Human Infiltrators are pretty much inferior to any other character is their respective class
Modifié par EternalIdol, 12 novembre 2012 - 04:59 .
Modifié par EternalIdol, 12 novembre 2012 - 04:59 .
UEG Donkey wrote...
I snipe with mine, I use the turret to protect my flank and additional DPS.
Cryoblast, Valient 3 Shot, Reload cancel Incinerate with the lvl 6 cryo eveolution take. Now that its fixed, incinerate is pretty good.
Cryoblast > Snap Freeze not only as a debuffer but as a long range debuffer.
Modifié par Mozts, 12 novembre 2012 - 05:09 .
Shadow...EternalIdol wrote...
With Decoy being far less useful that it once was the Salarian Engineer is a bit lacking anymore. That and the character has been more or less rendered obsolete by thr N7 Paladin.
Human Infiltrators are pretty much inferior to any other character is their respective class
Arppis wrote...
Personal peference for sure, but Human Soldier is the best soldier out there. Nothing beats his mobility, paired with crowdcontrol abilities and ability to boost his weapon powers and recharge shields AT will.
Cryo Blast can get +10% damage taken more than Snap Freeze (+25% total vs. 15%). The area of effect thing is true, but as a pure debuff, cryo blast is better, it just isn't a very good offensive tool. As for the turret, with the rank 4 'Shock' evolution, chuck it into a crowd and they're stunned for long enough to deal some good damage. If you take cryo rounds over armor piercing, it slows or freezes most enemies when you aren't even paying attention, so the rank 6 frozen/chilled damage increase evolution on Incinerate is even more useful. And yeah, dividing aggro just for a few seconds can mean a lot in some situations.Mozts wrote...
UEG Donkey wrote...
I snipe with mine, I use the turret to protect my flank and additional DPS.
Cryoblast, Valient 3 Shot, Reload cancel Incinerate with the lvl 6 cryo eveolution take. Now that its fixed, incinerate is pretty good.
Cryoblast > Snap Freeze not only as a debuffer but as a long range debuffer.
Sentry Turret shield is 1700. Altought that sounds like a lot, Marauder's lowest damage per burst is 750.4, which means sentry can take at most 3 Marauders burst. Marauders burst fire delay is 1.1, so thats 3.3s before you have to recast your sentry.
Most enemies have similar time between burst, so its overall the same time, 3 seconds under fire and you Turret is gone. And thats ONE singular enemy.
And not to mention, melee creatures simply ignoring it. Dragoons, Husks, Geth Bombers, Abominations, Banshees and sometimes Phantoms...
I can't see how this thing can protect against anything besides Swarmers.
And I'm not sure where do you get this idea about Cryo blast being better than Snap Freeze. They have very similar debuffs, Cryo blast can get +10% slow movement speed. Thats about it.
But Cryo Blast:
- Can't setup Cryo Explosions on protected foes ( Snap Freeze can).
- Can't detonate tech burst or fire explosions (Snap freeze can).
- Has very low area of effect (Snap freeze can hit multiple enemies easily).
Plus, Snap Freeze is currently bugged and ANY Cryo Explosions primed with Snap freeze does 2x damage, even without the Rank 6 Evo.
I will give her that, Cryo Blast doesn't have range limit and base cooldown is only 6 seconds. But FQE still is a gimped Paladin, even if they fix Snap Freezes bugs, Paladin gets more utility, more shields, more damage output.
And if you're using FQE because of Cryo Blast, might as well use the Human Infitlrator. Sure he can't use incinerate, but Cloaks is probably going to make up for that DPS loss.
Modifié par Zero132132, 12 novembre 2012 - 05:22 .
They may be bottom of the barrel for infiltrators, but that's still a pretty nice barrel to be in. Cryo Blast is good for setting up headshots on Phantoms and anything with an exposed health bar, and Sticky Grenade is good for staggering stuff (plus it's easier for me to put it where I want it than, say, Multi-Frag).EternalIdol wrote...
With Decoy being far less useful that it once was the Salarian Engineer is a bit lacking anymore. That and the character has been more or less rendered obsolete by thr N7 Paladin.
Human Infiltrators are pretty much inferior to any other character is their respective class
any kit with the debuff of warp and the fast detonation/stagger of throw ain't bad.BACON4BREAKFIST wrote...
Every class is gold viable, but the phoenix adept/vanguard, batarian and human sentinels are the worst IMO of course.
Modifié par UEG Donkey, 12 novembre 2012 - 06:11 .
Arppis wrote...
No.
There are no kits not worth using. Every one of them is good.
Batarian Sentinel is hated by many, but they buffed him, so it might be worth it now.
Mozts wrote...
UEG Donkey wrote...
I snipe with mine, I use the turret to protect my flank and additional DPS.
Cryoblast, Valient 3 Shot, Reload cancel Incinerate with the lvl 6 cryo eveolution take. Now that its fixed, incinerate is pretty good.
Cryoblast > Snap Freeze not only as a debuffer but as a long range debuffer.
Sentry Turret shield is 1700. Altought that sounds like a lot, Marauder's lowest damage per burst is 750.4, which means sentry can take at most 3 Marauders burst. Marauders burst fire delay is 1.1, so thats 3.3s before you have to recast your sentry.
Most enemies have similar time between burst, so its overall the same time, 3 seconds under fire and you Turret is gone. And thats ONE singular enemy.
And not to mention, melee creatures simply ignoring it. Dragoons, Husks, Geth Bombers, Abominations, Banshees and sometimes Phantoms...
I can't see how this thing can protect against anything besides Swarmers.
And I'm not sure where do you get this idea about Cryo blast being better than Snap Freeze. They have very similar debuffs, Cryo blast can get +10% slow movement speed. Thats about it.
But Cryo Blast:
- Can't setup Cryo Explosions on protected foes ( Snap Freeze can).
- Can't detonate tech burst or fire explosions (Snap freeze can).
- Has very low area of effect (Snap freeze can hit multiple enemies easily).
Plus, Snap Freeze is currently bugged and ANY Cryo Explosions primed with Snap freeze does 2x damage, even without the Rank 6 Evo.
I will give her that, Cryo Blast doesn't have range limit and base cooldown is only 6 seconds. But FQE still is a gimped Paladin, even if they fix Snap Freezes bugs, Paladin gets more utility, more shields, more damage output.
And if you're using FQE because of Cryo Blast, might as well use the Human Infitlrator. Sure he can't use incinerate, but Cloaks is probably going to make up for that DPS loss.
Modifié par UEG Donkey, 12 novembre 2012 - 06:31 .
Arppis wrote...
No.
There are no kits not worth using. Every one of them is good.
Batarian Sentinel is hated by many, but they buffed him, so it might be worth it now.
Si7ent Sigh wrote...
In my opinion, the basic human sentinel (Not the Paladin, who is awesome). I can't seem to make it work.
Zero132132 wrote...
Eh... I'm 150 waves into the Phoenix Vanguard challenge in 'Outsider,' and I think the biggest trick to him is dodging out of some of the lengthier animations. Smash specifically, you can dodge out of the animation fairly quickly. Dodge out of it as soon as the cooldown is triggered and you cut the animation time in half. Meanwhile, you're able to go into cover or return fire to stuff that's shooting at you. And yeah, it's cheap, but using it through thin cover is a workable strategy too. I don't mean spamming the power constantly through a single wall or some **** like that, but when you're using soft cover and enemies get close, you can smash without taking any fire at all.TheKillerAngel wrote...
The Ceberus Phoenix kits are rather difficult to use.
It can't be too hard; I'm able to use him on Gold, and I'm pretty average.The Drell Vanguard is the funnest class to use. For me, it's like a constant adrenaline rush of blind panic, trying to outpace death constantly. Such a damned rush. I can't carry with the Drellguard, but after the buffs to biotic charge, pull, cluster grenades, and their racial passive, the Drell Vanguard is absolutely worth playing. I use the wrong build, and I still can do well. I can't drag a team fo three corpses, kicking and screaming, through 10 waves and to the LZ, but I can kill efficiently and score well. Also, badass cartwheels.Jamofend wrote...
Drell vanguard unless you are dedicated to use him.
JustinSonic wrote...
Worthless classes:
1. Asari Vanguard (unless you spec to sniper)
2. Krogan Sentinel
3. Human Sentinel
4. Turian Sentinel (ouch, 3 Sentinels)
5. Pheonix Adept
6. Human Infiltrator
7. Batarian Soldier
8. Quarian Male Infiltrator
9. Krogan Vanguard (alright, I'm kidding with this one)
JustinSonic wrote...
Worthless classes:
1. Asari Vanguard (unless you spec to sniper)
2. Krogan Sentinel
3. Human Sentinel
4. Turian Sentinel (ouch, 3 Sentinels)
5. Pheonix Adept
6. Human Infiltrator
7. Batarian Soldier
8. Quarian Male Infiltrator
9. Krogan Vanguard (alright, I'm kidding with this one)
JustinSonic wrote...
Worthless classes:
1. Asari Vanguard (unless you spec to sniper)
2. Krogan Sentinel
3. Human Sentinel
4. Turian Sentinel (ouch, 3 Sentinels)
5. Pheonix Adept
6. Human Infiltrator
7. Batarian Soldier
8. Quarian Male Infiltrator
9. Krogan Vanguard (alright, I'm kidding with this one)