EnvyTB075 wrote...
You're going to have to provide evidence of that, since i know he talks about the weapon animation issues in the vid i quoted. Watched it again because its hilarious.
No problem, but just to point out: him bringing it up in that video does not mean he did not bring it up in others. He actually takes the time to point out how much he hates the human Reaper in multiple videos, for example.
You spent the last two games loading a Carnifex with Thermal Clips and then suddenly, at the end, you're given one that you never have to reload and never overheats?
Indeed I was. I fired the gun, shrugged my shoulders, and kept going. If this was the biggest problem the Mass Effect 3 endings had, Bioware would have considered themselves lucky. I killed the three husks and the marauder and moved on.
The reason this is brought up during discussions about the ending is because it stands out as a logical inconsistency.
Logical inconsistency and nitpick are not mutually exclusive. Actually, quite the opposite, since nipticks are typically logical inconsistencies which are regarded as being so trivial as to not being worth scrutiny.
No, its got nothing to do with the plot itself but if the ending was simply all plot, no gameplay and was a MGS4 sized cutscene, there wouldn't be an issue. It is not comparable to the switch between ME1 and ME2 because even though it was stupid, at least there was some sort of explanation for it rather than getting to the Saren fight in ME1 and suddenly having TC's because reasons.
It's not comparable to anything. It was either an oversight by the designers or they simply didn't care and I doubt most people did either. As I said before, Mass Effect's focus at no point was on gun mechanics.
If Smudboy really wants to get into criticizing all the gameplay, he's going to need about a hundred different videos to sort through what exists in the codex vs. gameplay. Biotic entries for example tell us that Bioticis get tired out more quickly and require frequent rest/nourishment, but through all three games we watch Shepard, Kaidan, Jacob, whatever shoot off back to back biotics likes it's nothing. But I don't see Mass Effect being much improved, on any level, by having to watch Shepard chug energy bars.
I agree that the Cerberus issue is stupid, but is more effectively covered by Archengia, and Smudboy states his displeasure regarding Lazarus in the ME3 vids as well as his ME2 vids. Its already been covered. Hes covering the ending section of the game, and this godly pistol appears when everything starts going stupid. I questioned it during my first playthrough, and hes right to bring it up in amoungst all the other crap that goes on.
This does not mean he is not nitpicking. Your post stated that you didn't understand how his criticisms could be seen as nitpicking. If someone has covered all of his sections, but handled them better, then there's really no point to Smudboy's videos. It's like complaining about a small cut on your leg when your arm's been completely blown off. I was here in the first week following ME3's launch, when the **** storm first launched. The last topic on everyone's minds was the infinitely reloading carnifex, of all things.
If Smud's goal was to be comprehensive, then he accomplished it. But that comes with a price, which is shown by the fact that some consider a comprehensive review to be unnecessary and pointless, and a very fair point to criticize his videos by.
It makes no logical sense.
As I said, people recognize that a nitpicks typically involve a logical inconsistency. That's part of their identity as nitpicks. But not all logical inconcsistencies are equal in importance.
Modifié par BaladasDemnevanni, 15 novembre 2012 - 12:42 .