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In ME4, "the quantities may vary, but you can expect the same basic ingredients you found in ME1-3"


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#76
andy6915

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Mr.BlazenGlazen wrote...

How the hell does saying "We want to explore new things" translate to "WE WANT MASS EFFECT CALL OF DUTY TROLOLOLOL"

Smh....I don't understand. I think I've lost enough brain cells over the past two days that I completely forgot how to eat with a fork. Quick, someone pass me the funnel.


Your avatar points to you being a Quarian. Would an emergency induction port work better for you?

Modifié par andy69156915, 12 novembre 2012 - 08:03 .


#77
Dr_Extrem

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andy69156915 wrote...

Mr.BlazenGlazen wrote...

How the hell does saying "We want to explore new things" translate to "WE WANT MASS EFFECT CALL OF DUTY TROLOLOLOL"

Smh....I don't understand. I think I've lost enough brain cells over the past two days that I completely forgot how to eat with a fork. Quick, someone pass me the funnel.


Your avatar points to you being a Quarian. Would an emergency induction port work better for you?


its a straw

#78
Cainne Chapel

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Mr.BlazenGlazen wrote...

How the hell does saying "We want to explore new things" translate to "WE WANT MASS EFFECT CALL OF DUTY TROLOLOLOL"

Smh....I don't understand. I think I've lost enough brain cells over the past two days that I completely forgot how to eat with a fork. Quick, someone pass me the funnel.


THough it does play RIGHT into the hands of what the devs were saying that every press release they release gets picked apart to death.

Look no further than this thread or the one in general with people bemoaning the use of the frostbite 2 engine....

its almost as if people have nothing else in which to complain about anymore so they actively LOOK for things to b*tch about now.  Even if the news is standard fare.  Such as "We're going with our own inhouse engine this time instead of the dated UE3 engine".  

Must mean its a shooter right?

#79
Binary_Helix 1

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Sanunes wrote...

Yesmar wrote...

No offense but Exploration in Mass effect 3 was crap.
Aliens in Burka's are diverse? We have less variety of enemies.
The last....... so everything that they didn't do in Mass effect 3 is what they're going to do in Mass effect 4.

Great.


Exploration in ME1 and ME2 was just as bad, so I don't get the nostolgia towards what ME1 offered.   All you do is land on a planet and drive towards the objective on the map, you might find a random mineral for a collection quest, but that is all.

The problem is they can't call any game a RPG anymore, for nobody really can agree on what makes a RPG and that has been an active discussion on these boards for a long time.



If that's all you thought exploration was in the first two games then you really missed the point. The galaxy felt massive and alive unlike in ME3 and ME1 really conveyed the scary but wonderful wild frontier feeling they were aiming for. While the side-quest interiors were reused the planets themselves and their vistas were mostly unique. It was very immersive.

Modifié par Binary_Helix 1, 12 novembre 2012 - 08:13 .


#80
AnthonyUK

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overreaction on the BSN? never!!!! ;)

#81
Cainne Chapel

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Binary_Helix 1 wrote...

Sanunes wrote...

Yesmar wrote...

No offense but Exploration in Mass effect 3 was crap.
Aliens in Burka's are diverse? We have less variety of enemies.
The last....... so everything that they didn't do in Mass effect 3 is what they're going to do in Mass effect 4.

Great.


Exploration in ME1 and ME2 was just as bad, so I don't get the nostolgia towards what ME1 offered.   All you do is land on a planet and drive towards the objective on the map, you might find a random mineral for a collection quest, but that is all.

The problem is they can't call any game a RPG anymore, for nobody really can agree on what makes a RPG and that has been an active discussion on these boards for a long time.


If that's all you thought exploration was in the first two games then you really missed the point. The galaxy felt massive and alive unlike in ME3 and really conveyed the scary but wonderful wild frontier feeling they were aiming for. While the sidequest interiors were reused the planets themselves and their vistas were mostly unqiue. It was very immersive experience.


The galaxy still felt massive and alive to me in ME3 as well BH.  Granted the planets scope on ME1 made them seem massive but there were only i believe 12-14 planets we could land on with side missions and while thats enough to make the galaxy appear large, theyw ere really just barren wastelands for the most part with specks and dots of ruins and so forth.

I really think ME2 and ME3 were better at making the universe feel alive than ME1 was, but then at the same time ME1's job wasn't to expand the scope of what was introduced.  THat was 2 and 3's job.  But then 2 and 3 weren't supposed to feel like the "wild frontier" either, by the time two rolled around you were already pretty entrenched in the galaxies politics.

and hell I would think there's enough to explore on the citadel alone they could make a game based solely on C-sec.  

#82
AdrynBliss

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futurepixels wrote...

The next Mass Effect will be a squad-based shooter with RPG elements like leveling and upgrades... Calling it right now.

Get ready for Borderlands 2 in the Mass Effect universe.

"You can still expect the pillars the franchise is known for to be fully intact though, including diverse alien races, a huge galaxy to explore, and of course rich, cinematic storytelling."...

Anyone who doesn't consider the dialogue wheel to be a pillar of Mass Effect franchaise, doesn't deserve to be working on Mass Effect.


I'm sorry, have you no concept of acceptable behaviour or indeed logic what so ever? in a brief article one guy doesn't happen to mention one of the gameplay mechanics, which while a prominent feature is NOT a pillar of the series, and you pass the incredibly arrogant judgment in your complete omnipotence of his work history, experinece and knowledge that he doesn't deserve to work on the game? how dare you say such a thing, can you honestly not see whats wrong with what you said?

Speculation and constructive critisism is one thing but these flat out insults of people the members of these boards know nothing about gets worse every day. Because you sit behind a keyboard does not make it somehow ok to hate monger because it looks like the 'in' thing to do now.

Modifié par AdrynBliss, 12 novembre 2012 - 08:17 .


#83
Binary_Helix 1

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Mr.BlazenGlazen wrote...

How the hell does saying "We want to explore new things" translate to "WE WANT MASS EFFECT CALL OF DUTY TROLOLOLOL"

Smh....I don't understand. I think I've lost enough brain cells over the past two days that I completely forgot how to eat with a fork. Quick, someone pass me the funnel.


It fits a pattern. Maybe if you had payed any attention the last few years you might have noticed instead of being in denial.

n4g.com/news/696379/bioware-we-want-call-of-dutys-audience

#84
UrgentArchengel

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Best to just be patient, and wait till we actually get some information before blowing a gasket.

#85
tamperous

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Well there you have it. More ME to come.

They tacitly admit that Bioware Edmonton's leadership team has burnt up their goodwill by emphasizing that Hudson (and the Edmonton team) will not be involved in the day-to-day development of the game,in the very first paragraph after the announcement. The PR spin will be that they will be moving on to New IPs.

Make no mistake, the DA3 and ME4 press announcements since March have been very carefully constructed. It's like Bioware has become a central banker talking about the economy.

#86
Cainne Chapel

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and we wonder why the devs never seem to WANT to deign us with their presence.

A relatively tame, hell not relatively, standard, press release basically only mentioning (confirming) the new engine being used and the fact that yes we are indeed working on a new ME and will continue to use the tent poles of the series and so forth.

and we get threads like this.

amazing isnt it?

#87
Cainne Chapel

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tamperous wrote...

Well there you have it. More ME to come.

They tacitly admit that Bioware Edmonton's leadership team has burnt up their goodwill by emphasizing that Hudson (and the Edmonton team) will not be involved in the day-to-day development of the game,in the very first paragraph after the announcement. The PR spin will be that they will be moving on to New IPs.

Make no mistake, the DA3 and ME4 press announcements since March have been very carefully constructed. It's like Bioware has become a central banker talking about the economy.


They did state that Casey is still the executive producer however.

Despite how people feel about ME3, there's still quite a few people that worked on all 3 that I would still want involved in it.  Casey being one of them.  After all in a way ME is and was his baby.

#88
futurepixels

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AdrynBliss wrote...

futurepixels wrote...

The next Mass Effect will be a squad-based shooter with RPG elements like leveling and upgrades... Calling it right now.

Get ready for Borderlands 2 in the Mass Effect universe.

"You can still expect the pillars the franchise is known for to be fully intact though, including diverse alien races, a huge galaxy to explore, and of course rich, cinematic storytelling."...

Anyone who doesn't consider the dialogue wheel to be a pillar of Mass Effect franchaise, doesn't deserve to be working on Mass Effect.


I'm sorry, have you no concept of acceptable behaviour or indeed logic what so ever? in a brief article one guy doesn't happen to mention one of the gameplay mechanics, which while a prominent feature is NOT a pillar of the series, and you pass the incredibly arrogant judgment in your complete omnipotence of his work history, experinece and knowledge that he doesn't deserve to work on the game? how dare you say such a thing, can you honestly not see whats wrong with what you said?

Speculation and constructive critisism is one thing but these flat out insults of people the members of these boards know nothing about gets worse every day. Because you sit behind a keyboard does not make it somehow ok to hate monger because it looks like the 'in' thing to do now.



It appears that you are taking out a deep seeded problem you have with the current tone of the boards on me.  Technically, I didn't insult anyone, and I am also not "hate mongering".  

#89
futurepixels

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UrgentArchengel wrote...

Best to just be patient, and wait till we actually get some information before blowing a gasket.


But if we wait to ask why there aren't any RPG elements in the new FPS-ish Mass Effect, it will be too late.

#90
hiraeth

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i find the announcement tweet from the Mass Effect twitter account to be odd

twitter.com/masseffect/status/268085347110486016

"very interesting?" i barely got any information!

#91
mjh417

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I wouldn't be surprised if they radically redesigned the dialogue and choice system, but no way will it be gone. Its the most defining trait of Mass Effect, its whats made the games stand out. Obviously ME3 experimented with making it optional, but Im curious as to just how many actually played with auto-decision, and regardless, it was just fine for all either way as an option. Could they get rid of it? yes. Will they? I doubt it.

#92
LinksOcarina

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Reading between the lines I thought that too.

We shall see in the end.

#93
GoldenPersona

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People keep saying Mass Effect became less of an RPG overtime, some even saying ME3 outright abandoned it. That is when you know people are just being really whiney and ignorant with blind hate. I don't know what game some people played, but ME3 was FAR more of an RPG than ME2 was. There was no "Gears of Effect", that is just an illusion.

Mass Effect 1's RPG elements were useless. Loot was useless, the level system was also useless. The inventory is beyond help. Getting rid of that to "streamline" ME2 and ME3 were the best advancements the series made.

At the very least mention ME2 with ME3 in there. At least then it can seem like you actually played the game, instead of going into the game with blind hatred.

Modifié par GoldenPersona, 12 novembre 2012 - 08:48 .


#94
AnthonyUK

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LinksOcarina wrote...

Reading between the lines I thought that too.

We shall see in the end.


See its all in interpretation though because i didnt read it as that at all.

Look at biowares history the games they make (RPGs), whats in it,(dialgoue wheels etc) it'll be that way going forward, theres no way they'll risk pissing off the people that buy their games even more,  they know Me3 and Da2 already did that are they going to go ahead and radically change it, absolutely not. In a time of big budgets with studios shutting down left right and centre big companies dont take risks, EA will not take a risk like changing Mass Effect to a FPS.

gameplay wise could be anything, could be adding mini games, could be more vehicles, could be drop in/drop out mode for singleplayer, no need to jump to the farthest concusion you can and call it as fact.

Modifié par AnthonyUK, 12 novembre 2012 - 08:51 .


#95
Binary_Helix 1

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GoldenPersona wrote...

People keep saying Mass Effect became less of an RPG overtime, some even saying ME3 outright abandoned it. That is when you know people are just being really whiney and ignorant with blind hate. I don't know what game some people played, but ME3 was FAR more of an RPG than ME2 was. There was no "Gears of Effect", that is just an illusion.

Mass Effect 1's RPG elements were useless. Loot was useless, the level system was also useless. The inventory is beyond help. Getting rid of that to "streamline" ME2 and ME3 were the best advancements the series made.

At the very least mention ME2 with ME3 in there. At least then it can seem like you actually played the game, instead of going into the game with blind hatred.


ME2 had good class balance, strong shooter aspects, and high difficulty, which were absent in ME3. The two aren't the same.

Modifié par Binary_Helix 1, 12 novembre 2012 - 08:57 .


#96
Catroi

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futurepixels wrote...

Anyone who doesn't consider the dialogue wheel to be a pillar of Mass Effect franchaise, doesn't deserve to be working on Mass Effect.



#97
LinksOcarina

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AnthonyUK wrote...

LinksOcarina wrote...

Reading between the lines I thought that too.

We shall see in the end.


See its all in interpretation though because i didnt read it as that at all.

Look at biowares history the games they make (RPGs), whats in it,(dialgoue wheels etc) it'll be that way going forward, theres no way they'll risk pissing off the people that buy their games even more,  they know Me3 and Da2 already did that are they going to go ahead and radically change it, absolutely not. In a time of big budgets with studios shutting down left right and centre big companies dont take risks, EA will not take a risk like changing Mass Effect to a FPS.

gameplay wise could be anything, could be adding mini games, could be more vehicles, could be drop in/drop out mode for singleplayer, no need to jump to the farthest concusion you can and call it as fact.


I know. thats why I am waiting and seeing. In the end it doesn't matter much since this is the start of a new part of the franchise. 

#98
futurepixels

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AnthonyUK wrote...

LinksOcarina wrote...

Reading between the lines I thought that too.

We shall see in the end.


See its all in interpretation though because i didnt read it as that at all.

Look at biowares history the games they make (RPGs), whats in it,(dialgoue wheels etc) it'll be that way going forward, theres no way they'll risk pissing off the people that buy their games even more,  they know Me3 and Da2 already did that are they going to go ahead and radically change it, absolutely not. In a time of big budgets with studios shutting down left right and centre big companies dont take risks, EA will not take a risk like changing Mass Effect to a FPS.

gameplay wise could be anything, could be adding mini games, could be more vehicles, could be drop in/drop out mode for singleplayer, no need to jump to the farthest concusion you can and call it as fact.


But with all the auto-dialogue, and the Action Mode option in ME3, Bioware has slowly been streamlining the story-based RPG elements.  Hell, Action Mode completely does away with them, and promotes a purely action/shooter Mass Effect experience.  We have plenty of cause to be concerned.

#99
LiarasShield

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yeah action mode is the first step to the destruction of the rpg in this series U_U

#100
garrusfan1

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LisuPL wrote...

Mass Effect 4 does not need to be RPG to be a "Mass Effect".

It can even be an FPS, just make them slap TONS of various characters, dialogue, choices into the game and interesting locations and missions -> I'm buyin'

Ouch as a mass effect fan part of me died after reading this