Is there any inspiration from other games when it comes to combat?
#1
Posté 12 novembre 2012 - 11:16
#2
Posté 13 novembre 2012 - 12:10
I wouldn't mind an optional kill cam like we got with Fallout 3,Fallout: New Vegas, and Skyrim, which would give us nice slomo close-ups of fatalities (e.g. critical kills resulting in decapitations, impalements). Something we could toggle on and off in the options if we found it got too distracting.
#3
Posté 13 novembre 2012 - 12:41
#4
Posté 13 novembre 2012 - 12:53
One thing I would like....if they even keep fully controllable party members, is one simple request. I'd like to be able to queue up several special actions at once. For example, most often my archer does the same 3 or 4 combat moves every encounter, just let me choose them in a queue and he will do them in order. I don't think DA2 allowed this, but its been a while, maybe I'm thinking of another party based game that didn't allow you do queue up your powers.
#5
Posté 13 novembre 2012 - 12:59
#6
Posté 13 novembre 2012 - 01:01
#7
Posté 13 novembre 2012 - 01:03
#8
Posté 13 novembre 2012 - 02:20
I'll be satisfied with RtwP + Iso-like tactical camera. No button mashing. This is a party-based tactical combat series and I would have it remain as such.
#9
Posté 13 novembre 2012 - 02:29
#10
Posté 13 novembre 2012 - 02:37
That said, I don't think BW will be going back to what they had in the first game, so I'm hoping that whatever they have in Inquisition is fun to use, while still allowing us to strategize, manage our teammates, and give devastating area attacks back to the image class.
#11
Posté 13 novembre 2012 - 02:46
Shadow of Light Dragon wrote...
Yeah, it might be more practical if people only suggested party-based games. A full party going Amalur-style isn't likely to happen.
To elaborate, I think they should look at that combat system as far as the fluidity of animation is concerned. Button Awesome was clunky and stiff-looking.
In any case I don't think BW will be ripping off anything from other games wholesale, but rather looking for inspiration. I was never under the impression that comments to the effect that they were looking closely at Skyrim meant that they were looking to create a clone.
#12
Posté 13 novembre 2012 - 02:51
If they kept the tactics as robust as they are, I could see making the game a lot more actiony oriented when playing the main character. Then again, I think Bioware said a majority of their players never opened up the tactics screen.
THe problem is, how does Bioware design a game around playing your main in a more combat arcade type game, when every character won't be the resilient tank of the group? It would be easy to design a game around the tank being the controlled character, but much harder to design a game where your glass cannon mage must hope the AI tank will do his job enough to allow you to play a glass cannon.
Or does Bioware just design a game where the mage, warrior or rogue all tank.
Gosh, hope that made sense.
#13
Posté 13 novembre 2012 - 02:54
The Teryn of Whatever wrote...
In any case I don't think BW will be ripping off anything from other games wholesale, but rather looking for inspiration. I was never under the impression that comments to the effect that they were looking closely at Skyrim meant that they were looking to create a clone.
I don't think this topic is about Bioware ripping off other games at all, I am not sure where you are going? It is a serious topic about what kind of combat the game should have and what games have done it well.
#14
Posté 13 novembre 2012 - 03:06
Kileyan wrote...
The Teryn of Whatever wrote...
In any case I don't think BW will be ripping off anything from other games wholesale, but rather looking for inspiration. I was never under the impression that comments to the effect that they were looking closely at Skyrim meant that they were looking to create a clone.
I don't think this topic is about Bioware ripping off other games at all, I am not sure where you are going? It is a serious topic about what kind of combat the game should have and what games have done it well.
I went off on a bit of a tangent there. My apologies.
#15
Posté 13 novembre 2012 - 03:09
Modifié par Wifflebottom, 13 novembre 2012 - 03:09 .
#16
Posté 13 novembre 2012 - 03:25
The Teryn of Whatever wrote...
Kileyan wrote...
The Teryn of Whatever wrote...
In any case I don't think BW will be ripping off anything from other games wholesale, but rather looking for inspiration. I was never under the impression that comments to the effect that they were looking closely at Skyrim meant that they were looking to create a clone.
I don't think this topic is about Bioware ripping off other games at all, I am not sure where you are going? It is a serious topic about what kind of combat the game should have and what games have done it well.
I went off on a bit of a tangent there. My apologies.
LOL don't apologize, I go off topic 50% of my posts, a bit more for each beer.
I was more posting thinking I'd missed something in the discussion that I hope someone would clarify for me.
ANyways, this is a touchy subject for me. I can see that the console players likely want a more hands on action control of their character, but at the same time I can't see how it can be done and keep the traditional party that old school rpgs have had.
#17
Posté 13 novembre 2012 - 05:42
I like a mage to have spells that look and feel big like they did in the first game
dragon age 2 they did not look or feel powerful they were not fun
I like each class to feel different but warrior and mage felt almost the same
mages spent years on magic mental training they should not be like a warrior who fights in armour
#18
Posté 13 novembre 2012 - 05:50
#19
Posté 14 novembre 2012 - 12:45
#20
Posté 14 novembre 2012 - 12:54
The combat is so seamless in DD. I love how you can switch to bow abilities or daggers in the press of a button. The entire flow of that combat is fast, fluid, and seamless. That's how DA3's combat should be if they go down the action path again.
DA3 could copy+paste DD's combat and add more abilities, pause combat, and tactics programming and it would be great...
Modifié par deuce985, 14 novembre 2012 - 12:58 .
#21
Posté 14 novembre 2012 - 12:55
Assassin's Creed counter-kill animations.
Mind you, since Bioware is big on the party-based gameplay, I only want them to copy the above suggestions as far as the aesthetics of combat. Both are pretty brutal and make a good effort at capturing the weight of real weapons.
#22
Posté 14 novembre 2012 - 01:47





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