Mass Effect 4 ideas! Everyone drop their own thoughts too!
#76
Posté 02 décembre 2012 - 01:29
The problem of the canon ending of ME3 is that what's chosen completely alters the path of the next game. Out of the options I'd pick either Destroy or Synthesis (only because EDI and Legion hold a special place in my heart). No matter the option, the setting would have to be over 200 years (probably even over 500), for it would take that long for population levels to recover.
tl;dr of below: You start as a lesser member of some sort of vigilante group/private military company, circumstances lead you to aquiring your own ship, and finding your own crew in addition to squadmates.
Synthesis: First things first; PLEASE make the whole technoganic look a lot more subtle. No skin circuitry, no glowing eyes, make it microscopic. Anyway, in this ending we can assume that population recovered far more quickly with the assistance in recovery provided by the Reapers. Galactic society is pretty much at the standards it used to be, the reapers back in darkspace but we can introduce a new threat; the Yahg. What's left of the Batarians, Vorcha and mercenary groups follow this new galactic superpower that was left to bloom unchecked. The Yahg encountered in LotSB was very intelligent, so maybe they have a good understanding of the Dark Energy issue on Haestrom, which they start using to their advantage. Player character starts as an adopted son/daughter of an Asari (allowing for multi-race origins) who leads a private military group of which you're a member. Since I've yet to decide on how it kicks off, under the command of a captain you start your first mission. Tragic circumstances lead to his/her death, which then requires you to start your own team, eventually getting control of your own frigate, of which you need to recruit characters to become part of your crew, aswell as squadmates.
Destroy: The galactic society has finally recovered from the Reaper War, but it's somewhat more dystopian than my synthesis ending. Effectively Omega on a galactic scale. Studying of Reaper technology left behind have granted some technological leaps and recovery. However, previous bonds made during the reaper war aren't as strong as they once were, allowing for piracy, crime and vigilantism to flourish. The threat could be the same as the above, with the structure the same. The player is a crew member of a vigilante pirate ship (Robin Hood kind of approach, attacks ships with illegal cargo etc). You, a close friend and a fellow crew member (who will be the Jenkins of this game) go on your own mission. Long story short, you're the captain of your own ship and set up your crew.
Squadmate idea:
Human Vanguard: After the death of your mother at a young age, her Asari Bondmate raised him. Unfotunately, he developed epilepsy at a young age. With the knowledge of civilisations passed/reaper husk technology studied, your asari guardian intergrated asari DNA into his structure to cure him of his epilepsy. The procedure allows him to control the pulses of the brain/nervous system (as the asari do with their mind-melding) which would have ailed him previously, now allowing for powerful biotic abilities uncharacteristic of humans. The extent of how much more the procedure effected him remains to be seen...
Drell Soldier: Proficient in combat, both with weapons and hand-to-hand combat. Tired of serving the Hanar, he aspires to found a Drell Colony, and move what's left of the population of the Drell Homeworld to a new home, free of Kepral's Syndrome.
Turian Sentinel: Due to his/her rare ability of biotics amongst their race, he/she recieved an equal amount hostility, jealousy and ignorance amongst their turian peers. This caused him/her to leave the turian military where their biotic ability is no longer a centre point of interest.
Quarian Infiltrator: A hacker of near unrivaled ability he/she decided to use their talents for their own amusement. When all that could be achieved from home was no longer a challange, she/he started to use their talents gained from compulsary service in the Quarian Navy to infiltrate buildings and ships undetected to gain access to information unobtainable from the extranet.
#77
Posté 02 décembre 2012 - 02:08
Check this. social.bioware.com/forum/1/topic/368/index/14894852/2#14936433
Modifié par Prime24601, 02 décembre 2012 - 02:15 .
#78
Posté 02 décembre 2012 - 02:17
I agree about the LI child ideas. Despite how much I like Tali, I am of the firm belief that "Qumans" and the like are just impossible in the ME universe outside of Reaper monstrosities. Especially when you consider that in the ME universe, every species evolved separately on radically different planets, unlike say Star Trek where it is heavily implied that the species that can create hybrids have a common heritage. The biological logistics are just too hard to overcome at their tech level.
Also, good ideas. I would like a more subdued synthesis if they must go that direction, and a Yahg/Batarian/Grim Terminus Alliance could be a good threat post reapers. And cool idea describing squadmate, i like them. Not too hot on the Asari DNA thing, but that's just me, if introduced right it could work, though I think they have genetic engineering already to get rid of epilepsy.
Modifié par justafan, 02 décembre 2012 - 02:18 .
#79
Posté 02 décembre 2012 - 03:50
Call me old fashioned but I do enjoy a love story for mass effect 4
#80
Posté 02 décembre 2012 - 10:11
Prime24601 wrote...
*clap* well done not a bad peice of story writing and you came up with new race ideas for the war
This could start a new idea for mass effect 4.
Thank you. Also I updated my original post.
#81
Posté 02 décembre 2012 - 06:02
Thanks!
Yeah, I was kind of iffy about the DNA integration myself, but I kind of wanted to to have something which would allow a human character to have distinguished biotic talent compared to most humans. Although epilepsy itself is only suspected to have a genetic link, it was just a thought I had since it's a surge of neurotransmitter activity/brain electricity, it'd make for a different angle rather than his Mother went for swim in some Eezo when she was up the duff with him. I suppose it doesn't have to be Asari genetic splicing, could just be an internal implant of another kind.
^Prime
As for LI babies, I realise everyone has their own thoughts on the matter, those I expressed were just my own, going by what the game has said regarding about Dextro/Amino proteins and Asari.
Modifié par DrunkShepardFTW, 02 décembre 2012 - 06:04 .
#82
Posté 02 décembre 2012 - 07:21
#83
Posté 02 décembre 2012 - 07:36
Maybe we should write down the story we want for mass effect 4 and post it on the fanfiction website and provide links to the site on bioware social.
That way everyone can release their ideas out for everyone to read and make it easier to discuss.
What do you think guys?
Modifié par Prime24601, 03 décembre 2012 - 02:09 .
#84
Posté 02 décembre 2012 - 07:51
REBELUS MAXIMUS wrote...
OK It's been confirmed & apparently bioware want to hear our ideas...
1 RULE : NO Shepard or equivilent type "Hero"
MY IDEA:
I've studied the first 3 books, all the comics, played all 3 games & the ipad games...& the best choice of direction which would effect the triology would be a prequel......but prequels have to be done carefully. Look at the new movie of The thing....for a prequel it was perfect. SO with all i've gathered from Mass Effect I believe the best area which covers alot of ground would be.....
THE WARS!!!!!
First Contact wars, Rachni wars, Krogan Rebellion, Geth war (Quarians not citidel)
I thought the wars were a good idea for the following reasons:
1. The basic details of each war is known such as leaders/squads involved, the outcomes but alot is still blank & blank to me sounds like a canvass lol
2 This idea gives you the choice of different races (like multiplayer) following new characters or younger versions of characters we met in the trilogy breifly (the general in chora's den in ME1 & on the commons in ME3 for example). Imagine playing as a Spectre (maybe even Saren)........
Just Imagine playing first contact war with either force Turian or human?!?!
But yeah that's my idea in it's briefest form, feel free to comment, add to it or even post your idea!!!!
I'm against a prequel on account that I want to know what the heck just happened in the ending of ME3.
I don't care how difficult it will be for BW to reconcile the 4 ending's. While it's taken a knock BW are still well up there in their ability to put together a narrative seamlessly woven into gameplay.
<cough> it may not seem that way right now, but everyone's entitled to a difficult third album.
As for idea's. I'm currently polling on the 3 games and asking forumites what order they rank.
Thus far, ME3 has scored the lowest but has generated a few positive comment's in the style of gameplay
ME1 and 2 however are vying for the number 1 spot. And both hare doing so for different reasons.
Basically, ME1, at present, focuses on huge explorable environments,
ME2, focuses on character interaction
And ME3 holds the best story execution, though the ending is largely factored out of that judgement.
It's early days yet, but from preliminary results I'd say focus on giving players the exploration of ME1 and the character interaction of ME2.
Results are early yet, and not fully assesed so these recommendations are speculative in what players want to see.
#85
Posté 02 décembre 2012 - 09:57
#86
Posté 02 décembre 2012 - 10:38
#87
Posté 03 décembre 2012 - 05:59
infraredman wrote...
I think science fiction should steer far from dark energy. It dooms the content to be dated, as dark energy is the part of science least understood. In 100 years when it's much more well understood any conjectures will only make the fiction laughable.
well science fiction doesn't have to be factual, besides a large part of science fiction is stepping into the realm of the unknown. most science fiction stories involove some sort of unproven concept/s(although scientifically nothing can be proven). name 5 si-fi stories that don't have some sort of futuristic technology. besides if sci-fi stories were to just limit themselves to available technology and things we have a good scientific understanding of, it could be argued that they are no longer science-fiction.
#88
Posté 03 décembre 2012 - 06:02
Prime24601 wrote...
I've got an idea.
Maybe we should write down the story we want for mass effect 4 and post it on the fanfiction website and provide links to the site on bioware social.
That way everyone can release their ideas out for everyone to read and make it easier to discuss.
What do you think guys?
good idea. we could put different ideas there, then take a vote on BSN about which is the best, and then make a dedicated topic for each of the top 5.
Modifié par Farid-Yoda-N7, 03 décembre 2012 - 06:03 .
#89
Posté 03 décembre 2012 - 06:16
Farid-Yoda-N7 wrote...
Prime24601 wrote...
I've got an idea.
Maybe we should write down the story we want for mass effect 4 and post it on the fanfiction website and provide links to the site on bioware social.
That way everyone can release their ideas out for everyone to read and make it easier to discuss.
What do you think guys?
good idea. we could put different ideas there, then take a vote on BSN about which is the best, and then make a dedicated topic for each of the top 5.
Not a bad plan, I support both these ideas. It's always enjoyable to see people's thoughts on future games.
#90
Posté 03 décembre 2012 - 07:53
#91
Posté 03 décembre 2012 - 10:58
#92
Posté 03 décembre 2012 - 10:56
As a rule I never try to inform what the story should be. The narrative is something that has to come from BW. If we give them the story and they took it, we'd already know what was going to happen.
As for gameplay idea's. I've seen alot of potential in the what they have done in ME3. However, it seems to me that the initial idea's went undeveloped.
Let's take Levi scanning the room for clues. That amounted to searching the room looking for that tell tale round icon that signal's an interactable object. Why not ask developers to give the Omni-tool a search function so you can use it as a locator for hidden objects?
Omega, whether they intended to or not, they introduced the Adjuctant in a scare movie horrer style. Yet I was armed to the teeth and eat Reapers for breakfast. This section would have benefited from losing all weapons and abilities and going with a simple handgun to amp up the terror factor.
Then we have the dream sequences. They are terrible as they do not inform the narrative except in an abstract way that can be interpreted on many different levels. And while that may seem like a good thing, ultimately, they are confusing to witness. And the play mechanic of turning with your mouse and hitting the run forward key. Rinse and repeat syle was ultimately unengaging. Yet the oily shadow's originally alluded to by the Rachni were there, and that kid does nothing except run and burn time and again can surely be made ot work abit harder to foreshadow the Catalyst. There is more narrative and gameplay potential in these sequences.
Modifié par Redbelle, 03 décembre 2012 - 10:58 .
#93
Posté 04 décembre 2012 - 06:57
Redbelle wrote...
Woah there.
As a rule I never try to inform what the story should be. The narrative is something that has to come from BW. If we give them the story and they took it, we'd already know what was going to happen.
I don't think bioware will adopt a fan's idea for a game. they may take some elements or draw inspiration from it, they may hire a professional writer that is a mass effct/bioware fan or maybe someone who's posted an ME4 idea on BSN is a proffessional writer(and the possibility of this is not low), in which case it is possible that he/she will work with bioware to develope the story of the next ME game.
Modifié par Farid-Yoda-N7, 04 décembre 2012 - 06:58 .
#94
Posté 04 décembre 2012 - 11:17
Have a read www.fanfiction.net/s/8765408/1/Mass-Effect-4-The-lost-systems
#95
Posté 07 décembre 2012 - 04:52
How are the geths still there if the reapers were destroyed (destruction of reapers implies destroy ending)
Modifié par Farid-Yoda-N7, 07 décembre 2012 - 09:47 .
#96
Posté 07 décembre 2012 - 01:09
#97
Posté 09 janvier 2013 - 08:58
- No prequel
- Direct sequel to Mass Effect 3
- Destroy ending established as canon
- Shepard lives (comatose during the rebuilding of the extended cut slideshow ending)
- Leviathan(s), creator(s) of the Catalyst who created the Reapers prepare themselves during the rebuilding of the galaxy to retake their place as the first or apex race of the galaxy making them the antagonists of Mass Effect 4 and beyond
- After rebuilding Shepard wakes up Leviathans attack and Mass Effect 4 begins.
#98
Posté 09 janvier 2013 - 11:02
DrunkShepardFTW wrote...
One thing that really bothers me is the whole LI child thing floating around. For the most part it would be impossible to have a mixed-species child (even in the case of the Asari, an Asari child in the traditional sense will always be Asari), not to mention that Shepard and Tali/Garrus pairings would kill either Tali or Shepard if they would even try to concieve due to the dextro vs amino protiens.
The problem of the canon ending of ME3 is that what's chosen completely alters the path of the next game. Out of the options I'd pick either Destroy or Synthesis (only because EDI and Legion hold a special place in my heart). No matter the option, the setting would have to be over 200 years (probably even over 500), for it would take that long for population levels to recover.
tl;dr of below: You start as a lesser member of some sort of vigilante group/private military company, circumstances lead you to aquiring your own ship, and finding your own crew in addition to squadmates.
Synthesis: First things first; PLEASE make the whole technoganic look a lot more subtle. No skin circuitry, no glowing eyes, make it microscopic. Anyway, in this ending we can assume that population recovered far more quickly with the assistance in recovery provided by the Reapers. Galactic society is pretty much at the standards it used to be, the reapers back in darkspace but we can introduce a new threat; the Yahg. What's left of the Batarians, Vorcha and mercenary groups follow this new galactic superpower that was left to bloom unchecked. The Yahg encountered in LotSB was very intelligent, so maybe they have a good understanding of the Dark Energy issue on Haestrom, which they start using to their advantage. Player character starts as an adopted son/daughter of an Asari (allowing for multi-race origins) who leads a private military group of which you're a member. Since I've yet to decide on how it kicks off, under the command of a captain you start your first mission. Tragic circumstances lead to his/her death, which then requires you to start your own team, eventually getting control of your own frigate, of which you need to recruit characters to become part of your crew, aswell as squadmates.
Destroy: The galactic society has finally recovered from the Reaper War, but it's somewhat more dystopian than my synthesis ending. Effectively Omega on a galactic scale. Studying of Reaper technology left behind have granted some technological leaps and recovery. However, previous bonds made during the reaper war aren't as strong as they once were, allowing for piracy, crime and vigilantism to flourish. The threat could be the same as the above, with the structure the same. The player is a crew member of a vigilante pirate ship (Robin Hood kind of approach, attacks ships with illegal cargo etc). You, a close friend and a fellow crew member (who will be the Jenkins of this game) go on your own mission. Long story short, you're the captain of your own ship and set up your crew.
Squadmate idea:
Human Vanguard: After the death of your mother at a young age, her Asari Bondmate raised him. Unfotunately, he developed epilepsy at a young age. With the knowledge of civilisations passed/reaper husk technology studied, your asari guardian intergrated asari DNA into his structure to cure him of his epilepsy. The procedure allows him to control the pulses of the brain/nervous system (as the asari do with their mind-melding) which would have ailed him previously, now allowing for powerful biotic abilities uncharacteristic of humans. The extent of how much more the procedure effected him remains to be seen...
Drell Soldier: Proficient in combat, both with weapons and hand-to-hand combat. Tired of serving the Hanar, he aspires to found a Drell Colony, and move what's left of the population of the Drell Homeworld to a new home, free of Kepral's Syndrome.
Turian Sentinel: Due to his/her rare ability of biotics amongst their race, he/she recieved an equal amount hostility, jealousy and ignorance amongst their turian peers. This caused him/her to leave the turian military where their biotic ability is no longer a centre point of interest.
Quarian Infiltrator: A hacker of near unrivaled ability he/she decided to use their talents for their own amusement. When all that could be achieved from home was no longer a challange, she/he started to use their talents gained from compulsary service in the Quarian Navy to infiltrate buildings and ships undetected to gain access to information unobtainable from the extranet.
This. End of line.
#100
Posté 09 janvier 2013 - 12:45
Instead of having one heavily customizable character, you’re given a choice between 6. Each one would be a different class (solider, adept, engineer, etc) with very different back stories, personalities and they could even be different species.
Each character could be slightly customisable, for example at the beginning of the game you get to choose 2 powers from a big pool of available powers that span all the classes so a vanguard could have some engineering abilities if you wanted.
In the game, the 5 characters that weren’t chosen would become the rest of your team so the core story would be the same for everyone but depending on whom you chose you’d get a few different missions and see the story from a different angle.
Even though the character would have a defined personality, you would still make renegade or paragon choices to affect who they are and how they react to situations.
No idea how you’d get around the plot hole of whoever you chose being in-charge.
Modifié par 3DMatt, 09 janvier 2013 - 12:46 .





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