Mass Effect 4: Playing any species, Any gender. (Be Positive.)
#176
Posté 06 décembre 2012 - 05:47
#177
Posté 06 décembre 2012 - 05:57
#178
Posté 06 décembre 2012 - 09:05
Zakuspec089 wrote...
^ The person above if you don't like what I'm saying than get lost. This thread is for playing any species, species in Mass Effect not just dumb humans. I wasn't being a jerk either unlike you.
My being rude is a direct result of you advocating, albeit indirectly, the death of a properly fleshed out playable character. If you can't see that having playable species will drain a large chunk of the budget for something so pathetically trivial, then I suggest you take a look at the treatment of the ME2 squadmates in ME3, because that's basically what you can expect from the main character should they go down this route. Now I may be a bit bias when it comes to this topic, seeing as how I refuse to play as anything other than a "dumb" Human, but it doesn't mean I don't have a point. And I'm so strongly against this because the rest of the game will be lesser for a feature I never asked for nor plan on useing. <_<
#179
Posté 06 décembre 2012 - 09:42
David7204 wrote...
Ten different voice actor would almost certainly cause much, much, much lower quality voicework.
I may be mistaken but it seems to me that a lot of the distinctive 'sounds' for each species have a little something added in post production. With careful casting & direction i think it could be done with only a few voice actors which they have now anyway with male & female shepard.
#180
Posté 06 décembre 2012 - 10:52
#181
Posté 07 décembre 2012 - 04:14
Modifié par Zakuspec089, 07 décembre 2012 - 04:15 .
#182
Posté 07 décembre 2012 - 01:10
You know, I like the idea that depending on what race you choose you start off on a different planet and do your first steps until the plot carries you out into space, much like Bioware did with Dragon Age:Origins. The sad fact however is that this is probably not possible. I mean, let's look at the facts:
1. Time and Ressouces. In order to have all those different races and unique experiences for the characters Bioware would need a LOT of ressources. You mentioned this as well, but I'm not certain you know what that means. It took Bioware more than FIVE years to complete Dragon Age: Origins. That's the time it took to create a kick-ass rpg and all those different races and it wasn't even voiced. But that was before Bioware was part of EA. So, there was no time pressure involved back then. However, EA is a publisher that expects results and is known for being more interested in the money they can make rather than the quality of the product. EA likes to rush games out in a cycle of 1 1/2 to 2 years... So, not enough time for a quality product.
2. Animations. Asari and Humans pretty much move exactly the same. That isn't the problem. However once you start adding Turians and Salarians to the mix it quickly becomes very complicated. Turians do not move like Salarians and Humans don't move like Turians. Every move would have to be animated again and again for each race. Every cutscene would have to be animated for every race. Think about a cutscene where your character has to take cover behind some boxes. A human would duck behind those boxes but as Garrus already told us in the trilogy: Turians don't know how to duck... So each and every scripted scene would have to be adapted for each race. This is time consuming and once time runs out would result in 1. EA pressuring the developers to rush out an unfinished title.
3. Generic characters. Playing as different species is cool. But it isn't cool when there is no distinction between the races. If I'm playing a Krogan, I want to feel like I'm an unstoppable soldier with little to no emotional interest in other races. This would have to be taken into account for the dialouge wheel. Each and every line my Krogan character utters should be different from my Asari character. Why? Because they are from different cultures and value different things. Imagine a scene where your Krogan character lands in a colony that has been raided by pirates and he's talking to a mother that lost her child. He's a krogan, he doesn't care much for humans or their problems. That means my choices in the dialouge wheel should be completely different than those of an asari, who might be much more comforting and compassionate. Changing that is a HELL of a LOT of work... and if they don't do that every character is gonna feel exactly the same, so what difference does it make whether I play as a human or a krogan?
4. Voice Acting. Having lots of voice actors cost lots of money. A lot might be done with adding certain filters on the voices but having some experience in sound engineering myself I can tell you that most of the times you'll still notice it's the same actor. It bothered me a great deal in ME2 that a lot of human voices also did Krogan. Also, the salarian needs to talk faster than the other races and still sound natural. That's quite hard to do if you're only trying to speed up the vocals of the male human. But in the end it'd smarter to have different people do the voices which is EXPENSIVE...
5. Just for fun: Romances. Do you really wanna see a Salarian bang an Asari?
So, yeah... those are the first reasons that come into my mind why it's not gonna happen. Don't get me wrong, I LIKE the idea and with unlimited time and ressources it might be really cool but sadly, that is NOT how the game industry works nowadays.
#183
Posté 07 décembre 2012 - 08:02
Bergthron2302 wrote...
OP, you have to separate negativity from fact. Without trying to offend you, what you consider to be negativity might simply be a more realistic way of looking at things.
You know, I like the idea that depending on what race you choose you start off on a different planet and do your first steps until the plot carries you out into space, much like Bioware did with Dragon Age:Origins. The sad fact however is that this is probably not possible. I mean, let's look at the facts:
1. Time and Ressouces. In order to have all those different races and unique experiences for the characters Bioware would need a LOT of ressources. You mentioned this as well, but I'm not certain you know what that means. It took Bioware more than FIVE years to complete Dragon Age: Origins. That's the time it took to create a kick-ass rpg and all those different races and it wasn't even voiced. But that was before Bioware was part of EA. So, there was no time pressure involved back then. However, EA is a publisher that expects results and is known for being more interested in the money they can make rather than the quality of the product. EA likes to rush games out in a cycle of 1 1/2 to 2 years... So, not enough time for a quality product.
2. Animations. Asari and Humans pretty much move exactly the same. That isn't the problem. However once you start adding Turians and Salarians to the mix it quickly becomes very complicated. Turians do not move like Salarians and Humans don't move like Turians. Every move would have to be animated again and again for each race. Every cutscene would have to be animated for every race. Think about a cutscene where your character has to take cover behind some boxes. A human would duck behind those boxes but as Garrus already told us in the trilogy: Turians don't know how to duck... So each and every scripted scene would have to be adapted for each race. This is time consuming and once time runs out would result in 1. EA pressuring the developers to rush out an unfinished title.
3. Generic characters. Playing as different species is cool. But it isn't cool when there is no distinction between the races. If I'm playing a Krogan, I want to feel like I'm an unstoppable soldier with little to no emotional interest in other races. This would have to be taken into account for the dialouge wheel. Each and every line my Krogan character utters should be different from my Asari character. Why? Because they are from different cultures and value different things. Imagine a scene where your Krogan character lands in a colony that has been raided by pirates and he's talking to a mother that lost her child. He's a krogan, he doesn't care much for humans or their problems. That means my choices in the dialouge wheel should be completely different than those of an asari, who might be much more comforting and compassionate. Changing that is a HELL of a LOT of work... and if they don't do that every character is gonna feel exactly the same, so what difference does it make whether I play as a human or a krogan?
4. Voice Acting. Having lots of voice actors cost lots of money. A lot might be done with adding certain filters on the voices but having some experience in sound engineering myself I can tell you that most of the times you'll still notice it's the same actor. It bothered me a great deal in ME2 that a lot of human voices also did Krogan. Also, the salarian needs to talk faster than the other races and still sound natural. That's quite hard to do if you're only trying to speed up the vocals of the male human. But in the end it'd smarter to have different people do the voices which is EXPENSIVE...
5. Just for fun: Romances. Do you really wanna see a Salarian bang an Asari?
So, yeah... those are the first reasons that come into my mind why it's not gonna happen. Don't get me wrong, I LIKE the idea and with unlimited time and ressources it might be really cool but sadly, that is NOT how the game industry works nowadays.
This. Thank you.
#184
Posté 07 décembre 2012 - 08:04
#185
Posté 07 décembre 2012 - 08:31
I think all of us want to see something new in the mass effect universe.
Hell I would sacrifice playing as a human if it meant playing as a turian or a salarian or a Krogan.
Yes, resources would be stretched into those little things, but it can be done.
From a writing perspective I really don't what the problem is. I mean writin is probably the easiest, cheapest thing to fix with pen and paper, all they need is good planning and management and it can be done.
#186
Posté 07 décembre 2012 - 08:57
Modifié par T-Raks, 07 décembre 2012 - 08:58 .
#187
Posté 07 décembre 2012 - 09:02
#188
Posté 07 décembre 2012 - 09:41
Voicing extra protagonists is very constly. It's also costly to have the universe respond to you as not only a human but every other playable species.
#189
Posté 07 décembre 2012 - 10:16
#190
Posté 08 décembre 2012 - 08:29
I am of the opinion that they should add species to the next game to play. I see all of your reasons, and they are completely valid, but it sounds more like you have little trust in the company rather than disagreeing with the plan for more species.
All I say is we need to let the Dev's work it out, and just hope they know what they're doing. That way, everybody's happy. So let's just stop the arguments, because you both have valid points, it's just you're fighting with each other rather than the actual "problem at hand.
#191
Posté 08 décembre 2012 - 11:00
If they cut corners then it would be like they did in kotor/origins. No voice but you get many genders and races.
Some of these can be played by the same person. There are actors good enough for that and most people don't know it's the same person untill they see the credits or a vid doc.
#192
Posté 17 décembre 2012 - 04:19
Sorry Iphone made some strange errors.
Modifié par Zakuspec089, 17 décembre 2012 - 04:24 .
#193
Posté 17 décembre 2012 - 04:45
Bioware does have money, but they aren't rich. Money cannot fix this issue well enough.Zakuspec089 wrote...
I just don't want to play another Human. That's all. I understand what most of you are saying. Mass Effect can do so much more than just playing a Human. I know it takes lot of time and resources. I be able if it include it in a DLC or add only a few species. They have the species and everything from multiplayer. I don't think it will hurt it they placed a few of them for Singleplayer with voice actors and couple new ones. It be much funner playing other species than boring human, the reason we play human is because we are human. I did like to see a change now and than. They do have the money there not a poor company.
I would like to see this feature, but lets be honest. The chance of it working WELL is beyond 30%. It wouldn't really work.
#194
Posté 17 décembre 2012 - 03:15
Many of you wouldn't want to be forced to play as a non human, yet you miss the point that many don' t want to be forced to play as yet another human.
#195
Posté 17 décembre 2012 - 04:08
Plutar wrote...
I would probably pick my race/class using the same strategy I did with The Old Republic. As in, find the character voiced by Jennifer Hale (or Mark Meer if applicable) and pretend I'm playing as Shepard Reincarnated.
I did the same thing except I didn't take Mark Meer into accont because I never want to play as one of his characters. It also helped that the Trooper was super awesome.
#196
Posté 17 décembre 2012 - 09:05
Asari: no change
Salarian: pitch higher
Krogan/Batarian: overlay the unmodified sound with a copy pitched lower
Turian: flange effect
Elcor: badassfully
#197
Guest_Stormheart83_*
Posté 18 décembre 2012 - 05:09
Guest_Stormheart83_*
#198
Posté 18 décembre 2012 - 05:31
Zakuspec089 wrote...
^ The person above if you don't like what I'm saying than get lost. This thread is for playing any species, species in Mass Effect not just dumb humans. I wasn't being a jerk either unlike you.
Volus white collar criminals or bust.
#199
Posté 18 décembre 2012 - 06:40
#200
Posté 18 décembre 2012 - 10:58
A lot of those resources already exist. We already have very good ideas how the different cultures work and what they look like. The resources required would go into creating them as game assets, like buildings and objects. Which isn't really that big of an issue, considering all those assets can be used throughout the game, but not only that, they are probably already required to be made in the first place.Bergthron2302 wrote...
OP, you have to separate negativity from fact. Without trying to offend you, what you consider to be negativity might simply be a more realistic way of looking at things.
You know, I like the idea that depending on what race you choose you start off on a different planet and do your first steps until the plot carries you out into space, much like Bioware did with Dragon Age:Origins. The sad fact however is that this is probably not possible. I mean, let's look at the facts:
1. Time and Ressouces. In order to have all those different races and unique experiences for the characters Bioware would need a LOT of ressources. You mentioned this as well, but I'm not certain you know what that means. It took Bioware more than FIVE years to complete Dragon Age: Origins. That's the time it took to create a kick-ass rpg and all those different races and it wasn't even voiced. But that was before Bioware was part of EA. So, there was no time pressure involved back then. However, EA is a publisher that expects results and is known for being more interested in the money they can make rather than the quality of the product. EA likes to rush games out in a cycle of 1 1/2 to 2 years... So, not enough time for a quality product.
Even the exact locations made to give each species a unique point of origin could be re-used later in game, requiring all players to visit the place at some point. All players visited the mage tower at some point in DAO, and they all visited the elven camp and the getto and the castle at some point. Smart use of game assets that reinforces the identity of each players' choice of species, without being wasted on only a small part of the players.
Again, those are assets. Assets that are required for the game to be made anyway. Garrus doesn't stand still throughout the series, nor does Dr Solus. This is not just an itteration of your first point, it's also a moot point.Bergthron2302 wrote...
2. Animations. Asari and Humans pretty much move exactly the same. That isn't the problem. However once you start adding Turians and Salarians to the mix it quickly becomes very complicated. Turians do not move like Salarians and Humans don't move like Turians. Every move would have to be animated again and again for each race. Every cutscene would have to be animated for every race. Think about a cutscene where your character has to take cover behind some boxes. A human would duck behind those boxes but as Garrus already told us in the trilogy: Turians don't know how to duck... So each and every scripted scene would have to be adapted for each race. This is time consuming and once time runs out would result in 1. EA pressuring the developers to rush out an unfinished title.
It'd take some more lines of voice acting perhaps. But the options to act like that would already be there anyway for other species, just the reasoning by the character to get to that same conclusion varies. We already have renegade and paragon options, and your description of a Krogan seems a bit towards the renegade choices. Just the reasoning is different from your generic anti-social human shepard.Bergthron2302 wrote...3. Generic characters. Playing as different species is cool. But it isn't cool when there is no distinction between the races. If I'm playing a Krogan, I want to feel like I'm an unstoppable soldier with little to no emotional interest in other races. This would have to be taken into account for the dialouge wheel. Each and every line my Krogan character utters should be different from my Asari character. Why? Because they are from different cultures and value different things. Imagine a scene where your Krogan character lands in a colony that has been raided by pirates and he's talking to a mother that lost her child. He's a krogan, he doesn't care much for humans or their problems. That means my choices in the dialouge wheel should be completely different than those of an asari, who might be much more comforting and compassionate. Changing that is a HELL of a LOT of work... and if they don't do that every character is gonna feel exactly the same, so what difference does it make whether I play as a human or a krogan?
As some people pointed out already: software filters can do thatBergthron2302 wrote...
4. Voice Acting. Having lots of voice actors cost lots of money. A lot might be done with adding certain filters on the voices but having some experience in sound engineering myself I can tell you that most of the times you'll still notice it's the same actor. It bothered me a great deal in ME2 that a lot of human voices also did Krogan. Also, the salarian needs to talk faster than the other races and still sound natural. That's quite hard to do if you're only trying to speed up the vocals of the male human. But in the end it'd smarter to have different people do the voices which is EXPENSIVE...
Those scenes are mostly blacked out anyway, so I don't really see your point here. Besides, did you notice how Mass Effect turned slightly less mature over the years? It really became more vanilla since the original Consort scene. So I'm more worried that a Salarian-Asari relation would be presented like the romances in TOR than that I'd be even remotely worried about seeing a Salarian hump an Asari. Though it'd be your own choice to not only play as a Salarian, but also to then go and hump that Asari. None of the romances in Mass Effect are mandatory you know? But I guess some people like to make it a habit to seek out the things that actually bother them..Bergthron2302 wrote...
5. Just for fun: Romances. Do you really wanna see a Salarian bang an Asari?
And that's basically the whole idea: to let people play as they like. I'm sure there are a lot of players who'd love to play as an Asari. Or as a Drell, Turian, Volus, or even a Hanar.Bergthron2302 wrote...
So, yeah... those are the first reasons that come into my mind why it's not gonna happen. Don't get me wrong, I LIKE the idea and with unlimited time and ressources it might be really cool but sadly, that is NOT how the game industry works nowadays.





Retour en haut






