Related companion
#26
Posté 12 novembre 2012 - 09:59
I think it'll give a lot of deep to the main character without even starting to craft his background story.
#27
Posté 12 novembre 2012 - 10:16
Modifié par DreGregoire, 12 novembre 2012 - 10:17 .
#28
Posté 12 novembre 2012 - 10:22
#29
Posté 12 novembre 2012 - 11:06
So I'm only interested in they break the trend.
#30
Posté 12 novembre 2012 - 11:16
As do most of NPC's relatives, just ask Joker, Tali, Jacob, Merrill, Fenris, etc. I hope the relatives have a better chance of survive this time around if they decide to add them.Shadow of Light Dragon wrote...
Bioware games have a nasty habit of doing bad things to your PCs relatives.
So I'm only interested in they break the trend.
#31
Posté 13 novembre 2012 - 12:28
Modifié par PorcelynDoll, 13 novembre 2012 - 12:31 .
#32
Posté 13 novembre 2012 - 02:18
Once Hawkes mother went missing, I had a really, really bad feeling.Shadow of Light Dragon wrote...
Bioware games have a nasty habit of doing bad things to your PCs relatives.
So I'm only interested in they break the trend.
I'm still a little irked that there is nothing you can do about it and that Orsino knew what had been going on. I liked DA2, but not crap like that.
#33
Posté 13 novembre 2012 - 02:26
So I would have to say no, I don't want any companions that my character is supposed to already know that we as the player have never met. That kind of stuff removes player agency and contributes to the feeling that you're playing BioWare's character and not your own.
#34
Posté 13 novembre 2012 - 05:03
Korusus wrote...
The sibling was an example of BioWare forcing a connection down your throat without allowing it to develop naturally. Before Dragon Age 2, BioWare games introduced you to your companions, let you get to know them naturally, let you talk to them, let you develop a relationship. In Dragon Age 2 your first companion is someone you know nothing about whom you're told is your sibling. David Gaider says they don't design the game to be broken down after the first playthrough, and yet they threw in that sibling scene at the beginning that you as a player cannot possibly sympathize with unless it is at least your second playthrough. Add on to that the fact that you never actually talk to your companions except after a gap in the 10 year timeline during which you are told your Hawke has developed a closer relationship to the NPC in question without ever actually allowing you as the player to do the same.
So I would have to say no, I don't want any companions that my character is supposed to already know that we as the player have never met. That kind of stuff removes player agency and contributes to the feeling that you're playing BioWare's character and not your own.
That is why they should do the long-lost sibling thing. the two of you could have been spearated at birth and you could get to know the person, and develop the relationship with them.
#35
Posté 13 novembre 2012 - 07:39
So... no. I think having a younger sibling companion would be terrible based on my experience with the Hawke siblings.
However, I think my feelings might be changed a bit if they made the sibling character a bit younger (perhaps mid-teens?) that way I would feel justified in saving them when they needed help and not like they were just a huge loser who can't do anything themselves. I would also hope the character was more complex and still had their own issues separate from yours. Bethany and Carver felt like such painfully vanilla characters. I admit there was an attempt to make Carver more dynamic with his living-in-the-shadow-of-my-older-sibling crutch, but it came off as petty and ridiculous.
#36
Posté 13 novembre 2012 - 08:21
#37
Posté 13 novembre 2012 - 08:34
#38
Posté 13 novembre 2012 - 02:33
#39
Posté 13 novembre 2012 - 05:55
Saraphial wrote...
I hated Bethany and Carver and thought they were terribly annoying, underdeveloped, and useless.
So... no. I think having a younger sibling companion would be terrible based on my experience with the Hawke siblings.
However, I think my feelings might be changed a bit if they made the sibling character a bit younger (perhaps mid-teens?) that way I would feel justified in saving them when they needed help and not like they were just a huge loser who can't do anything themselves. I would also hope the character was more complex and still had their own issues separate from yours. Bethany and Carver felt like such painfully vanilla characters. I admit there was an attempt to make Carver more dynamic with his living-in-the-shadow-of-my-older-sibling crutch, but it came off as petty and ridiculous.
You did not read my post then? I think they could do siblings if the sibling was not part of your party at first. Kind of like Charade, where you did not know her until the quest to find her, then you discover she is your cousin. Could work here, A sibling you never knew existed because one parent took you to the chantry when you were young. Lets the relationship develop from scratch, but you know they are your sibling.
Could also set up a romantic rivalry between you and said sibling for one particular LI if you are persuing him/her (chosen by Bioware).
Modifié par draken-heart, 13 novembre 2012 - 06:51 .
#40
Posté 13 novembre 2012 - 09:09
It'll be cool if you could you choose to wether have a family or not, and wich kind of family. Something like what happens in the Fable series could work work to create connection to this kind of characters, like you first are a child or you have one very long mission with them, a prologue, because I also hate very much when they give you a character that you are supposed to feel certain thing for it, it's annoying.
#41
Posté 13 novembre 2012 - 09:35
If we get another family member, I hope they're made an actual presence that can remain with you & develop throughout the game. Not even necessarily as a party member, but an NPC that stays in our "castle".
#42
Posté 13 novembre 2012 - 09:59
#43
Posté 14 novembre 2012 - 03:51
#44
Posté 21 novembre 2012 - 04:06
but bethany was so spineless and whiny, and i couldn't help but compare her to the mageHawke (who was much more keen on taking care of her OWN big-girl apostate-y self...and her whole family to boot!) i didn't enjoy feeling like i had a companion who was so utterly dependent on me.
tho that would have been true if i WASN'T related to her. so if they're going to make ANY member of my crew that needy, i'll do my best to ignore that companion as much as possible. or get rid of them, not pick them up...whatever option they give me.
generally, the risk of the dependent sibling occurring again, is enough to scare me away from wanting the next pc to have family ties.
but at this point, it's their game, so we shall see...
(also, just a minor point...if we don't have sib companions in da3, then we'll not be subjected to all the effing perverts in the forums who seem to dig sibmancing! GAG!)
#45
Posté 21 novembre 2012 - 05:07
labargegrrrl wrote...
i LOVED having carver around, b/c it felt very "family vs the world, no matter what." and "no one's going to kill my sibling but me!" that was a great dynamic. i missed him when he left (no matter how he went out) and was thrilled to have him on my side again come endgame. if they did a sib again, i'd love to have that feel.
QFT
Carver may well be my favorite character *ever*. I wanted to hug him, punch him, go out drinking with him, tell him that I love him, tell him that he was being an ass, sometimes all at the same time. Sure, he's resentful and can be annoying, but that's what family is like. I actually bought the DLC specifically because it promised to give me more time with him.
That said, I don't know how many times they can do that. It worked in DA2 because the game was about family and relationships. Whether that works in DA3 will depend o what's going on in the game.
Bethany didn't hit me in any feels. She was too agreeable, too bland. In my experience, siblings don't behave like that; she never felt genuine.
#46
Posté 21 novembre 2012 - 05:43
berelinde wrote...
labargegrrrl wrote...
i LOVED having carver around, b/c it felt very "family vs the world, no matter what." and "no one's going to kill my sibling but me!" that was a great dynamic. i missed him when he left (no matter how he went out) and was thrilled to have him on my side again come endgame. if they did a sib again, i'd love to have that feel.
QFT
Carver may well be my favorite character *ever*. I wanted to hug him, punch him, go out drinking with him, tell him that I love him, tell him that he was being an ass, sometimes all at the same time. Sure, he's resentful and can be annoying, but that's what family is like. I actually bought the DLC specifically because it promised to give me more time with him.
That said, I don't know how many times they can do that. It worked in DA2 because the game was about family and relationships. Whether that works in DA3 will depend o what's going on in the game.
Bethany didn't hit me in any feels. She was too agreeable, too bland. In my experience, siblings don't behave like that; she never felt genuine.
i know, right?! unless i went total agro/uncompromising-magehate on her, beth was just so...doormat-flavored.
and her character improved almost nada in the legacy dlc, while carver became even more outstanding.
that being said, i think ALL of the da games so far are about relationships, if you get down to it, plot tropes notwithstanding. da3 HAS to be character and relationship driven b/c that's half of what makes these games so great, imho. but whether that's family driven...i don't know if they can pull that off safely a second time.
#47
Posté 21 novembre 2012 - 06:03
This. It worked pretty well with Carver because he folowed the rivalry path and the onus on rivalry is not on you. Carver being upset with life and snippy with you was because of him regardless of how you tried to roleplay. Bethany was just godawful. It didn't matter whether she was sweet and adorable, whether I was friendly to her (or mages in general) had nothing to do with her. The game completely glossed over the fact that it was Bethany's fault that your family had to keep on moving around (Malcolm obvious knew what he was doing so it wasn't him). It stands to reason to all my Hawke's relationships with people in wherever they were (romantic or otherwise) would have been habitually ruined by Bethany. I had plenty of reason to resent Bethany and be rivals with her (even if being mage is obvious not her fault). The game forces you into friendship and being uber protective of Bethany when it is quite possible that Hawke should not feel that way. Origins did it much better as you were able to be friendly with Shianni (or Jowan, Dad, Howe, Tamlen, Bhelen, the older Brother who dies, Leske, etc.) or being jerkish/standoffish. And once the origin was over, all the new relationships were done naturally. You didn't automatically hate or like Morrigan or anyone else.Wulfram wrote...
Not really. Putting too much emphasis on an assumed prior relationship with the PC is hit and miss in my experience.
And I don't want a companion whose role is basically "damsel in distress". Companions should be badasses in their own right.
#48
Posté 21 novembre 2012 - 07:37
#49
Posté 21 novembre 2012 - 08:38
AppealToReason wrote...
I liked it in DA2. I picked on Carver big brother style and was overprotective big brother with Bethany and I got way more attached to those characters just because of a last name than I did Aveline or Fenris or whoever else except like Merrill and Sebastian. Loved those 2.
Yeah, Bethany totally resonated with me, since I'm an older brother IRL. Maybe a lot of the people who dislike her never had the older sibling protective instinct thing and thus see her as just a whiny pest?
#50
Posté 21 novembre 2012 - 08:40
silentassassin264 wrote...
The game completely glossed over the fact that it was Bethany's fault that your family had to keep on moving around (Malcolm obvious knew what he was doing so it wasn't him). It stands to reason to all my Hawke's relationships with people in wherever they were (romantic or otherwise) would have been habitually ruined by Bethany. I had plenty of reason to resent Bethany and be rivals with her (even if being mage is obvious not her fault). The game forces you into friendship and being uber protective of Bethany when it is quite possible that Hawke should not feel that way.
From my perspective that just made the sibling relationship even deeper, as it shows how my Hawke loved Bethany despite all the trouble she caused. On the other hand, I can certainly see how some people wouldn't like her because of this. They should have had more rivalry options for people with that opinion.





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