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New mass effect game to run on frostbite 2


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#126
Grub Killer8016

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King Ptolemy IV wrote...

HolyAvenger wrote...

If they put in PVP, I'm out.


u never know, they could make it work.

A while ago I found a FPS clip that was basically the Mass Effect version of Call of Duty. It looked pretty awesome.

#127
BongMong

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Frostbite? What a missed opportunity. Why didn't they call it Frostbyte instead? And they call themselves nerds...

#128
BongMong

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Additional: L4D2 had good co-op pvp. It could work.

#129
COLZ7R

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So no working comms, and falling through every maps in order. Cant wait to get stuck on a pebble!!!

#130
Fortack

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So Bioware is going to use an old engine again? FB 2 is great now, but there's likely going to be better stuff available by the time we can play ME4. I would have been impressed if ME3 was running on the FB2 engine.

#131
Element_Zero

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P_sutherland wrote...

Mass Effect: Battlefield .... I can see it now...

64 players log onto a server... "we're all on the same team? npcs better be hard!"

*Harbinger and Co Land*
*3 minutes later*
*Harbinger spawn camps the allied spawn points*

*64 players rage quit*


More like. . . someone finds a way to hack Harbinger and be them thus destroying everyone on the map by dropping continous nukes like in COD . . oh wait according to you in the pvp crowd that's suppost to happen . . . So is the bot aiming hacks, armor hacking, see though hacking, shoot through anything, and god mode hacks . . . Rage on the boards over who is and who isn't hacking.  Yey what fun . . . Can you tell I'm so excited.


PVP is so dead to me. :mellow:  

Oh and just wait some folks will have it hacked before the game is even released! Oh joy . 

#132
Xaijin

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Blitzkrieg_33 wrote...

SOG TOUGH wrote...

Mass Effect Battlefield!


:o:wub:

Two of my favorite game franchises, now running on the same engine? Say it IS so!

Frostbite has some amazing visual and interaction capabilities. Looking forward to see where they take this franchise.


If you mean way too much bloom and color ****ery then yes.

#133
Pe0pleman562

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lolerk53 wrote...

Pe0pleamn562 wrote...

As long as they focus on improving Frostbites' facial expressions then I'm happy. In game the soldiers seem to switch between perfectly calm and full on scream at the pull of the trigger.

That's because its not as important.
In cutscenes, where you would most likely notice, it works perfectly.


The problem with that is that Mass Effect doesn't have all to many cutscenes. Most of the dialouge is done in-game. There's very few actual cutscenes ala Battlefield 3. This is the part that has me concerned.

#134
TheBMT

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Give me a multiplayer story like the Spartan Ops in Halo 4. Id be good to go.

Throw in the ability to customize your soldier would be nice. Of course, certain armors would be limited to class.

#135
N7 Whiskey

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Nobody said there would be PvP, but even if there is it doesn't mean you have to play that part of the MP. Enough of the blubbering already.

#136
UKStory135

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 Would I rather use a years old, antiquated engine, or one of the best looking engines in the industry?:whistle:

#137
Atheosis

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That's a real shame. Unreal Engine 4 kicks the living **** out of Frostbite.

#138
Atheosis

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TheBMT wrote...

Give me a multiplayer story like the Spartan Ops in Halo 4. Id be good to go.

Throw in the ability to customize your soldier would be nice. Of course, certain armors would be limited to class.


Spartan Ops is utter garbage.  You literally cannot fail the missions on even the hardest difficulty due to infinite respawns, and they look like they are just going to recycle the same maps over and over again.  That's the last thing ME4 needs.

#139
PaperAlien

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Mass Effect VS Battlefield? Show those lowly beings the power of biotics?

#140
King Ptolemy IV

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as much as I agree with those talking about BF3's gloom and crappy blue filter, that annoying crap was specifically the art direction DICE took.  The mass effect art direction is unlikely to change.  

Modifié par King Ptolemy IV, 14 novembre 2012 - 11:08 .


#141
King Ptolemy IV

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Atheosis wrote...

That's a real shame. Unreal Engine 4 kicks the living **** out of Frostbite.


I agree they are fairly similar in capability but you have the look at it from EA's perspective, money.  Would EA license an engine from another studio and have them take a cut of their profits just because it is the latest version of what they had or use a brand new and mostly debugged engine that they already own(Frostbite 2) and give it to their studio for them to use for free.  

Which makes the most sense?

Modifié par King Ptolemy IV, 14 novembre 2012 - 11:15 .


#142
Omega2079

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EA eating its own dog food is good. It uses the strengths of the engine and forces them to improve it where it's weak.

#143
Atheosis

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King Ptolemy IV wrote...

Atheosis wrote...

That's a real shame. Unreal Engine 4 kicks the living **** out of Frostbite.


I agree they are fairly similar in capability but you have the look at it from EA's perspective, money.  Would EA license an engine from another studio and have them take a cut of their profits just because it is the latest version of what they had or use a brand new and mostly debugged engine that they already own(Frostbite 2) and give it to their studio for them to use for free.  

Which makes the most sense?


No they are not fairly similar in capability.  That was my point.  Unreal Engine 4 is more designer friendly and far, far more powerful.  EA just doesn't want to spend money on the licensing fees.

Modifié par Atheosis, 14 novembre 2012 - 11:21 .


#144
lolerk53

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Pe0pleamn562 wrote...

lolerk53 wrote...

Pe0pleamn562 wrote...

As long as they focus on improving Frostbites' facial expressions then I'm happy. In game the soldiers seem to switch between perfectly calm and full on scream at the pull of the trigger.

That's because its not as important.
In cutscenes, where you would most likely notice, it works perfectly.


The problem with that is that Mass Effect doesn't have all to many cutscenes. Most of the dialouge is done in-game. There's very few actual cutscenes ala Battlefield 3. This is the part that has me concerned.

It also works outside of cutscenes when needed.
Do you really think they would spend time making sure the facial expressions that you will never see be good in Battlefield?
Now to everyone saying its going to be murky and buggy:
The buggines comes from EA forcing DICE to release early.
The murkyness is a design choise and it can look completly different.
The engine does not dictate the style.

#145
TheBMT

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Atheosis wrote...

TheBMT wrote...

Give me a multiplayer story like the Spartan Ops in Halo 4. Id be good to go.

Throw in the ability to customize your soldier would be nice. Of course, certain armors would be limited to class.


Spartan Ops is utter garbage.  You literally cannot fail the missions on even the hardest difficulty due to infinite respawns, and they look like they are just going to recycle the same maps over and over again.  That's the last thing ME4 needs.


and thats different then ME3 multiplayer how?

Modifié par TheBMT, 15 novembre 2012 - 09:07 .


#146
Guest_Air Quotes_*

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Bioware has experience working with Unreal engine. Dunno about Frostbite. Unreal 4 would seem to be a better choice.

#147
RohanSpartan

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PvP belongs ONLY in MMOs and certain FPS games. This is a Sci-fi 3rd person shooter with MULTIPLE choices throughout each game. NOT Battlefield. Now, if they did a Battlefield-esque Mass Effect game that took place during the First Contact War where you have the same choice-making in it like in the ME Trilogy, then sure if it is only in multiplayer. Like Halo 4s Infinity multiplayer.

#148
RohanSpartan

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TheBMT wrote...

Atheosis wrote...

TheBMT wrote...

Give me a multiplayer story like the Spartan Ops in Halo 4. Id be good to go.

Throw in the ability to customize your soldier would be nice. Of course, certain armors would be limited to class.


Spartan Ops is utter garbage.  You literally cannot fail the missions on even the hardest difficulty due to infinite respawns, and they look like they are just going to recycle the same maps over and over again.  That's the last thing ME4 needs.


and thats different then ME3 multiplayer how?


It's better thoughtout and better implimented.