LinksOcarina wrote...
mjh417 wrote...
ME3 did it just right, on everything with this. All they need to do is improve on that.
Pretty much this.
It had the most balance in the end that made combat engaging and strategic enough to succeed, with enough options to make it work and have depth.
Although the only issue now is the desire to stop min/maxing but everyone does it so ive given up on that.
I have no problem with ME's combat system. I just want the RPG to have a bigger impact, more than it has been.
ME1 is my favorite, and it was the first in the series, I would like the game to remember its roots.
Ideally I would like to see the same kind of combat from ME3, but really pump up the RPG elements in the next game.
More in depth skill trees for one. Exploring open worlds to find better gear and to help you level up would be nice too. Leveling up and gaining skill points should mean something, players should have to make choices in how they want to specialize a character.
Getting max level and owning all your skills is nice. But max level should either take a couple of full playthroughs, or spending all your points shouldn't give you just about everything. That way you have to think about what skill points you spend.
RPG means role playing game, so it's more than just leveling up and spending skill points. It means more full wheel dialogues too, even with minor characters. Like the Janitor on Noveria, or the C-sec guy who's a fan of Shepard (ME1, don't remember his name.. starts with an "L"?)
I also like item managing, but that's just me ;p