Calling for its addition to multiplayer.
Revived by Squadmate => Barbequed by camping Pyros
Revived by Squadmate => Hacked by on-looking Collector Captains
Revived by Squadmate => Guardian Gang Bang (also prevents you from moving out of their love)
Medi-Gel => Sync-killed by Banshee
Medi-Gel => Phantom Stab
Medi-Gel => Praetorean Hug
Amen if you've had this before.
Amen if you feel we need this.
REVIVE STAGGER IMMUNITY: WE NEED IT
Débuté par
BioticArm
, nov. 12 2012 01:13
#1
Posté 12 novembre 2012 - 01:13
#2
Posté 12 novembre 2012 - 01:20
Add another one,
Medi-gel => Husk grab, while cannibals and marauders are shooting at you.
Medi-gel => Husk grab, while cannibals and marauders are shooting at you.
#3
Posté 12 novembre 2012 - 01:25
Agree with all. I have another to do with Ops Packs being used up as you die:
Make it so you can use them while you're using abilities, 'cause it happens so often that I end up spamming the Ops Pack to save myself just after I use an ability or something.
But because of that Global Cooldown I die and waste an Ops Pack.
Make it so you can use them while you're using abilities, 'cause it happens so often that I end up spamming the Ops Pack to save myself just after I use an ability or something.
But because of that Global Cooldown I die and waste an Ops Pack.
#4
Posté 12 novembre 2012 - 01:35
YES PLEASE.
#5
Posté 12 novembre 2012 - 01:49
BUMP!!! *shameless*
#6
Posté 12 novembre 2012 - 01:55
That Praetorian one is really becoming a blight. I agree with OP.
#7
Posté 12 novembre 2012 - 01:58
Signed.
#8
Posté 12 novembre 2012 - 02:01
HolyAvenger wrote...
Signed.
#9
Posté 12 novembre 2012 - 02:02
Agree with first three. Another three is your own/teammate fault and stagger immunity not going to help.
#10
Posté 12 novembre 2012 - 02:08
Oh there's nothing quite like being Husked before you've even finished standing up.
Don't forget to add the Marauder Elbow o' Death to that list.
Don't forget to add the Marauder Elbow o' Death to that list.
#11
Posté 12 novembre 2012 - 02:12
nicola_nibhroin wrote...
Don't forget to add the Marauder Elbow o' Death to that list.
Oh Spirits... *flashback*
Shudder...
#12
Posté 12 novembre 2012 - 02:18
Agreed with all, especially with SimiSideways...
SimiSideways wrote...
Agree with all. I have another to do with Ops Packs being used up as you die:
Make it so you can use them while you're using abilities, 'cause it happens so often that I end up spamming the Ops Pack to save myself just after I use an ability or something.
But because of that Global Cooldown I die and waste an Ops Pack.
#13
Posté 12 novembre 2012 - 02:25
I would love stagger immunity. I had to solo a wave yesterday on gold cause my super smart teammates all went down and didn't bother to use medical jelly. I went down in front of a group of 3 marauders and EVERYTIME I medigeled, I would get elbowed, staggered, and then shot to death by their Phaestons CCXXXIIVXC. I ended up using 3 medigels before I could finally get up and somehow escape.
#14
Posté 12 novembre 2012 - 02:26
Yes... just yes...
#15
Posté 12 novembre 2012 - 02:30
Signed
#16
Posté 12 novembre 2012 - 02:33
Unlikely but +1
#17
Posté 12 novembre 2012 - 02:35
AMEN
#18
Posté 12 novembre 2012 - 02:37
i would actually prefer this:
enemies can't see us till we get controls back
or
we get controls back instantly
thx god for dodge cancel for characters that can dodge... because otherwise medi-gel wouldn't have any use , i mean if you can't use it when things are around you waiting to insta-kill you again before you can move again (they don't need to be in melee range to gun you down), when are you supposed to use it, when you got sniped and died far away from things... if you died far away from things then teammates can get you, hence the total inutility of gels
enemies can't see us till we get controls back
or
we get controls back instantly
thx god for dodge cancel for characters that can dodge... because otherwise medi-gel wouldn't have any use , i mean if you can't use it when things are around you waiting to insta-kill you again before you can move again (they don't need to be in melee range to gun you down), when are you supposed to use it, when you got sniped and died far away from things... if you died far away from things then teammates can get you, hence the total inutility of gels
Modifié par cgj, 12 novembre 2012 - 02:38 .
#19
Posté 12 novembre 2012 - 03:30
Another thing I thought of is like a "wake-up attack". The revive/medi-gel processes causes minor damage, but a decent amount of knock-back to enemies within the revive radius.
#20
Posté 12 novembre 2012 - 04:55
/signed
#21
Posté 12 novembre 2012 - 05:00
Siiiiiiiigned
#22
Posté 12 novembre 2012 - 05:01
Signed. I'm tired of joing matches already started and spawn with a Husk already humping me while a Marauder behind him shoots me. Fix the goddamn spawn points for players joining matches already started.
#23
Posté 12 novembre 2012 - 05:04
Sync-kill immunity is what i want. Especially if there's a new unit that staggers you before his sync-kill. Biower, i don't ask much (only two or three demands a day) but this has to happen!
#24
Posté 12 novembre 2012 - 05:09
It's not OFFICIAL, but I will sign it.
/signed
/signed
#25
Posté 12 novembre 2012 - 05:12
I absolutely support this idea.





Retour en haut






