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Subjective poll... How good is ME Trilogy ending for you personally?


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#301
Mathias

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Seival wrote...

Dubozz wrote...

wow, eight months after release and poll speaks for itself.


It speaks about very interesting things. Even inflexible disliker would never rate ME3 ending for less than 3/10. So we can see how many trolls voted. I think anything less than 3/10 can't be taken seriously (that was just a nice trap for trolls), but this is of course just my personal point of view...

...Also, there are still too few votes to make any final conclusions.


Every vote counts, even those giving the lowest score and it speaks volumes. You see the people voting 1/10s as trolls, but I see them as fans who felt betrayed and hurt by the way the series ended and how Bioware treated them.

#302
KingZayd

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Seival wrote...

Dubozz wrote...

wow, eight months after release and poll speaks for itself.


It speaks about very interesting things. Even inflexible disliker would never rate ME3 ending for less than 3/10. So we can see how many trolls voted. I think anything less than 3/10 can't be taken seriously (that was just a nice trap for trolls), but this is of course just my personal point of view...

...Also, there are still too few votes to make any final conclusions.


Ah.. Seival's idea of "Good Statistics"
Disregard 43% of the sample. wow

Modifié par KingZayd, 17 novembre 2012 - 02:45 .


#303
ld1449

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KingZayd wrote...

Seival wrote...

Dubozz wrote...

wow, eight months after release and poll speaks for itself.


It speaks about very interesting things. Even inflexible disliker would never rate ME3 ending for less than 3/10. So we can see how many trolls voted. I think anything less than 3/10 can't be taken seriously (that was just a nice trap for trolls), but this is of course just my personal point of view...

...Also, there are still too few votes to make any final conclusions.


Ah.. Seival's idea of "Good Statistics"
Disregard 43% of the sample. wow


I have to wonder what exactly she's waiting for though.

"A bigger sample size" isn't gonna really change much

#304
Slappy Ya Face

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I too shall garner attention by lying!

10/10

Hah ha ha! I am clever and good at jokes.

#305
drayfish

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Seival wrote...

Dubozz wrote...

wow, eight months after release and poll speaks for itself.


It speaks about very interesting things. Even inflexible disliker would never rate ME3 ending for less than 3/10. So we can see how many trolls voted. I think anything less than 3/10 can't be taken seriously (that was just a nice trap for trolls), but this is of course just my personal point of view...

...Also, there are still too few votes to make any final conclusions.

...Genius. 

So even with the term 'subjective' in play, even when you pretend to welcome different viewpoints, you show that you lack the capacity to respect other people's opinions, Seival.

Arbitrarilly disregarding anyone's response that doesn't match your view?  Wow. 

Your thumb is on the scale, Seival.  This entire survey has just been rendered pointless - and the fact that you don't even understand why is a major part of the problem.

So yes, this is 'a nice trap for trolls'.  Like all of your threads.

#306
ld1449

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drayfish wrote...

Seival wrote...

Dubozz wrote...

wow, eight months after release and poll speaks for itself.


It speaks about very interesting things. Even inflexible disliker would never rate ME3 ending for less than 3/10. So we can see how many trolls voted. I think anything less than 3/10 can't be taken seriously (that was just a nice trap for trolls), but this is of course just my personal point of view...

...Also, there are still too few votes to make any final conclusions.

...Genius. 

So even with the term 'subjective' in play, even when you pretend to welcome different viewpoints, you show that you lack the capacity to respect other people's opinions, Seival.

Arbitrarilly disregarding anyone's response that doesn't match your view?  Wow. 

Your thumb is on the scale, Seival.  This entire survey has just been rendered pointless - and the fact that you don't even understand why is a major part of the problem.

So yes, this is 'a nice trap for trolls'.  Like all of your threads.


Keep trying. Some day, the comprehension will come to her.

Possibly when the world descends to the pits of Tartarus or something.

#307
Ieldra

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@drayfish:
While I don't agree with Seival, the distribution of votes is suspicious from a statistician's point of view. Not the fact that so many voted 1 in itself, but that this is an extreme outlier and doesn't fit with the distribution of the other numbers.

@Seival:
You said subjective. That means, if people don't sit back and carefully consider what's good and bad (which should rule out *both* the 1 and the 10 btw.) but instead go "F*ck! I HATE the ending! This is a 1" this is perfectly within the terms of the poll. Personally, I have no idea how anyone can vote 10 either after carefully considering what's bad and good.

#308
Archonsg

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@ieldra2

Perhaps because even those who liked the ending still realizes that in the final analysis, the endings themselves are broken, worse, they break the game.

I have mentioned this before, you were an active participant in 2 previous games and right up to the end, of the third. Everything you the player did, choices you made while written by someone else had given you the choice to reflect *your* choice.

However, the ending of ME3 took that active participation, set it aside and made you a passive audience instead. For many, the choices presented did not represent thier own. But you had to make them regardless.

Thus the reason why as a game it failed.
Mind you, if this was a book or movie where a good portion before we were not actively shaping the story, our story, it might hace worked. Or if it was an adventure game where again we have no say in how *our* Shepard should react, but not so for a RPG, much less one where the ending is the cumulation of three games where you were an active participant.

They should have taken a page from Dragon Age : Origins' ending. Which had everything that ME3's ending should have had.

We had "Art" instead.
And we are supposed to like it.
Any wonder why so many would after weighing the pros and cons of the ending and coming to realize that like Synthesis, is an evolutionary dead end for the game voted 1/10?

Modifié par Archonsg, 17 novembre 2012 - 08:13 .


#309
zyntifox

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Ieldra2 wrote...

@drayfish:
While I don't agree with Seival, the distribution of votes is suspicious from a statistician's point of view. Not the fact that so many voted 1 in itself, but that this is an extreme outlier and doesn't fit with the distribution of the other numbers.


As a statistician myself i don't see anything wrong with the distribution of votes. I don't think you understand, from a statistical perspective, what an outliner is. The only thing wrong with this sample is that it does not represent any population besides the BSN population.

#310
Ieldra

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@Archsong.
You just couldn't resist the dig at Synthesis, right? Just as the actual ending does not imply what you said about Synthesis, not since the EC anyway, so the main problem is not what you see as the main problem.

Just imagine that we'd been offered the same choices in a different way, such as finding them as data in a computer and had to realize them through a sequence of steps like in Deus Ex, preserving our agency through the ending sequence. Do you think people would have liked the options any better? Do you think there would have been much fewer complaints about how your choices don't matter, when the problem was that they always mattered, after the EC anyway, but just did not result in a global outcome you liked?

Well, perhaps there would've been a little less, from those who are really more bothered by the inconsistencies than the ending options as such, but the emotional intensity of most people's reactions appears to point another way. As a rule, you don't get that incensed about narrative inconsistencies as such.

I agree that our agency as players was taken away and we were forced to act out of character in parts of the game, But the complaints about plot holes, bad writing, choices that don't matter, whether they are valid or not (and often they are), they're mostly just symptoms. The main sentiment is "I don't want things to end this way", and all the rest follows. Bioware just made it incredibly easy to dismiss the whole scenario as crap with the way it was designed and written.

@Cstaf:
I'm not saying the distribution is necessarily fake. My reaction, were this is a serious poll, would be "this needs further investigation".

Modifié par Ieldra2, 17 novembre 2012 - 08:23 .


#311
Redbelle

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Seival wrote...

Dubozz wrote...

wow, eight months after release and poll speaks for itself.


It speaks about very interesting things. Even inflexible disliker would never rate ME3 ending for less than 3/10. So we can see how many trolls voted. I think anything less than 3/10 can't be taken seriously (that was just a nice trap for trolls), but this is of course just my personal point of view...

...Also, there are still too few votes to make any final conclusions.


Wooooo there.

You cannot simply dismiss results that do not fall into your prefered preference of scoring.

You have already stated that in order to understand the ending you have to step back from the human ethical and morality framework that is a part of our culture. This is a good exercise to engage in in relation to the alien species you encounter.

Quarians are essentially viewed as space gypsies who are bearly tolerated by those who haven't lost their homeworlds. Yet once you find out more about how this happened and how the geth rose up for reasons previously unknown the reasons for their loss, the general view of them change.

Asari don't want the galaxy to unfairly view them as sexual beings due to their mono gendered and reproductive nature. If the galaxy were an office then they don't want to be harrassed for being who they are so they can fit in as one of the 'guy's'

Krogan, when you first meet one, appear hostile, brutish and built like tanks, Scratch away the surface and you discover qualities that belie their apparent hostility and allow a fiercely loyal friendship to arise.

These 3 examples require players to continually question their intial assumptions. Step into their shoes and you begin to see how these issues weigh on them.

Therefore, seeing as you have stated that you can take a position that is contrary to your initial perspective I have to call. You simply have abandoned the ability to take the point of view others, after you adjusted to the point of view of others.

This scoring system was one that you devised. The question was also one that you devised and if you do not trust the outcome of the poll then that implies a flaw in how the poll was conceived and made real. You also cannot 'trap' pollers as each answer is as valid as the others. Despite the score the pollster elects to give.

All results contained within the poll are equally valid unless there is hard evidence of tampering. Not suspician of foul play and not because you want the results to say the opposite of what they imply.

#312
Guest_magnetite_*

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And is perfect, because all is explained, the reapers are still a mistery, and reunion. I should check it with low ems when finished, but awesome.


I find it hard to believe that Shepard got picked up from the Citadel that just exploded (if you take the ending literally), and him somehow being alive after being hit by Harbinger not to mention it looks like he has a severed artery (note his arm). I'm sorry, but this just adds more plot holes and doesn't make any sense. I just watched the first part, and Shepard never actually sets off the Crucible (collapses at the console), so it would never damage the mass relays as the ending shows. They would still be intact.  Some of the cutscenes are just reused from the game, and even from Mass Effect 1 & 2 with the voices.

Still if people expect a happy ending every time, then we're in big trouble. I'm glad that Bioware actually tried to do something off the beaten path instead of following the same old formula that people were expecting.

Modifié par magnetite, 17 novembre 2012 - 08:58 .


#313
Applepie_Svk

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ld1449 wrote...

KingZayd wrote...

Seival wrote...

Dubozz wrote...

wow, eight months after release and poll speaks for itself.


It speaks about very interesting things. Even inflexible disliker would never rate ME3 ending for less than 3/10. So we can see how many trolls voted. I think anything less than 3/10 can't be taken seriously (that was just a nice trap for trolls), but this is of course just my personal point of view...

...Also, there are still too few votes to make any final conclusions.


Ah.. Seival's idea of "Good Statistics"
Disregard 43% of the sample. wow


I have to wonder what exactly she's waiting for though.

"A bigger sample size" isn't gonna really change much


Welcome to Seival´s dictionary - phrases:

.
B
Best solution - aka - Final solution

C
Catalyst - mantra of wisdom

D
Differences - are bad and must be erased in order to end a chaos /did you see how many common both Catalyst and Seival have ?/

Democracy - nothing else than different kind of dictatorship
.
F
Final solution - were using not knowing what does it mean, till someone said him that isn´t good phrase to use..

Freedom  - nope just Chuck Testa
.
L
Logic .... uh what ?
.
O
Opinion - you can either agreed that ME3 is best game ever or you are troll

P
Pool - where almost 45 % of people are marked as trolls only because they didn´t liked endings
.
S
Sample - nothing more then fabricated piece of crap, because companies paid some trolls to vote against ME3

Synthesis - reference final solution - best way to end a conflict by erasing all the diferences /because differences are dangerous/
.
T
Troll - all the guys which thinks that endings are bad or they dare to question logic behind a Catalyst
.

#314
zyntifox

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Ieldra2 wrote...

@Cstaf:
I'm not saying the distribution is necessarily fake. My reaction, were this is a serious poll, would be "this needs further investigation".


First off, i don't understand what you mean when you say the distribution may be fake. Second, you can never just look at the distribution of votes to determine the validity of the poll, never.

#315
Redbelle

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Ieldra2 wrote...

@drayfish:
While I don't agree with Seival, the distribution of votes is suspicious from a statistician's point of view. Not the fact that so many voted 1 in itself, but that this is an extreme outlier and doesn't fit with the distribution of the other numbers.

@Seival:
You said subjective. That means, if people don't sit back and carefully consider what's good and bad (which should rule out *both* the 1 and the 10 btw.) but instead go "F*ck! I HATE the ending! This is a 1" this is perfectly within the terms of the poll. Personally, I have no idea how anyone can vote 10 either after carefully considering what's bad and good.


Outliers do occur within acquired data. A plant trial I did way back had a batch of plants that grew much faster than the others and went to seed a week before the rest. Going back over intial seed size and weight +inputs of water and fertiliser everything was uniform. The only things I couldn't control was geographical location, but I dismissed that as a factor as the surrounding plants did not exhibit relatviely faster growth the nearer to theother plants they were. And pest and disease interaction as all the plants came under the influence of pests 4 weeks into the trial in an exponential explosion of green fly, and none of them showed the visible symptoms of disease.

That left genetics. And even that was questionable as the seeds all came from the same supplier and were not arranged in any order. They just came out the bag and went into the ground. One of the reasons trials require so many samples is so that if an outlier does arise, the other samples bring that outlier back up or down to fit an average. But you cannot ignore an outlier as it too is a genuine example of what can occur within a system.

#316
Sharn01

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Seival wrote...

Dubozz wrote...

wow, eight months after release and poll speaks for itself.


It speaks about very interesting things. Even inflexible disliker would never rate ME3 ending for less than 3/10. So we can see how many trolls voted. I think anything less than 3/10 can't be taken seriously (that was just a nice trap for trolls), but this is of course just my personal point of view...

...Also, there are still too few votes to make any final conclusions.


Bull, by that logic every vote of 9 and 10 can't be counted because perfection is impossible and a 10 would be stating it was perfect.

The score of 1 exceeds the combined total of 6-10 combined, I am not surprised in the least.

ME was a wonderful game, I would play it at least once a year since I bought it, sometimes twice.  It had its flaws, but its epic feel, beautifully rendered scenes, (have you ever panned the camera around to look into the skies from the many planets?) and solid engaging story made me love the game. It also established a wonderful and coherent sci-fi universe.

I didn't like ME2 as much but it was still good,what it lacked in its main story it made up for with its side stories, what it lacked in combat scenario's and open area's it made up for with smoother and more refreshing combat, and most of its problems where addressed in DLC. I enjoyed the game enough that I took every character
I finished ME1 with through ME2 and finished it.

I finished ME3 one time, despite its flaws it was doing ok up until the end, and then it shattered the entire gaming experience for me, I have not only never touched ME3 again, I have not played or read anything ME related at all. So yes, I gave it a 1, because I am now unable to enjoy anything that has to do with ME. 

Modifié par Sharn01, 17 novembre 2012 - 09:00 .


#317
Archonsg

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@ieldra2

It's tied to the emotional investment we all have in our Shepards.
For many I believe, even If its just a game, Shepard's persona had become at some level an adopted alter ego.

It is the only thing I can think of that would make sense why people are so fired up, since its is "just a game" right?

We all had invested interest for our Shepards.

In DA:O, I can safely say I played and experienced most if not all possible endings, ranging from being the oh so noble I don't want to bed Morrigan just to save myself to my Canon, Marry Anora, kept Leliana as my mistress, made Logan bed Morrigan and became ruler if not in name, in fact, of Fereldan.

Alistair had his head chopped off, of course.

And I am sure, my ending is as different as it can be compared to most. But DA:O allowed for it.

I had expected the same for ME3.
Not just one themic vision that would work in a movie or book but not in a RPG game.

The EC to be honest didn't really do much to change the theme. It did try to make sense of many very bad inconsistencies but also introduced other more contrived bits that if anyone is honest enough to look at the EC with subjective eyes, have to admit were /facepalm moments. Normandy rescue scene for example.

It was probably because the writers were told to work within the already flawed matrix of the original ending and that was the best they could come up with.

I am however rather sad that no matter our orientation of what the ending is, because it did end the way it did and Bioware did not jump on the chance to retcon the actual ending itself, ME3 did leave the series in a bad state.

They can't make DLCs post ending.
And there's only so much interest in replaying a "rewind" event so many times.

Worse, if you hadn't already noticed, even some of those who were happy with the ending, are now feeling or start to have the perception that these DLC content should have been part of the release game from the start.

The "Oh, you didn't get the full game ... Buy DLCs if you want the real FULL experience..." vibe however is becoming more pronounced with each DLC they release. But that is only because we can't go forward, only backwards.

How much more enjoyable for us, and more profitable for Bioware, had they NOT had enforced that "Art" ending?

Modifié par Archonsg, 17 novembre 2012 - 09:07 .


#318
Redbelle

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Seival wrote...

Redbelle wrote...

I think we've made a start.

I can understand, though I disagree with, the idea that no sacrifice should be made. Some of the best melodrama's have the hero who sacrifice's himself for an ideal, a cause. One grand noble gesture in the good fight against insurmountable odds............ Seems to fit the situation Shepard finds himself in to a tee. but that's not what interests me.

You say you initially thought the Catalyst's solution was insane.

Many forumites have already stated what, about the catalyst's train of logic, they reject which beg's the question.

What element/elements about his solution did you had a fundamental disagreement with at the time?


Remember "Ethical Engineer" discussion?
http://social.biowar.../index/14861085

The reason for initial disagreement with the Catalyst's solution was pretty silly. I was confused, and so just forgot to analyze what the Catalyst said from different points of view...

In "our ethos" the Catalyst's solution looks unethical. But there are no universal ethical rules. Leviathans have their own ethos, and so does the Catalyst. It presumes that life is much more important than lives, and considers turning both organics and synthetics into the Reapers to let new young lives to flourish, as saving the life. And it works as an effective temporary solution, even through we don't like the method.

It's obvious that prior to Cycled Harvests the Catalyst tried all other possible solutions. Catalyst even told us about that. Each previous solution ended in devastating war. Peace can't last forever. Artificial borders can stand only temporary. Permanent solution required something that Catalyst didn't have before. And organic-vs-synthetic problem turned more and more habitable worlds into a lifeless stones. So "Cycled Harvests till I find what I'm looking for to apply the permanent solution" makes sense. Catalyst never turned entire planets into a lifeless stones, only lesser races did that. Remember Tuchanka? It almost reached the "lifeless stone state" even without synthetic help...

...But I didn't thought about all of this initially, and that was my fault, not BioWare's. Last 15 minutes of the game are brilliant. They just require proper understanding.


From an enjoyment perspective, I'd rate

ME1: 8 Great story and setting let down by some clunky controls and hard to use menu's

ME2: 8 Control issues addressed and a new style of gameplay developed. Miss the integrated mission based driving sections and resource scanning was fun the first time. Teeth gnashing tedious through additional playthoughs, no matter how many times I probed Uranas. Collectors a welcome addtion to the hall of villians. Reapers personified through Harby

ME3: 7 - 2 A game of two halfs. Controls tighter and modding a welcome return. Resolved stroy lines from previous entries. Solid shooter gameplay mechanics linked with narrative content. Still no driving. Hacking mini games removed. Auto dialogue changes the nature of the relationship between my Shepard and the other characters. Some characters overlooked in story compared to others. Photoshopped Tali. NO HARBINGER!!! No ability to transfer my 'hit in the face with an iron' bug eye'd Paragon Shep on release day and some time after. Ending stripped away aspects of play accustomed to and replaced removed aspects with nothing.

And the logic the Catalyst uses sounds like it's caught in a logic loop. From my subjective view the Catalyst solution to avoid war, is to wage a war where the outcome is already decided. A controlled war is still a war. It has simply turned an AOE bomb into a precision missle. Yet the number of times it has used it has clocked up a greater body count. It didn't arrive at a new solution. It repurposed the old solution and was prepeared to do it till the end of time till the people it was killing showed it better ways..............And that's the rub. The organics showed the catalyst more solutions than it could concieve or carry out. Yet it refuses to stop and reassess it's situation.

The catalyst would seem to fit the definition of a rogue AI. And my Shepard is not a future Jesus. He's a soldier. His job is to shoot the bad guys. Not sacrifice himself on the alter of the will of the Reapers.

The endings as they are are..............interesting diversions from Shepards mandate. But ultimately Shepard fails to perform his function of waging war in the war to end all wars.

Modifié par Redbelle, 17 novembre 2012 - 09:12 .


#319
Cobwebmaster

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For me personally? I think it sucks

As a single player gamer there is no ending which gives me any sense of personal achievement. The only way you can have an ending where Shepherd survives is if you multiplay which I never have and never will

Destruction of the Mass Effect Relays and reaper tech was always going to have major repercussions so why doesn't the game allow for that in the form of Council (no matter how many races/generals are left involved in the war) with some sort of contingency plan?

Not wishing to stray too far off topic but the idea of Commander Shepherd (the warrior who neutralised the Collector threat) leading the entire galaxy in a war against the reapers is ridiculous! Consequently giving him the decision making choice about what happens to the future of all organic species is ludicrous from an RPG point of view


I'm not saying that such decisions do not need to be made, simply that Shepherd should not be involved in them. There are plenty of wiser and more authoritarian figures around that have the detachment and objectivity to come to a balanced judgement on such issues. All Shepherd wants to do is save earth, kick the crap out of the Reapers or die trying. OK he may get to die, but what sort of options are available? One of them includes the idea of Shepherd betraying everything he fought for in ME1 and 2. Giving one character such responsibility is sooo crazy. Shepherd's  character is part of a much bigger strategic picture not all of it . I thought this game was suppose to be mature - it's not but that doesn't necessarily matter. What does is that it isn't even sensible fantasy! There are limits!

BIg mistake? trying to turn an excellent rpg into a strategy game

Modifié par Cobwebmaster, 17 novembre 2012 - 09:33 .


#320
Ameno Xiel

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2/10, 3/10 with the EC

What? Don't look at me! At least it got Shepard in it!

#321
hukbum

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Redbelle wrote...

And the logic the Catalyst uses sounds like it's caught in a logic loop.

It's like someone programmed it to find the end of infinity or endlessness (don't know which one is the proper word to use).
Ending conflict? Not possible. Even among the so called "order" of synthetics there is conflict. No wonder the thing went nuts ...
But - who am I to write something like that - I'm just a unflexible hater troll not thinking about anything.

For my 1/10 vote: Whatever BW was trying to teach or tell me - they failed.
I like the game, it was fun until Priority: Earth. After that it went downhill, and EC fixed nothing for me. The topic is "Subjective poll" and I voted subjective.

#322
Dr_Extrem

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Mdoggy1214 wrote...
The more i understood the ending, the more i hated it.


aye ... there is nothing to "understand" about the endings anyway. they wanted the franchise to end - so they wrote this ending.


the ending should have been a retrospective on the important decisions made during the series.
a personal ending to ta personal journey

shepard is badly hurt and the crucible is not firing. shepard gets patched up on the citadel and has to find a way to enable the crucible manually. on his/her way to the points of interest, shepard has flashbacks and blackouts (showing former decisions and persons who died/were met) - with interrupts, the player can gather new strength/dedication.

during the final race against time, shepard encounters harbinger, assuming direct control over his minions. 

at the last point of interest, shepard has the final confrontation. the crucible is powering up. harbinger makes the last push to ruin our effort. shepard fights bravely, but looses the last fight. harbinger grabs shepard and shows him/her the last view on earth - now we decide shepards personal fate (the crucible will fire regardless) with interrupts.

this could end in heroic sacrifice (to take harbinger with you) , a neutral end (shepard just dying with a smile - the jobs done) or a heroic action (that could save your life).


every taste could be satisfied. - lots of happy people.

Modifié par Dr_Extrem, 17 novembre 2012 - 09:51 .


#323
Archonsg

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Dr_Extrem wrote...

Mdoggy1214 wrote...
The more i understood the ending, the more i hated it.


aye ... there is nothing to "understand" about the endings anyway. they wanted the franchise to end - so they wrote this ending.


the ending should have been a retrospective on the important decisions made during the series.
a personal ending to ta personal journey

shepard is badly hurt and the crucible is not firing. shepard gets patched up on the citadel and has to find a way to enable the crucible manually. on his/her way to the points of interest, shepard has flashbacks and blackouts (showing former decisions and persons who died/were met) - with interrupts, the player can gather new strength/dedication.

during the final race against time, shepard encounters harbinger, assuming direct control over his minions. 

at the last point of interest, shepard has the final confrontation. the crucible is powering up. harbinger makes the last push to ruin our effort. shepard fights bravely, but looses the last fight. harbinger grabs shepard and shows him/her the last view on earth - now we decide shepards personal fate (the crucible will fire regardless) with interrupts.

this could end in heroic sacrifice (to take harbinger with you) , a neutral end (shepard just dying with a smile - the jobs done) or a heroic action (that could save your life).


every taste could be satisfied. - lots of happy people.


have every view satisfied?
but it would conflict with  ...  "Art".

#324
Dr_Extrem

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Archonsg wrote...

Dr_Extrem wrote...

Mdoggy1214 wrote...
The more i understood the ending, the more i hated it.


aye ... there is nothing to "understand" about the endings anyway. they wanted the franchise to end - so they wrote this ending.


the ending should have been a retrospective on the important decisions made during the series.
a personal ending to ta personal journey

shepard is badly hurt and the crucible is not firing. shepard gets patched up on the citadel and has to find a way to enable the crucible manually. on his/her way to the points of interest, shepard has flashbacks and blackouts (showing former decisions and persons who died/were met) - with interrupts, the player can gather new strength/dedication.

during the final race against time, shepard encounters harbinger, assuming direct control over his minions. 

at the last point of interest, shepard has the final confrontation. the crucible is powering up. harbinger makes the last push to ruin our effort. shepard fights bravely, but looses the last fight. harbinger grabs shepard and shows him/her the last view on earth - now we decide shepards personal fate (the crucible will fire regardless) with interrupts.

this could end in heroic sacrifice (to take harbinger with you) , a neutral end (shepard just dying with a smile - the jobs done) or a heroic action (that could save your life).


every taste could be satisfied. - lots of happy people.


have every view satisfied?
but it would conflict with  ...  "Art".


it would at least not jeopardise a sequel. maybe too videogamy.

the ending should have been a personal one - just like the story. if the player could decide shepards personal fate, it would have been nice and rewarding for everybody. to see the former choices "flash" before you, would give them the credit they deserve.

Modifié par Dr_Extrem, 17 novembre 2012 - 10:08 .


#325
Ieldra

Ieldra
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@Archsong:
Definitely. It's all about emotional investment. I was invested more in the ME universe as a whole than in Shepard specifically, so I wasn't bothered by the forced sacrifice rather than by the dark age implied by the OE. For the same reason, the EC works for me extremely well on the emotional level, and that's why I'm willing to make the effort to make some sense of the other parts and push the most glaring inconsistencies aside.

For others it didn't work so well. Unlike in DAO, as you say, where we had a choice about the style of our ending decision. DAO is still what I point to as an example that Bioware can do a well-designed ending that gives almost every player a satisfying outcome (Morrigan aside, though personally I liked - no, loved - the outcome of that romance).