Aller au contenu

Photo

Mass Effect 4: Playing any species, Any gender. (Be Positive.)


  • Veuillez vous connecter pour répondre
217 réponses à ce sujet

#51
Max Knight

Max Knight
  • Members
  • 258 messages

P_sutherland wrote...

uhh some form of Mass Effect MMO ? (set during the reaper invasion) so we can avoid the sequel/prequel warzones... then walaaa... pick a species.. get a gun... go defend/evacuate X planet.


Over.My.Dead.Body

#52
Ledgend1221

Ledgend1221
  • Members
  • 6 456 messages
I say don't bother with it and give us a quality human character.

#53
Bleachrude

Bleachrude
  • Members
  • 3 154 messages
Won't happen unless we go back to a silent hero(ine).

#54
Dot.Shadow

Dot.Shadow
  • Members
  • 401 messages
The amount of required voice actors worry me as well, but if they can do that right... Well... Then it could be really cool.

#55
Revenant147

Revenant147
  • Members
  • 580 messages

Zakuspec089 wrote...

To you it's pointless but not others, how is playing Species of Mass Effect pointless? They did it well in Mass Effect MP, they could do it in Singleplayer.

I think your the one who think its pointless and waste of time because you aren't giving them a change and giving negative thoughts. I hope they do add the feature!!


I'm being negative and not willing to give them a chance because 1. I couldn't give two ****s about playing another species and 2. It'll suck up their resources rapidly which will leave little for anything else, I believe they're fully capable of pulling it off, what I don't believe is that EA will give them the extra time and resources needed to do it.

#56
ImperatorMortis

ImperatorMortis
  • Members
  • 2 571 messages
I wanna play a Male Turian Merc or CSEC officer.

Ledgend1221 wrote...

I say don't bother with it and give us a quality human character.


Screw those bland, boring humans.

Don't tease us with all these unique flavors then force us to buy vanilla. 

Modifié par ImperatorMortis, 18 novembre 2012 - 01:07 .


#57
Bleachrude

Bleachrude
  • Members
  • 3 154 messages

Dot.Shadow wrote...

The amount of required voice actors worry me as well, but if they can do that right... Well... Then it could be really cool.


Quality voice acting costs money....

There's a mistaken belief that you can just get any joe or jane and have them do voices but that's blatantly not true..see Diana Allers or even a better example, the Witcher 2 (this had "voice actos" but I think they went with the "cheaper by the dozen" crew and it is noticeable to many people).

No way can Bioware afford to have that many GOOD voice actors (hell, I'm surprised that Bioware still is going to allow players to choose the sex of the hero in both ME4 and DA3....Having both Hale and Meers most certainly drives up the costs).

#58
soren4ever

soren4ever
  • Members
  • 174 messages
I've played enough as a Human in Mass Effect. I want to play as an Asari, Drell, or Turian.

Race Selection for ME4 please.

#59
ImperatorMortis

ImperatorMortis
  • Members
  • 2 571 messages

soren4ever wrote...

I've played enough as a Human in Mass Effect. I want to play as an Asari, Drell, or Turian.

Race Selection for ME4 please.


Thank you. 

Its fine if some people wanna play as humans. But atleast give us other peeps some options.

Modifié par ImperatorMortis, 18 novembre 2012 - 01:32 .


#60
Zakuspec089

Zakuspec089
  • Members
  • 924 messages
I believe they will add this feature they did it well in Multiplayer I think they can in Singleplayers.

To the people that dislike the idea can you stop post negativity on the topic? This is for those who will like and enjoy, support the feature. Thank you.

The more Mass Effect The better. I can't wait for future games and content. I don't think it will waste anything adding this feature, it's better then boring human. The last three games we played Human, it was Shepard. They can still have Human along with the other species and Turians, Asari.

I know I would play my very own costumize e Asari as well Turian, Geth and other species. They could as well let us use our previous saved games let us import those.

Modifié par Zakuspec089, 18 novembre 2012 - 01:44 .


#61
Ledgend1221

Ledgend1221
  • Members
  • 6 456 messages

ImperatorMortis wrote...

I wanna play a Male Turian Merc or CSEC officer.

Ledgend1221 wrote...

I say don't bother with it and give us a quality human character.


Screw those bland, boring humans.

Don't tease us with all these unique flavors then force us to buy vanilla. 



You can either have vanilla with chocolate chips and sprinkles, or ten glasses of milk with pretty colours.

#62
ZeCollectorDestroya

ZeCollectorDestroya
  • Members
  • 1 304 messages

Bleachrude wrote...

Dot.Shadow wrote...

The amount of required voice actors worry me as well, but if they can do that right... Well... Then it could be really cool.


Quality voice acting costs money....

There's a mistaken belief that you can just get any joe or jane and have them do voices but that's blatantly not true..see Diana Allers or even a better example, the Witcher 2 (this had "voice actos" but I think they went with the "cheaper by the dozen" crew and it is noticeable to many people).

No way can Bioware afford to have that many GOOD voice actors (hell, I'm surprised that Bioware still is going to allow players to choose the sex of the hero in both ME4 and DA3....Having both Hale and Meers most certainly drives up the costs).

I have said this so many times, just add a voice filter that emulates the sound of a Turian or Krogan.

Record a Male and Female voice - add filters - done. And it wouldn't kill them if they add 30 or more extra lines for a race.

Do it like Dragon Age Origins. Have a unique starting for the selected race and then, it all is really the same thing.

#63
Winterfly

Winterfly
  • Members
  • 628 messages

ZeCollectorDestroya wrote...

Bleachrude wrote...

Dot.Shadow wrote...

The amount of required voice actors worry me as well, but if they can do that right... Well... Then it could be really cool.


Quality voice acting costs money....

There's a mistaken belief that you can just get any joe or jane and have them do voices but that's blatantly not true..see Diana Allers or even a better example, the Witcher 2 (this had "voice actos" but I think they went with the "cheaper by the dozen" crew and it is noticeable to many people).

No way can Bioware afford to have that many GOOD voice actors (hell, I'm surprised that Bioware still is going to allow players to choose the sex of the hero in both ME4 and DA3....Having both Hale and Meers most certainly drives up the costs).

I have said this so many times, just add a voice filter that emulates the sound of a Turian or Krogan.

Record a Male and Female voice - add filters - done. And it wouldn't kill them if they add 30 or more extra lines for a race.

Do it like Dragon Age Origins. Have a unique starting for the selected race and then, it all is really the same thing.


It is easy to find good voice actors. Maybe even new talents...morely! Talents! This is what Bethesda should have done ages ago. Hold an audition or even contest on Youtube or similar, where the fans get to voice act a preset script or make something of their own. I am pretty sure it is possible to find good, cheap voice acting talents just dying to be part of a good game production.

#64
ImperatorMortis

ImperatorMortis
  • Members
  • 2 571 messages

Ledgend1221 wrote...

You can either have vanilla with chocolate chips and sprinkles, or ten glasses of milk with pretty colours.


Oh my god.. You presume too damn much. It could actually work. 

Not everyone is content with playing some lame ass human for the fourth bloody time in a row. 

Also

Constant Motion wrote...

I would do it like Dragon Age: Origins. Three different races, options something like...

Salarian (M) - Engineer, Infiltrator, Soldier
Asari (F) - Adept, Vanguard, Sentinel
Turian (M / F) - Infiltrator, Vanguard, Soldier, Sentinel

Each starts from their own place, (not necessarily their home planet, they're all military,) but the end result is that they're all inducted into the Spectres. It'll mean different people will react to them differently, and it'll open up different storytelling options depending on who you play as, but all three are council races, all three are known to produce Spectres, and all three are basically tolerated throughout the galaxy.

Also, you can just apply a filter to the asari's voice to make a turian female. Don't know if it'd work for a salarian, though - but that'd make it three voice actors, rather than four.


What about this idea? 

Modifié par ImperatorMortis, 18 novembre 2012 - 01:54 .


#65
Ledgend1221

Ledgend1221
  • Members
  • 6 456 messages
Do you understand there's much more to multiple races then VA?
There's writing, character interactions, content, gameplay balance and probably cut scenes too.

#66
Zakuspec089

Zakuspec089
  • Members
  • 924 messages
Please no arguing or hating on people or the ideas. I would like if people keep on track and respectful. Thank you.

It's not that hard if you look at it. If they take their time. I'm tired repeating myself.

#67
Revenant147

Revenant147
  • Members
  • 580 messages

Zakuspec089 wrote...

Please no arguing or hating on people or the ideas. I would like if people keep on track and respectful. Thank you.

It's not that hard if you look at it. If they take their time. I'm tired repeating myself.


That's exactly the problem, EA will never give them more time or money needed.

#68
Zakuspec089

Zakuspec089
  • Members
  • 924 messages
I know that the sad thing but they did improve much since the First Mass Effect. I welcome anything Mass Effect accept couple things I don't like. I'm looking forward to future Mass Effect. :)
They should add new and return things as well, tryi different things but keep things the way they are.

#69
ZeCollectorDestroya

ZeCollectorDestroya
  • Members
  • 1 304 messages
The animations are easy to make, trust me. I have made walking animations for a Source Engine mod.
Similar to the UE3.

The only true problem is the writing and character interaction. Other than that, no problems.

#70
Bleachrude

Bleachrude
  • Members
  • 3 154 messages

Winterfly wrote...

It is easy to find good voice actors. Maybe even new talents...morely! Talents! This is what Bethesda should have done ages ago. Hold an audition or even contest on Youtube or similar, where the fans get to voice act a preset script or make something of their own. I am pretty sure it is possible to find good, cheap voice acting talents just dying to be part of a good game production.


*LOL*

If it was easy to find good voice actors then why is it that the majority of the voice acting in videogames has sucked?  Where does this belief come from that voice acting is EASY?

re: Animation
This isn't as simple as people believe either....sure, it is relatively easy to have different model animations, but the problem comes from how said model interacts with the rest of the world....In ME2, there were a couple of scenes where the character model was slightly off as femshep is slightly smaller than male shep.

This is much more noticeable with Dragon age when the character model for the warden a dwarf


I honestly don't think many in the fanbase realize just how difficult/expensive these things are or are basing everything on "oh, a mod did it, so it must be easy"

#71
kyliara

kyliara
  • Members
  • 40 messages
They'd probably have make the game shorter to make room for each cutscene or whatever, but I'd dearly love to do repeat playthroughs where more changes than just the main character's powers. It'd be freaking sweet to see how the different races each bring unique perspectives/abilities to the same conflicts. As it is, we can see male/female shep as a paragon, renegade, or something between, but that's pretty much all. (An infiltrator doesn't really act a whole lot different from a vanguard outside of combat.) The different LIs gave us a hint to the kind of variety possible when more races get involved, and I absolutely love the concept of the main character being of a different sort.

Just imagine the different ambient reactions to the character! There was one shopkeeper turian on the Citadel who respected or hated Shep based on whether they killed or saved the counsel. Now imagine everyone's reaction if you show up as a quarian or vorcha; no one would give you the time of day! People would still be wary of a geth or batarian character, and I doubt krogans would be nice to salarians or turians. The ME universe has all these racial opinions already, and I think that even though it'd probably be lots of work, I'd be more than willing to pay for the effort involved to see this brought even more to life.

My vote goes for a geth character, of course, but any of the lovely species of the milky way would be fantastic, including human. Vanilla they may be, but, dammit, the mass effect universe is awesome no matter who narrates the journey. :wub:

Modifié par kyliara, 18 novembre 2012 - 06:44 .


#72
Dr. Catt

Dr. Catt
  • Members
  • 54 messages
One of the reasons that the ME series has been so well recieved is that it is consistently well acted, well concieved and tightly integrated.

In order to achieve this you need to be able to control how NPCs interact with the protagonist to have the time to properly taylor responses to the protagonist so that they are believable and relevant. to the universe. The unique characteristics of each race in ME would need to be reflected in most voiced encounters to maintain the same level of cinematic immersion.

Simply adding a voice filter and a few lines of dialogue would not work. Turians speak differently to Humans and Humans to Quarians etc. They will use different phrasing, talk of different cultural beliefs, justify their actions on different grounds, use different sayings. All this rich diversity would not be present unless you spent a huge amount of time and care on it.

Of course you could down the non-voiced protagonist route if you wanted but even then you loose some of the feel. DAO was great but it wasn't the same type of game as ME. 

If publishers were willing to break the £30 PC standard game price then I think we could see the cost and time of multiple VA mitigated a little bit. I think more people would be prepared to pay for a longer richer experience than publishers think but this is a slightly different issue.

#73
ImTheOx

ImTheOx
  • Members
  • 348 messages
Ah, i still dont get it, it's not like you need 100 voice actors to make voices for 8 different spicies for the player to chose.

What can they do:

1.Make the Player MUTE (Like Elder Scrolls)

2.Get Tallented Actors, like the one that gave the voice for shepard, and make him do the voice for more spicieas.

3. Build an ingame voice modifier, so that the voice actor is the same, with the same Voice Files, but dipending on the Spicies you chose, the voice Modifier, distorts the voice, or increase the Bass, or lower the tone or Tempo, so that it feats the character.
It's not like that hard to do, A n00b can do that in any basic Sound Editing program...

#74
res27772

res27772
  • Members
  • 675 messages

Zakuspec089 wrote...

I know Bioware can do it. I know it will make many fans happy. People can play any species with a costume character creator something like The Elder Scrools and Mass Effect Multiplsyer.

I personally will love to play an Asari because I love Asari. I also like Turian, some other species too. :) Please make it happen for future games. :)


I was with you until you uttered the word "multiplayer", there's nothing like MP for making me lose interest in a game.

As for the character creator, as good as they are in Skyrim and ME, they're still a bit restricted... I think the best creators I've seen are in Saint's Row The Thirds' Initiation Station, and, surprisingly, Tiger Woods' Golf game(s).

#75
Jonata

Jonata
  • Members
  • 2 269 messages
Now that Graphics and animations are getting more and more complex and expensive (seriously, compare DA:O visuals with ME3's), getting dozens of Voice Actors only to voice the main character seems absolutely impossible to me.

Also, the silent main character is just not BioWare's style. Bethesda does it, but Bethesda does not care a lot about character development, at least not as much as gameplay and sandbox mechanics. BioWare like to focus on character developing and storylines, so they need quality voice actors even for the main character. DA:O silent Warden was an anomaly, and they since then corrected it using a voiced human character in both DA2 and the upcoming Inquisition.

To put it lightly: it's not going to happen, but it's not a bad thing. We'll have a much better developed human character instead of a silent, shallow Skyrim-esque silent PC. And there's still MP if people want to enjoy what is like fighting as a Turian or a Krogan.

EDIT: this does not exclude a Turian-only main character or something like that, though. Sounds risky, since a human character is more viable for everyone, but I'm sure that if BioWare will create a compelling storyline using an alien main character, we'll all be glad to have him/her forced on us. 

Modifié par Jonata, 18 novembre 2012 - 11:03 .