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Do you want more RPG elements to come back?


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#76
LucasShark

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David7204 wrote...

You just said it would have relatively small effects. Repairing a nuclear reactor seems like a pretty big damn effect to me.

This is an excellent example. Would I know how to repair a nuclear reactor? Of course not. But do I know enough about fusion and fission power that I could have a discussion about them and for there to be a reasonable chance of me knowing the answer to a question about them? Sure.

Besides, the chances of even of Engineer Shepard knowing how to repair a reactor are practically nil. They aren't going to include classes in advanced nuclear physics and nuclear chemistry unless someone specifically studies them.


The example of the reactor was hyperbole if you didn't realize that.

You write the game so that such things have the same minor effects as the background of Shepard.  There, done.  Or maybe simmilar effects as the choice between charm and intimidate, ie: next to none if you choose the right chain of dialogue.

But this needed special mention:
"Besides, the chances of even of Engineer Shepard knowing how to repair a
reactor are practically nil. They aren't going to include classes in
advanced nuclear physics and nuclear chemistry unless someone
specifically studies them. "
Uh... yes, yes an engineer Shepard would know how to repair a reactor, and here's why:
- Shepard is an officer in the Alliance Navy
- The Alliance Navy uses Nuclear fusion plants to power their ships
- In the modern navy, it is manditory for submariners or at least officers (I use submarines because they are the closest we have to space vessels), to have training in the principals and mechanics of the nuclear plants which power said submarines.

QED: Engineer Shepard, would know how to repair a nuclear reactor, as would most other shepard builds, at least on a surface level.

#77
MrFob

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kyban wrote...
I think Aaleel means clip as in weapon magazine and/or clip. The clip contianing the ammunition you fire. Not so much thermal clip.


Those do not exist in this form in the ME universe. Ammo is produced from a small block of solid material directly inside the weapon which will last for a long time and thus is only very rarely replaced (never on a mission). I agree with your earlier post though. I thinks mods like in ME1 would work best.

#78
Sajuro

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Yes, because what I want is guns deciding to do more damage when I level up with them and a cluttered inventory screen, rpg

#79
dreamgazer

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Yes.

#80
xsdob

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I want rpg dialouge and story lines, and that's it.

Keep the rest of the rpg garbage away from the functioning gameplay system, far, far, far away.

I don't want to micromanage all of my goddamn inventory, my companions inventory, deal with a crappy map with font too small to read on my tv, controls that don't work even for 1998, bad blocky graphics, combat that makes me want to punch a pregnat game developer in the stomach, exploration that ammounts to "go here and get killed by a surprise enemy spawn and than find a few pointless items", none of that.

Just take the good narative elements of an rpg and go with them.

Modifié par xsdob, 12 novembre 2012 - 02:07 .


#81
KingZayd

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I like knowing what I'm going to say before I say it. Being surprised by my own character's choice of words is far from ideal.

Modifié par KingZayd, 12 novembre 2012 - 02:07 .


#82
Aaleel

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MrFob wrote...

kyban wrote...
I think Aaleel means clip as in weapon magazine and/or clip. The clip contianing the ammunition you fire. Not so much thermal clip.


Those do not exist in this form in the ME universe. Ammo is produced from a small block of solid material directly inside the weapon which will last for a long time and thus is only very rarely replaced (never on a mission). I agree with your earlier post though. I thinks mods like in ME1 would work best.


Whatever this was.  However you want to explain it, I want to be able to change ammo on the fly.  I don't want ammo to be some power, and I don't want to have to drag along aa certain squadmate just to be able to put a certain ammo in my gun.

Posted Image

Modifié par Aaleel, 12 novembre 2012 - 02:16 .


#83
Iakus

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rpg/shooter please

Not shooter/rpg

not shooter with rpg elements

not "streamlined" rpg

#84
Leonardo the Magnificent

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I really think that only the narrative elements of an RPG should be expanded upon. Ergo, more character customization/development. I want to see consistency. I want events that are responsive to the playstyle of the player. Essentially, moderately divergent storylines, different paths to the same goal. I'm not asking for the divergence seen in The Witcher 2 (esp Act II), but the core linearity experienced in each of the ME games becomes tedious.

Modifié par Leonardo the Magnificent, 12 novembre 2012 - 02:22 .


#85
MegaSovereign

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I actually think ME3 has the best leveling and skill trees.

I guess they could add an improved inventory system.

#86
Kanaris

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I'd like to have the things like flame ammo and what not back as weapon mods I never liked them as powers that all the really good ones were and still are soldier specific

#87
MrFob

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Aaleel wrote...
Whatever this was.  However you want to explain it, I want to be able to change ammo on the fly.  I don't want ammo to be some power, and I don't want to have to drag along aa certain squadmate just to be able to put a certain ammo in my gun.


Ah, sorry, thought this was about the lore. From a gameplay perspective, I agree with you.

#88
sH0tgUn jUliA

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Bring back conversation trees. That's more important than anything else.

I think the skill tree in ME3 was fine.

I think the combat system they had in ME3 was fine. I think the inventory system in ME3 was fine. The only thing I missed was packing a Cain.... seriously. 99% of missions I carried a sniper rifle and a pistol. OR an Assault rifle and a pistol.

I don't like to micromanage an inventory. It's a pain in the ass.

#89
kyban

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MrFob wrote...

kyban wrote...
I think Aaleel means clip as in weapon magazine and/or clip. The clip contianing the ammunition you fire. Not so much thermal clip.


Those do not exist in this form in the ME universe. Ammo is produced from a small block of solid material directly inside the weapon which will last for a long time and thus is only very rarely replaced (never on a mission). I agree with your earlier post though. I thinks mods like in ME1 would work best.


Well i know that ;p I loved the idea they had for hunks of metal that were sheered off, that's why I'm not a huge fan of the invention of thermal clips; which were made to give the game a more shooter feel to it.

I was just trying to understand Aaleel's comment.

And thank you, I wish mods will make a come back in the next ME.

#90
kyban

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iakus wrote...

rpg/shooter please

Not shooter/rpg

not shooter with rpg elements

not "streamlined" rpg


This is what i want too :)

I mean, there's a reason we're all here right? We like the games, so obviously we like the gameplay to some extent. Even though some of us prefer different aspects from the 3 different games.

Lets bring back more RPG, and less shooter. That's what I want to see.

#91
kyban

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sH0tgUn jUliA wrote...

Bring back conversation trees. That's more important than anything else.

I think the skill tree in ME3 was fine.

I think the combat system they had in ME3 was fine. I think the inventory system in ME3 was fine. The only thing I missed was packing a Cain.... seriously. 99% of missions I carried a sniper rifle and a pistol. OR an Assault rifle and a pistol.

I don't like to micromanage an inventory. It's a pain in the ass.


Ah yes, conversation trees. I miss those too. Hopefully those as well will return in the next game. I miss those so much.

Yeah, i also miss being able to carry a heavy weapon at all times. Why did that go away?

#92
MegaSovereign

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Conversation trees...Do you guys mean dialogue wheels?

#93
sH0tgUn jUliA

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MegaSovereign wrote...

Conversation trees...Do you guys mean dialogue wheels?


Yeah, you know where we had more then two choices on either side that actually meant something?

#94
Guest_BringBackNihlus_*

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Do I want RPG elements to come back to a (allegedly) RPG?

OF COURSE NOT

#95
AresKeith

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Who needs RPG elements when you have pew pews everywhere :P

#96
Mello

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No. Why the hell does my ammo need to have all this specialty to it? I just want bullets that can kill.

#97
MegaSovereign

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sH0tgUn jUliA wrote...

MegaSovereign wrote...

Conversation trees...Do you guys mean dialogue wheels?


Yeah, you know where we had more then two choices on either side that actually meant something?


I never picked neutral dialogue. I actually think Bioware did a good job of refining the reputation system to where paragades aren't locked out of certain dialogue choices.

My only beef with the dialogue system in ME3 is the excessive amount of auto-dialogue.

#98
sharkboy421

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DrGunjah wrote...

LucasShark wrote...
I was beginning to think I was alone in preferring ME2's combat.

what exactly was better in ME2 combat?
Imho it felt... unfinished. Especially only having 2 (later 3) skills per squadmate (half of them being useless on insanity) felt odd after playing ME1.


The movement and flow of ME3 combat was vastly superior to ME2.  However in ME3, almost all of the enemies lacked some type of defense layer.  That was one of the features that set ME2 combat apart and made it rpg-ish.  You needed Overload to deal with shields so enemies would be vunerable to to your other powers.  Or you needed Warp to deal with barriers or Incinerate to deal with armor.  The difference between synthetic and organic health could also affect what ammo you chose.  For instance, I play as soldier so anytime I face geth, I swap to Disruptor ammo.  Against most else I use Inferno.  But when it comes to Collectors I prefer to spec into Warp ammo.

This sort of rock-paper-scissors scheme kind of reminded me of the elemental immunities and weakness ins Dragon Age and other rpgs.  Even playing as the basic soldier, ME2 combat felt much different than say Gears of War due in large part to the different protections and damage multipliers.  ME3 lost that uniqueness with the lack of protections for enemies.

#99
grey_wind

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sharkboy421 wrote...

DrGunjah wrote...

LucasShark wrote...
I was beginning to think I was alone in preferring ME2's combat.

what exactly was better in ME2 combat?
Imho it felt... unfinished. Especially only having 2 (later 3) skills per squadmate (half of them being useless on insanity) felt odd after playing ME1.


The movement and flow of ME3 combat was vastly superior to ME2.  However in ME3, almost all of the enemies lacked some type of defense layer.  That was one of the features that set ME2 combat apart and made it rpg-ish.  You needed Overload to deal with shields so enemies would be vunerable to to your other powers.  Or you needed Warp to deal with barriers or Incinerate to deal with armor.  The difference between synthetic and organic health could also affect what ammo you chose.  For instance, I play as soldier so anytime I face geth, I swap to Disruptor ammo.  Against most else I use Inferno.  But when it comes to Collectors I prefer to spec into Warp ammo.

This sort of rock-paper-scissors scheme kind of reminded me of the elemental immunities and weakness ins Dragon Age and other rpgs.  Even playing as the basic soldier, ME2 combat felt much different than say Gears of War due in large part to the different protections and damage multipliers.  ME3 lost that uniqueness with the lack of protections for enemies.

I also find that biotics and tech attacks are grossly overpowered in ME3, and combo explosions allow you to go entire levels just spamming power after power. Plus the weight system is a completely broken, horrid mess.

#100
sharkboy421

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grey_wind wrote...

I also find that biotics and tech attacks are grossly overpowered in ME3, and combo explosions allow you to go entire levels just spamming power after power. Plus the weight system is a completely broken, horrid mess.


I completely agree with both of those points.  Biotics are especially powerful, but alot of that comes from having so many unprotected enemies.  Its just silly when I can have Liara solo missions for me.  (I mean I love that she can combo on her own, but the power is just too much.)

And I cannot even begin to describe how much I hate the weight system.  ME2 was fine with fixed cool downs.  But in 3, having +200% cooldown is far too good and having -200% is so bad if you have any desire to use powers at all.  I'd prefer a system where you had fixed cool downs and certain weight limit.  Could carry any weapon you liked, but could take so many.