Bioware team (& Drew K.) get patent for ME paraphrase dialogue system
#26
Posté 12 novembre 2012 - 10:52
#27
Guest_Sion1138_*
Posté 12 novembre 2012 - 10:52
Guest_Sion1138_*
xsdob wrote...
That's what a patent does though, makes people have to pay monetarily to use an intellectual property of another person.
We don't know what exactly they patented. It's probably more involved. It would be downright comedic to take money from people just for using paraphrasing.
I mean, any RPG with a voiced protagonist is going to do that. You don't want to put down exactly what the character will say word for word. It can't be done that way.
What if it's a whole mouthful? You have to summarize and the only way to do that is by paraphrasing.
They couldn't patent just that general concept, could they?
#28
Posté 12 novembre 2012 - 10:57
Probably won't have to ___ ___It's just a quarter
Investigate ___\\/___ Think I'll just stop doing it
Like hell I will ___/\\ ___ I should go
Modifié par Greylycantrope, 12 novembre 2012 - 10:59 .
#29
Posté 12 novembre 2012 - 10:59
Greylycantrope wrote...
That's awesome for Drew and all but do I have to like give him a quarter everytime I use it's likeness, hmmm
Probably won't have to ___ ___It's just a quarter
Investigate ___/___ Think I'll just stop doing it
Like hell I will ___/ ___ I should go
hahah
I think I'll Investigate.
#30
Posté 12 novembre 2012 - 11:00
In short, he just made sure that no one else uses it. Selfish git.
#31
Posté 12 novembre 2012 - 11:00
N7 Assass1n wrote...
Best writer for the series. Sad he left before ME3. With him, the fiasco (Plot Holes included) that was ME3 probably would of been reverted and the series may have gotten a solemn, well needed close.
He left during the early stages of ME2 IIRC.
#32
Posté 12 novembre 2012 - 11:02
Sion1138 wrote...
xsdob wrote...
That's what a patent does though, makes people have to pay monetarily to use an intellectual property of another person.
We don't know what exactly they patented. It's probably more involved. It would be downright comedic to take money from people just for using paraphrasing.
I mean, any RPG with a voiced protagonist is going to do that. You don't want to put down exactly what the character will say word for word. It can't be done that way.
What if it's a whole mouthful? You have to summarize and the only way to do that is by paraphrasing.
They couldn't patent just that general concept, could they?
Half the patents apple has are based on vauge general concepts, nothing is beyond reason to havde a patent. Hell, even stuff like buying stuff through an app, clickable email interfaces, and pulling down a tag to refresh a page similar to how apples twitter app works.
#33
Guest_EntropicAngel_*
Posté 12 novembre 2012 - 11:04
Guest_EntropicAngel_*
xsdob wrote...
Half the patents apple has are based on vauge general concepts, nothing is beyond reason to havde a patent. Hell, even stuff like buying stuff through an app, clickable email interfaces, and pulling down a tag to refresh a page similar to how apples twitter app works.
Or their freaking slide-to-unlock which they sued Samsung over.
That sh*t is truly unbelievable.
Thank the Maker the Court reversed the Sansung ban.
#34
Posté 12 novembre 2012 - 11:06
IsaacShep wrote...
Yeah, it was nice. In ME1 and ME2, not the bare bones left in ME3.
#35
Posté 12 novembre 2012 - 11:10
Erixxxx wrote...
N7 Assass1n wrote...
Best writer for the series. Sad he left before ME3. With him, the fiasco (Plot Holes included) that was ME3 probably would of been reverted and the series may have gotten a solemn, well needed close.
He left during the early stages of ME2.
#36
Posté 12 novembre 2012 - 11:13
PKchu wrote...
Err...what implications does this have?
Do people have to pay Drew K. money to use Mass Effect 1 style dialog wheels or something?
Drew sayz:
A. "Perhaps. I control the patents."
B. "How do you like my script now, Bioware?"
C. "I want ten million dollars every year for the rest of my life."
#37
Posté 12 novembre 2012 - 11:16
Deadpool9 wrote...
PKchu wrote...
Err...what implications does this have?
Do people have to pay Drew K. money to use Mass Effect 1 style dialog wheels or something?
Drew sayz:
A. "Perhaps. I control the patents."
B. "How do you like my script now, Bioware?"
C. "I want ten million dollars every year for the rest of my life."
(In Morgan Freeman Voice) Good luck.
Interesting to see if this system will be used outside of Dragon Age and Mass Effect in the future now that it's patented.
#38
Posté 12 novembre 2012 - 11:24
Deus Ex:HR did that and it worked pretty fine - you had to hover with the cursor over the dialogue option (they still had tags like "logical" or "friendly" etc.) to see the whole text.Sion1138 wrote...
I mean, any RPG with a voiced protagonist is going to do that. You don't want to put down exactly what the character will say word for word. It can't be done that way.
But why did they even bring it up in the first place in ME2? They could've given us any reason why Tali was on that planet. I don't know, the "ominous phenomenon that causes suns to die out" thing always seemed odd to me...EntropicAngel wrote...
Dark Energy was scrapped.
#39
Posté 12 novembre 2012 - 11:34
EntropicAngel wrote...
N7 Assass1n wrote...
I'm pretty sure Drew intended for Dark energy to make a larger impact and or have larger implications in ME3 (Reaper Motivations). He will obviously side with the ME3 ending to not tarnish what the other Devs came up with. He'd probably receive back lash from the company.
No.
He did not.
Dark Energy was scrapped.
It was mentioned.
Three
Times
In 100 hours of gameplay.
Three.
Times.
Yes.
He really did.
It was scrapped during the development of ME3.
The original plan for the ending was that the Reapers purpose was to stop Dark Energy destroying the galaxy by eradicating the cause of the build-up - Every space faring/Mass Effect field using species.
Shepard would be faced with two choices instead of two - Sacrifice the human race to save the galaxy by becoming a Reaper (Because humans are special), or destroy the Reapers & hope that the various species would be able to find a way to deal with the Dark Energy themselves.
The "Dark Energy build-up" plot was mentioned three times in ME2, with an entire mission being built around it.
This is called foreshadowing.
#40
Posté 12 novembre 2012 - 11:35
#41
Guest_The Mad Hanar_*
Posté 12 novembre 2012 - 11:37
Guest_The Mad Hanar_*
#42
Posté 12 novembre 2012 - 11:40
IsaacShep wrote...
Yeah, it was nice. In ME1 and ME2, not the bare bones left in ME3.
This unfortunately. I understand there's a war going on, but please, refer to DA:O.
#43
Posté 12 novembre 2012 - 11:58
EntropicAngel wrote...
Sion1138 wrote...
Whereas the Catalyst and Leviathan were mentioned none times.
None.
Times.
Catalyst was the entire plot of the third game.
The Catalyst comprised 33% of the time we've spent in this series.
Ignoring that the third game's main plot is when the writing took a turn for **** town; space kid was relevent for about the last 5 minutes of that game and that's it. This is evidenced by the fact that if they cut out those last 5 minutes and just played the destroy ending minus Normandy crashing, relays exploding, and Geth/EDI dieing it would have made perfect sense (and been a better game).
#44
Posté 13 novembre 2012 - 12:08
#45
Posté 13 novembre 2012 - 12:08
Assignee: Electronic Arts, Inc. (Redwood City, CA)
Modifié par Asharad Hett, 13 novembre 2012 - 12:09 .
#46
Posté 13 novembre 2012 - 12:10
#47
Posté 13 novembre 2012 - 12:17
The idea (putting dialogue options commonly presented in a list or tree on a wheel) is something a designer probably doodled in a break...IPO:
Your invention must not be obvious to someone with a good knowledge of the subject.
Plus, Alpha Protocol features a virtually identical system (wasd instead of a wheel), so surely it should be considered common general knowledge.
Edit to add: And paraphrasing what the character is going to say is obvious since common, realistic conversation tends to be much longer than what you can fit in the space.
What is awesome about this? Did you get a better mobile from Apple's lawsuits? Or a better computer from the SCO lawsuits?IMO, this is pretty awesome. the paraphrase dialogue system is one of the most immersive tools used in video games.
Modifié par AlexMBrennan, 13 novembre 2012 - 12:29 .
#48
Posté 13 novembre 2012 - 12:34
#49
Posté 13 novembre 2012 - 12:44
#50
Posté 13 novembre 2012 - 12:48
AlanC9 wrote...
How could paraphrases be patented? Wing Commander 3 had them a decade before ME1.
It's not paraphrases that are being patented. The substantial thing seems to be placing the responces in a consistent position according to the "class" of the response. ie Paragon on top, Renegade on bottom, Investigate on the left.





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