Is the Acolyte the new Reegar?
#26
Posté 12 novembre 2012 - 07:28
Even if they were to nerf it people would go back to the Talon or Scorpion (assuming that they even traded in these wonderful pistols for an acolyte of course).
The acolyte might be a bit cheap to use, but it isn't as bad as the Reegar where it could melt bosses in 2-1 clips. So no, the Acolyte isn't the new Reegar (IMO).
#27
Posté 12 novembre 2012 - 07:29
I see it carried as a sidearm alot... I only use it on about 3 characters. I like weapons that can headshot... and do armor damage.
I think of the Acolyte as more of a tool than a gun... it does certain jobs phenomenally, but it isn't the end all-be all of great weapons in this game. It's certainly not the Jack of all Trades that the Geth Plasma Shotgun is (IMO, the best weapon in the game).
I still see alot more Particle Rifles, Harriers, Piranhas, Claymores, and most of all, Hurricanes.
#28
Posté 12 novembre 2012 - 07:31
I do think that the acolyte is a great weapon, but it isn't exactly crucial to anything. It's just convenient.
#29
Posté 12 novembre 2012 - 07:31
Chromatix wrote...
What's the time of stripping Banshee's barriers with Flamer? And no teammates included.Zardoc wrote...
Chromatix wrote...
This guy never does something wrong, lol.xBUMMx wrote...
Cannot stand without it? I did just fine before the acolyte with complete power focus, so maybe you're doing it wrong?
But some builds indeed would be quite weaker nowadays without it, especially the ones that have nothing to do against shields quickly. Like, say, Fury or Strictly Flamer-based Vorcha.
I never used the Acolyte on my Flamer vorcha, and he still rocks.
And with Acolyte? It's kinda obvious.
About 1 to 2 seconds. Or roughly half a clip of my Reegar.
#30
Posté 12 novembre 2012 - 07:31
Be mad. Be very mad.Stardusk wrote...
By that I mean everyone seems to be using it and dozens of builds for many different classes depend heavily to entirely upon its use. For example, most people hate the shield/barrier evolution of Flamer, Their reason? they have an Acolyte and use it constantly. Biotics also use it to instantly strip shields and barriers. Of course it does have a limited AOE and you cannot strip the shields off 6 enemies at once but there are so many power based builds that would be much less effective without the Acolyte, meaning they cannot stand on their own without it. And mind you, this is just my observation. Bad or good, every Tom, Dick and Harry is using it now.
But no, I mean the Acolyte couldn't score 6000DPS against armors like the Reegar can
At least that's the number I get from the manifest script.
#31
Posté 12 novembre 2012 - 07:32
I had 5 med gel packs left at the end. None of my other characters can do a gold solo (lol scrub) past wave 9.
#32
Posté 12 novembre 2012 - 07:34
it destroys shields, aplies ammo effects awesomely, has an AOE and stun ability and wieghs nothing.
its a great primary for caster classes as well
#33
Posté 12 novembre 2012 - 07:34
Stardusk wrote...
Chromatix wrote...
Well, yeah. It's an awesome go-to weapon, since it negates almost half of health pool with bosses and very light. Can you think of something that strips Banshee's Barrier in matter of seconds and still give you 200% rs? I can't.
+ It will be nerfed. Someday.
Pretty much. Phantoms are a total joke with the weapon.
If I recall correctly you were the dude who asked for their to be no charge up mechanic yes?
I think the issue is for any class that doesnt have top tier shield/barrier damaging powers, the Acolyte is a lightweight weapon alternative. You can still take almost any other weapon you would have otherwise, AND take the Acolyte along with it.
The problem is, it fills a role that no other weapon really could, and for some classes its a HUGE addition, for others its a small one.
The thing is there is no reason to take only one gun anymore... if you're taking anything other than a pistol, there is no reason NOT to add the Acolyte to the mix as well.
#34
Posté 12 novembre 2012 - 07:34
We play Gold with a 6/6/6/4/4 or 6/4/6/4/6, anyway, with Pull.
before the FE / charge mechanic changes Acolyte was a saving grace for Pull only. You needed to be cautious with the Acolyte and learn exactly how long you have to charge it. Many times I 'undercharged' Acolyte and died to a Phantom, unable to keep my head cold. Now you can just mash the left mouse button, and you don't need to keep the button down for an immediate shot.
Without this learning curve Acolyte is few times more powerful.
But it gets even more powerful with the FE change... you can easily find here dozens of posts how vanguards like Asari or Drell are gods of fire with the Acolyte/Incinedary. Sure, if I can slap Inci IV on an Acolyte and then just Acolyte -> charge, there's little thinking here. I can also Acolyte -> Nade (lift or cluster) and get an explosion as well.
DA was a lot more powerful than DV because DV couldn't rely on Pull -> Charge enough for his explosions. Now he has explosions, but techy ones.
I used Acolyte on DA and I was quite excited when I realised that Acolyte -> Pull -> Reave is so rewarding, so I was maxing Pull (I don't play a lot of plat anyway). Now I'm skipping Pull again, because I can go Acolyte -> Cluster and get en explosion, Acolyte -> Reave -> Cluster and get two explosions at once, or just Acolyte -> Reave and wait for DoT to finish the job.
I don't use the gun this often, I kinda dislike it's design and consider it cheap at the moment. I'm good enough at this game to manage without the most powerful guns, I'm just slightly annoyed by numerous claims here that "<species> <class> build is awesome" and read that the suggested weapon is the Acolyte with Incinedary a moment later.
#35
Posté 12 novembre 2012 - 07:35
#36
Posté 12 novembre 2012 - 07:35
Then your name isn't Stardusk, and you're clearly not hipster enough.
I too harbour a dislike for the acolyte, seems like every "brilliant" new build we hear about is only brilliant because it mandates using the acolyte.... very gimmicky and cheap if you ask me.
Its acolyte this, acolye that. Does no one remember there are other weapons? Or are people still only using the options which trivialise and monotonise things?
#37
Posté 12 novembre 2012 - 07:38
#38
Posté 12 novembre 2012 - 07:38
himegoto wrote...
And also Stardusk, you realize if by proposing a nerf on the weapon it will just revert the game back to its earlier state, whereas weapon classes like the GI will be the dominating classes and worst yet the go-to classes of the many.
But Acolyte just turns the "Power classes" to be the "Weapon classes". "Acolyte classes" to be specific.
#39
Posté 12 novembre 2012 - 07:40
#40
Posté 12 novembre 2012 - 07:41
Fortack wrote...
Acolyte is one of the cheap noob weapons. The only good thing about it is that it doesn't make your screen shake when some moron is using it close to you - those weapons are even worse
Your post made me smile. Thank you for brightening up my day a little. Couldn't have phrased it better myself.
#41
Posté 12 novembre 2012 - 07:42
I would take a few Acolyte running adepts than infilitrators on my team any day.stysiaq wrote...
himegoto wrote...
And also Stardusk, you realize if by proposing a nerf on the weapon it will just revert the game back to its earlier state, whereas weapon classes like the GI will be the dominating classes and worst yet the go-to classes of the many.
But Acolyte just turns the "Power classes" to be the "Weapon classes". "Acolyte classes" to be specific.
#42
Posté 12 novembre 2012 - 07:45
himegoto wrote...
I would take a few Acolyte running adepts than infilitrators on my team any day.stysiaq wrote...
himegoto wrote...
And also Stardusk, you realize if by proposing a nerf on the weapon it will just revert the game back to its earlier state, whereas weapon classes like the GI will be the dominating classes and worst yet the go-to classes of the many.
But Acolyte just turns the "Power classes" to be the "Weapon classes". "Acolyte classes" to be specific.
I think you are proving his point.
#43
Posté 12 novembre 2012 - 07:45
#44
Posté 12 novembre 2012 - 07:47
ryoldschool wrote...
himegoto wrote...
I would take a few Acolyte running adepts than infilitrators on my team any day.stysiaq wrote...
himegoto wrote...
And also Stardusk, you realize if by proposing a nerf on the weapon it will just revert the game back to its earlier state, whereas weapon classes like the GI will be the dominating classes and worst yet the go-to classes of the many.
But Acolyte just turns the "Power classes" to be the "Weapon classes". "Acolyte classes" to be specific.
I think you are proving his point.
time to try an acolyte iniltrator build lol
#45
Posté 12 novembre 2012 - 07:48
Acolyte is a damn good gun now that there's no charge function. But the charge function kept it in check, and it was meant as a shield dropper.
A nerf isn't in the foreseeable future.
I honestly don't hardly ever see other players using the Acolyte, TBH. It's often just me, but only when I'm using a Fury.
#46
Posté 12 novembre 2012 - 07:48
#47
Posté 12 novembre 2012 - 07:49
upinya slayin wrote...
ryoldschool wrote...
himegoto wrote...
I would take a few Acolyte running adepts than infilitrators on my team any day.stysiaq wrote...
himegoto wrote...
And also Stardusk, you realize if by proposing a nerf on the weapon it will just revert the game back to its earlier state, whereas weapon classes like the GI will be the dominating classes and worst yet the go-to classes of the many.
But Acolyte just turns the "Power classes" to be the "Weapon classes". "Acolyte classes" to be specific.
I think you are proving his point.
time to try an acolyte iniltrator build lol
You'll succeed. I'm going to do an Acolyte Human Soldier build, we'll exchange experiences.
I'll go for Incinedary/CS FE spam.
#48
Posté 12 novembre 2012 - 07:49
What isn't good with a Graal Spike Thrower?
I think this weapon offers more than the Acolyte overall... stagger, bleed, applies ammo powers wonderfully, brutal damage, headshots like a boss, annihilates phantoms, 2nd and 3rd shot can come extremely fast if needed OR can be powered up for incredible damage that often OSK shielded mooks, weight is managable/not an issue, etc. I could go on...
The difference IMO is, the Graal requires aim and the Acolyte doesn't. This is why the Acolyte is a noob weapon to some people....
#49
Posté 12 novembre 2012 - 07:50
#50
Posté 12 novembre 2012 - 07:51
megabeast37215 wrote...
Here's a question for Stardusk:
What isn't good with a Graal Spike Thrower?
I think this weapon offers more than the Acolyte overall... stagger, bleed, applies ammo powers wonderfully, brutal damage, headshots like a boss, annihilates phantoms, 2nd and 3rd shot can come extremely fast if needed OR can be powered up for incredible damage that often OSK shielded mooks, weight is managable/not an issue, etc. I could go on...
The difference IMO is, the Graal requires aim and the Acolyte doesn't. This is why the Acolyte is a noob weapon to some people....
Graal suffers from lag a lot more than Acolyte, but it is connected to the aiming as well.





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