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Are there any classes not worth using?


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#126
UKStory135

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The Wayward Vagabond wrote...

Basic Human Adept is pretty horrible, which is weird because all of the basic humans are really good.
Also, MQE. Can't abuse Cloak/Grenade combo, just good for tagging targets and lobbing nades.


The Human Adept is one of the best characters in the game right now.  With the new and improved singularity, he basically spreads the pwn around.

#127
Learn To Love Yourself

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Mozts wrote...

Female Quarian Engineer. If you like Turrets, use the Geth's. If you like Cryo and Fire explosions, go with Paladin.

What else can she offer? No, the bumbums don't count.

Edited:

I suppose she can be a long range debuffer with Cryo blast, but the debuff itself is worst than snap freeze and enemies can dodge it.

So yeah, long range debuffer which is a very, very small part for her to play.:pinched:

Fighting words...

The only kits which are not worth playing are the ones you don't enjoy playing.

#128
LeandroBraz

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JustinSonic wrote...

 Worthless classes:

1. Asari Vanguard (unless you spec to sniper)



This make me laugh. First, I never saw the point of doing a asari sniper. Energy drain do a lot better job than stasis, plus you have tactical cloak on a infiltrator. This is a poor build. Off course, good players will do well with it, since skill mater more than build, but still, a poor build.

 Asari vanguard is as powerful as a Drell vanguard. The asari dodge have a powerful synergy with charge, you can easily charge somewhere, and go back to a safe place using the dodge movement (it even do some damage). stasis+charge is cool, you can give some weapon bonus to charge too, and stasis+grenade to kill entire spawns. No reason left her in a corner holding a sniper rifle... 

#129
Deerber

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Fortack wrote...

UEG Donkey wrote...

I run mine a bit differently i.e. Valient as opposed to Claymore but you're correct about the cooldown difference between snap freeze and cryoblast.  I find I have enough time to get three shots off before my cd is ready. Do you run a turret or forgo it in favor of more fitness/ passivedamage?


The FQE's fast cooldowns (cryo and turret) are really good combined with a good weapon. I named mine Claymi'Amore so using the Valiant would be blasphemous :D But I have no doubt that it works well too.

Generally it's a good idea to try and match shooting & reloading with power spamming. My FQE can cast Cryo Blast, fire Claymore, and immediately follow with Incinerate (cooldowns are an almost perfect match with Claymore's RoF). That combo will almost kill a (gold) Brute when you use Incendiary ammo (maybe it does kill it if you wait for the DoT). The Paladin can only dream of killing Brutes that fast.

I still use her turret (I run a 6/6/6/5/3 build), but, unfortunately, the latest patch severely gimped pets. I loved how her tiny turret could keep a couple banshee busy for a long time. It's still useful, but more as free damage, the occasional distraction and it can set up fire & ice explosions with the proper evos. Fortunately the cooldown is very fast so I always tryto  toss one in a group of enemies when she's too far away to make the most of her bread and butter abilities.


Wait. Are you italian, by any chance? :lol:

#130
LeandroBraz

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Jack Crapper wrote...

Mozts wrote...

Female Quarian Engineer. If you like Turrets, use the Geth's. If you like Cryo and Fire explosions, go with Paladin.

What else can she offer? No, the bumbums don't count.

Edited:

I suppose she can be a long range debuffer with Cryo blast, but the debuff itself is worst than snap freeze and enemies can dodge it.

So yeah, long range debuffer which is a very, very small part for her to play.:pinched:

Fighting words...

The only kits which are not worth playing are the ones you don't enjoy playing.


wise words..

#131
joker_jack

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Zero132132 wrote...

Mozts wrote...

UEG Donkey wrote...

I snipe with mine, I use the turret to protect my flank and additional DPS. 
Cryoblast, Valient 3 Shot, Reload cancel Incinerate with the lvl 6 cryo eveolution take.  Now that its fixed, incinerate is pretty good. 

Cryoblast > Snap Freeze not only as a debuffer but as a long range debuffer. 


Sentry Turret shield is 1700. Altought that sounds like a lot, Marauder's lowest damage per burst is 750.4, which means sentry can take at most 3 Marauders burst. Marauders burst fire delay is 1.1, so thats 3.3s before you have to recast your sentry.

Most enemies have similar time between burst, so its overall the same time, 3 seconds under fire and you Turret is gone. And thats ONE singular enemy.

And not to mention, melee creatures simply ignoring it. Dragoons, Husks, Geth Bombers, Abominations, Banshees and sometimes Phantoms...

I can't see how this thing can protect against anything besides Swarmers.

And I'm not sure where do you get this idea about Cryo blast being better than Snap Freeze. They have very similar debuffs, Cryo blast can get +10% slow movement speed. Thats about it.

But Cryo Blast:

- Can't setup Cryo Explosions on protected foes ( Snap Freeze can).
- Can't detonate tech burst or fire explosions (Snap freeze can).
- Has very low area of effect (Snap freeze can hit multiple enemies easily).

Plus, Snap Freeze is currently bugged and ANY Cryo Explosions primed with Snap freeze does 2x damage, even without the Rank 6 Evo.

I will give her that, Cryo Blast doesn't have range limit and base cooldown is only 6 seconds. But FQE still is a gimped Paladin, even if they fix Snap Freezes bugs, Paladin gets more utility, more shields, more damage output.

And if you're using FQE because of Cryo Blast, might as well use the Human Infitlrator. Sure he can't use incinerate, but Cloaks is probably going to make up for that DPS loss.

Cryo Blast can get +10% damage taken more than Snap Freeze (+25% total vs. 15%). The area of effect thing is true, but as a pure debuff, cryo blast is better, it just isn't a very good offensive tool. As for the turret, with the rank 4 'Shock' evolution, chuck it into a crowd and they're stunned for long enough to deal some good damage. If you take cryo rounds over armor piercing, it slows or freezes most enemies when you aren't even paying attention, so the rank 6 frozen/chilled damage increase evolution on Incinerate is even more useful. And yeah, dividing aggro just for a few seconds can mean a lot in some situations.

If you think of every tech based character purely as a combo explosion machine, it's easy to miss a lot of good things that powers can do outside of combo explosions. I'm not trying to say that the Paladin is inferior to the FQE (although personally, I struggle to make the Paladin useful), just that one doesn't really eclipse the other.


There are other characters that fill this niche alot better. Paladin we know has overtaken this niche. It's powerset is if anything a pure engineer set despite being labeled a sentinal. Cryo works much better on classes like the HI and Havoc Soilder given a wider seletion of better weapons. 

Her turret is a very gimped version of the geth turret among other things. The thing also is dps is a very big part of it now. The direction of the game is focusing more on run and gun given the recent units added and nerfs to "pets" which make those powers less useful. Given what the volus engineer can do in both a support and damage roll, the qfe becomes a less viable kit. 

No matter how you slice she is just a very poorly designed kit that is getting further left behind by better, more duriable kits that can deal more damage and support the team better. Unless she gets a redesign which is unlikely, your not gonna see her used much more than she is. Aside from very few on bsn that use her, no one outside of the boards use her.

#132
Raphamon

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Scutshakes wrote...

All classes are good and deifnitely gold viable, but there are tiers of course.

The lowest tiered classes I can think of are the Drell Vanguard and Batarian Sentinel.

Upcoming classes that I'm skeptical about are the Volus Sentinel/Vanguard. Adept and Engineer are good, but the Sentinel just looks like a fun class to use on Bronze/Silver with Combat Drone and Decoy, as for the Vanguard I have no idea why they'd put Biotic Charge on a Volus.

Besides that, all the classes are pretty solid.


Now that you mention it I think it would be interesting if the more experienced players could come up with a "Tier List" for ME3 multiplayer. List all the characters in something like Top Tier, High Tier, Middle Tier, Low Tier and Bottom Tier. With Top Tier being the best characters and Low Tier being the worst. All of this with GOLD difficulty in mind.

#133
forehead

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Reiterating that Human Adept is a really good class. There are precious few enemies that it's not effective against with the new and improved Singularity. About the only problem it (and some other classes) has now is Shockwave's long-standing radius bug.

OT: What class is going to be 'worth playing' is always going to be a matter of personal preference. For myself, I tend to play aggressive and overextend at times, so anything Drell is incredibly frustrating.

#134
Bleachrude

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Docwagon1776 wrote...

Fun answer: No, they all offer something unique and you should try them all!

Power player answer: There are definite winners and losers, some classes are significantly more powerful, more forgiving of mistakes, and easier to play

Realistic answer: Playing Gold with randoms, you probably see less than 15% of the classes used with any regularity.


Strange...with randoms, I tend to see a lot more kits than with friends...With friends, especially ones big into MP, we talk about setup and on gold/platinum, we don't do random/random....PUGs though|? anything and everything goes there...

#135
LeandroBraz

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JustinSonic wrote...

 Worthless classes:

4. Turian Sentinel (ouch, 3 Sentinels)



Turian sentinel worthless??? Dude.. dude. I'm curious to see how you play this game to think that he is worthless. The thing is a tech burst machine from hell, after the change on fire and cryo explosion, and the buff he got, I'm even afraid he became a little OP. How the hell you can say he is worthless??? Do you know how to do a explosion?

#136
Fortack

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Deerber wrote...

Nice to know, then I'd like to see her in action! I'm definitely not one of the best players around here, but I like to play the paladin. We might join forces for a cryo explosion galore! What do you think? :lol:

And no, I have no intention to show that the paladin can score more, as you are probably far more skilled than I am :P


Origin politely calls me LordFortack :D You can send me a friend request any time (some people can't seem to find me though, in that case PM me and find you).

My point has never been about who's topping the score board. My FQE frequently does, so she must be good at something :)
I only tried to dismiss claims that there is no reason to play the FQE b/c the Paladin can do everything better. Both characters are good in their own ways. Maybe it's me, but I'm worse playing the Paladin than with the FQE. Dunno, maybe she increases my reflexes and skill whenever I play her ...

Wait. Are you italian, by any chance?


No, I'm from the Netherlands.

There's Tali, amore means love and the Claymore is my favorite ME weapon. When you add everyting together you get Claymi'Amore.

:wizard:

Modifié par Fortack, 12 novembre 2012 - 11:21 .


#137
Grunt_Platform

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Ahahaha. People think the Turian Sentinel is worthless?... Yeah, a good debuff power, a good crowd control power, and the best passive for weapon use in the game is clearly worthless.

The problem people have with the Turian Sentinel is that they try to use it as just a caster, when he's actually one of the best kits in the game for mid or heavy weight weapons. What's even better is: he's the best class for using the funky interactions between warp and incendiary ammo.

Seriously, put away your Carnifex and grab a real gun. The TSen will love it.

A lot of the "low tier" classes have counter intuitive edges like this. FQE, Batarian Sentinel and Drellguard.. Thanks to some much needed buffs, I can't think of a class that isn't good for something, even if they're on the lower end of the power scale.

Modifié par EvanKester, 12 novembre 2012 - 11:24 .


#138
Deerber

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Raphamon wrote...

Scutshakes wrote...

All classes are good and deifnitely gold viable, but there are tiers of course.

The lowest tiered classes I can think of are the Drell Vanguard and Batarian Sentinel.

Upcoming classes that I'm skeptical about are the Volus Sentinel/Vanguard. Adept and Engineer are good, but the Sentinel just looks like a fun class to use on Bronze/Silver with Combat Drone and Decoy, as for the Vanguard I have no idea why they'd put Biotic Charge on a Volus.

Besides that, all the classes are pretty solid.


Now that you mention it I think it would be interesting if the more experienced players could come up with a "Tier List" for ME3 multiplayer. List all the characters in something like Top Tier, High Tier, Middle Tier, Low Tier and Bottom Tier. With Top Tier being the best characters and Low Tier being the worst. All of this with GOLD difficulty in mind.


It's not easy to say what is better than what, sometimes. Take the drellguard as example.
The first time you use her in a gold match, you'll be lucky if you hit 20k. But learn how to play her, sucking again and again and again, and...

Now, on my host, I never get outscored when I play her. Very few exceptions maybe, I don't even remember them. Provided, I don't play with the elite guys, but my friends are usually pretty good players.

So, how to rate such a character? It's... Special Tier? Or what? :D

#139
Bleachrude

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Turian sentinel useless?

The turian sentinel is the only class that can truly abuse the original ammo type (tech burts, fire/ice explosions and thanks to warp, can actually use warp ammo to its full effect....no cheesy caster gun here...turian can rock a mattock or a graal)

If you're not exploding constantly, youre playing the class wrong....

Turian sentinel useless? After all the buffs it has gotten, it's one of the stronger kits in the game (and it doesn't need an acolyte to be effective).

#140
joker_jack

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Bleachrude wrote...

Turian sentinel useless?

The turian sentinel is the only class that can truly abuse the original ammo type (tech burts, fire/ice explosions and thanks to warp, can actually use warp ammo to its full effect....no cheesy caster gun here...turian can rock a mattock or a graal)

If you're not exploding constantly, youre playing the class wrong....

Turian sentinel useless? After all the buffs it has gotten, it's one of the stronger kits in the game (and it doesn't need an acolyte to be effective).


It's a strong kit that harbors one of the biggest weaknesses of old school turians, being mobility. With lack of a dodge of any kind they become easy canon foder for ravagers and atlases.

You really need to watch your load out to be effective. As this kit has wider access to weapons than most caster classes, you have a better punch. You have to make use of that when your powers are in cool down. I would recommend gps over the graal as that sg is still glitched. Wraith with a hvb is always a good gun once it's high enough level.

#141
capn233

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EvanKester wrote...

Ahahaha. People think the Turian Sentinel is worthless?... Yeah, a good debuff power, a good crowd control power, and the best passive for weapon use in the game is clearly worthless.

The problem people have with the Turian Sentinel is that they try to use it as just a caster, when he's actually one of the best kits in the game for mid or heavy weight weapons. What's even better is: he's the best class for using the funky interactions between warp and incendiary ammo.

Seriously, put away your Carnifex and grab a real gun. The TSen will love it.

A lot of the "low tier" classes have counter intuitive edges like this. FQE, Batarian Sentinel and Drellguard.. Thanks to some much needed buffs, I can't think of a class that isn't good for something, even if they're on the lower end of the power scale.

Claymore is pretty good on him.  Wraith is even better if you have a high level, IMO.

#142
Bayonet Hipshot

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Human Sentinel is a class not worth using...She is a Fury wannabe & Asari Valkyrie does a better job as a biotic sentinel...

Salarian Engineer with decoy is not worth using...

#143
Bleachrude

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People still use the asari vanguard as a sniper?

She has the second best grenades after cluster and her dodge means she can easily charge and dodge a brute...

I tend to use a Graal with her...of course you can headshot with a graal so I guess you can say she's a sniper...but I don't play her as a stasis sniper...

#144
Seifer006

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Fortack wrote...

When you add everyting together you get Claymi'Amore.


I'M THE LORD HIGH RESEACHER

#145
ISHYGDDT

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Jamofend wrote...

Drell vanguard unless you are dedicated to use him.

Lol no.

#146
siris98

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all kits are usable, the real question is their effectiveness to deal with situations, id say the least capable kit would be the vanilla human engineer ( the only exception of unusable is the volus sentinel)

#147
ISHYGDDT

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JustinSonic wrote...

 Worthless classes:

1. Asari Vanguard (unless you spec to sniper)
2. Krogan Sentinel
3. Human Sentinel
4. Turian Sentinel (ouch, 3 Sentinels)
5. Pheonix Adept
6. Human Infiltrator
7. Batarian Soldier
8. Quarian Male Infiltrator
9. Krogan Vanguard (alright, I'm kidding with this one)

10/10.

#148
Blarg

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Mozts wrote...

Female Quarian Engineer. If you like Turrets, use the Geth's. If you like Cryo and Fire explosions, go with Paladin.

What else can she offer? No, the bumbums don't count.

Edited:

I suppose she can be a long range debuffer with Cryo blast, but the debuff itself is worst than snap freeze and enemies can dodge it.

So yeah, long range debuffer which is a very, very small part for her to play.:pinched:


Dat accent. I prefer the FQI though.

On topic, no kit is useless. It depends entirely on how well the player can use them.

#149
UEG Donkey

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Jarno Mikkola wrote...

UEG Donkey wrote...
Yeah they cut the firing time for Submission Net, oh you meant that he's hated.  Well yeah on teir listings everyone puts him on the bottom tier

You are wrong, I don't. Never used the not buffed SNet, so...
I would put the starting classes in the bottom tier... as there are better ones out there.

I know this wont get read BUT

September 4, 2012

Submission Net Power
- Base cooldown reduced from 8 to 6 seconds
- Base damage increased from 350 to 600
- Rank 3 damage and duration bonuses increased from 20% to 30%
- Evolve 1 damage bonus increased from 30% to 40%
- Evolve 3 damage bonus increased from 30% to 40%
- Evolve 4 cooldown bonus increased from 35% to 45%
- Evolve 6 electric pulse frequency increased from 1.5 to 1 second
- Evolve 6 electric pulse base damage increased from 100 to 150




#150
JustinSonic

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[quote]ISHYGDDT wrote...

[quote]Jamofend wrote...

Drell vanguard unless you are dedicated to use him.[/quote]
Lol no.

[/quote]

It's my best character, actually!

[quote]ISHYGDDT wrote...

[quote]JustinSonic wrote...

 Worthless classes:

1. Asari Vanguard (unless you spec to sniper)
2. Krogan Sentinel
3. Human Sentinel
4. Turian Sentinel (ouch, 3 Sentinels)
5. Pheonix Adept
6. Human Infiltrator
7. Batarian Soldier
8. Quarian Male Infiltrator
9. Krogan Vanguard (alright, I'm kidding with this one)
[/quote]
10/10.

[/quote]

;)

[quote]LeandroBraz wrote...

[quote]JustinSonic wrote...

Turian sentinel worthless??? Dude.. dude. I'm curious to see how you play this game to think that he is worthless. The thing is a tech burst machine from hell, after the change on fire and cryo explosion, and the buff he got, I'm even afraid he became a little OP. How the hell you can say he is worthless??? Do you know how to do a explosion?

[/quote]

Of course! If you're curious as to how I play, add me via LIVE. I just find it such a lame character. Then again, I really don't like Tech Armor anyway. It needs to have more use. Plus, I just feel the unarmored Turians are lackluster. They can't combat roll/dodge, and there's no way to make up for that. At least with the Krogan/Batarians we get a different gimmick. 

To be fair though...I've seen a playthrough of a guy using this character with a Pirahna and he completely dominated a solo Platinum. So, it really could be just me.

[quote]iOnlySignIn wrote...



Continued...

10. Geth Infiltrator
11. Turian Ghost Infiltrator
12. Quarian Male Engineer
13. Demolisher Engineer
14. Human Engineer
15. Human Vanguard
16. Batarian Vanguard
17. Drell Adept

[/quote]

10. Actually, it's my 2nd/3rd favorite character to use.
11. I like it, but I'm still deciding which assault rifle really works best. Harrier, or Saber?
12. I don't mind that dude.
13. One of my favorites.
14. Most balanced character in the game (in my opinion).
15. Gets old fast, but fun.
16. Have yet to unlock.
17. Only works when speced right. Otherwise, he's a dud.


[quote]modok8 wrote...

You should be running all over the map getting up in the bad guys faces.
Blast them with ballistic blades and then throw a grenade (or vice versa)
shoot the ones that arent quite dead with a big ass shotgun
Ballistic blades shoud stagger pretty much every human sized enemy depending on how you spec it
It does a ton of damage and hits multiple enemies
Inferno grenades are awesome the DOT stacks and it crushes armored units
The Batarian Soldier is really good
Perhaps you aren't getting close enough to the bad guys
[/quote]

I dunno, I've done all of those things on many different difficulties and still can't get used to the guy, hence why I think he's worthless. I've done it when Resurgence released, and tried again about a month ago. Still no luck. I just can't stand the character.

[quote]Mahrac wrote...


... SCORN![/quote]

Scorn you say? What ever do you mean good old chap?


[quote]LeandroBraz wrote...


This make me laugh. First, I never saw the point of doing a asari sniper. Energy drain do a lot better job than stasis, plus you have tactical cloak on a infiltrator. This is a poor build. Off course, good players will do well with it, since skill mater more than build, but still, a poor build.

 Asari vanguard is as powerful as a Drell vanguard. The asari dodge have a powerful synergy with charge, you can easily charge somewhere, and go back to a safe place using the dodge movement (it even do some damage). stasis+charge is cool, you can give some weapon bonus to charge too, and stasis+grenade to kill entire spawns. No reason left her in a corner holding a sniper rifle... 

[/quote]

I can never find good use with playing the Asari Vanguard. Statis is fine, and the grenades are always a powerhouse, but it always just feels so unbalanced to me. Side-stepping costs you shields, and with Vanguards, they're always necessary. I guess you can charge to get them back, but you're already busy spending other powers such as Stasis, or maybe throwing grenades. As a sniper, grenades can be added effect, and Stasis can hold targets in place (which I like). 

Sure, no Tactical Cloak, but it doesn't matter to me. I'm very excited for the Asari Infiltrator though :)

Modifié par JustinSonic, 13 novembre 2012 - 04:32 .