Aller au contenu

Photo

Is there any inspiration from other games when it comes to combat?


  • Veuillez vous connecter pour répondre
21 réponses à ce sujet

#1
bloodshed17

bloodshed17
  • Members
  • 160 messages
Are there any games out there where you guys think Bioware should look at when it comes to combat? I thought the mage combat in DA2 was alright, along with some of the rogue abilities. I really enjoyed the combat in Dragons Dogma though and wouldnt mind seeing some of that in DA3. I certainly wouldnt mind it be something different and creative though. What do you guys think?

#2
The Teyrn of Whatever

The Teyrn of Whatever
  • Members
  • 1 289 messages
Kingdoms of Amalur: Reckoning gave us Button Awesome that was actually awesome. I agree with OP that the mage combat in DA 2 wasn't bad, especially given that it allowed mages to act as frontline combatants w/o the need for the Arcane Warrior class (which while awesome, is a long lost ancient tradition, lost even to the Dalish, only recently rediscovered by the Warden in Origins; there never would have been time for it to be properly revived and for lots of people to be using it).

I wouldn't mind an optional kill cam like we got with Fallout 3,Fallout: New Vegas, and Skyrim, which would give us nice slomo close-ups of fatalities (e.g. critical kills resulting in decapitations, impalements). Something we could toggle on and off in the options if we found it got too distracting.

#3
The Hierophant

The Hierophant
  • Members
  • 6 933 messages
Agreed on DD's combat. Excluding it's climbing feature the DA series could take inspiration from it's fluid combat animations, enemy formations/setup, innate staggering & shattering effects for all classes, human enemies using the same skills as the player party, improved enemy AI & design.

#4
Kileyan

Kileyan
  • Members
  • 1 923 messages
As long as it isn't a full on hack n slash button masher I can deal with most any combat system.

One thing I would like....if they even keep fully controllable party members, is one simple request. I'd like to be able to queue up several special actions at once. For example, most often my archer does the same 3 or 4 combat moves every encounter, just let me choose them in a queue and he will do them in order. I don't think DA2 allowed this, but its been a while, maybe I'm thinking of another party based game that didn't allow you do queue up your powers.

#5
Wulfram

Wulfram
  • Members
  • 18 950 messages
XCOM, Dragon Age: Origins, Baldur's Gate.

#6
The Six Path of Pain

The Six Path of Pain
  • Members
  • 778 messages
Agree with Kileyan as long as it is not a wannabe hack and slash,that kind of combat doesn't work on a stat based game.

#7
hexaligned

hexaligned
  • Members
  • 3 166 messages
You guys missed the leaked gameplay?
www.youtube.com/watch

#8
Korusus

Korusus
  • Members
  • 616 messages
Temple of Elemental Evil, Fallout 1 & 2, Planescape Torment, Baldur's Gate 1 & 2, Icewind Dale 1 & 2, Neverwinter Nights 2... oh and Dragon Age: Origins.

I'll be satisfied with RtwP + Iso-like tactical camera. No button mashing. This is a party-based tactical combat series and I would have it remain as such.

#9
Shadow of Light Dragon

Shadow of Light Dragon
  • Members
  • 5 179 messages
Yeah, it might be more practical if people only suggested party-based games. A full party going Amalur-style isn't likely to happen. ;)

#10
The Teyrn of Whatever

The Teyrn of Whatever
  • Members
  • 1 289 messages
I think part of the reason why BioWare went from old-school tactical combat in DA:O to Button Awesome in DA 2 was because some fans ****ed about how the first game's combat was boring. I wasn't one of those people. I felt then, as I do now that Origins combat system wasn't broken and certainly didn't need fixing.

That said, I don't think BW will be going back to what they had in the first game, so I'm hoping that whatever they have in Inquisition is fun to use, while still allowing us to strategize, manage our teammates, and give devastating area attacks back to the image class.

#11
The Teyrn of Whatever

The Teyrn of Whatever
  • Members
  • 1 289 messages

Shadow of Light Dragon wrote...

Yeah, it might be more practical if people only suggested party-based games. A full party going Amalur-style isn't likely to happen. ;)



To elaborate, I think they should look at that combat system as far as the fluidity of animation is concerned. Button Awesome was clunky and stiff-looking.

In any case I don't think BW will be ripping off anything from other games wholesale, but rather looking for inspiration. I was never under the impression that comments to the effect that they were looking closely at Skyrim meant that they were looking to create a clone.

#12
Kileyan

Kileyan
  • Members
  • 1 923 messages
I never had the want to play with all the advanced features of the combat tactics screen, but a lot of people got a LOT of mileage out of it.

If they kept the tactics as robust as they are, I could see making the game a lot more actiony oriented when playing the main character. Then again, I think Bioware said a majority of their players never opened up the tactics screen.

THe problem is, how does Bioware design a game around playing your main in a more combat arcade type game, when every character won't be the resilient tank of the group? It would be easy to design a game around the tank being the controlled character, but much harder to design a game where your glass cannon mage must hope the AI tank will do his job enough to allow you to play a glass cannon.

Or does Bioware just design a game where the mage, warrior or rogue all tank.

Gosh, hope that made sense.

#13
Kileyan

Kileyan
  • Members
  • 1 923 messages

The Teryn of Whatever wrote...

In any case I don't think BW will be ripping off anything from other games wholesale, but rather looking for inspiration. I was never under the impression that comments to the effect that they were looking closely at Skyrim meant that they were looking to create a clone.


I don't think this topic is about Bioware ripping off other games at all, I am not sure where you are going? It is a serious topic about what kind of combat the game should have and what games have done it well.

#14
The Teyrn of Whatever

The Teyrn of Whatever
  • Members
  • 1 289 messages

Kileyan wrote...

The Teryn of Whatever wrote...

In any case I don't think BW will be ripping off anything from other games wholesale, but rather looking for inspiration. I was never under the impression that comments to the effect that they were looking closely at Skyrim meant that they were looking to create a clone.


I don't think this topic is about Bioware ripping off other games at all, I am not sure where you are going? It is a serious topic about what kind of combat the game should have and what games have done it well.


I went off on a bit of a tangent there.  My apologies.

#15
Wifflebottom

Wifflebottom
  • Members
  • 381 messages
They just need to refine some stuff from DA2 combat, cross class combos were awesome. Perhaps they should make warrior a little more fun, mage and rogue were fantastic.

Modifié par Wifflebottom, 13 novembre 2012 - 03:09 .


#16
Kileyan

Kileyan
  • Members
  • 1 923 messages

The Teryn of Whatever wrote...

Kileyan wrote...

The Teryn of Whatever wrote...

In any case I don't think BW will be ripping off anything from other games wholesale, but rather looking for inspiration. I was never under the impression that comments to the effect that they were looking closely at Skyrim meant that they were looking to create a clone.


I don't think this topic is about Bioware ripping off other games at all, I am not sure where you are going? It is a serious topic about what kind of combat the game should have and what games have done it well.


I went off on a bit of a tangent there.  My apologies.


LOL don't apologize, I go off topic 50% of my posts, a bit more for each beer.

I was more posting thinking I'd missed something in the discussion that I hope someone would clarify for me.

ANyways, this is a touchy subject for me. I can see that the console players likely want a more hands on action control of their character, but at the same time I can't see how it can be done and keep the traditional party that old school rpgs have had.

#17
blueumi

blueumi
  • Members
  • 1 237 messages
I think a mix of dragon age origins and dragon age 2s would work well

I like a mage to have spells that look and feel big like they did in the first game
dragon age 2 they did not look or feel powerful they were not fun

I like each class to feel different but warrior and mage felt almost the same
mages spent years on magic mental training they should not be like a warrior who fights in armour

#18
Rawgrim

Rawgrim
  • Members
  • 11 534 messages
Soul Calibur seemed to be the inspiration behind the DA2 combat. Oversized weapons, bouncy combat, cartoonish moves.

#19
bloodshed17

bloodshed17
  • Members
  • 160 messages
Lots of interesting suggestions. Hopefully someone will take notice.

#20
deuce985

deuce985
  • Members
  • 3 572 messages
I think Dragon's Dogma would be a great game to take inspiration from since Bioware is likely going to stay in the action direction. In fact, DA2's combat isn't that far from DD's combat. I think DD is what Bioware intended with the exception of pausing combat and programming tactics on companions...

The combat is so seamless in DD. I love how you can switch to bow abilities or daggers in the press of a button. The entire flow of that combat is fast, fluid, and seamless. That's how DA3's combat should be if they go down the action path again.

DA3 could copy+paste DD's combat and add more abilities, pause combat, and tactics programming and it would be great...

Modifié par deuce985, 14 novembre 2012 - 12:58 .


#21
Il Divo

Il Divo
  • Members
  • 9 785 messages
Dark Souls' combat animations.
Assassin's Creed counter-kill animations.

Mind you, since Bioware is big on the party-based gameplay, I only want them to copy the above suggestions as far as the aesthetics of combat. Both are pretty brutal and make a good effort at capturing the weight of real weapons.

#22
AshenShug4r

AshenShug4r
  • Members
  • 498 messages
I would love to see some more kill animations, like the ones we got in DA:O but more varied and class specific.