rapscallioness wrote...
Yeah, the Morrigan/FemWarden path was cool to me. Her and I started off on the wrong foot, but as time went by I came to consider her a "sister".
I did feel closer to the Comapnions in DAO. I think that's because it felt like we went thru more together. The quests were bigger. Looonger. More involved.
You went thru the ordeals together until you crawled out at the end w/ a ton of loot; a bunch of red injury squares above the names; and sincerely hoping you wouldn't get ambushed on the way back to camp.
And....everyone was always around. In the camp. Just the proximity made me feel like we were really in it together. In DA2, it was a nice idea about everyone doing their own thing, but it took something away.
Roughing together. Eating together. These seemingly small things build a bond.
Not to stray too far from the OP, but I want to highlight this post, as I like what its getting at. I cared much more for DAO characters than both DA2 and ME1-3 characters, and that has always puzzled me. I'm not sure if DAO had more total dialogue per character, more expansive character arcs, longer gameplay, or I'm just biased, but I feel the DAO characters had more depth to them.
DA2 and ME characters felt limited in characterization, player interactions gated, and progression from friendships to relationships sudden & jarring in comparison. I agree with the above that in DAO, gradually increasing the approval bar, with dialogue written to reflect a gradual change in relationship, made the characters feel more natural, and friendships more fulfilling.
re: OP, you were far more attached to Morrigan than I, but I agree that there's a lot to the character hiding beneath the jaded social darwinist cliche. And I appreciate that I didn't discover it until my 3rd or 4th playthrough.
Modifié par Norwood06, 15 novembre 2012 - 04:18 .





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