Phantoms, Banshees and Praetorians abuse their bubbles too much
#126
Posté 13 novembre 2012 - 12:52
#127
Posté 13 novembre 2012 - 12:52
Air Quotes wrote...
Ashen Earth wrote...
The Sin wrote...
The barrier must not protect against all form of of damage completely there needs to be about like 70 % cap for powers & 75 % cap for weapons (because powers have cooldown & weapons don't) if Bioware decides not to alter their cooldown
Weapons actually have to be aimed, (a player must compensate for bullet/pellet spread and recoil, unlike auto tracking and hitscan powers) and although they don't have cooldowns they do not have infinite ammo. You'll very rarely get your theoretical maximum damage.
And the Phantom's barrier already reduces weapon damage, not sure about the Praetorian though
You know how much weapon damage you can do before someone executes a Warp + Throw Combo? TONS! And those powers can be dodged or blocked. The only way to fight bosses is to abuse right hand advantage and unload your Ultra Rares. It caps players choice and skill. And it's BORING.
Enemies will dodge and trivialize gunfire too.
And if the only way you can fight boss enemies is by using right hand advantage and ultra rare weapons then you're probably playing on the wrong difficulty.
#128
Guest_Air Quotes_*
Posté 13 novembre 2012 - 12:54
Guest_Air Quotes_*
Our_Last_Scene wrote...
Why don't you just shoot them?
Because I want to be a biotic. You don't see Liara running around with a Saber now do you?
#129
Posté 13 novembre 2012 - 12:54
tyhw wrote...
In my experience, phantoms while bubbling, as host, take very little weapon damage. I haven't tested this because phantoms are a pain to test against though. But I'm sure someone else will back me on this.
Off host, you are right.
On-host, 90% of the time that I attempt to headshot a phantom in her barrier stance using an AP weapon - say, the Saber, as it's accurate enough to know you're not just missing - it does negligible damage to either her health or barriers. One or two bars at most, on a good day. Sometimes her health bar flickers but no bars deplete.
However I've also one-shotted phantoms in their barrier stance using Javelins and Claymores with AP ammo on host, so I have no idea what's going on.
#130
Posté 13 novembre 2012 - 12:57
Air Quotes wrote...
Ashen Earth wrote...
Apl_J wrote...
Banshees can operate normally when she puts up her Barrier? Cause last I checked, she remains completely stationary and can't instant kill you.
Attack Pattern 1: Banshee teleports around the map trying to melee/grab players
Attack Pattern 2: Banshee walks around throwing Warp at the players, blocking projectile powers and uses an Aoe attack on players that get close. (cannot sync kill) A Banshee will always scream before going back into the sync kill attack pattern.
A Banshee that's blocking powers wouldn't be able to instakill a player anyway, regardless of whether or not her power immunity was triggered because their programming doesn't allow it. their power immunity can be exploited though to stop them from throwing Warp (they will cancel their attack to block your powers)
Banshee CAN and WILL teleport with her barrier on and WILL throw Warps at you with her barrier on.
Barrier and power immunity are not synonymous.
A Banshee will never teleport or sync kill/melee with her power immunity (or hand of denial) up, because that ability is unavailiable to them at that time. If a Banshee is blocking your powers, you could run up and dry hump it and still not get grabbed. It wouldn't be able to grab, teleport or melee until it did that obnoxious screaming animation that signal it's about to start it's teleport cycle again.
#131
Guest_Air Quotes_*
Posté 13 novembre 2012 - 12:57
Guest_Air Quotes_*
Ashen Earth wrote...
Air Quotes wrote...
Ashen Earth wrote...
The Sin wrote...
The barrier must not protect against all form of of damage completely there needs to be about like 70 % cap for powers & 75 % cap for weapons (because powers have cooldown & weapons don't) if Bioware decides not to alter their cooldown
Weapons actually have to be aimed, (a player must compensate for bullet/pellet spread and recoil, unlike auto tracking and hitscan powers) and although they don't have cooldowns they do not have infinite ammo. You'll very rarely get your theoretical maximum damage.
And the Phantom's barrier already reduces weapon damage, not sure about the Praetorian though
You know how much weapon damage you can do before someone executes a Warp + Throw Combo? TONS! And those powers can be dodged or blocked. The only way to fight bosses is to abuse right hand advantage and unload your Ultra Rares. It caps players choice and skill. And it's BORING.
Enemies will dodge and trivialize gunfire too.
And if the only way you can fight boss enemies is by using right hand advantage and ultra rare weapons then you're probably playing on the wrong difficulty.
You can adjust the to the dodge and keep shooting in miliseconds, while a travel power is completely wasted.
And stop with the insults okay? You're good, but you're also capped by this stupid system. Everyone is.
#132
Posté 13 novembre 2012 - 12:57
Because I want to be a biotic. You don't see Liara running around with a Saber now do you?
But you're literally forced to take a weapon to get into a game. Shouldn't you be shooting it instead of just holding it?
Even when I play an Asari Justicar who spams Reave every ~2.5 seconds I still used to take a Phaeston and just spray at stuff when Reave was cooling down...
#133
Posté 13 novembre 2012 - 12:57
Air Quotes wrote...
Our_Last_Scene wrote...
Why don't you just shoot them?
Because I want to be a biotic. You don't see Liara running around with a Saber now do you?
Do see her using the Hurricane though.
#134
Guest_Air Quotes_*
Posté 13 novembre 2012 - 12:59
Guest_Air Quotes_*
Ashen Earth wrote...
Air Quotes wrote...
Ashen Earth wrote...
Apl_J wrote...
Banshees can operate normally when she puts up her Barrier? Cause last I checked, she remains completely stationary and can't instant kill you.
Attack Pattern 1: Banshee teleports around the map trying to melee/grab players
Attack Pattern 2: Banshee walks around throwing Warp at the players, blocking projectile powers and uses an Aoe attack on players that get close. (cannot sync kill) A Banshee will always scream before going back into the sync kill attack pattern.
A Banshee that's blocking powers wouldn't be able to instakill a player anyway, regardless of whether or not her power immunity was triggered because their programming doesn't allow it. their power immunity can be exploited though to stop them from throwing Warp (they will cancel their attack to block your powers)
Banshee CAN and WILL teleport with her barrier on and WILL throw Warps at you with her barrier on.
Barrier and power immunity are not synonymous.
A Banshee will never teleport or sync kill/melee with her power immunity (or hand of denial) up, because that ability is unavailiable to them at that time. If a Banshee is blocking your powers, you could run up and dry hump it and still not get grabbed. It wouldn't be able to grab, teleport or melee until it did that obnoxious screaming animation that signal it's about to start it's teleport cycle again.
I repeat - Banshee will teleport WITH power immunity. I'm not talking about grabs. I don't give a crap about grabs. I'm talking about BE's.
#135
Posté 13 novembre 2012 - 01:00
Engis and soldiers are taking over, adepts need lovin
#136
Posté 13 novembre 2012 - 01:03
Air Quotes wrote...
You can adjust the to the dodge and keep shooting in miliseconds, while a travel power is completely wasted.
And yet a hitscan power is not wasted on anything except a Guardian, or Praetorian. Powers also are not reliant on the RNG to deal acceptable damage (all that is required is that you actually unlock the character once and level it) and do not require ammunition. Every time a player hits a Phantom with Overload, that player is dealing the maximum possible damage, but try dealing the maximum possible damage to that same Phantom with a Revenant.
Air Quotes wrote...
And stop with the insults okay? You're good, but you're also capped by this stupid system. Everyone is.
It was a general statement, not about me or you. I honestly feel bad for anyone who can't kill predictable, exploitable AI opponents without using right hand advantage and the best weapons in the game.
If you know of right hand advantage, and you have the best weapons then it makes it easier, but neither should be absolutely necessary.
#137
Guest_Air Quotes_*
Posté 13 novembre 2012 - 01:03
Guest_Air Quotes_*
#138
Posté 13 novembre 2012 - 01:05
Air Quotes wrote...
I repeat - Banshee will teleport WITH power immunity. I'm not talking about grabs. I don't give a crap about grabs. I'm talking about BE's.
Banshees only have 1 power immunity ability, and they can't use it while they're teleporting around.
But if you or someone else can upload a video of a Banshee blocking a biotic explosion, or nullifying a power while simultaneously teleporting around I will admit I'm wrong and leave this thread.
:innocent:
#139
Posté 13 novembre 2012 - 01:06
#140
Posté 13 novembre 2012 - 01:08
Air Quotes wrote...
Why power classes need to adjust to boss tactics, while gun classes can just keep firing? And gun classes already do the most DPS. That is the point. Everything else is secondary.
Pretty sure power classes can also just keep firing.
#141
Guest_Air Quotes_*
Posté 13 novembre 2012 - 01:20
Guest_Air Quotes_*
Our_Last_Scene wrote...
Air Quotes wrote...
Why power classes need to adjust to boss tactics, while gun classes can just keep firing? And gun classes already do the most DPS. That is the point. Everything else is secondary.
Pretty sure power classes can also just keep firing.
But they are LIMITED to what they can carry and gun classes aren't. And all good weapons for casters that are light are ultra rares. And if you spec for power damage, you skip weapon damage, while gun classes go full on guns and have MANY boosts for guns trough various evos. They don't care about CD, they don't care about bubbles.
#142
Guest_Air Quotes_*
Posté 13 novembre 2012 - 01:21
Guest_Air Quotes_*
LandoCalrisian wrote...
Uh, when they use the bubble, they stop shooting at you, while remaining vulnerable to your bullets. It's the easiest way to kill them. Phantoms even stand still so you can kill them extra easy. Even if your a glass canon biotic, you should have a carniflex or hurricane to rip through them with.
Read the OP.
#143
Posté 13 novembre 2012 - 01:30
Ashen Earth wrote...
I've done it with the Javelin, Geth Pulse Rifle, Talon and a bunch of different shotguns.
You can see it here in Sihmm's video
When he's shooting the Phantom, it's taking direct health damage. That explains why it's barrier bars are shaded as if it had taken health damage and then regenerated barrier over it, and explains why it cloaked and ran. (Phantoms usually cloak once they take health damage.) Off host the results are different, the AP mod and AP ammo let you virtually ignore her damage reduction.
That is a good video, clearly demonstrating what you claimed. I can honestly say that I have never come across that glitch (PC user, generally hosting). In my experience, the hand of denial simply leads to massive damage resistance on host, and basically nothing (easy shots) when off host.
#144
Posté 13 novembre 2012 - 01:33
But they are LIMITED to what they can carry and gun classes aren't. And all good weapons for casters that are light are ultra rares. And if you spec for power damage, you skip weapon damage, while gun classes go full on guns and have MANY boosts for guns trough various evos. They don't care about CD, they don't care about bubbles.
I kind of want to know your defination of "good weapon for casters" since I can get 200% cooldown with the Mattock, Phaeston, Falcon, any pistol/any SMG now that ULM works on both... and you don't include the Acolyte which is basically 'teh best caster weapon evarh!'
You can get plenty of meaty weapons and still have 200% cooldown, you just have to spec the class passive for it. I can't speak for Infiltrators with their TC-hax, but Soldiers at least usually have to have relatively good cooldowns anyway: you gotta Adren Rush, Marksmen, Vorcha Flamer, Ballastic Blades as much as possible.
Honestly the only "viable" totally-cooldown-ignorant classes are Geth Trooper without Flamer, and the N7 Destroyer. Any other toggle power + grenade class also works but not as well, IMO.
#145
Guest_Air Quotes_*
Posté 13 novembre 2012 - 01:39
Guest_Air Quotes_*
Transairion wrote...
But they are LIMITED to what they can carry and gun classes aren't. And all good weapons for casters that are light are ultra rares. And if you spec for power damage, you skip weapon damage, while gun classes go full on guns and have MANY boosts for guns trough various evos. They don't care about CD, they don't care about bubbles.
I kind of want to know your defination of "good weapon for casters" since I can get 200% cooldown with the Mattock, Phaeston, Falcon, any pistol/any SMG now that ULM works on both... and you don't include the Acolyte which is basically 'teh best caster weapon evarh!'
You can get plenty of meaty weapons and still have 200% cooldown, you just have to spec the class passive for it. I can't speak for Infiltrators with their TC-hax, but Soldiers at least usually have to have relatively good cooldowns anyway: you gotta Adren Rush, Marksmen, Vorcha Flamer, Ballastic Blades as much as possible.
Honestly the only "viable" totally-cooldown-ignorant classes are Geth Trooper without Flamer, and the N7 Destroyer. Any other toggle power + grenade class also works but not as well, IMO.
All of those are garbage against armor. You have powers to deal with armor trough BE's, but they get BLOCKED. You follow me? When facing Banshees or Praetorians as a Biotc, you have to always pay attention to what they are doing. Is the crab flying? Did my teammate just caused the bubble to come up? While with a gun class you just unload. Period. And you deal more damage. And you don't care about CD's.
Modifié par Air Quotes, 13 novembre 2012 - 01:43 .
#146
Posté 13 novembre 2012 - 01:45
tyhw wrote...
Ashen Earth wrote...
I've done it with the Javelin, Geth Pulse Rifle, Talon and a bunch of different shotguns.
You can see it here in Sihmm's video
When he's shooting the Phantom, it's taking direct health damage. That explains why it's barrier bars are shaded as if it had taken health damage and then regenerated barrier over it, and explains why it cloaked and ran. (Phantoms usually cloak once they take health damage.) Off host the results are different, the AP mod and AP ammo let you virtually ignore her damage reduction.
That is a good video, clearly demonstrating what you claimed. I can honestly say that I have never come across that glitch (PC user, generally hosting). In my experience, the hand of denial simply leads to massive damage resistance on host, and basically nothing (easy shots) when off host.
That's weird, because I always get this bug on host when I'm using a weapon with an AP mod, AP Ammo, Drill Ammo, or HVB.
It's really fun off host with a Javelin though. (one uncloaked headshot is a kill, using a GI with weapon passives)
#147
Posté 13 novembre 2012 - 01:50
All of those are garbage against armor. You have powers to deal with armor trough BE's, but they get BLOCKED. You follow me? When facing Banshees or Praetorians as a Biotc, you have to always pay attention to what they are doing. Is the crab flying? Did my teamtae just caused the bubble to come up? While with a gun class you just unload. Period. And you deal more damage. And you don't care about CD's.
Well you have to unload since you.... can't do anything else. That's all of ever do as a gun class, unload on mooks, unload on bosses, rain bullets. Effectiveness is entirely determined by your ability to aim/how many consumables you decided to use.
Say what you like, but Banshee hand-of-denial still fails miserably against a 4 man biotic team which remains the fastest and easiest Reapers/Cerberus Gold games I've ever played. Gun classes are easier to do your own thing, caster classes are more about teamwork/combination to create explosions: and when the teamwork/combination happens it's insane damage/staggers.
I don't use ammo mods, so I don't think I've ever seen myself cause a Biotic/Tech/Fire/Cyro explosion as a Soldier, which is basically the cost of being a shooty class. You shoot, and that's all you do, and you gotta deal with barriers/armor/sheilds/health ALL using two weapons max.
I think you're over-reacting to power-shields though, they last like 3 seconds and you still have the ability to shoot in that time. Sounds to me you're trying to create BE's solo which isn't really optimal... you have to wait for your own cooldowns to reset, it just takes annoyingly long.
Modifié par Transairion, 13 novembre 2012 - 01:51 .
#148
Guest_Air Quotes_*
Posté 13 novembre 2012 - 01:55
Guest_Air Quotes_*
Transairion wrote...
All of those are garbage against armor. You have powers to deal with armor trough BE's, but they get BLOCKED. You follow me? When facing Banshees or Praetorians as a Biotc, you have to always pay attention to what they are doing. Is the crab flying? Did my teamtae just caused the bubble to come up? While with a gun class you just unload. Period. And you deal more damage. And you don't care about CD's.
Well you have to unload since you.... can't do anything else. That's all of ever do as a gun class, unload on mooks, unload on bosses, rain bullets. Effectiveness is entirely determined by your ability to aim/how many consumables you decided to use.
Say what you like, but Banshee hand-of-denial still fails miserably against a 4 man biotic team which remains the fastest and easiest Reapers/Cerberus Gold games I've ever played. Gun classes are easier to do your own thing, caster classes are more about teamwork/combination to create explosions: and when the teamwork/combination happens it's insane damage/staggers.
I don't use ammo mods, so I don't think I've ever seen myself cause a Biotic/Tech/Fire/Cyro explosion as a Soldier, which is basically the cost of being a shooty class. You shoot, and that's all you do, and you gotta deal with barriers/armor/sheilds/health ALL using two weapons max.
I think you're over-reacting to power-shields though, they last like 3 seconds and you still have the ability to shoot in that time. Sounds to me you're trying to create BE's solo which isn't really optimal... you have to wait for your own cooldowns to reset, it just takes annoyingly long.
I choose to be a biotic to do BE's! And shoot less. If I have to shoot as much as a soldier to kill a freaking Praetorian (actually more, because I can't do that much damage with a caster class) then what's the point is being a biotic?
And 3 seconds is a VERY LONG TIME in this game. And again, you NEED a team of other Biotics, while gun classes can own with them or without them. So Biotics are in a disadvantage all the time.
#149
Posté 13 novembre 2012 - 02:08
#150
Posté 13 novembre 2012 - 02:09
Herbn wrote...
I don't host often so I've never seen this phantom bug before, but I'll definitely be looking for it now. Is this a consistent bug for most people while hosting? Or is it like the Turian's stability bug that only happens occasionally off host?
I've never hosted a Cerberus game where I didn't get that bug, and I've never played Cerberus off host where a Javelin with AP wouldn't OSK a Phantom through her hand of denial with a headshot. It can actually be exploited with a GI and Proximity Mine.




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