wrote...

Ghost1017 wrote...

Da_old_Boss wrote...

Ghost1017 wrote...


The multiplayer on the other hand is a whole different story. 343 basically killed custom games, forge, file sharing, and everyone being on the same level in one fell swoop. Spartan Ops is just a few rehashed areas of the campaign and multiplayer.

Nope, MP is fun and balance is heavily present except for with that darn DMR.

Well spops is going to be a LOT of areas when completed, so it should be expected that they would reuse them.

So those who spend more time on MP should have more access to firepower than others? One of the things I liked about Halo was eveyone was on the same playing field. The matchmaking is the worst it's ever been. People also have to be more concerned with their loadouts because everyone uses precision weapons i.e. BR and DMR which turns matches into long range shootouts or hit player then shoot in head. I've had fun in war games H4 but CG,F,FS are much worse than reach and 3.

Do you not ever use the map-based loadouts? They are there for a reason. The weapons used really depends on the map, i may have gotten more kills with the lightrifle than any opther weapon, but the storm rifle takes a close second place.


Most of the maps are close quarters and it doesn't seem you read my post.

Modifié par Ghost1017, 21 novembre 2012 - 06:17 .


#118
Ghost

Ghost
  • Members
  • 3 512 messages

Elton John is dead wrote...

Halo 4 seems like a £5 purchase for me simply due to how short it is...

I mean I was expecting Legendary to offer longer time like with Halo 3 and Reach but 5 hours?

Still there's Spartan Ops I suppose...

Took me about 6 hrs on Legendary Solo which includes Cutscenes, Dying, etc.

#119
Ghost

Ghost
  • Members
  • 3 512 messages
I like the game. I just don't think it surpasses what Bungie did. Bungie has innovated the Halo franchise a lot. 343 seems to be playing it safe. I just hope the new maps offer people who forge more options, file sharing to be fixed, theater to be added to both campaign and spartan ops, and more.

#120
someguy1231

someguy1231
  • Members
  • 1 120 messages

Ghost1017 wrote...

The forums I visit say its the worst campaign in Halo's. For me, I didn't enjoy it that much...here's a few reasons


You must know some very peculiar Halo fans then. My experience is the complete opposite.


1. The game is short (took me 6 hours on legendary)


That's about the same length as every other Halo game took me. 

2. The didact is only seen in two scenes the whole game.


Sometimes less is more. Bioware should've learned that lesson with Kai Leng. Making the Didact so mysterious and aloof served his character much better.

3. The covenant turning excuse was "A lot can happen in four years"


The Expanded Universe covers this subject in more detail, for those players that want it. Besides, Chief had been in stasis for years so he had no way of knowing either.

4. The music does not compare to previous games.


I chalk that up to Marty O' Donnell fanboys more than anything else. His music is certainly excellent, but the music in Halo 4 is a worthy replacement IMO.

5. The legendary ending is just two seconds of Chief's face.


While I admit to being somewhat disappointed about showing Chief's face, in terms of content it's comparable to previous Legendary endings (the brief scene of Requiem at the end of Halo 3, or the scene of Johnson fighting an elite at the end of CE).

6. Mission design is VERY similar to past Halo's


Damned if you do, damned if you don't. If they had changed it there'd be tons of complaints about that. Besides, change for the sake of change is often just as bad as refusing to change.

The multiplayer on the other hand is a whole different story. 343 basically killed custom games, forge, file sharing, and everyone being on the same level in one fell swoop. Spartan Ops is just a few rehashed areas of the campaign and multiplayer.


I can only speak from experience, but none of those have been an issue for me. I thought Forge is better than the one in Reach, and File Sharing has worked fine for me.  All it takes is one to two hours to unlock the really important stuff, and it barely makes a difference anyway. Spartans Ops are just rehashes of campaign? Firefight in Reach was also taken directly from the campaign. SpOps is basically Firefight with more of a story attached to it. 

#121
Ghost

Ghost
  • Members
  • 3 512 messages

someguy1231 wrote...

Ghost1017 wrote...

The forums I visit say its the worst campaign in Halo's. For me, I didn't enjoy it that much...here's a few reasons


You must know some very peculiar Halo fans then. My experience is the complete opposite.


1. The game is short (took me 6 hours on legendary)


That's about the same length as every other Halo game took me. 

2. The didact is only seen in two scenes the whole game.


Sometimes less is more. Bioware should've learned that lesson with Kai Leng. Making the Didact so mysterious and aloof served his character much better.

3. The covenant turning excuse was "A lot can happen in four years"


The Expanded Universe covers this subject in more detail, for those players that want it. Besides, Chief had been in stasis for years so he had no way of knowing either.

4. The music does not compare to previous games.


I chalk that up to Marty O' Donnell fanboys more than anything else. His music is certainly excellent, but the music in Halo 4 is a worthy replacement IMO.

5. The legendary ending is just two seconds of Chief's face.


While I admit to being somewhat disappointed about showing Chief's face, in terms of content it's comparable to previous Legendary endings (the brief scene of Requiem at the end of Halo 3, or the scene of Johnson fighting an elite at the end of CE).

6. Mission design is VERY similar to past Halo's


Damned if you do, damned if you don't. If they had changed it there'd be tons of complaints about that. Besides, change for the sake of change is often just as bad as refusing to change.

The multiplayer on the other hand is a whole different story. 343 basically killed custom games, forge, file sharing, and everyone being on the same level in one fell swoop. Spartan Ops is just a few rehashed areas of the campaign and multiplayer.


I can only speak from experience, but none of those have been an issue for me. I thought Forge is better than the one in Reach, and File Sharing has worked fine for me.  All it takes is one to two hours to unlock the really important stuff, and it barely makes a difference anyway. Spartans Ops are just rehashes of campaign? Firefight in Reach was also taken directly from the campaign. SpOps is basically Firefight with more of a story attached to it. 


1. Most players take a lot longer to complete Halo games without being on legendary. Halo 4's length is about as short as ODST which is not good considering ODST was made in 1 year as opposed to Halo 4 which started development in 2009.  This is probably the most common complaint.

2. It's a completely wasted antagonist. He gets an introduction scene and a death scene. That's it. What was the point of the Didact? It's worse that he's killed with a QTE.

3. Why didn't Master Chief ask the crew of the Infinity about the Covenant? Why didn't Del Rio debrief MC? I'm aware that the newer novels touch up on what happened before but the explanation ingame is just terrible.

4.  The music for me is forgettable with the exception of a few key tracks which were excellent.

5. The scenes were longer in the other Halo games even ODST. Either way, I would have preferred they not show Chief's face in the games and leave the EU for that.

6. People are complaining about the repetition and lackluster design(i.e. go through corridor shoot, go through corridor shoot,  go through corridor shoot/press button). Halo Reach's mission design was almost excellent. Another complaint would be the overuse of QTE's in the campaign with it being worse in Coop because other players are forced to wait on the particular player that has activated it. Also, the "return to battlefield" sign in Campaign was very annoying. 

7. All the maps are too restrictive or small. Options for Custom games is less than what is was in Reach. Filesharing for Public is still not up.Specializations give new players a harder time becuase they have less abilities than those who have been playing. Firefight at least allowed Variety, SPOPS is just a XP helper.

EDIT: Here's a good thread on custom games. forums.halowaypoint.com/yaf_postst127421_Custom-game-options-are-unacceptable--343.aspx

Modifié par Ghost1017, 24 novembre 2012 - 09:38 .


#122
Da_old_Boss

Da_old_Boss
  • Members
  • 47 messages

Ghost1017 wrote...


Most of the maps are close quarters and it doesn't seem you read my post.

I was just saying... :whistle:

#123
someguy1231

someguy1231
  • Members
  • 1 120 messages

Ghost1017 wrote...
1. Most players take a lot longer to complete Halo games without being on legendary. Halo 4's length is about as short as ODST which is not good considering ODST was made in 1 year as opposed to Halo 4 which started development in 2009.  This is probably the most common complaint.

2. It's a completely wasted antagonist. He gets an introduction scene and a death scene. That's it. What was the point of the Didact? It's worse that he's killed with a QTE.

3. Why didn't Master Chief ask the crew of the Infinity about the Covenant? Why didn't Del Rio debrief MC? I'm aware that the newer novels touch up on what happened before but the explanation ingame is just terrible.

4.  The music for me is forgettable with the exception of a few key tracks which were excellent.

5. The scenes were longer in the other Halo games even ODST. Either way, I would have preferred they not show Chief's face in the games and leave the EU for that.

6. People are complaining about the repetition and lackluster design(i.e. go through corridor shoot, go through corridor shoot,  go through corridor shoot/press button). Halo Reach's mission design was almost excellent. Another complaint would be the overuse of QTE's in the campaign with it being worse in Coop because other players are forced to wait on the particular player that has activated it. Also, the "return to battlefield" sign in Campaign was very annoying. 

7. All the maps are too restrictive or small. Options for Custom games is less than what is was in Reach. Filesharing for Public is still not up.Specializations give new players a harder time becuase they have less abilities than those who have been playing. Firefight at least allowed Variety, SPOPS is just a XP helper.

EDIT: Here's a good thread on custom games. forums.halowaypoint.com/yaf_postst127421_Custom-game-options-are-unacceptable--343.aspx


1. Like I've said, that depends how you go about doing the campaign. When I played Halo 3 (the first Halo game I've played), the campaign took me about 10 hours, but that's because I was taking my time looking for skulls and getting used to the controls. When I played through it again a few days ago, it took me less than half that time. Halo 4's campaign felt about as long as 3 or Reach to me. Besides, I'll take an excellent 5-hour campaign over a mediocre 10-hour campaign (Halo 2, IMO). I know you'll retort that you didn't find Halo 4's campaign "excellent", but that's subjective and that's how I felt about it. 

2. I always viewed the Didact as similar to the Reapers. He works much better if he appears aloof and mysterious. ME3 tried to take the mystery away from the Reapers, and look how that turned out. And killing him with a QTE worked because Halo games have never been good at boss fights (Prophet/Tartarus in Halo 2). 

3. Conservation of Detail. The player didn't need to know why they were fighting the Covenant, and if they do want to know they can read about it in the EU. 

4. Again, subjective. Tracks like "Revival" and "117" easily rivalled O'Donnell's best.

5. I agree about showing MC's face, but the EU had already described his face many times, so perhaps it was only a matter of time before it appeared in the actual games. 

6.  "(i.e. go through corridor shoot, go through corridor shoot,  go through corridor shoot/press button). " And that's different from previous Halo games how? And there's barely five QTEs throughout the entire campaign, and I personally found them to be better implemented than most games. How is that "overuse"? 

7. Maps too small? I've been hearing complaints that the maps are too big much more often. Specializations are still no substitute for skill. I joined Halo 4's MP late in the game and still easily defeated higher ranked players than me, due to dozens of hours in 3 and Reach's MP. Variety in Firefight? In Reach Firefight always played out the same for me no matter what map was used. Agree about public FIlesharing and Forge though -they need to expand that beyond Friends only and make the editing tools more reliable.

#124
SavagelyEpic

SavagelyEpic
  • Members
  • 3 734 messages
Wtf I expected this to die after two replies, forgot about it, and now it's at 5 pages? Meanwhile good threads die in seconds.

Your priorities are strange, BSN.

#125
Kaiser Shepard

Kaiser Shepard
  • Members
  • 7 890 messages
One would expect ACIII to come up as an example of the continuation of said recent trend of disappointing endings, not H4.

Although the latter kinda didn't live up to my expectation of it being a cliffhanger of Halo 2-esque proportions, but I must admit it was rather well executed, especially that monologue at the end.

Modifié par Kaiser Shepard, 26 novembre 2012 - 05:34 .