REVIVE STAGGER IMMUNITY: WE NEED IT
#126
Posté 19 novembre 2012 - 01:36
#127
Posté 19 novembre 2012 - 01:57
#128
Guest_N7-Link_*
Posté 19 novembre 2012 - 01:59
Guest_N7-Link_*
but it takes away some excitement to the game
#129
Posté 19 novembre 2012 - 02:03
N7-Link wrote...
I agree
but it takes away some excitement to the game
And by "excitement" you mean frustration, yes?
#130
Posté 19 novembre 2012 - 02:04
#131
Posté 19 novembre 2012 - 02:09
Dying without any ability to counter or avoid is not gaming fun.
#132
Posté 19 novembre 2012 - 03:21
Fustration yesBlind2Society wrote...
N7-Link wrote...
I agree
but it takes away some excitement to the game
And by "excitement" you mean frustration, yes?
#133
Posté 19 novembre 2012 - 03:28
I think infiltrators will be glad to know that, yes, they can use cloak for the duration of this effect.
#134
Posté 19 novembre 2012 - 03:29
#135
Posté 19 novembre 2012 - 03:35
Signed.
#136
Posté 19 novembre 2012 - 04:23
ZLurps wrote...
I'm bit conflicted about this.
Most of the time I have get myself cornered it's my own fault, I can usually tell where I picked Silver tactic without thinking when playing Gold - > Staggered / whatever to death no and stim packs are not much use.
That said, getting staggered by Geth Bomber and almost instantly hit by 3 rockets... or I can make step out of situation and then Prime's drone staggers me, another step but bombers are already there gang staggering me and then Hunters or Pyro's.... Those Cerberus Dragoons can make things so fu*king sad that it becomes hilarious really.
So, I'm not saying anyone is wrong or right, but wonder if less stagger might ease the situation.
I see what you mean.
Miscalculation is indeed costly. But I prefer that when I get up to fight back, I actually do have a fighting chance. Knockback or stagger/sync-kill immunity doesn't mean that we can recklessly charge in. If we're swarmed overwhelmingly, it'll be because of sheer number or overwhelming force, not because of "we're doomed from the start". It's hard to explain right now, but I do hope I get my point across
#137
Posté 19 novembre 2012 - 04:24
sirdario1986 wrote...
Holy hell, signed sir!
Sir dario!!!
Long time no see bub!!!
Glad to see we're on the same side again!
#138
Posté 19 novembre 2012 - 04:32
Kogia wrote...
Last man standing in a match over the weekend, can't remember what character I was using, got zapped by a pincer movement from behind of Dragoons & a Phantom. Waiting a moment or two and then gelled, before I'd even got to my feet the Phantom was beginning her synch-kill.
Dying without any ability to counter or avoid is not gaming fun.
Thanks for your support!!!
HOLD THE LINE!!!!
On a side note...
MOOOOOOOOAR SALARIANS!!!
#139
Posté 19 novembre 2012 - 04:37
Also, why the hell does the camera remain facing whatever direction is was during your bleedout and not immediately return to the normal position. I've been killed again so many times because I can't tell which way my character is facing and I run into the enemy instead of away from them x.x.
#140
Posté 19 novembre 2012 - 04:42
sharkboy421 wrote...
I've always found the issue to be the stand up animation is far, far too long. Even if your not surrounded, the few seconds it takes to get back full control of your character is more than enough time for enemies to start firing at you again and for melee units to close on you again. I'd really the stand up animation to be shortened.
Also, why the hell does the camera remain facing whatever direction is was during your bleedout and not immediately return to the normal position. I've been killed again so many times because I can't tell which way my character is facing and I run into the enemy instead of away from them x.x.
Yeah, the "run around like a headless chicken" problem?
Right into the loving arms of the Praetorian... Hugzzzzzzzzz!!! CHOMP!!! Nom nom nom...
#141
Posté 19 novembre 2012 - 05:55
Let's keep our voices heard!
#142
Posté 19 novembre 2012 - 06:01
Modifié par lmysterie, 19 novembre 2012 - 06:06 .
#143
Posté 19 novembre 2012 - 06:12
And fix the dang ops pack use already!
#144
Posté 19 novembre 2012 - 06:13
#145
Posté 19 novembre 2012 - 06:37
SimiSideways wrote...
Agree with all. I have another to do with Ops Packs being used up as you die:
Make it so you can use them while you're using abilities, 'cause it happens so often that I end up spamming the Ops Pack to save myself just after I use an ability or something.
But because of that Global Cooldown I die and waste an Ops Pack.
It isn't really wasted, I noticed when that happens I have full health and shields after I get revived. Instead of just having 1/2 health.
Modifié par Jimbo28, 19 novembre 2012 - 06:38 .
#146
Posté 19 novembre 2012 - 08:43
Bolo Xia wrote...
so do all the butthurt trolls live on BSN these days or are you guys just stopping by to see if you can actually get someone to take you seriously?
i suppose those other games that you also mention have situations of perma player stagger.... and i bet they are exactly like ME3 that must be what the deal is.
it must be why we are all playing these "dozen other games" and not ME3 right... because they are so much more awesome than this game .....
good luck with your argument, not sure how it actually makes sense but good luck all the same.
Lol what do I have to be butthurt about? The system is exactly the way I want it right now, you guys are the ones who are dissatisfied with the current state of things.
If you're the kind of guy that needs to apply negative labelling to make your point, like calling people "butthurt", then apply it to yourself.
Modifié par MuKen, 19 novembre 2012 - 08:45 .
#147
Posté 19 novembre 2012 - 08:54
#148
Posté 19 novembre 2012 - 08:56
I know, the knee-jerk butthurt rebuttals in this thread are quite funny. As is the hyperbolic whining about how unfair it is that they can't get up when 'dead' and completely surrounded by enemies.
#149
Posté 19 novembre 2012 - 11:33
Shampoohorn wrote...
@MuKen
I know, the knee-jerk butthurt rebuttals in this thread are quite funny. As is the hyperbolic whining about how unfair it is that they can't get up when 'dead' and completely surrounded by enemies.
gotta love the naysayers.
they oppose an action that benefits them in some respect,
yet they have no alternative to propose to the table
nor can they contribute healthily without resorting to "bashing".
It's just like politics.
#150
Posté 19 novembre 2012 - 11:44
BioticArm wrote...
Shampoohorn wrote...
@MuKen
I know, the knee-jerk butthurt rebuttals in this thread are quite funny. As is the hyperbolic whining about how unfair it is that they can't get up when 'dead' and completely surrounded by enemies.
gotta love the naysayers.
they oppose an action that benefits them in some respect,
yet they have no alternative to propose to the table
nor can they contribute healthily without resorting to "bashing".
It's just like politics.
"No" is a perfectly suitable alternative to "yes". You've got no rationale for suggesting the change other than saying it's unfair or that you think it sucks.
I think the mechanic should stay as it is because it rewards team play and punishes lone wolfing.. in a coop multiplayer game. But hey, ignore that line of reasoning and keep calling my comments trollish if that's the limit of your argument. Let the butthurt flow through you.





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