Aller au contenu

Photo

Are there any classes not worth using?


  • Veuillez vous connecter pour répondre
183 réponses à ce sujet

#51
EternalIdol

EternalIdol
  • Members
  • 194 messages
With Decoy being far less useful that it once was the Salarian Engineer is a bit lacking anymore. That and the character has been more or less rendered obsolete by thr N7 Paladin.

Human Infiltrators are pretty much inferior to any other character is their respective class

Modifié par EternalIdol, 12 novembre 2012 - 04:59 .


#52
Mozts

Mozts
  • Members
  • 4 491 messages

UEG Donkey wrote...

I snipe with mine, I use the turret to protect my flank and additional DPS. 
Cryoblast, Valient 3 Shot, Reload cancel Incinerate with the lvl 6 cryo eveolution take.  Now that its fixed, incinerate is pretty good. 

Cryoblast > Snap Freeze not only as a debuffer but as a long range debuffer. 


Sentry Turret shield is 1700. Altought that sounds like a lot, Marauder's lowest damage per burst is 750.4, which means sentry can take at most 3 Marauders burst. Marauders burst fire delay is 1.1, so thats 3.3s before you have to recast your sentry.

Most enemies have similar time between burst, so its overall the same time, 3 seconds under fire and you Turret is gone. And thats ONE singular enemy.

And not to mention, melee creatures simply ignoring it. Dragoons, Husks, Geth Bombers, Abominations, Banshees and sometimes Phantoms...

I can't see how this thing can protect against anything besides Swarmers.

And I'm not sure where do you get this idea about Cryo blast being better than Snap Freeze. They have very similar debuffs, Cryo blast can get +10% slow movement speed. Thats about it.

But Cryo Blast:

- Can't setup Cryo Explosions on protected foes ( Snap Freeze can).
- Can't detonate tech burst or fire explosions (Snap freeze can).
- Has very low area of effect (Snap freeze can hit multiple enemies easily).

Plus, Snap Freeze is currently bugged and ANY Cryo Explosions primed with Snap freeze does 2x damage, even without the Rank 6 Evo.

I will give her that, Cryo Blast doesn't have range limit and base cooldown is only 6 seconds. But FQE still is a gimped Paladin, even if they fix Snap Freezes bugs, Paladin gets more utility, more shields, more damage output.

And if you're using FQE because of Cryo Blast, might as well use the Human Infitlrator. Sure he can't use incinerate, but Cloaks is probably going to make up for that DPS loss.

Modifié par Mozts, 12 novembre 2012 - 05:09 .


#53
Kalas Magnus

Kalas Magnus
  • Members
  • 10 328 messages

EternalIdol wrote...

With Decoy being far less useful that it once was the Salarian Engineer is a bit lacking anymore. That and the character has been more or less rendered obsolete by thr N7 Paladin.

Human Infiltrators are pretty much inferior to any other character is their respective class

Shadow...:bandit:

#54
d_nought

d_nought
  • Members
  • 4 747 messages
Phoenix Vanguard is hard to justify in the face of the N7 Slayer. I try, though.

#55
frostycyke

frostycyke
  • Members
  • 145 messages

Arppis wrote...


Personal peference for sure, but Human Soldier is the best soldier out there. Nothing beats his mobility, paired with crowdcontrol abilities and ability to boost his weapon powers and recharge shields AT will.




My vote for best Soldier goes to the Batarian and now maybe the Geth, I don't know, I haven't got that it yet. But the Batsol is amazing.

#56
Zero132132

Zero132132
  • Members
  • 7 916 messages

Mozts wrote...

UEG Donkey wrote...

I snipe with mine, I use the turret to protect my flank and additional DPS. 
Cryoblast, Valient 3 Shot, Reload cancel Incinerate with the lvl 6 cryo eveolution take.  Now that its fixed, incinerate is pretty good. 

Cryoblast > Snap Freeze not only as a debuffer but as a long range debuffer. 


Sentry Turret shield is 1700. Altought that sounds like a lot, Marauder's lowest damage per burst is 750.4, which means sentry can take at most 3 Marauders burst. Marauders burst fire delay is 1.1, so thats 3.3s before you have to recast your sentry.

Most enemies have similar time between burst, so its overall the same time, 3 seconds under fire and you Turret is gone. And thats ONE singular enemy.

And not to mention, melee creatures simply ignoring it. Dragoons, Husks, Geth Bombers, Abominations, Banshees and sometimes Phantoms...

I can't see how this thing can protect against anything besides Swarmers.

And I'm not sure where do you get this idea about Cryo blast being better than Snap Freeze. They have very similar debuffs, Cryo blast can get +10% slow movement speed. Thats about it.

But Cryo Blast:

- Can't setup Cryo Explosions on protected foes ( Snap Freeze can).
- Can't detonate tech burst or fire explosions (Snap freeze can).
- Has very low area of effect (Snap freeze can hit multiple enemies easily).

Plus, Snap Freeze is currently bugged and ANY Cryo Explosions primed with Snap freeze does 2x damage, even without the Rank 6 Evo.

I will give her that, Cryo Blast doesn't have range limit and base cooldown is only 6 seconds. But FQE still is a gimped Paladin, even if they fix Snap Freezes bugs, Paladin gets more utility, more shields, more damage output.

And if you're using FQE because of Cryo Blast, might as well use the Human Infitlrator. Sure he can't use incinerate, but Cloaks is probably going to make up for that DPS loss.

Cryo Blast can get +10% damage taken more than Snap Freeze (+25% total vs. 15%). The area of effect thing is true, but as a pure debuff, cryo blast is better, it just isn't a very good offensive tool. As for the turret, with the rank 4 'Shock' evolution, chuck it into a crowd and they're stunned for long enough to deal some good damage. If you take cryo rounds over armor piercing, it slows or freezes most enemies when you aren't even paying attention, so the rank 6 frozen/chilled damage increase evolution on Incinerate is even more useful. And yeah, dividing aggro just for a few seconds can mean a lot in some situations.

If you think of every tech based character purely as a combo explosion machine, it's easy to miss a lot of good things that powers can do outside of combo explosions. I'm not trying to say that the Paladin is inferior to the FQE (although personally, I struggle to make the Paladin useful), just that one doesn't really eclipse the other.

Modifié par Zero132132, 12 novembre 2012 - 05:22 .


#57
Geimhreadh

Geimhreadh
  • Members
  • 1 124 messages

EternalIdol wrote...

With Decoy being far less useful that it once was the Salarian Engineer is a bit lacking anymore. That and the character has been more or less rendered obsolete by thr N7 Paladin.

Human Infiltrators are pretty much inferior to any other character is their respective class

They may be bottom of the barrel for infiltrators, but that's still a pretty nice barrel to be in.  Cryo Blast is good for setting up headshots on Phantoms and anything with an exposed health bar, and Sticky Grenade is good for staggering stuff (plus it's easier for me to put it where I want it than, say, Multi-Frag).

#58
LegacyOfTheAsh

LegacyOfTheAsh
  • Members
  • 813 messages
Whatever you don't like....

#59
xBUMMx

xBUMMx
  • Members
  • 1 383 messages
New singularity added a reliable way to detonate with Phoenix adept, which was already one of my top three favorite kits. Just give him an acolyte for the shields of armored enemies, armor damage smash, and shield penetration lash, and you have a great CC kit AND a great boss killer. Very versatile class, just a high risk/reward thing with smash range. Heavy melee can give breathing room even with no fitness, too.

Drellguard, as described, will never be beaten when it comes to intensity. It can't hold the line, but it can move it around like no other. If you hit the learning curve of "charge all the things or die very quickly", it is one of the highest earning kits in the game.

#60
BACON4BREAKFAST

BACON4BREAKFAST
  • Members
  • 2 935 messages
Every class is gold viable, but the phoenix adept/vanguard, batarian and human sentinels are the worst IMO of course.

#61
UEG Donkey

UEG Donkey
  • Members
  • 1 329 messages

BACON4BREAKFIST wrote...

Every class is gold viable, but the phoenix adept/vanguard, batarian and human sentinels are the worst IMO of course.

any kit with the debuff of warp and the fast detonation/stagger of throw ain't bad. 

Modifié par UEG Donkey, 12 novembre 2012 - 06:11 .


#62
CitizenThom

CitizenThom
  • Members
  • 2 429 messages

Arppis wrote...

No.

There are no kits not worth using. Every one of them is good.

Batarian Sentinel is hated by many, but they buffed him, so it might be worth it now.


I always like Batarians for the Ammo Bonuses. Even Before the Buff, the Soldier and Sentinel were fun if you put a heavy gun on them.

#63
UEG Donkey

UEG Donkey
  • Members
  • 1 329 messages

Mozts wrote...

UEG Donkey wrote...

I snipe with mine, I use the turret to protect my flank and additional DPS. 
Cryoblast, Valient 3 Shot, Reload cancel Incinerate with the lvl 6 cryo eveolution take.  Now that its fixed, incinerate is pretty good. 

Cryoblast > Snap Freeze not only as a debuffer but as a long range debuffer. 


Sentry Turret shield is 1700. Altought that sounds like a lot, Marauder's lowest damage per burst is 750.4, which means sentry can take at most 3 Marauders burst. Marauders burst fire delay is 1.1, so thats 3.3s before you have to recast your sentry.

Most enemies have similar time between burst, so its overall the same time, 3 seconds under fire and you Turret is gone. And thats ONE singular enemy.

And not to mention, melee creatures simply ignoring it. Dragoons, Husks, Geth Bombers, Abominations, Banshees and sometimes Phantoms...

I can't see how this thing can protect against anything besides Swarmers.

And I'm not sure where do you get this idea about Cryo blast being better than Snap Freeze. They have very similar debuffs, Cryo blast can get +10% slow movement speed. Thats about it.

But Cryo Blast:

- Can't setup Cryo Explosions on protected foes ( Snap Freeze can).
- Can't detonate tech burst or fire explosions (Snap freeze can).
- Has very low area of effect (Snap freeze can hit multiple enemies easily).

Plus, Snap Freeze is currently bugged and ANY Cryo Explosions primed with Snap freeze does 2x damage, even without the Rank 6 Evo.

I will give her that, Cryo Blast doesn't have range limit and base cooldown is only 6 seconds. But FQE still is a gimped Paladin, even if they fix Snap Freezes bugs, Paladin gets more utility, more shields, more damage output.

And if you're using FQE because of Cryo Blast, might as well use the Human Infitlrator. Sure he can't use incinerate, but Cloaks is probably going to make up for that DPS loss.


-I have never had a problem with my turret dying so fast that I don't realize that there is a problem on my flank, I guess you could say that's a situational awareness issue or different in game experience. 

-The QFE can't run and gun the way the Paladin can, frankly they aren't even the same class so I don't know how you can compare them.  If you are running a Paladin build that utilizes 6 in the fitness/shield tree you aren't goin to have more than 3 points to put into incinerate.

-I never said Cryo blast was superior to snap freeze I said its a superior debuffer and even more so a superior long range debuffer.   You can't effectively use snap freese and snipe. 

-The game isn't only about DPS and frankly burst damage is superior to DPS anyway.  Otherwise everyone would use Adrenaline Rush soldiers specced for duration instead of  using Salarian and Geth Infiltrators. 

Modifié par UEG Donkey, 12 novembre 2012 - 06:31 .


#64
Si7ent Sigh

Si7ent Sigh
  • Members
  • 133 messages
In my opinion, the basic human sentinel (Not the Paladin, who is awesome). I can't seem to make it work.

#65
mrcanada

mrcanada
  • Members
  • 2 819 messages
Both Quarian female characters are pretty underwhelming now with far better options in their classes, but to answer your question, no there aren't any kits you should avoid as they all have merits. Some just have more (many more?) than others.

#66
kiku87

kiku87
  • Members
  • 69 messages
I tried a female quarian once (the one with sabotage, I think). Never again.

#67
Boretsky

Boretsky
  • Members
  • 322 messages
Every character can dominate if you know how to play them. Some people just can't play certain classes so they say they suck. Give me a Drellguard (generally hated class) and I'll top the charts everytime, give me a destroyer (generally loved class) and I'll struggle to make third.

#68
E_rik

E_rik
  • Members
  • 632 messages

Arppis wrote...

No.

There are no kits not worth using. Every one of them is good.

Batarian Sentinel is hated by many, but they buffed him, so it might be worth it now.


6/0/6/6/6 Batsent + Raider = Everything dead.

#69
megabeast37215

megabeast37215
  • Members
  • 13 626 messages
They can all be used on Gold/Plat, you just need to understand their strength/weakness and know what weapons/gear to take that will compensate for said weakness.

For instance: Female Quarian Engineer... has a weakness vs shields, she has no powers that can remove them quickly. So you need to take an Acolyte (shield removal specialist) or take Disruptor rounds... now she is totally fine on any difficulty. However... if you didn't take anything to deal with shields, she would struggle mightily on Platinum.

#70
megabeast37215

megabeast37215
  • Members
  • 13 626 messages

Si7ent Sigh wrote...

In my opinion, the basic human sentinel (Not the Paladin, who is awesome). I can't seem to make it work.


Don't worry about creating Bio-booms with that character... use warp as a debuff, use throw as a tech/biotic detonator and as a stagger tool. Take a good gun.. keep your recharge speed around +100%... play like a Soldier that Bio-booms occasionally.

Thing actually die alot faster if you hit it with Warp and shoot it, than if you hit it with warp, then wait and hit it with throw.

#71
JustinSonic

JustinSonic
  • Members
  • 900 messages
 Worthless classes:

1. Asari Vanguard (unless you spec to sniper)
2. Krogan Sentinel
3. Human Sentinel
4. Turian Sentinel (ouch, 3 Sentinels)
5. Pheonix Adept
6. Human Infiltrator
7. Batarian Soldier
8. Quarian Male Infiltrator
9. Krogan Vanguard (alright, I'm kidding with this one)

#72
junkgypsy

junkgypsy
  • Members
  • 54 messages

Zero132132 wrote...

TheKillerAngel wrote...

The Ceberus Phoenix kits are rather difficult to use.

Eh... I'm 150 waves into the Phoenix Vanguard challenge in 'Outsider,' and I think the biggest trick to him is dodging out of some of the lengthier animations. Smash specifically, you can dodge out of the animation fairly quickly. Dodge out of it as soon as the cooldown is triggered and you cut the animation time in half. Meanwhile, you're able to go into cover or return fire to stuff that's shooting at you. And yeah, it's cheap, but using it through thin cover is a workable strategy too. I don't mean spamming the power constantly through a single wall or some **** like that, but when you're using soft cover and enemies get close, you can smash without taking any fire at all.

It can't be too hard; I'm able to use him on Gold, and I'm pretty average.

Jamofend wrote...

Drell vanguard unless you are dedicated to use him.

The Drell Vanguard is the funnest class to use. For me, it's like a constant adrenaline rush of blind panic, trying to outpace death constantly. Such a damned rush. I can't carry with the Drellguard, but after the buffs to biotic charge, pull, cluster grenades, and their racial passive, the Drell Vanguard is absolutely worth playing. I use the wrong build, and I still can do well. I can't drag a team fo three corpses, kicking and screaming, through 10 waves and to the LZ, but I can kill efficiently and score well. Also, badass cartwheels.

 

I did 5 platinum runs last night as a drellguard and 1 of my teammates was a kroguard as well.  We had full extractions on 4 of the runs and got sync killed on the fifth.  Image IPB

#73
Scutshakes

Scutshakes
  • Members
  • 1 014 messages

JustinSonic wrote...

 Worthless classes:

1. Asari Vanguard (unless you spec to sniper)
2. Krogan Sentinel
3. Human Sentinel
4. Turian Sentinel (ouch, 3 Sentinels)
5. Pheonix Adept
6. Human Infiltrator
7. Batarian Soldier
8. Quarian Male Infiltrator
9. Krogan Vanguard (alright, I'm kidding with this one)


I hope you're kidding with all of them.

#74
megabeast37215

megabeast37215
  • Members
  • 13 626 messages

JustinSonic wrote...

 Worthless classes:

1. Asari Vanguard (unless you spec to sniper)
2. Krogan Sentinel
3. Human Sentinel
4. Turian Sentinel (ouch, 3 Sentinels)
5. Pheonix Adept
6. Human Infiltrator
7. Batarian Soldier
8. Quarian Male Infiltrator
9. Krogan Vanguard (alright, I'm kidding with this one)


Fail... no wait... Epic Fail.

LOL... you said Asari Vanguard and Batarian Soldier... two of the most dominant classes in the game on higher difficulties.

L2P noob...

#75
frostycyke

frostycyke
  • Members
  • 145 messages

JustinSonic wrote...

 Worthless classes:

1. Asari Vanguard (unless you spec to sniper)
2. Krogan Sentinel
3. Human Sentinel
4. Turian Sentinel (ouch, 3 Sentinels)
5. Pheonix Adept
6. Human Infiltrator
7. Batarian Soldier
8. Quarian Male Infiltrator
9. Krogan Vanguard (alright, I'm kidding with this one)


The fact that you listed Turian Sentinel and Batarian soldier means you might need to rethink how you evaluate your characters.