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In ME4, "the quantities may vary, but you can expect the same basic ingredients you found in ME1-3"


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#51
Sanunes

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Yesmar wrote...

No offense but Exploration in Mass effect 3 was crap.
Aliens in Burka's are diverse? We have less variety of enemies.
The last....... so everything that they didn't do in Mass effect 3 is what they're going to do in Mass effect 4.

Great.


Exploration in ME1 and ME2 was just as bad, so I don't get the nostolgia towards what ME1 offered.   All you do is land on a planet and drive towards the objective on the map, you might find a random mineral for a collection quest, but that is all.

The problem is they can't call any game a RPG anymore, for nobody really can agree on what makes a RPG and that has been an active discussion on these boards for a long time.

#52
xSTONEYx187x

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Mawesome Effect, now with bigger guns.

I'll have a gander when BioWare start dropping info, but I'm really, truly sick to death of games being nothing but action set piece, chest high wall, action set piece, chest high wall etc etc over and over, don't get me wrong, I'm a fan of action games, but when one of your favourite franchises tries to borrow from other games, streamlining dialogue, focusing on OTT action, it becomes boring, mundane, stale, add any other adjective to describe it.

Make the galaxy feel huge, give us true exploration, give us beautiful vistas when you land on planets, no more corridor shooters plox. 

Modifié par xSTONEYx187x, 12 novembre 2012 - 07:16 .


#53
Lakeshow1986

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I'll reserve judgement until we actually know what it is.

#54
Yesmar

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DirtySHISN0 wrote...

Dem speculations.


On a side note, I play Mass Effect for the exact same reasons I don't play Call of duty.


Call of duty is boring, perhaps for young people they might find it fun.
Halo suffers the same problem(Never played Halo 4 yet)
I played Halo Reach up until the Legend rank, now I can't bring myself to play it as it so damn boring.
In general these types of games are really boring, I find ME3 mulitplayer to be boring too.

My gaming evolved over the years where now I only play games for the exploration and story, maybe I am maturing a lot in regards to my gaming style.
Some multiplayer games are the exception though such as Gears of war.




When I bought Mass effect 3 I never intended to play it for the Multiplayer and it's no GOW.

Modifié par Yesmar, 12 novembre 2012 - 07:19 .


#55
xsdob

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futurepixels wrote...

xsdob wrote...

A game mechanic is not and should never be the soul of a series, if that's the case, it was doomed to failure from the very start, since no game mechanic can last forever without changing, and to change ones very soul is to change the very nature of the game itself.

If you want a game that's system never changes at all, go play dynasty warriors and see how never changing anything of the game has worked out well for that franchise. You can't halt change, it is an unstoppable force. The best you can do is adept and try new things, as to not become a relic and a person lost in the past.


I agree that core gameplay mechanics shouldn't be static across a franchise, but they should evolve, not be scrapped for something easier that takes less development time.

Bioware should evolve the mechanics that made Mass Effect a great RPG, not cash-in on the franchise with a different style game.


So they should evolve, change, try new things and mix them with the old things as well, maybe make it so that the mixing of the old systems and new system take the game in a few new directions maybe?

Modifié par xsdob, 12 novembre 2012 - 07:21 .


#56
hukbum

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Ithurael wrote...

How bout we just wait and see m'kay?

Then...when it is out...and the RPG is...Ashes...Then you have my permission to whine.

How about: Tell BW now what you want to have or don't want to have and have no reason to "whine" afterwards?
(ok, people will find a way to do so anyway, but hey - some might actually be pleased with what they get)
Could be worth a try ;)

#57
Yesmar

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Sanunes wrote...

Yesmar wrote...

No offense but Exploration in Mass effect 3 was crap.
Aliens in Burka's are diverse? We have less variety of enemies.
The last....... so everything that they didn't do in Mass effect 3 is what they're going to do in Mass effect 4.

Great.


Exploration in ME1 and ME2 was just as bad, so I don't get the nostolgia towards what ME1 offered.   All you do is land on a planet and drive towards the objective on the map, you might find a random mineral for a collection quest, but that is all.

The problem is they can't call any game a RPG anymore, for nobody really can agree on what makes a RPG and that has been an active discussion on these boards for a long time.


It wasn't just as bad, when I played both those games I enjoyed the exploration a lot.
I remember how fun exploring planets in Mass effect 2 was.
Mass effect 1 was so much fun to explore.
Mass effect 3 virtually has no exploration so it is very hard to even compare it.

#58
xsdob

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Oh yeah, as part of another update.

Mass effect 4 is being made by the bioware montreal team, and casey hudson now has a "project director" who serves as his link to the game, whose responsibilities are " leading our development team and making day-to-day decisions for the game" as in not letting him have free reign.

So...hope? I honestly don't know but found it interesting.

EDIT: Also, they are offering jobs, so any disinfranchised fans who have experience in the gaming feild want to jump in, nows the time to do it.

http://blog.bioware....oware-montreal/

Modifié par xsdob, 12 novembre 2012 - 07:28 .


#59
Bfler

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Need for Speed: Mass Shift

#60
Guest_BringBackNihlus_*

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Bfler wrote...

Need for Speed: Mass Shift


I just threw up in my mouth a little bit.

Modifié par BringBackNihlus, 12 novembre 2012 - 07:30 .


#61
barbara2012

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LiarasShield wrote...

I definitly do agree the soul of me died or went away with shepard


Maybe but bioware facts are telling us this....i think that Omega dlc will be an advance of which will be the new Bioware style to future Games, new IP, or sequels, or  whatever...Posted Image

#62
Necrotron

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Machines Are Us wrote...

Ithurael wrote...

How bout we just wait and see m'kay?.


Generally speaking that is the most logical thing to do. Although people kept saying that in regards to Dragon Age 2.



Yeah, I remember when the demo videos came out for Dragon Age II and how badly my heart sank.  The first thing I noticed was the darkspawn exploding from sword wounds and the 'action combat' and I knew it was going to disappoint.

I really hope they don't take Mass Effect further away from it's RPG roots, but after ME3's ending, my love for the series is somewhat tenative anyways.

My best guess is that they will make it more RPG-like, based on all of the feedback about the loss of RPG elements in ME3 reviews, but really, we can't really know at this point.

#63
Dr_Extrem

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Bathaius wrote...

Machines Are Us wrote...

Ithurael wrote...

How bout we just wait and see m'kay?.


Generally speaking that is the most logical thing to do. Although people kept saying that in regards to Dragon Age 2.



Yeah, I remember when the demo videos came out for Dragon Age II and how badly my heart sank.  The first thing I noticed was the darkspawn exploding from sword wounds and the 'action combat' and I knew it was going to disappoint.

I really hope they don't take Mass Effect further away from it's RPG roots, but after ME3's ending, my love for the series is somewhat tenative anyways.

My best guess is that they will make it more RPG-like, based on all of the feedback about the loss of RPG elements in ME3 reviews, but really, we can't really know at this point.


oh yeah ... the explodiung darkspwan - as a dragon age veteran, my first thought was ... "well those poor guys are dead before the prologue ends."

#64
Guest_BringBackNihlus_*

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Bathaius wrote...

Machines Are Us wrote...

Ithurael wrote...

How bout we just wait and see m'kay?.


Generally speaking that is the most logical thing to do. Although people kept saying that in regards to Dragon Age 2.



Yeah, I remember when the demo videos came out for Dragon Age II and how badly my heart sank.  The first thing I noticed was the darkspawn exploding from sword wounds and the 'action combat' and I knew it was going to disappoint.

I really hope they don't take Mass Effect further away from it's RPG roots, but after ME3's ending, my love for the series is somewhat tenative anyways.

My best guess is that they will make it more RPG-like, based on all of the feedback about the loss of RPG elements in ME3 reviews, but really, we can't really know at this point.


It's been progressing this way with every Mass Effect release, so I'm not banking on it stopping now.

Here's hoping.

#65
Someone With Mass

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Fiery Phoenix wrote...

The next game is either going to be a straight-up shooter, or something along the lines of Rage and Borderlands.

You may quote me for around this time next year.


Rage was boring beyond belief, so I'd rather have a Borderlands style game with some humor and whatnot.

#66
Binary_Helix 1

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Ranger Jack Walker wrote...

ME4 will be a dating simulator. This is fact.


It may as well be and plenty on BSN would be happy. I was even defreinded when I got into a disagreement with someone regarding the value of romance DLC vs a proper ending fix. The romance forum was also a basement dweller cesspool. Sad.

Modifié par Binary_Helix 1, 12 novembre 2012 - 07:42 .


#67
andy6915

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Even if it is true... Good. RPG elements fit some games but not all. Fact is, the Mass Effect game that had the worst gameplay was also the Mass Effect game to have the most RPG elemtns. That is an indicator and is also quite telling. The RPG elements just held this particular series back.

#68
element eater

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me4 will be a co-op tps i think

maybe with persistent characters to allow for an item store as in me3 mp

#69
Cainne Chapel

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It is quite telling that most people on the BSN cant even agree as to what the tent poles of the series are outside of "I dont want it to be COD...."

#70
Linkenski

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I think now that ME4 will probably have its own self-contained story, it will be Biowares biggest chance to make your choices matter, since they can't affect the groundwork of their next games. If they do anything to that dialogue wheel other than making it like it was in ME2 again, i'll... i don't know what i'll do, but i certainly won't buy ME4!!!

#71
Binary_Helix 1

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xsdob wrote...

Oh yeah, as part of another update.

Mass effect 4 is being made by the bioware montreal team, and casey hudson now has a "project director" who serves as his link to the game, whose responsibilities are " leading our development team and making day-to-day decisions for the game" as in not letting him have free reign.



That's what his job was originally. Manage the project, meet deadlines, order interns to get him coffee, and give input occasionally. I've been saying this repeatedly the last several months whenever people claim ME was inspired by Hudson.

Modifié par Binary_Helix 1, 12 novembre 2012 - 07:59 .


#72
Linkenski

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Sanunes wrote...

Yesmar wrote...

No offense but Exploration in Mass effect 3 was crap.
Aliens in Burka's are diverse? We have less variety of enemies.
The last....... so everything that they didn't do in Mass effect 3 is what they're going to do in Mass effect 4.

Great.


Exploration in ME1 and ME2 was just as bad, so I don't get the nostolgia towards what ME1 offered.   All you do is land on a planet and drive towards the objective on the map, you might find a random mineral for a collection quest, but that is all.

The problem is they can't call any game a RPG anymore, for nobody really can agree on what makes a RPG and that has been an active discussion on these boards for a long time.


Yes ME1 had broken exploration, but it had the citadel, which actually had quite some interesting aspects. I think they should expand on the exploration there was and make it better, instead of removing it. I just completed Mass Effect 1 for the 5th time yesterday, and i keep seeing new stuff happen. I've played Mass Effect 3 twice, and i ended up playing every single mission that i played in my other playthrough once again, without too many new surprises.

The thing is, that even if exploration is boring, it's not mandatory in most cases, and they always give you a reason to come back once more to see stuff, you didn't see before. So i stand by that exploration should be in future ME games.

#73
Mr.BlazenGlazen

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How the hell does saying "We want to explore new things" translate to "WE WANT MASS EFFECT CALL OF DUTY TROLOLOLOL"

Smh....I don't understand. I think I've lost enough brain cells over the past two days that I completely forgot how to eat with a fork. Quick, someone pass me the funnel.

#74
Zan51

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No time to read it all, work calls. So if it has been said sorry,.

I'm calling ME4 to be a massive MP shooter that's dynamic and you take over huge area maps like Omega and it changes with which side is dominant - Like Planetside was. And that they will nickle and dime you to play it!

#75
Cainne Chapel

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Linkenski wrote...

Sanunes wrote...

Yesmar wrote...

No offense but Exploration in Mass effect 3 was crap.
Aliens in Burka's are diverse? We have less variety of enemies.
The last....... so everything that they didn't do in Mass effect 3 is what they're going to do in Mass effect 4.

Great.


Exploration in ME1 and ME2 was just as bad, so I don't get the nostolgia towards what ME1 offered.   All you do is land on a planet and drive towards the objective on the map, you might find a random mineral for a collection quest, but that is all.

The problem is they can't call any game a RPG anymore, for nobody really can agree on what makes a RPG and that has been an active discussion on these boards for a long time.


Yes ME1 had broken exploration, but it had the citadel, which actually had quite some interesting aspects. I think they should expand on the exploration there was and make it better, instead of removing it. I just completed Mass Effect 1 for the 5th time yesterday, and i keep seeing new stuff happen. I've played Mass Effect 3 twice, and i ended up playing every single mission that i played in my other playthrough once again, without too many new surprises.

The thing is, that even if exploration is boring, it's not mandatory in most cases, and they always give you a reason to come back once more to see stuff, you didn't see before. So i stand by that exploration should be in future ME games.



At this point i've beaten all 3 ME games at least 10 times and I still see new things happen in each of them (even after my 40th+ playthrough of ME2 I still see different things from time to time).  So the surprises thing will change for each person depending on their differing choices.

But if what some people here call exploration is what ME1 and ME2 put forth (basically you can only "explore" areas that have missions obviously) then what's the difference between them?  Granted ME1 had more "Open" exploration in a sense (various skyboxes and terrain and cookie cutter "dungeons")  and ME2 had its short little side mission type areas (which really weren't all that different than ME3's, but There WAS more scenery.  

I dont call what ME2 put forth as exploration.  But if we ARE going to go back to "exploration" I only pray its done better than what any of the other 3 games have put forth so far.  Because exploration in ME1 was extremely boring after the second playthrough as there was nothing new after the first visit.