Ghost1017 wrote...
The forums I visit say its the worst campaign in Halo's. For me, I didn't enjoy it that much...here's a few reasons
You must know some very peculiar Halo fans then. My experience is the complete opposite.
1. The game is short (took me 6 hours on legendary)
That's about the same length as every other Halo game took me.
2. The didact is only seen in two scenes the whole game.
Sometimes less is more. Bioware should've learned that lesson with Kai Leng. Making the Didact so mysterious and aloof served his character much better.
3. The covenant turning excuse was "A lot can happen in four years"
The Expanded Universe covers this subject in more detail, for those players that want it. Besides, Chief had been in stasis for years so he had no way of knowing either.
4. The music does not compare to previous games.
I chalk that up to Marty O' Donnell fanboys more than anything else. His music is certainly excellent, but the music in Halo 4 is a worthy replacement IMO.
5. The legendary ending is just two seconds of Chief's face.
While I admit to being somewhat disappointed about showing Chief's face, in terms of content it's comparable to previous Legendary endings (the brief scene of Requiem at the end of Halo 3, or the scene of Johnson fighting an elite at the end of CE).
6. Mission design is VERY similar to past Halo's
Damned if you do, damned if you don't. If they had changed it there'd be tons of complaints about that. Besides, change for the sake of change is often just as bad as refusing to change.
The multiplayer on the other hand is a whole different story. 343 basically killed custom games, forge, file sharing, and everyone being on the same level in one fell swoop. Spartan Ops is just a few rehashed areas of the campaign and multiplayer.
I can only speak from experience, but none of those have been an issue for me. I thought Forge is better than the one in Reach, and File Sharing has worked fine for me. All it takes is one to two hours to unlock the really important stuff, and it barely makes a difference anyway. Spartans Ops are just rehashes of campaign? Firefight in Reach was also taken directly from the campaign. SpOps is basically Firefight with more of a story attached to it.