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Geth Engineer; Why the GPR does not suck -- REDUX


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#51
longgamma

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DJ Airsurfer wrote...

himegoto wrote...
I see a guy who cannot handle constructive criticism.
That's ok, I'll leave from your thread.


I don't call "you're doing it wrong" and/or "your build is bad and you should feel bad" as constructive criticism.

Ashen Earth wrote...
This build is bad.


Guess that's why I shredded everything on Cerberus/Gold.

longgamma wrote...
What the GPR can do, the falcon can do better - including guaranteed staggers. It cant be beaten for applying ammo effects in a large area.


Good luck killing bosses and getting headshots with a Falcon.


Well, in case you did not notice we can carry two guns to any game. Talon is pretty good against bosses, I have heard. And oh, Falcon is just used to stagger and apply ammo effects for TBs and FEs - not to kill them directly.


I went through your build again, and I just cant agree with it - I cant spec the GE for a ****ty gun like GPR. I agree on the accuracy part - but it needs more headshot multipliers to be more competitive. Till then, it is garbage for a rare gun.

#52
LoboFH

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Geth Pulse Rifle is my standard gun on the Geth Engineer, no ifs or buts about it. It works great with this class and keep my beloved cooldowns in perfect shape.

...and still didn't try it after the GPR buff, now it must rock.

Modifié par LoboFH, 12 novembre 2012 - 09:47 .


#53
DJ Airsurfer

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So because the GPR is sub-par, that makes my build bad? Yeah, that makes a whole lot of sense.

People also don't seem to realise how much damage the Turret can pump out.

Modifié par DJ Airsurfer, 12 novembre 2012 - 09:47 .


#54
longgamma

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DJ Airsurfer wrote...

So because the GPR is sub-par, that makes my build bad? Yeah, that makes a whole lot of sense.

People also don't seem to realise how much damage the Turret can pump out.


If you are competitive and can contrbute to any gold+ team with this build, then by all means use it. Why do you need people here to validate you?

#55
Learn To Love Yourself

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I made a GE build revolving totally around the GPR, just to see if I could do SOMETHING to make it worthwhle. I, like many others, thought it was total crap. I was pleasantly surprised when I tried out the below, totally offensive, and totally weapons based:

Turret: Pure offense

HM: 4B, 5B, 6A. Although the GPR is very accurate and does have a high ROF, adding to that just makes it less crappy.

OL: Damage, Neural Shock, Damage & Chain

Passive: Weapon damage, Headshot damage, Weapon Damage

No fitness, as well.

GPR Mods: Extended Mag, HVB + Incendiary IV

This actually made the gun very good vs trash, and surprisingly decent vs bosses. Not good, but decent.

With Incendiary, you get the panic out of organics, plus you have the option to set off FEs. Plus, the way it stacks did seem to help the pitiful damage quite a bit.

I was surprised at how well it turned out.

Modifié par Jack Crapper, 12 novembre 2012 - 09:58 .


#56
capn233

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That's because the GPR is decent for a 0.5 weight gun...

The real question is whether or not there should even be 0.5 weight assault rifles in the first place. :)

#57
Fortack

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LoboFH wrote...

Geth Pulse Rifle is my standard gun on the Geth Engineer, no ifs or buts about it. It works great with this class and keep my beloved cooldowns in perfect shape.

...and still didn't try it after the GPR buff, now it must rock.


A 0.1 second difference in cooldown makes no difference. This build relies almost completely on tech bursts to do damage. The GPR is among the worst weapons to handle armor which comes in large supplies on gold+. Any weapon that fires faster than Overload's cooldown is good enough for tech burst spamming and there are plenty that outclass the GPR by miles.

Not saying anyone should not use it, but to argue that it's a great weapon is a bit silly.

#58
DJ Airsurfer

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longgamma wrote...

DJ Airsurfer wrote...

So because the GPR is sub-par, that makes my build bad? Yeah, that makes a whole lot of sense.

People also don't seem to realise how much damage the Turret can pump out.


If you are competitive and can contrbute to any gold+ team with this build, then by all means use it. Why do you need people here to validate you?


I never said that, I would just appreciate if people didn't come here with their heads shoved so far up their asses that it and they became one entity.

#59
Kenadian

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Stardusk wrote...

Kenadian wrote...

Ashen Earth wrote...

DJ Airsurfer wrote...

Kyerea wrote...

HolyAvenger wrote...

Fire explosions >> tech bursts (i.e. roll with incendiary versus disruptor). I prefer fitness to HM as I play the GE as a long range class.

GPR is great if you can land consistent headshots.


Or just use a Harrier/PPR to do the same thing with more damage and usefulness.


I didn't know those guns only gave a +190% cdr.


Because as we all know, it's the end of the world if the Geth Engineer can't spam Overload every 2.5 seconds.

Something tells me you're one of those people that will spam Overload on Brutes and Ravagers when the team is trying to set off biotic combos.


Using it to set off FEs is perfectly acceptable, however. Use Throw twice.

Either way, I find the turret (and really all pets in this game) to be fairly irrelevant. I spec 4 into it to get the healing from it, and go 4 into Fitness. I might respec and skip the turret altogether. I find I frequently forget I have turrets/drones on my characters that can use them, and just don't throw them out again.

Also, OP, try a Saber on a GE.


My build from back in the day, the one that inspired Lord Stentron himself.


I think I've heard you plug that 3 or 4 times in the past couple of days.:mellow:

#60
5_Mania

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Advance hardware rank 1 gives a boost in shield recharge. useful in the even of a gate break and you hop to cover for a quick reup.

#61
DJ Airsurfer

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5_Mania wrote...

Advance hardware rank 1 gives a boost in shield recharge. useful in the even of a gate break and you hop to cover for a quick reup.


Although every rank 6 in the other abilities are pretty much a must.

#62
Kenadian

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DJ Airsurfer wrote...

5_Mania wrote...

Advance hardware rank 1 gives a boost in shield recharge. useful in the even of a gate break and you hop to cover for a quick reup.


Although every rank 6 in the other abilities are pretty much a must.


Not really. Leaving Overload at 4 grants you CC and decent shield stripping. The turret is debatable between healing or offense, but is only useful for offense if you max it out. Whereas you can go as little as 4 or even 3 ranks into it and still get useful healing out of it.

#63
Black Phantom

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DJ Airsurfer wrote...

Ashen Earth wrote...

Because as we all know, it's the end of the world if the Geth Engineer can't spam Overload every 2.5 seconds.

Something tells me you're one of those people that will spam Overload on Brutes and Ravagers when the team is trying to set off biotic combos.


No, but you might down if your Overload is on (a long) cooldown at a critical time.

I haven't played against Reapers with this setup yet. However, if there's a biotic on the team that's taking care of the armored targets, I wouldn't Overload-spam it. If it was me taking care of a Brute/Ravager on my own, then obviously I would do that.


Or how about this.

Wraith/Piranha
ULM Scorpion

my cooldown bonus is 140% (or better with Hunter Mode power recharge evolution)

I'll CC everything with triple chain Overload and the Scorpion, and any non boss unit dies in one shot from the Wraith. My cooldown on Overload is 3.02 seconds without the Hunter Mode recharge speed passive, and 2.81 seconds with it active.

Falcon/ULM Talon is another vastly superior, and more versatile weapon combination. at 130% CD bonus, Overload has a recharge time of 3.14 seconds with Hunter Mode off, and 2.91 seconds with Hunter Mode on.

Saber, Graal, GPR, Raider, PPR, Argus or anything else in the 1.4 weight range?

3.27 seconds with HM off, and 3.02 seconds with HM on


...Yeah, I'll take my half a second cooldown penalty for an ability that's only good for removing shields and CCing mobs for a weapon that eliminates the Geth Engineer's weakness against armor any day.

Modifié par Ashen Earth, 13 novembre 2012 - 02:01 .


#64
LoboFH

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Fortack wrote...

A 0.1 second difference in cooldown makes no difference. This build relies almost completely on tech bursts to do damage. The GPR is among the worst weapons to handle armor which comes in large supplies on gold+. Any weapon that fires faster than Overload's cooldown is good enough for tech burst spamming and there are plenty that outclass the GPR by miles.

Not saying anyone should not use it, but to argue that it's a great weapon is a bit silly.

And the turret?. There are better weapons, but diversity is important, I could wield a Harrier and play like a soldier but I prefer to take a different approach, for playability sake.

I play on Gold with this class and gun combination and get zero issues to rock with it.

#65
DJ Airsurfer

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Kenadian wrote...

DJ Airsurfer wrote...

5_Mania wrote...
Advance hardware rank 1 gives a boost in shield recharge. useful in the even of a gate break and you hop to cover for a quick reup.

Although every rank 6 in the other abilities are pretty much a must.

Not really. Leaving Overload at 4 grants you CC and decent shield stripping. The turret is debatable between healing or offense, but is only useful for offense if you max it out. Whereas you can go as little as 4 or even 3 ranks into it and still get useful healing out of it.


Personal preference also plays a part in it. :wizard:

#66
Xaijin

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capn233 wrote...

That's because the GPR is decent for a 0.5 weight gun...

The real question is whether or not there should even be 0.5 weight assault rifles in the first place. :)


Indeed.

The headshot modifier is great but it's still a peepee weapon generally speaking.

#67
10K

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himegoto wrote...

Vakarian14 wrote...

You are FAR too squishy without any points in Fitness, especially if you use Hunter Mode.

In all seriousness, this build is best on Bronze/Silver. The GPR although gets a damage boost from Geth characters, does not do enough on Gold/Platinum. Loss of survivability basically seals the nail in the coffin.

This.

I used to run him a 66660 also and the truth is it makes him way too squishy. My setup was using GPS on him to CC enemies and playing support with a full defense turret. 
With HM active you only have 375 shields. Which hardly justify the poor damage he does at all. Likewise many people are calling the GI a glass cannon, that'd be true if we all are again running a 66660. I am gladed I'm not one of them.

Now I skipped HM on my GE. Giving him 1237 shields. That's a night and day difference and not a "small difference" like you claimed in gold matches.



Two people whom knows how to play GE, love it 10/10