Casey asked for suggestions for the new Mass Effect game....
#51
Guest_The Mad Hanar_*
Posté 12 novembre 2012 - 10:08
Guest_The Mad Hanar_*
#52
Posté 12 novembre 2012 - 10:10
#53
Posté 12 novembre 2012 - 10:12
The Mad Hanar wrote...
The only desire I really had was the ability to choose any race as your protagonist. They're not doing it for DA3 though, so I'm guessing they're probably not going to do it for ME4. Ah well.
The problem I see with this might be that with the original DA, that there was no voice acting for the protagonist because of the sheer number of voice actors required.
I would love it if they went that direction and were that ambitious though.
#54
Posté 12 novembre 2012 - 10:25
However, have each race (Whichever you choose) have differences in their origins so that we get to see a broader prospective. Take a note from the Multiplayer. For example, you pick a Turian and you want to be an Infiltrator? Instead of Commander Shepard's infinite ability to use Bonus Power's have the Turian Infiltrator exactly like the MP one from ME3. No Bonus powers involved and it creates a great combat experience.
Continue with similar combat from ME3, and bring back fan favourites like the Harrier (So I can use it with a Turian Infiltrator
#55
Guest_The Mad Hanar_*
Posté 12 novembre 2012 - 10:37
Guest_The Mad Hanar_*
djspectre wrote...
The Mad Hanar wrote...
The only desire I really had was the ability to choose any race as your protagonist. They're not doing it for DA3 though, so I'm guessing they're probably not going to do it for ME4. Ah well.
The problem I see with this might be that with the original DA, that there was no voice acting for the protagonist because of the sheer number of voice actors required.
I would love it if they went that direction and were that ambitious though.
I hadn't thought of that before. That's actually a pretty legit reason.
#56
Posté 12 novembre 2012 - 10:44
that is bull....black Shepard and asian shepard sound exactly alike. Dwarves and elves had no particular voices either. The problem was the AMOUNT of dialogueThe Mad Hanar wrote...
djspectre wrote...
The Mad Hanar wrote...
The only desire I really had was the ability to choose any race as your protagonist. They're not doing it for DA3 though, so I'm guessing they're probably not going to do it for ME4. Ah well.
The problem I see with this might be that with the original DA, that there was no voice acting for the protagonist because of the sheer number of voice actors required.
I would love it if they went that direction and were that ambitious though.
I hadn't thought of that before. That's actually a pretty legit reason.
#57
Posté 12 novembre 2012 - 10:46
#58
Guest_The Mad Hanar_*
Posté 12 novembre 2012 - 10:49
Guest_The Mad Hanar_*
crimzontearz wrote...
that is bull....black Shepard and asian shepard sound exactly alike. Dwarves and elves had no particular voices either. The problem was the AMOUNT of dialogueThe Mad Hanar wrote...
djspectre wrote...
The Mad Hanar wrote...
The only desire I really had was the ability to choose any race as your protagonist. They're not doing it for DA3 though, so I'm guessing they're probably not going to do it for ME4. Ah well.
The problem I see with this might be that with the original DA, that there was no voice acting for the protagonist because of the sheer number of voice actors required.
I would love it if they went that direction and were that ambitious though.
I hadn't thought of that before. That's actually a pretty legit reason.
Dwarves and Krogan tend to have deeper voices. Salarians tend to talk faster.
#59
Posté 12 novembre 2012 - 10:50
those are filters and not ALL salarians talk fasterThe Mad Hanar wrote...
crimzontearz wrote...
that is bull....black Shepard and asian shepard sound exactly alike. Dwarves and elves had no particular voices either. The problem was the AMOUNT of dialogueThe Mad Hanar wrote...
djspectre wrote...
The Mad Hanar wrote...
The only desire I really had was the ability to choose any race as your protagonist. They're not doing it for DA3 though, so I'm guessing they're probably not going to do it for ME4. Ah well.
The problem I see with this might be that with the original DA, that there was no voice acting for the protagonist because of the sheer number of voice actors required.
I would love it if they went that direction and were that ambitious though.
I hadn't thought of that before. That's actually a pretty legit reason.
Dwarves and Krogan tend to have deeper voices. Salarians tend to talk faster.
#60
Guest_The Mad Hanar_*
Posté 12 novembre 2012 - 10:53
Guest_The Mad Hanar_*
crimzontearz wrote...
those are filters and not ALL salarians talk fasterThe Mad Hanar wrote...
crimzontearz wrote...
that is bull....black Shepard and asian shepard sound exactly alike. Dwarves and elves had no particular voices either. The problem was the AMOUNT of dialogueThe Mad Hanar wrote...
djspectre wrote...
The Mad Hanar wrote...
The only desire I really had was the ability to choose any race as your protagonist. They're not doing it for DA3 though, so I'm guessing they're probably not going to do it for ME4. Ah well.
The problem I see with this might be that with the original DA, that there was no voice acting for the protagonist because of the sheer number of voice actors required.
I would love it if they went that direction and were that ambitious though.
I hadn't thought of that before. That's actually a pretty legit reason.
Dwarves and Krogan tend to have deeper voices. Salarians tend to talk faster.
Well, all of 'em sound nerdy.
#61
Posté 12 novembre 2012 - 10:54
filtersThe Mad Hanar wrote...
crimzontearz wrote...
those are filters and not ALL salarians talk fasterThe Mad Hanar wrote...
crimzontearz wrote...
that is bull....black Shepard and asian shepard sound exactly alike. Dwarves and elves had no particular voices either. The problem was the AMOUNT of dialogueThe Mad Hanar wrote...
djspectre wrote...
The Mad Hanar wrote...
The only desire I really had was the ability to choose any race as your protagonist. They're not doing it for DA3 though, so I'm guessing they're probably not going to do it for ME4. Ah well.
The problem I see with this might be that with the original DA, that there was no voice acting for the protagonist because of the sheer number of voice actors required.
I would love it if they went that direction and were that ambitious though.
I hadn't thought of that before. That's actually a pretty legit reason.
Dwarves and Krogan tend to have deeper voices. Salarians tend to talk faster.
Well, all of 'em sound nerdy.
still...I am telling you, the new game will probably be a shooter so.....
#62
Guest_The Mad Hanar_*
Posté 12 novembre 2012 - 11:00
Guest_The Mad Hanar_*
Mass Effect 1 is a poor shooter with a great story.
Mass Effect 2 is a good shooter with a good story.
Mass Effect 3 is an improved shooter with a decent story.
With that trend in mind....
Mass Effect 4 will be a great shooter with a mediocre story.
Since ME4 probably isn't going to be a direct sequel, the trend will probably end though, leaving us with...
An ambitious shooter with an ambitious story line.
#63
Posté 12 novembre 2012 - 11:00
Please no hate, no mention of the endings or of any technical short comings of the trilogy.
If he don't touches anything in the writing, that could do it!
I'm good no?
JPR out:!
#64
Posté 12 novembre 2012 - 11:28
As for plot, a direct sequel could be problematic, but I'm thinking you're an alien scientist set a few years after the first contact war, and you're on some remote planet studying Prothean ruins. The main antagonist would actually be Leviathans (or something else that is non-Reaper related maybe just blood pack or Aria T'Loak or something), and you'd get to uncover a lot of the rich lore of the Leviathans (if they are in the game) and the Protheans as well as being able to go to a few hub worlds (Thessia and Palaven for sure). I don't know, just some vague ideas.
#65
Posté 12 novembre 2012 - 11:44
crimzontearz wrote...
that is bull....black Shepard and asian shepard sound exactly alike. Dwarves and elves had no particular voices either. The problem was the AMOUNT of dialogueThe Mad Hanar wrote...
djspectre wrote...
The Mad Hanar wrote...
The only desire I really had was the ability to choose any race as your protagonist. They're not doing it for DA3 though, so I'm guessing they're probably not going to do it for ME4. Ah well.
The problem I see with this might be that with the original DA, that there was no voice acting for the protagonist because of the sheer number of voice actors required.
I would love it if they went that direction and were that ambitious though.
I hadn't thought of that before. That's actually a pretty legit reason.
There are a number of posts around regarding DA:O and why there is a silent protagonist. The reason given was that, at the time, there were simply too many actors required to give each unique race of protagonist it's own voice, thus DA:O had a silent protagonist.
However, as I stated, any future ME games that attempted to multiracial options for the protagonist AND have all of them fully voice acted, would be ambitious and welcomed by me.
However, I do feel that some of the 'mystery' of discovering the alien races would be taken away by just presenting all of them on the character creation screen.
Imagine if ME1 just spilled it's entire codex of alien info before you even got to play? I think it would have sucked some of the discovery and fun out of reading the codex entries (and find they were mostly voice narrated!) and the learning about the races. Honestly, that part right there is what drew me in and got me hooked permanently on the series.
#66
Posté 13 novembre 2012 - 12:16
2. Fire the guy who created the Earth level.
3. Focus on story and character development over shooting mechanics, i.e. create a RPG.
#67
Posté 13 novembre 2012 - 12:18
Bioware has established cultures for a multitude of alien races, but it feels like we're only just scratching the surface. Music, particularly spoken-voice, perhaps even untranslated or with unfamiliar instruments, would do wonders in terms of differentiating these cultures. We get hints of it, references to it, throughout the series, but never hear it. We hear of Asari art, but see far too many strippers. We hear of Quarian music and dance ("they had old souls"), but to date it remains a rumor. I'd like see more of what defines them as cultures, even if it means less dakka.
References to unknown literature. Folk tales. Art. The calligraphy and statues on Tuchanka were a brilliant touch. There are tastes of it to be found; more would do wonders. Show what it is the player is fighting to protect. What makes these peoples worth saving.
"Not so different" doesn't necessitate homogeneity.
#68
Posté 13 novembre 2012 - 12:26
DeinonSlayer wrote...
I've said this elsewhere, but... include alien music.
Bioware has established cultures for a multitude of alien races, but it feels like we're only just scratching the surface. Music, particularly spoken-voice, perhaps even untranslated or with unfamiliar instruments, would do wonders in terms of differentiating these cultures. We get hints of it, references to it, throughout the series, but never hear it. We hear of Asari art, but see far too many strippers. We hear of Quarian music and dance ("they had old souls"), but to date it remains a rumor. I'd like see more of what defines them as cultures, even if it means less dakka.
References to unknown literature. Folk tales. Art. The calligraphy and statues on Tuchanka were a brilliant touch. There are tastes of it to be found; more would do wonders. Show what it is the player is fighting to protect. What makes these peoples worth saving.
"Not so different" doesn't necessitate homogeneity.
I like this idea, however, I get the impression that somehow this will turn into a 'cantina' scene like from Star Wars...something I really don't want to see in Mass Effect, personally.
But I do agree, hearing the native tongue of aliens (because in ME, everyone has embedded translators in their heads) would do a lot for immersion, especially if you weren't rich enough to buy one of those translators.
Imagine, you are a colonist or a runaway and you encounter a turian....without knowing what they are saying, that encounter could be as confusing as it would be terrifying! Lots of potential with your idea!
#69
Posté 13 novembre 2012 - 12:30
We as fans all well understand how mass effect fields work and the various other tech (translators, FTL, etc), but what if that tech either fails or doesn't exist in some areas?
Imagine how to travel without mass effect fields? Even the Mako uses an eezo drive core.
Or if translators all stopped working. Imagine the chaos caused in politics and law enforcement by that problem!
Or if some galactic force suddenly prevented FTL.....ominous!
#70
Posté 13 novembre 2012 - 12:39
Yeah... that would be bad.djspectre wrote...
DeinonSlayer wrote...
I've said this elsewhere, but... include alien music.
Bioware has established cultures for a multitude of alien races, but it feels like we're only just scratching the surface. Music, particularly spoken-voice, perhaps even untranslated or with unfamiliar instruments, would do wonders in terms of differentiating these cultures. We get hints of it, references to it, throughout the series, but never hear it. We hear of Asari art, but see far too many strippers. We hear of Quarian music and dance ("they had old souls"), but to date it remains a rumor. I'd like see more of what defines them as cultures, even if it means less dakka.
References to unknown literature. Folk tales. Art. The calligraphy and statues on Tuchanka were a brilliant touch. There are tastes of it to be found; more would do wonders. Show what it is the player is fighting to protect. What makes these peoples worth saving.
"Not so different" doesn't necessitate homogeneity.
I like this idea, however, I get the impression that somehow this will turn into a 'cantina' scene like from Star Wars...something I really don't want to see in Mass Effect, personally.
But I do agree, hearing the native tongue of aliens (because in ME, everyone has embedded translators in their heads) would do a lot for immersion, especially if you weren't rich enough to buy one of those translators.
Imagine, you are a colonist or a runaway and you encounter a turian....without knowing what they are saying, that encounter could be as confusing as it would be terrifying! Lots of potential with your idea!
I never liked how (especially in the new trilogy) Star Wars threw dozens upon dozens of alien species together on a set, but in many cases you'd only see humans grouped in a room. Not two of any other species. Aliens were like props. "Diversity" for its own sake with no substance behind it.
Mass Effect is different. You have a limited number of species, each with names, cultures, backstories. Substance. Any of them could be delved into further. "Cultural items" would need to be spaced appropriately, regarded individually. They couldn't throw it all together at once - they'd have to put it in contextually-appropriate areas. Still, I think there's a lot of potential there.
#71
Posté 13 novembre 2012 - 12:39
MAKE NONE OF IT MATTER IN THE END
Game Content
DLC DLC DLC DLC DLC DLC
STREAMLINE
ONRAILS DLC.
#72
Posté 13 novembre 2012 - 12:56
Merchant2006 wrote...
Plot Suggestion
MAKE NONE OF IT MATTER IN THE END
Game Content
DLC DLC DLC DLC DLC DLC
STREAMLINE
ONRAILS DLC.
Ladies and gentlemen, the single suggestion in this topic that Casey will incorporate.
#73
Posté 13 novembre 2012 - 01:30
Setting takes place about 5-10 years after the events of Mass Effect 3. The basis for the ending is the destroy ending seeing as it allows for conflict within the Galaxy.
Ok, new team. We've got an N7 commander and his two squadmates on a ship, similar to how we start Mass Effect 1. The Commander (or Captain) is already in charge of his own vessel, say a frigate or cruiser. The Batarians have nearly disappeared from their colonies/homeworld after riots have broken out all across Batarian space. There has been talk of the Hegemony completely collapsing due to the massive damage caused by the Reapers, and left over Batarians have spoken of hate-demonstrations aimed toward killing all humans, quarians, and salarians due to them being "blights" to the galaxy (as mentioned by that priest in Mass Effect 2). Soon enough, the entirety of the Terminus systems minus Quarian controlled space has gone dark. Allaince/Turian patrols of the area have increased and a protected transport route from the Perseus Veil to Palaven has been established. Soon, an Alliance ship is contact by a new government which threatens to start an immediate attack if the patrols do not stop.
The basis for how the Batarians get so much power so fast can be explained through the harnessing of dark energy. If the Batarians somehow are able to use Dark energy, it would explain a number of things. Also, freaking huge war.
My inspiration for this came from World War II. It makes sense because **** Germany did it.
EDIT: What a minute, WHAT? Are you serious guys? The word that rhymes with not-see is censored? Ok, even modern Germany doesn't do that.
Modifié par AgentStark, 13 novembre 2012 - 01:32 .
#74
Posté 13 novembre 2012 - 02:31
Here is a suggestion for a plot:
You are part of a special trained task force, that is going to be send back in time to prevent an event that has brought the entire universe on the brink of certain destruction.
You are the team leader of the task force that is being send back in time. Your mission is to first find out what exactly the event was, who was behind it, and then most importantly prevent the event from happening. As you progress you will sometimes be brought back/forward to "the now" by your superiors for a debriefing. During these moments when you are in "the now" you will see how different choices have effected the universe.
#75
Posté 13 novembre 2012 - 03:03
AgentStark wrote...
Ok, I've been tweaking around with this one for a while, so bear with me:
Setting takes place about 5-10 years after the events of Mass Effect 3. The basis for the ending is the destroy ending seeing as it allows for conflict within the Galaxy.
Ok, new team. We've got an N7 commander and his two squadmates on a ship, similar to how we start Mass Effect 1. The Commander (or Captain) is already in charge of his own vessel, say a frigate or cruiser. The Batarians have nearly disappeared from their colonies/homeworld after riots have broken out all across Batarian space. There has been talk of the Hegemony completely collapsing due to the massive damage caused by the Reapers, and left over Batarians have spoken of hate-demonstrations aimed toward killing all humans, quarians, and salarians due to them being "blights" to the galaxy (as mentioned by that priest in Mass Effect 2). Soon enough, the entirety of the Terminus systems minus Quarian controlled space has gone dark. Allaince/Turian patrols of the area have increased and a protected transport route from the Perseus Veil to Palaven has been established. Soon, an Alliance ship is contact by a new government which threatens to start an immediate attack if the patrols do not stop.
The basis for how the Batarians get so much power so fast can be explained through the harnessing of dark energy. If the Batarians somehow are able to use Dark energy, it would explain a number of things. Also, freaking huge war.
My inspiration for this came from World War II. It makes sense because **** Germany did it.
EDIT: What a minute, WHAT? Are you serious guys? The word that rhymes with not-see is censored? Ok, even modern Germany doesn't do that.
I like this idea; I've always thought it would be a shame if the dark energy plot never resurfaced given how its build up in ME2.
I've also thrown the idea out on the boards before of having races from another galaxy invade the Milky Way. Following the synthetics vs. organics theme, the races of a nearby galaxy are being destroyed by their synthetic life and invade our galaxy looking for refuge. These races are more technologically advanced than us as they didn't have the reapers wiping them out every 50,000 years. Perhaps, we'd even get a chance to travel to this other galaxy.





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