Nightwriter wrote...
I can't see anything about Silverman's statement to support. You cannot get people invested in something only to say that that something ceases to matter in times of war -- that is actually when our investments matter most. In LotSB BioWare even allows us to say that our love interest is the reason we are fighting the Reapers.
Exactly.
That's why I think BW did a great job with ME2 despite being already funded by EA and therefore "changed". ME2 wasn't perfect, but it still had a lot more RP elements than ME3, period. And it gave much more freedom, especially in the romance area. You weren't restricted to two human characters and an alien character available for both sides - you had more, fascinating options.
What I don't get, at least storywritingwise is the lack of interest on BW's side to continue the romance arcs of four of the six new romances in ME2.
As you said - and a lot of other people too - it's not just about the war. It has been always about your character and his/her choices. I go that far and say the ME series is less driven by story than by characters. The story is the background, the big picture, the setting for those characters. But it's all about them.
I'm sure that BioWare, and even many fans, get quite tired of the romance fans and their desires/needs/complaints. But romance is a valid commodity that BioWare can and does sell in its games, and if it's there, it should be treated as well as any other commodity the storytelling experience offers. Because, like the ability to customize your character's personality and the ability to make choices that shape your universe, romances are just another feature that makes you care a little (or a lot) more about your personal story.
Yup. Sure, we romanceers can be quite annoying for outsiders. I mean, all the fighting between fans of different LIs and such, that's quite difficult to understand if you don't have ANY connection to the characters in the game, despite being with the series from the beginning.
And yeah, those people don't understand why we care so much for Liara, Mordin, Ashley, Vega, Kaidan, Thane, why we feel upset how Jacob got treated, why people wanted to see a Kasumi as romance option.
It's pretty much like this: if you remove the action parts, the ME series is like an interactive book or movie. You decide how some small details turn out in a predefined story. In the long run you won't change that much, but you personalize this story, allowing yourself to become much more invested than in any other case. Infact: since you can pick a certain path, a certain romance etc, the predefined story becomes YOUR story.
Also I must say it's a big achievement for any writer if he or she creates a character you love or hate for what this character stands for and how it got developed. If a fictional character provokes big emotions, the writer did a good job. He or she did a bad job if you don't care at all for one of the characters, if that one is "meh" to you.
More than anything, it seemed like someone took Silverman aside before this interview and told him it was his duty to come out of it having convinced newcomers that ME3 would be utterly accessible to them -- and then he sort of... went a bit overboard.
That's a theory I'd like to believe in.
Who was the guy who said "play ME3, start with that part in the trilogy, you won't need to play the first two parts" - or something similar? Also Silverman?
Sure thing, you can play ME3 without the knowledge of ME1 and ME2. For those guys Vega was introduced, who gives enough background to understand what's going on. But actually ... playing ME3 only is like watching (and reading) "Lord of the Rings - Return of the King" only. You get an idea what's going on, but that's it. For the big picture, you need to watch (read) the first two parts too.