I know some people have expressed this, but I'm curious. What does the community here think? Where should Mass Effect grow as a genre?
Personally I want the older RPG elements to come back, and not have them become too mainstream them or oversimplified.
For example, I liked managing my equipment in ME1 but you got so much junk that it was hard to keep track of it all. I liked what they did for ME3 with weapon mods, but i wanted it to be more fleshed out (2 mods and an ammo type is what I liked.).
I also wanted mods for equipment. In ME2 & 3, I like that certain armor has particular stats, but they were fixed. This is a major story and character driven game, people are going to care about the way they look. If we want to wear certain armor, we shouldn't be punished for wanting to wear + Biotic skill armor when we're a soldier, or engineer. We should be able to mod armor like we can our weapons.
I also Missed the expansive skill trees from ME1. I actually don't mind how big they were, but i can see why they watered it down. I would like to see something more in the middle. I liked how i could put points for my crew to make my squad more versatile, like giving Tali sabatage, and Garrus dampening, etc. (What ever happened to hacking and slicing? )
Baisically I want the game to go back to being more of an RPG.
Edit:
Really liking the discussions going on here. However I just wanted to try and clearify something.
Some people are getting the impression that I want the next game to be exactly like ME1. That's not what I'm getting at.
I'm not saying that the skills and balance was perfect in the first game. I'm saying I miss having that ability in the game. I'm more than sure Bioware could refine it and make better skill trees and item management.
Sure ME3 made some of that come back, but I want more choices and more a fleshed out system than 3 had. I miss it and I want the RPG side to have a bigger presence in the next game. After all, Biowre is an RPG game company.
Edit # 2:
I'm seeing a few common topics popping up, and I wanted to put them here on top.
It seems that we really miss and/or want a bigger presence of the following:
- Full wheel dialgues
- Exploration/immersion
- Stronger RPG elements (or more like what it was in the beginning)
Please feel free to debate, and agree or disagree with the 3 above bulleted points. All info is important.
The reason why I wanted to put up topic points, is because Bioware says they listen to us and they say they want to hear what we want in the next game. So, I think if we can try and focus on a few points that they will hear us out.
Keep it down to a few points, but keep talking about it. Keep bringing up what you want. Don't stop posting here and on other social networks. Because I am hopeful someone in Bioware will notice.
Modifié par kyban, 13 novembre 2012 - 02:09 .





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