That's BioWare Austin.Uchimura wrote...
Is that the MMO office?
New mass effect game to run on frostbite 2
#26
Posté 12 novembre 2012 - 04:53
#27
Posté 12 novembre 2012 - 04:54
FB2 is pretty much too hot for this gen's consoles, so no surprise if this is not for them.
#28
Posté 12 novembre 2012 - 04:55
HolyAvenger wrote...
If they put in PVP, I'm out.
My knee jerk reaction is this...
But a lot of people did say that about multiplayer at all.
#29
Posté 12 novembre 2012 - 04:55
WickedTruth 823 wrote...
awh poor pc users will have to actually break down and buy the game along with a real console... bring on the epic graphics...
Wut?
No. Current consoles will not be able to run this. So it's next-gen consoles, or current-gen PCs. Many of us already have PCs capable of running it.
#30
Posté 12 novembre 2012 - 04:58
Look at MOH:WF to see how it can be done so very wrong.
As long as it stays true to the ME universe, I think it will be a great thing. Especially since there's far more support for different graphics settings, etc.
BF3 shows that larger more varried maps can be created which can open up classes to be more distinctive. It also will bode well for MP, which face it, is where the franchise is going. Nearly 8 mos. and only 1 real DLC??? makes it obvious that SP is no longer a priority.
If I'm proven wrong, though, and SP is made spectacular again, then Frost. can only be an improvement, IMO
#31
Posté 12 novembre 2012 - 05:02
#32
Posté 12 novembre 2012 - 05:02
RGFrog wrote...
Frost... is a great engine. When done right.
Look at MOH:WF to see how it can be done so very wrong.
As long as it stays true to the ME universe, I think it will be a great thing. Especially since there's far more support for different graphics settings, etc.
BF3 shows that larger more varried maps can be created which can open up classes to be more distinctive. It also will bode well for MP, which face it, is where the franchise is going. Nearly 8 mos. and only 1 real DLC??? makes it obvious that SP is no longer a priority.
If I'm proven wrong, though, and SP is made spectacular again, then Frost. can only be an improvement, IMO
Unrelated...
Different people work on the MP and the SP. Plus designing a SP DLC is much more complicated than the multiplayer DLCs so they will come out much slower. It requires a much bigger team, a story, new designs, schedules with the voice actors, editing, tweaking, cutting, adding, testing, repeating, etc.
#33
Posté 12 novembre 2012 - 05:03
WickedTruth 823 wrote...
i would love to see PvP... also some new co-op style games rather then just 11 waves of boring-ness... and a WAAAAAY longer campaign...
edit...
awh poor pc users will have to actually break down and buy the game along with a real console... bring on the epic graphics...
not sure if trolling...
FB2 was made to run great on PCs, you know that right?
#34
Posté 12 novembre 2012 - 05:05
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#35
Posté 12 novembre 2012 - 05:08
#36
Posté 12 novembre 2012 - 05:11
Because one is a lot more dynamic than the other.Klokos wrote...
I don't understand why people think switching from the Unreal engine to Frostbyte 2 means we will get PvP.
#37
Posté 12 novembre 2012 - 05:14
cause there is no way the limited utility of current consoles will be able to fully utilize FB2 engine...
i guesse it wont matter to me....by the time intel haswell comes out im building my new system
#38
Posté 12 novembre 2012 - 05:16
I just hope they don't crazy with the filters.
Stock Battlefield 3 looks great without all the blue/grey.
#39
Posté 12 novembre 2012 - 05:18
#40
Posté 12 novembre 2012 - 05:19
#41
Posté 12 novembre 2012 - 05:21
So far as PvP and whatnot, it sounds like we'll be leaving the Commander Shepard story arc quite a bit, so...who knows?
Modifié par Eriseley, 12 novembre 2012 - 05:22 .
#42
Posté 12 novembre 2012 - 05:21
AeonFrog wrote...
I'm not too familiar with frostbite 2. How well does it handle facial animations? For a series that focuses a lot on conversations, I feel like the facial animations have been pretty lackluster.
ummn, the sensitive SP forum folks would be more interested in facial animation and stuff. All we care for is bug free MP matches!
#43
Posté 12 novembre 2012 - 05:21
If it has a troll store, the game can got rot. Once it too much.
EDIT: Sticky cover, one button three functions, cheap cheating enemies, wobbly movement mechnics, spastic balance changes, fat krogan hump blocking my screen when i aim in, infrequent patching, etc., it can all go rot.
Modifié par nicethugbert, 12 novembre 2012 - 05:27 .
#44
Posté 12 novembre 2012 - 05:24
#45
Posté 12 novembre 2012 - 05:24
Using the Frostbite 2 engine =/= It'll be BF3 set in the ME universe.
Consider Half Life 2. Now consider DOTA 2. They run on the same engine. Engines are what handle physics, rendering... that sort of thing. They don't deal with graphical style, level design or gameplay.
In any case, no one seems to be asking the important questions:
If Montreal is making it, what are Edmonton doing?
Fredvdp wrote...
That's BioWare Austin.Uchimura wrote...
Is that the MMO office?
I think Montreal is the multiplayer team.
Modifié par IndigoVitare, 12 novembre 2012 - 05:25 .
#46
Posté 12 novembre 2012 - 05:25
Have your choices matter but the story be fixed a la ME2. Each class having a different beginning and starting squad members but ultimately having the same "heroic" story although with differences in outcomes based in what you chose. Sort of like the Suicide Mission, I think that was the greatest and most satisfying ending to a game I've ever played.Also since it's gonna be using Frostbite I expect unbelievable graphics and animations. Yeah, I do.Have the game story be set hundreds of years after the main trilogy so that the basic universe and lore is the same, but we have the chance to forget about that crappy ending and it's ramifications.They would most likely have to make one of the crappy endings cannon.
Since the ending apparently only extends to the Milky Way, and we've explored pretty much all of it, include a new galaxy, say Andromeda. It's the closest galaxy to us if I'm not mistaken, it's in direct collision course with the Milky Way IIRC which could make an interesting plot point... The issue here would be "How do we top Reapers as enemies/larger than life conflict?" Well, a freaking galaxy about to crash with another COULD be bigger than Reapers... And could have races from both galaxies needing to work together to stop it from happening. (I know timing doesn't fit since by the time Andromeda collides with the Milky Way it'd pretty much be the year 500 gazillion, but who cares! It's a game XD) It would also give us A LOT of new places to explore and probably A LOT of new races to play.
I mean, the Milky Way cannot possibly be the only galaxy with life in it...
Considering it's been hundreds of years we could witness new races come into the Citadel fray after all the issue with the Reapers, so expecting a Yahg squadmate or playable main character wouldn't be too far fetched would it? Yahg are basically Krogan's on steroids so I sure want to play or have one with my squad. And since we have let's see... About 14 races in a single galaxy... A new one (Andromeda.) could give around 10+ more as well. Although that would give us too many choices meaning too many voices for each beginning meaning too much dialogue and therefore a complete pain in the ass for BW. Or they could have the same male and female character perform dialogue for everyone and add filters/voice modifiers...
As for multiplayer, well, I'd suggest characters level up individually. Say if you play an N7 Fury then the Fury levels up but the other Adepts don't. That means you have to play every character from the beginning meaning you play more and get better with each individually and engage more in their progress. If you don't like it you don't play it, but you could be missing on a great character if leveled up properly. However, you can only promote them when ALL characters in a class are leveled up.
I'd also like to get an actual store. Having random packs enfuriates me because I never get what I want. If I play exclusively as say an infiltrator, I don't want appearance upgrades for my vanguards, and I certainly don't want a freaking grenade gatling gun. I want a great sniper or shotgun. That said, once you buy a weapon or equipment you have to buy it again and again to get it to X. Just like the Single Player. And once you buy one, every character can use it. So XP would be individual but weapons would be for everyone.
Introducing more varied characters that not only play but also look differently.
And of course, have more Salarians. Salarians make everything better.
Other than that, I'm sure it's for next gen consoles.
#47
Posté 12 novembre 2012 - 05:27
#48
Posté 12 novembre 2012 - 05:28
Klokos wrote...
Holy ****, what a wall of text.
#49
Posté 12 novembre 2012 - 05:29
Anyone else see a sailboat in there?Avl521 wrote...
I want the game to let you choose YOUR character. As in, no Shepard, choose your race, class and beginning story. (I want to play a female Turian now that I saw Nyreen...btw, is it just me or holy **** is Aria's Biotic Detonation awesome? Can we have that as a power for a multiplayer character?)
Have your choices matter but the story be fixed a la ME2. Each class having a different beginning and starting squad members but ultimately having the same "heroic" story although with differences in outcomes based in what you chose. Sort of like the Suicide Mission, I think that was the greatest and most satisfying ending to a game I've ever played.Also since it's gonna be using Frostbite I expect unbelievable graphics and animations. Yeah, I do.Have the game story be set hundreds of years after the main trilogy so that the basic universe and lore is the same, but we have the chance to forget about that crappy ending and it's ramifications.They would most likely have to make one of the crappy endings cannon.
Since the ending apparently only extends to the Milky Way, and we've explored pretty much all of it, include a new galaxy, say Andromeda. It's the closest galaxy to us if I'm not mistaken, it's in direct collision course with the Milky Way IIRC which could make an interesting plot point... The issue here would be "How do we top Reapers as enemies/larger than life conflict?" Well, a freaking galaxy about to crash with another COULD be bigger than Reapers... And could have races from both galaxies needing to work together to stop it from happening. (I know timing doesn't fit since by the time Andromeda collides with the Milky Way it'd pretty much be the year 500 gazillion, but who cares! It's a game XD) It would also give us A LOT of new places to explore and probably A LOT of new races to play.
I mean, the Milky Way cannot possibly be the only galaxy with life in it...
Considering it's been hundreds of years we could witness new races come into the Citadel fray after all the issue with the Reapers, so expecting a Yahg squadmate or playable main character wouldn't be too far fetched would it? Yahg are basically Krogan's on steroids so I sure want to play or have one with my squad. And since we have let's see... About 14 races in a single galaxy... A new one (Andromeda.) could give around 10+ more as well. Although that would give us too many choices meaning too many voices for each beginning meaning too much dialogue and therefore a complete pain in the ass for BW. Or they could have the same male and female character perform dialogue for everyone and add filters/voice modifiers...
As for multiplayer, well, I'd suggest characters level up individually. Say if you play an N7 Fury then the Fury levels up but the other Adepts don't. That means you have to play every character from the beginning meaning you play more and get better with each individually and engage more in their progress. If you don't like it you don't play it, but you could be missing on a great character if leveled up properly. However, you can only promote them when ALL characters in a class are leveled up.
I'd also like to get an actual store. Having random packs enfuriates me because I never get what I want. If I play exclusively as say an infiltrator, I don't want appearance upgrades for my vanguards, and I certainly don't want a freaking grenade gatling gun. I want a great sniper or shotgun. That said, once you buy a weapon or equipment you have to buy it again and again to get it to X. Just like the Single Player. And once you buy one, every character can use it. So XP would be individual but weapons would be for everyone.
Introducing more varied characters that not only play but also look differently.
And of course, have more Salarians. Salarians make everything better.
Other than that, I'm sure it's for next gen consoles.
#50
Posté 12 novembre 2012 - 05:30
Klokos wrote...
Holy ****, what a wall of text.
Lol, I got excited





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