FINE HERE wrote...
How does a rivalry make sense but disagreeing with a companion doesn't? It's not telling you you're playing the game wrong. It's telling you that the character doesn't like your PC's actions or words. It makes sense that they'd not like your character that way and those bonuses you don't get are because if it was real life, said person probably wouldn't fight their hardest for someone they don't care for.Solmanian wrote...
dissaprovement in DA:O was penalizing you for not agreeing with your companions,it was basically telling you: you're playing it wrong. Rivalry made sense, it was like a grudging respect. friendship gave bonuses for the whole squad, and rivalry gave bonuses only to the comp.
In DA2, rivalry and friendship felt mostly like a way to add more dialog and bonuses without really impacting the gameplay. You could essentially tell Anders repeatedly to his face that all mages deserve to be in cages, lock fellow mages up in front of him, and STILL be able to romance him. That makes no sense to me.
And I agree that rivalry is different to how you could treat the companions and still have them as your 'friends' in DA2.
Sometimes, it felt like this:
Hawke- Merril, you're an absolute monster, a self-centered person using your tribe's history as an excuse for your own curiousity, and a complete moron. With adorable eyes.
Merril- Aww, I love you, too, Hawke.
Hawke- Every mage is a dangerous time bomb waiting to go off. All of them need to be thrown into cages. All of them. You included Anders.
Anders- I heard you the first time.
Hawke- And yet you're still here...
DA3 needs to either have a way for companions to hate your PC and want to leave the party and/or try to kill your PC like in DA:O, or make a reason that people who hate your PC and who your PC clearly hates stay together. 'Rivalry' only works if they're on the same team(or 'squad') or have the same end goal, which DA2 didn't have.
This.
Rivalry would have made more sense in DAO where mutual hate and dislike could be suspended until the bigger threat, the Blight, has been dealt with.





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