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Is the Acolyte the new Reegar?


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#151
Ronnie Blastoff

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xBUMMx wrote...

Ronnie Blastoff wrote...

xBUMMx wrote...

He keeps saying that powers are what make the gun bad?, then he says that powers users only "think" they're doing good with it. ?He is making no sense. (Id like you to quote that instead of rewriting it, I never posted that)

Yes the gun doesn't compare to our powers as a whole, but the gun is meant to compliment caster kits with no power to fight shields. We know it doesn't do jack **** to anything else, but our biotics CAN


reread my post and analize them, wtf are you talking about?

With all the arguments being thrown around this place, I wouldn't be surprised if I misread your post. Sorry bout that. But I do know that your main point is that it does nothing but strip shields. We know, but that's all we need it to do. A lot of people enjoy using power reliant classes, but shields get in the way of that for biotics. Adepts can do A LOT of damage with their powers alone, but they would need to wither down their shields or wait for a teammate to do it. The acolyte negates that and lets adepts not be overly reliant on teammates when it came to things like atlases and primes. I understand if you don't personally like the gun or how it's used, but a lot of people do. It does exactly what any biotic caster would want from a gun, it strips shields and lets us keep +200% recharge speeds.


Phasic Rounds? Disruptor rounds even?

Its not that I don't like the gun, I don't like the fact people are blinded by sheild stipping/power spamming and relating it to "doing great" "being good."

Have you ever watched a person with an acolyte solo a prime with this gun? Without spamming a BE or some kind of life dropping "ability?" I'm sure as hell you haven't, threads like this give people with no guide a bad idea on what to do in the game, not saying my "additude" in my post are anything to smile at, (lets say I'm always having a bad day, even though thats rarely the case :happy:). But I can't take booting randoms with this gun as the main weapons any more than the usual. ( Which actually isn't that often anymore, thank robot baby jebus)

#152
xBUMMx

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capn233 wrote...

Ronnie Blastoff wrote...

In all actualitly, this gun comes off as a superlightweight Falcon that happend to be blessed with a shield/barrier niche.

That is probably the best characterization of the Acolyte.  Except that it also happens to kill Phantoms more rapidly than the Falcon.

It actually sounds like a pro-acolyte statement.

#153
A Wild Snorlax

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Speaking of abominations....

You guys should try using it on a batarian or krogan soldier and playing geth on gold with maxed inferno nades.

Very effective, I'm sure stardusk would appreciate the skill involved in making it work.

#154
D Wrecks

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Geeze, Ronnie. All that rage you have toward the Acolyte, someone might think it murdered your child and raped your mother.

#155
VRtheTrooper

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its a niche pistol....that is all.

#156
xBUMMx

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You're making a lot of good points Ronnie Blastoff, but My point is that are BEs are practically a weapon in their own right, and I use the acolyte as a shield stripping SECONDARY. I know it's useless in any other situation, and I NEVER purposely bring it to a fight against reapers or collectors, but if it's Geth or Cerberus I'll bring it, and if it's unknown I'll bring it WITH ULM hurricane (I know I contradicted myself, but I actually don't do unknown after as my adept because I refuse to promote it.)

#157
born2beagator

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This gun is fine.

It has a wonky firing system that has a learning curve to use correctly, there is a one second delay between shots in which you cannot take an action, and it does jack squat to armor. its a niche weapon meant to take down shields and barriers.

Leave it alone, or if it really has to be nerfed, just reduce the damage it does to health, which is decent. But do NOT nerf the shield and barrier damage.

#158
RequiemPrime

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VRtheTrooper wrote...

its a niche pistol....that is all.



#159
AppealToReason

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I still can't figure out how to use the damn thing

#160
Ronnie Blastoff

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Just Cav wrote...

Geeze, Ronnie. All that rage you have toward the Acolyte, someone might think it murdered your child and raped your mother.


I'm not raging, I just type what im thinking at the moment and my "filter" that usually kicks in when I'm speaking, doesn't apply. Also my personality isn't softened in my post as well, sarcasim and tone  also take more effort than i'm willing to toss into my post at the moment I'm typing them as well. I'd likely be thinking about something completely different like what would a egg roll with peanut butter taste like instead of posting what I ment if I didn't get them out immediately.

:D


:mellow:

Modifié par Ronnie Blastoff, 12 novembre 2012 - 10:16 .


#161
born2beagator

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AppealToReason wrote...

I still can't figure out how to use the damn thing


Exactly my point.  it has a learning curve to use effectively.  It does not need "balancing"

#162
Seifer006

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AppealToReason wrote...

I still can't figure out how to use the damn thing


used it once...

went back to the Claymore

#163
Ashen One

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born2beagator wrote...

This gun is fine.

It has a wonky firing system that has a learning curve to use correctly, there is a one second delay between shots in which you cannot take an action, and it does jack squat to armor. its a niche weapon meant to take down shields and barriers.


There is no significant "learning curve" with the Acolyte, it might as well be the pistol version of the Krysae.

If you can't hit an enemy with an airburst projectile, you should probably quit Mass Effect.

I agree that it's a niche weapon though, and actually one of the respectable sidearms. If anything we need more specialized weapons like the Acolyte.

#164
Alijah Green

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a hater thread, but yeah I prefer the old one better it was way more effective. what else is the point of this thread

#165
born2beagator

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Alijah Green wrote...

a hater thread, but yeah I prefer the old one better it was way more effective. what else is the point of this thread


I did too.  I acutally liked the charge mechanic.

Dam missile glitchers ruin everything.

#166
bunnylover

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Chromatix wrote...

Well, yeah. It's an awesome go-to weapon, since it negates almost half of health pool with bosses and very light. Can you think of something that strips Banshee's Barrier in matter of seconds and still give you 200% rs? I can't.

+ It will be nerfed. Someday.


Tech Bursts can shield strip more efficiently than the Acolyte, but yeah yeah, I know. . . Good luck finding a team that wants to coordinate power combos.  Thanks, Lone Wolves.

Yes, I am mad, bro.

#167
xBUMMx

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born2beagator wrote...

This gun is fine.

It has a wonky firing system that has a learning curve to use correctly, there is a one second delay between shots in which you cannot take an action, and it does jack squat to armor. its a niche weapon meant to take down shields and barriers.

Leave it alone, or if it really has to be nerfed, just reduce the damage it does to health, which is decent. But do NOT nerf the shield and barrier damage.

This

I'm completely against a nerf, but a change back to the charge effect would be nice, but if it HAS to be done change the health damage. I always thought it did a lot of damage to health when considering its shield niche.

#168
born2beagator

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xBUMMx wrote...

born2beagator wrote...

This gun is fine.

It has a wonky firing system that has a learning curve to use correctly, there is a one second delay between shots in which you cannot take an action, and it does jack squat to armor. its a niche weapon meant to take down shields and barriers.

Leave it alone, or if it really has to be nerfed, just reduce the damage it does to health, which is decent. But do NOT nerf the shield and barrier damage.

This

I'm completely against a nerf, but a change back to the charge effect would be nice, but if it HAS to be done change the health damage. I always thought it did a lot of damage to health when considering its shield niche.


Same here.  For being a niche gun it does a lot of damage to health.  I would be fine with a nerf to that, but everything else is fine.  Sadly we can't have the charge back because of rocket glitchers:?

PS: I knew that the removal of the charge mechanic would bring out the balance whiners.  we have one of these threads a week now

Modifié par born2beagator, 12 novembre 2012 - 10:27 .


#169
Ronnie Blastoff

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Ashen Earth wrote...

If anything we need more specialized weapons like the Acolyte.


I'd love for a SMG that actually has a shield/barrier dropping perk, or a light damage assault rifle that puts a damper 2.0 damage on all but health. (simular to the typhoon, but less weight/ damage or something else to balance)

Give me a sniper rifle as well with medium wieght and serious armor piercing 3~5.0 but a weakness to sheilds and barriers.

No clue where the creativeness is right now in the game. Wonder why BW took out the 1.5ish Vs all damage mod that assault rifles or sheild/barrier killing boost SMGs had in the 1st place. Its actually the reason 80% of the guns in this game are terrible.

#170
born2beagator

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Ronnie Blastoff wrote...

Ashen Earth wrote...

If anything we need more specialized weapons like the Acolyte.


I'd love for a SMG that actually has a shield/barrier dropping perk, or a light damage assault rifle that puts a damper 2.0 damage on all but health. (simular to the typhoon, but less weight/ damage or something else to balance)

Give me a sniper rifle as well with medium wieght and serious armor piercing 3~5.0 but a weakness to sheilds and barriers.

No clue where the creativeness is right now in the game. Wonder why BW took out the 1.5ish Vs all damage mod that assault rifles or sheild/barrier killing boost SMGs had in the 1st place. Its actually the reason 80% of the guns in this game are terrible.


IMO the acolyte is one of the only truly creative weapons there is atm

#171
megabeast37215

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born2beagator wrote...

This gun is fine.

It has a wonky firing system that has a learning curve to use correctly, there is a one second delay between shots in which you cannot take an action, and it does jack squat to armor. its a niche weapon meant to take down shields and barriers.

Leave it alone, or if it really has to be nerfed, just reduce the damage it does to health, which is decent. But do NOT nerf the shield and barrier damage.


This... x100.

/thread

#172
Parallax Demon

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I'm a bit confused about this thread.

The OP makes a claim that everybody is using the Acolyte, but I hardly see people with this pistol equipped in the lobby.

Than we have Ronnie who kicks everybody from his lobby who is only using the Acolyte as a gun. Really don't understand this as an Adept will be perfectly fine with this. An Adept is also fine with a Talon or Scorpion, but according to Ronnie, Adepts should also use a 2nd weapon, even though nothing does more damage than a BS.

Then there is Ashen, who says that people must not take the 200% cooldown as a priority. A reason I can understand, but the weapons he's suggesting are all UR's, so not a lot of us will have them at level X, making his point less valid.

And then there are those people who claimed the Acolyte was perfectly balanced before the removed the charge mechanic. Mayby it was on the Destroyer or the Kroguard, but everybody playing an Adept labelled this gun as garbage, because the time to charge it resulted in an immediate death on Gold or Plat.

#173
Alijah Green

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born2beagator wrote...

Alijah Green wrote...

a hater thread, but yeah I prefer the old one better it was way more effective. what else is the point of this thread


I did too.  I acutally liked the charge mechanic.

Dam missile glitchers ruin everything.


they didn't ruin crap its Bioware that did this, the missle glitch went nowhere.  They should just reverse the balance change but instead they will probably do something more awesome like NERF

#174
WoWwacker

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i dont really think the acolyte is that big of a problem. Yes it does a great job of stripping shields/barriers but in a 4 man team environment how long does shields/barriers really last.

The biggest obstacle that most groups face are armored mobs and the acolytes crutch is that outside of applying ammo effects to armored mobs they dont have much effect. Its not like you can stick a piercing mod on them and overcome this downside.

Yes it does a great job stripping shields/barriers but if you are in a group that works together its horribly ineffective.

Will it get nerfed... probably because its the flavor of the month, should it be? probably not because its strength is really offset by the environment. But that hasn't stopped BW from nerfing other guns.

I do agree its nice on biotic kits, getting shields/barriers off mobs quickly is nice but honestly I find playing biotics in a good group hard to really maximize because priming and detonating abilities takes too long versus group fire.

But as others have said in other threads it shouldnt be that mindset, if you are getting through the match without problems thats what matters.

#175
heybigmoney

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I think its more valuable than the reegar really. If you took the reegar out of the game there are already a ton of high dps cqc weapons that could easily take its place. There really isn't anything that can replace the acolyte right now.