This is not a survey or poll. I am simply posting ideas that came to me for the sake of the Bioware creative team.
Please no hate, no mention of the endings or of any technical short comings of the trilogy.
Genre Suggestions:
--Horror/Survival (not like Dead Space though)
--D&D-style RPG
--Retain current Action-RPG
Setting Suggestions:
--No Direct Sequel
--**No Direct Prequel
--Set During Reaper War
--**Just before First Contact
--Set On a space station or fringe world (no fully developed worlds, thessia, earth, etc)
--time travel
--alternate realities (multiverse)
--extra-galactic travel (humans in a new galaxy!)
Plot Suggestions:
--**If set before First Contact, perhaps involve some kind of time travel experiment that goes wrong, resulting in a war between Humans and Turians instead of the peace, humans become galatic outcasts. Goal of the game is to eventually try and set the timeline straight. This plot could involve Dark Energy playing a part as it wasn't fully explored yet in the current trilogy.
The overarching goal of this trilogy is to find out who or what is manipulating the timeline and stop all of it.
--If set during the Reaper war, the horror/survival mode might work best. Goal of the game is to survive a small scale reaper assualt on an otherwise poorly outfitted outpost. Eventually, forming up with other survivors Battlestar Galactica-style and trying to escape the fight, rather than face it head on.
The overarching trilogy goal would be survival of your rag-tag group and reaching a haven safe from the Reapers (perhaps extra-galactic
--if alternate reality option is used, it would be interesting to see different species at the head of the council, mutations on well known species occuring, and/or an entire rearrangement of galactic civilization which, I suggest, has humanity as an extinct species. When you and your ship/crew/family arrive, you are constantly on the run from various groups who want to capture you for scientific, political or other nafarious reasons. The games goal is to avoid capture until you can figure out how you got here and if it's even possible for you to get home.
------An alternative to this plot would be to have a "Sliders"-esque story where you hop from reality to reality, with similar goals of getting home and staying away from being captured.
--if the idea of Extra-galactic travel is chosen, being the only Mass Effect-capable species (or ship) might be similar to the alternate reality plot. This would be similar to Star Trek Voyager where they were the only ship of their kind stranded in a strange place. Goal is to return home.
Trilogy over-arching goal would be to eventually settle into the new galaxy and maintain peach with those after you.
Mechanic's Suggestions:
--Tweak the paragon/renegade system slightly. Perhaps make it: Practical vs Maverick. Practical would give you a straight-forward choice whereas Maverick would yield more thinking-on-your-feet approach that sometimes doesn't always work out, but when it does, it nets a more advantageous outcome than practical. Your chances for success would be based on your characters personal history (similar to the Spacer, colonist and Earthborn options) along with what class you choose (stealth requires patience, brute force does not), and other factors.
--Bring back XP for the Single Player the way it was implemented in Mass Effect 1. This would make the game feel more RPG-like which is why we play these any way ;-)
--Introduce a crafting sort of weapon modding. Retain the ME3 style of modding weapons, but allow for basic materials (keep the list of these small) to be chosen to boost performance of various components. For example, you have a level 5 mod (max), but you found some scrap from somewhere. This scrap could be used to boost all mods to level 6, or be used all to boost a single mod to level 7. To go to level 8, you'd need a ridiculous (almost unattainable) amount of that same scrap you found.
** these ideas are all related to the same concept. Prequels would only be allowed if the timeline, reality or galaxy was shifted as a setting to keep the series fresh.
NOTE: I fixed the formatting.
Modifié par djspectre, 12 novembre 2012 - 05:29 .





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