Sajuro wrote...
kyban wrote...
For example, I liked managing my equipment in ME1 but you got so much junk that it was hard to keep track of it all. I liked what they did for ME3 with weapon mods, but i wanted it to be more fleshed out (2 mods and an ammo type is what I liked.).
I also wanted mods for equipment. In ME2 & 3, I like that certain armor has particular stats, but they were fixed. This is a major story and character driven game, people are going to care about the way they look. If we want to wear certain armor, we shouldn't be punished for wanting to wear + Biotic skill armor when we're a soldier, or engineer. We should be able to mod armor like we can our weapons.
I also Missed the expansive skill trees from ME1. I actually don't mind how big they were, but i can see why they watered it down. I would like to see something more in the middle. I liked how i could put points for my crew to make my squad more versatile, like giving Tali sabatage, and Garrus dampening, etc. (What ever happened to hacking and slicing? )
Baisically I want the game to go back to being more of an RPG.
First of all, you do have two weapon mods and an ammo type in ME3, it's just that the ammo types you get aren't useless or highly situational (also you don't have to pause to change out ammo type in the inventory screen)
Second, I would like more cosmetic armor, but I can see why certain armors would be more restrictive depending on your class, a adept wouldn't want to wear heavy armor because of the motions they have to make and an infiltrator wouldn't do well in heavy armor either. Also a soldier could probably wear adept armor, but when you have heavier armor that you are trained to use, why?
Third, I did not like the skill trees in ME1, first a professional soldier/marine can't aim with certain guns depending on the class and they choose to do more damage as you go up in level, what is Shepard doing, pulling the trigger harder. I disliked heavily the electronics and tech skills because it limited who I could take if I actually wanted to open any of the boxes in later levels and it just felt silly that shepard was able to disarm Saren's bombs in the first level but he needs Tali's help to play Simon Says later on when he wants to get into a storage locker.
I don't like having ammo types as a skill type i spend recources on. I liked having a mod on my weapon itself, that way i can use all rounds and not be limited. It works that way in Multiplayer.
to your third point. I've stated earlier in this post that the skill trees weren't perfect, and not for everyone. There could have been much better ways to impliment them.
What I'm getting at is that I want to have that ability again. ME3 brought some of it back, but I want more choice and to have it more fleshed out.
Part of having skill trees is deciding what you want to specialize in. It's part of older RPG's, you spend your points accoring to what you want, but you can't have it all.
Decision making. This game at it's core is about making story decisions. They should apply the same principle to deciding what skills you want. Just like D&D and other similar RPG's that Bioware built itself on.