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Is the Acolyte the new Reegar?


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335 réponses à ce sujet

#51
HardcoreSalmon

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I've used it basically since it came out when no one used it and thought the charge kept it balanced. But now everyone uses it, I want the charge back.

#52
HolyAvenger

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I'm hipster, I refuse to use it.

#53
Black Crisis

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This may just be me and either being oblivious or just playing with different people or something. Even when I play public games I very rarely see either weapon. I only have one kit that uses the Acolyte, and one kit that uses the Reegar. I know I can go several matches before I see either and yes I know it's a big gaming world but I see people saying certain things. That they see one class more than the other, and this may be just from their experience, merely stating I often see the opposite.

#54
Major Durza

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If SMG's got good damage bonuses against shields and barriers, you would see them a LOT more often.
People would then prefer them over the Alcolyte in many cases.

#55
megabeast37215

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stysiaq wrote...
Graal suffers from lag a lot more than Acolyte, but it is connected to the aiming as well.


This is true... but the Acolyte is affected by lag as well to a lesser degree. This is demonstrated by trying to hit a jumping Banshee On/Off host... it is MUCH easier on host.

I just think it's funny that one of Stardusk's most used/loved weapons, offers alot of the same advantages, in addition to headshotting/OSK things... but it's ok because it requires aim and has a little bit of weight.

#56
MajorStupidity

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I tend to agree that the acolyte is great when using my vorcha sentinel vs. geth (P.S. I use cluster nades on him)

acolyte shots into spawn to stun and strip shields followed by a cluster nade with flamer to mop up resistance. It's Super Effective ;)

However, It really only makes a difference against geth and phantoms with my vorcha. The rest of the enemies I do fine against (haven't tried him against collectors yet). Further, I rarely see the acolyte in PUGs and very few of my friends really use the acolyte except on certain characters.

Modifié par MajorStupidity, 12 novembre 2012 - 07:59 .


#57
Si7ent Sigh

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I think its perfect as is. Let's be honest, nobody used it when the charge mechanic was in place.

#58
Ares Caesar

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Si7ent Sigh wrote...

I think its perfect as is. Let's be honest, nobody used it when the charge mechanic was in place.


The real question is, "Was it the charge up mechanic OR was it the cover breaking charge up mechanic that made people shy away from using it?"

For me personally it was the cover breaking aspect, I could have lived with the charging mechanic IF the stupid thing didnt make you constantly use soft cover and be screwed in certain maps/areas.

(unless I'm totally remembering wrong and the Acolyte DIDNT force you out of cover to charge the weapon).

#59
Miniditka77

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I always used the Talon as a shield stripper before the Acolyte, and it worked just fine.  But you had to spend more time shooting  and less time exploding things.  With the Acolyte, you can be completely power-focused.  For classes like the Human Adept, this is a huge improvement.  For classes like the Justicar or Drell Adept that are better with weapons, I would say it's different but not necessarily better.  I think the original Acolyte maximized the effectiveness of certain builds, but didn't make them OP (although it did make Phantoms a joke).

Now with the chargeless Acolyte and the changes to Fire and Cryo explosions, the Acolyte is becoming a portable explosion primer.  Not how it was intended, IMO, and I would hate to see this great weapon get nerfed because of unintended side effects.

#60
ladyaya06

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To the people who are complaining about the gun, don't use it, simple as that. Stop messing it up for the people who do like the gun as it is. There's probably a reason why they took away the charge, because people were complaining about it! I'm so sick of people complaining about things being overpowered and what not. Remember we do have PLATINUM RUNS that people do LIKE to do and there is a reason to have powerful guns okay?! The acolyte is very handy to have in them when you got multiple phantoms or banshees, or both, coming after your butt!

#61
megabeast37215

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Si7ent Sigh wrote...

I think its perfect as is. Let's be honest, nobody used it when the charge mechanic was in place.


I preferred it with the Charge mechanic personally... it synergized with Biotic Charge/Tac Cloak wonderfully... but I like all the charge weapons.

#62
Si7ent Sigh

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Ares Caesar wrote...

Si7ent Sigh wrote...

I think its perfect as is. Let's be honest, nobody used it when the charge mechanic was in place.


The real question is, "Was it the charge up mechanic OR was it the cover breaking charge up mechanic that made people shy away from using it?"

For me personally it was the cover breaking aspect, I could have lived with the charging mechanic IF the stupid thing didnt make you constantly use soft cover and be screwed in certain maps/areas.

(unless I'm totally remembering wrong and the Acolyte DIDNT force you out of cover to charge the weapon).


No, you are correct. I would agree on your point. The charge up required you go be completly exposed.

#63
upinya slayin

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stysiaq wrote...

upinya slayin wrote...

ryoldschool wrote...

himegoto wrote...

stysiaq wrote...

himegoto wrote...

And also Stardusk, you realize if by proposing a nerf on the weapon it will just revert the game back to its earlier state, whereas weapon classes like the GI will be the dominating classes and worst yet the go-to classes of the many.


But Acolyte just turns the "Power classes" to be the "Weapon classes". "Acolyte classes" to be specific.

I would take a few Acolyte running adepts than infilitrators on my team any day.


I think you are proving his point.:)


time to try an acolyte iniltrator build lol


You'll succeed. I'm going to do an Acolyte Human Soldier build, we'll exchange experiences.
I'll go for Incinedary/CS FE spam.


Gi + acoltye + inc

cloack fire fire proymine for exp

#64
darthxaher

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I said similarly another thread, and people were flaming me. With the charge up mechanism gone, Acolyte is a very easy weapon to use, it weights nothing and can strip shields faster than the most powerful overload. This has made this gun pretty much mandatory in all classes if you are looking for easy way.

The moment I realised that I was using this gun in all of my classes, I started trying other alternate builds that does not depend on it. Sure the gun is fun as hell, but it gets boring after a while. Pretty much the same thing which happened to me with Piranha, I used to love that gun when it came out, practically maxed all the rares in my manifest with it. Now I find it extremely boring, rarely touch it.

Edit: Just to make it clear, I'm not here to say it's OP or nerf it. I'm aginst nerfing in general. It's just personal, I'm bored with it and don't plan on using it for a while that all. As somebody already said, in Plats (which I don't play often, I try to stick to Gold), there are needs for extremely efficient builds. 

Modifié par darthxaher, 12 novembre 2012 - 08:15 .


#65
A Wild Snorlax

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Relix28 wrote...

ITS AN ABOMINATION!


:alien:

#66
CmnDwnWrkn

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People will call anything a "noob weapon" these days. When's the last time you saw a noob obliterate an armored target with the Acolyte?

#67
Kalas Magnus

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 :mellow:

If something happens to my acolyte I'll be so mad. Why do you care what I use?

I remember when it was looked upon as a trash tier weapon.:pinched:

#68
Gr1zz Dawg

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Someone mentioned in this thread that the Fury has a hard time with shields...this is incorrect because of the Drain evolution of Annihilation Field. Typically one BE will remove enemies shields (both the target and nearby shielded enemies) and restore hers.

As for the Acolyte, as was said before, it is the ideal weapon for the Adept classes which is why it's light. And lets face it, Adepts do suffer against shielded enemies. HOWEVER...with the release of Phasic Ammo, any gun can literally decimate shields. Slap it on a Falcon and you've gotten yourself a bigger Acolyte.

The Acolyte also doesn't need a nerf because of two detrimental factors that make it lose points in the hands of new users. The one second wait between shots can mean life and death if you aren't accustomed to it, especially on higher difficulties. Couple that with 3 shots per clip (at Rank X no less) and you've got yourself some noticeable handicaps that would turn away alot of players.

All in all...my favourite pistol. It's the Harrier of the pistols.

#69
ryoldschool

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ladyaya06 wrote...

To the people who are complaining about the gun, don't use it, simple as that. Stop messing it up for the people who do like the gun as it is. There's probably a reason why they took away the charge, because people were complaining about it! I'm so sick of people complaining about things being overpowered and what not. Remember we do have PLATINUM RUNS that people do LIKE to do and there is a reason to have powerful guns okay?! The acolyte is very handy to have in them when you got multiple phantoms or banshees, or both, coming after your butt!


I believe they took the charge mechanic to try to stop missile glitching - not because people complained that they did not like it ( people like me ).    If it continues to be so noob friendly, it will get nerfed just like the Krysae.   The big problem people had with the Krysae is that it was very effective and required no skill to use.   I am hearing a lot of comments in this thread that are similar to threads about the Krysae, including yours that this gun is needed in order to help people pass Platinum.

#70
BridgeBurner

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megabeast37215 wrote...
Graal Spike Thrower

I think this weapon offers more than the Acolyte overall...  bleed...


:lol:

You're funny you are. You can have a "nice try" sticker for effort, but you don't get a gold star for being wrong.

#71
HolyAvenger

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Just needs to be heavier so caster classes pay a penalty for using it.

#72
Black Phantom

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A Wild Snorlax wrote...

Relix28 wrote...

ITS AN ABOMINATION!


:alien:



#73
Deathshroud09

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They simply need to re-add the charge mechanic...the rocket glitch is still possible even without the acolyte, the people who do the glitch simply moved on to the next technique. If the acolyte is nerfed because of this it will be a very sad day...and it will make absolutely no sense.

#74
KING JAMI

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It basically weighs nothing. For kits that already use one weapon, it's an easy fit.

#75
noncasus

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I'm sure it won't get nerfed *expects to be promptly proven wrong* seeing as there are stronger, more 'OP' weapons such as the Harrier, Black Widow and Hurricane. I could argue, quite stupidly, that these weapons are more 'Noob' Friendly, because they don't have much of a fire rate delay (BW) and all can strip shield-barrier-armor and health faster than an acolyte, also their bullets aren't projectiles, so it's nearly impossible to miss even with lag (Player experience may vary due to intensity of lag).

Now I ask you, should all of these wonderful weapons be nerfed? No. Are they cheap? No. Then what are they? Pretty damn good at what they do.