Aller au contenu

Photo

Mismatched plot and Mechanics


  • Veuillez vous connecter pour répondre
7 réponses à ce sujet

#1
RandomSyhn

RandomSyhn
  • Members
  • 341 messages
I'm currently doing a new playthrough of DAII and right near the beginning somthing has caught my atention that has always bothered me. Nothing drastic I assure you, I just wish there was a little more thought put into certain battles.

For an example I will use the Red Iron's test of killing Friedrich. Friedrich has hired bodyguards to protect him from the Red Iron Mercenaries, yet when you go to kill him not only does he jump straight into the fray he also has the highest heath bar. Now I don't have too much of a problem with him fighting I mean he's trying to save his own skin and all that, but if he's the strongest fighter there why pay so much for the bodyguards? I admit I have a habit of going straight for whoever I deem as the target (usually the person monologuing pre-battle) but Shouldn't he be trying to hide and frankly a bit easier to kill than his hired help. Maybe have something that requires you to get past the guards first.

I just think the characters who seem weaker plotwise shouldn't be stronger mechanically.  I don't know how easy or hard this would be to implement but I'd love to know who else might have thoughts on this.

#2
BanksHector

BanksHector
  • Members
  • 469 messages
I never really looked at it that way. He could of been the best fighter, but that would not do much against the Red Iron's because they had more people. I would of wanted backup also for that fact.

Since I doubt he was the best fighter, I think they should of made you fight the bodyguards with him running away while you killed the bodyguards then you kill him in the 2nd wave of bodyguards rather then the first wave.

#3
MichaelStuart

MichaelStuart
  • Members
  • 2 251 messages
I agree, A enemy health/strength should always make sense plot wise.

#4
PsychoBlonde

PsychoBlonde
  • Members
  • 5 130 messages
It would have been better if you'd just fought his guards and then killed him in a cinematic afterwards, I agree. I hadn't thought much about it because I always let him go. It wasn't TOO bad of an illogical situation, though. Maybe Friedrich hired the mooks to carry his luggage.

#5
Gtdef

Gtdef
  • Members
  • 1 330 messages
This is the reason why I'm really angry with Skyrim. These special skeevers had like 2378469812746189723412 health. Fkin rats of doom.

#6
RandomSyhn

RandomSyhn
  • Members
  • 341 messages
I understand that since they have names their considered more important than their thugs but, when a character hires an army of mercs he shouldn't be the strongest thing to beat. I kinda felt the same way with MotA but at least there it made a little more sense.

@BanksHector Having him run away while you fight his guards is a good idea or at least have him hide behind a barrel or crate until the hired goons are dead.
@PsychoBlonde I like the idea of a small cinematic, sort of murder knife style.

#7
esper

esper
  • Members
  • 4 193 messages

RandomSyhn wrote...

I understand that since they have names their considered more important than their thugs but, when a character hires an army of mercs he shouldn't be the strongest thing to beat. I kinda felt the same way with MotA but at least there it made a little more sense.

@BanksHector Having him run away while you fight his guards is a good idea or at least have him hide behind a barrel or crate until the hired goons are dead.
@PsychoBlonde I like the idea of a small cinematic, sort of murder knife style.



Why not? I could be the best fighter in the world and still need a good guards to esacpe from what could easily become a small army. (He had the whole Re Lion after him not just Mereen.)

Lord Harrow as an example of a person who hired guards and could not fight. Freiderich was not, he just needed the extra protection to get out off the city.

If we are talking gameplay vs. story mechanics I think we could discuss completely different subjects.

#8
Kail Ashton

Kail Ashton
  • Members
  • 1 305 messages
It's a video game......"derpity derp de derp"