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#251
inko1nsiderate

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ABCoLD wrote...

Sidenote on Nitpicks: There are major logical flaws and minor logical flaws and major narrative failures and minor ones and they're not all interconnected.

I'm watching his Bookends of Destruction Part 5 video and one of its original complaints is a valid one "How could Shepard survive a close encounter with a Sovereign-class Reaper's main cannon?" That's a valid point because it's not logically consistent within the game.

His second major problem was the mechanism of how the Bridge worked, this is actually a minor narrative flaw and is really a big nitpick as we've already accepted the existence of a similar device in the form of the conduit from the first game.

His third major problem was how the station rearranged itself. He tries to portray this as a major logical flaw, because we've never seen walls rearrange themselves before. bit ignores that this would be a relatively easy to achieve mechanical effect and doesn't need any special engineering.

So out of those, the first one is an actual criticism, the other two are nitpicks, imho. Of course in the case of the other two, it's because I can solve them with head-canon without hurting myself too badly.


About the shifting, I also believe that the mechanics of the shifting are actually talked about in the codexes on the Citadel.  They talk about how the scummier parts of the Citadel are dangerous because the Keepers continuously change the buildings, removing walls and such.  So it isn't even a nitpick, it is just a case of not reading every codex and being slightly thick about the whole thing.

#252
EnvyTB075

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inko1nsiderate wrote...

About the shifting, I also believe that the mechanics of the shifting are actually talked about in the codexes on the Citadel.  They talk about how the scummier parts of the Citadel are dangerous because the Keepers continuously change the buildings, removing walls and such.  So it isn't even a nitpick, it is just a case of not reading every codex and being slightly thick about the whole thing.


You actually want me to believe that there, hidden in the walls, are any number of keepers moving giant bits of metal? And they just so happen to move when Shep gets there? Really?

The actual problem with the bridge is how does Anderson say hes on a bridge (THE ONLY bridge) when you're looking at it and hes no where to be found?

#253
Dark_Caduceus

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ABCoLD wrote...

Sidenote on Nitpicks: There are major logical flaws and minor logical flaws and major narrative failures and minor ones and they're not all interconnected.

I'm watching his Bookends of Destruction Part 5 video and one of its original complaints is a valid one "How could Shepard survive a close encounter with a Sovereign-class Reaper's main cannon?" That's a valid point because it's not logically consistent within the game.

His second major problem was the mechanism of how the Bridge worked, this is actually a minor narrative flaw and is really a big nitpick as we've already accepted the existence of a similar device in the form of the conduit from the first game.

His third major problem was how the station rearranged itself. He tries to portray this as a major logical flaw, because we've never seen walls rearrange themselves before. bit ignores that this would be a relatively easy to achieve mechanical effect and doesn't need any special engineering.

So out of those, the first one is an actual criticism, the other two are nitpicks, imho. Of course in the case of the other two, it's because I can solve them with head-canon without hurting myself too badly.


I think the walls re-arranging themselves was more an argument as to the change of atmopshere, and tied into the weird metaphysical nature of the Citadel during the end sequence. It's linked to the the general strangeness and disjointedness of the scene.

#254
Knight of Dane

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It's funny how people say he's nitpicking like it invalidates his points.

#255
spirosz

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Knight of Dane wrote...

It's funny how people say he's nitpicking like it invalidates his points.


Because there is such a thing as a "perfect" game, right.  <_<

#256
AshenShug4r

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spirosz wrote...

Knight of Dane wrote...

It's funny how people say he's nitpicking like it invalidates his points.


Because there is such a thing as a "perfect" game, right.  <_<

No, but the narrative has to make sense for it to be a 'good' one.

#257
Xellith

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spirosz wrote...

Knight of Dane wrote...

It's funny how people say he's nitpicking like it invalidates his points.


Because there is such a thing as a "perfect" game, right.  <_<


Portal 1 and 2 were pretty damn good.  Id go as far as to call em perfect.

Modifié par Xellith, 15 novembre 2012 - 04:42 .


#258
AlexMBrennan

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Because there is such a thing as a "perfect" game, right.

Which somehow makes his arguments invalid? You're saying: A and B are both bad, therefore A is great! I love BSN forum dweller logic!

#259
Ticonderoga117

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inko1nsiderate wrote...
About the shifting, I also believe that the mechanics of the shifting are actually talked about in the codexes on the Citadel.  They talk about how the scummier parts of the Citadel are dangerous because the Keepers continuously change the buildings, removing walls and such.  So it isn't even a nitpick, it is just a case of not reading every codex and being slightly thick about the whole thing.


Yes, because the Keepers can totally move wall sections that large, that fast, without showing themselves. Not too mention, I'm quite sure they're in mid-air. Could be wrong on that one.

#260
Guest_The Mad Hanar_*

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Judging by how he's reacting to TIM's suit, I bet this guy just lost his mind when the Nihlus scene happened in ME1. And the merc scene on Miranda's loyalty mission. And many other similar scenes in the series...

#261
corporal doody

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who is this smudboy....and why should i care what his opinion is?

#262
ABCoLD

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inko1nsiderate wrote...

About the shifting, I also believe that the mechanics of the shifting are actually talked about in the codexes on the Citadel.  They talk about how the scummier parts of the Citadel are dangerous because the Keepers continuously change the buildings, removing walls and such.  So it isn't even a nitpick, it is just a case of not reading every codex and being slightly thick about the whole thing.


Actually, knowing that we know how fast Keepers move, it's obviously not a case of thirty Keepers going 'oh shiz, let's move it peeps!  We gots to get this thirty tons of steel moved in the next five seconds!'  Keepers don't operate under those rules.  Assuming that they were responsible is even more narratively lazy than just assuming that tower shifted position.  Don't get me wrong, it's really bad writing and a really bad level design.  They conspired to create something of an epic plot hole.  But considering the level of the plot holes yet to come in this scene, I'm fine with giving this one a pass.

#263
ABCoLD

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corporal doody wrote...

who is this smudboy....and why should i care what his opinion is?

Someone on the internet who does analysis style reviews of certain video games.  And you shouldn't care about his opinion.  But if his videos cause you to consider new aspects of the endings and appreciate or see them in a new light, then you have gained something by watching his videos.

ABCoLD wrote...

For some reason the Catalyst decides its system no longer works.  It's sought to preserve organic and synthetic life by encasing them in Reaper shells.  It decides that this will no longer work when the Catalyst itself summons Shepard to the top of the Citadel.  So as an alternative means of improving on its plan it offers Shepard the choice to destroy every civilization the Catalyst has tried to save. There is no explanation for why it decides to say 'derp, screw it' and just give up.  There's also no explanation why as the controlling force if this was its intention it simply just doesn't deactivate all Reapers.   The choice just happens to be there, for no reason.

If someone can give me a good reason beyond 'The Catalyst is insane' then I'll listen to it.

Waiting for an actual answer on this one.:wizard:

Modifié par ABCoLD, 15 novembre 2012 - 05:44 .


#264
corporal doody

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ABCoLD wrote...

corporal doody wrote...

who is this smudboy....and why should i care what his opinion is?

Someone on the internet who does analysis style reviews of certain video games.  And you shouldn't care about his opinion.  But if his videos cause you to consider new aspects of the endings and appreciate or see them in a new light, then you have gained something by watching his videos.



to me...when all is said and done, there is no greater opinion than that of my own. People can diss it and say they disagree....but they cant tell me im wrong (well...they can try...but then they would be a douche).

so i will pass and form my own opinions....and do so without the need to post a youtube rant vid.

thanks for the response.

#265
Iakus

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spirosz wrote...

Knight of Dane wrote...

It's funny how people say he's nitpicking like it invalidates his points.


Because there is such a thing as a "perfect" game, right.  <_<

Some games are considerably more imperfect than others...Image IPB

#266
Costin_Razvan

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@costin

Nothing wrong with critisim, as long as it stays constructive and can genuinely help the person in question to improve his/her work. If i would be an developer at BW and watch these videos I still wouldnt know how to improve my work. And the how is what good criticizm is about. Not pointing out every minor detail.


It's not up to the critic to find ways to fix the problems, but rather the developers. The critic's job is to point out the flaws inside a game/book/movie/show, nothing more but just for the sake of it smudboy did provide simple fixes for many problems within the plot, he just decided to **** it all for the ending because even a grade schooler could fix the issues, and he is absolutely right.

Modifié par Costin_Razvan, 15 novembre 2012 - 07:32 .


#267
sH0tgUn jUliA

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Well, I just watched the entire 37:14 of it. I have to say it was quite accurate. He was actually quite forgiving, and could have bashed the ending a hell of a lot harder than he did. We already knew the Child's logic made no sense. He just highlights the major points. I know people have trouble accepting this, but the logic of the Child is circular in many places, and pulls things out of thin air in others. The smart thing for Hackett to do after a quick pickup of Shepard would be to focus fire on the Citadel.

I just made two posts on another forum ripping the Rannoch story arc to shreds, because it, too, makes absolutely no sense at all, and we wouldn't be looking at it as critically if it weren't for the ending.

#268
Baihu1983

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wiggles89 wrote...

Enjoyable video as usual, though hopefully he moves onto doing videos for other games after he's finished with the EC. While I'm sure that it would be fun to watch him pick apart Leviathan, him focusing on other games would be more interesting than continuing to point out that Bioware can't into narrative coherence or lore consistency.


His done atleast 1 other game and has said he will be doing others.




The only reason this vid has come out late is because he has a you know life to the people moaning this is late.

Anyways good points in the vid. The story is made into a mess thanks to the ending and into a total mess in the EC and he tears Walters a new one.

Modifié par Baihu1983, 15 novembre 2012 - 11:01 .


#269
BaladasDemnevanni

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Knight of Dane wrote...

It's funny how people say he's nitpicking like it invalidates his points.


It doesn't invalidate his points. It just makes them a pain in the ass to sit through, especially when others here can convey the same ideas in about 1/10 of the time, and do so without focusing on minor details.

Modifié par BaladasDemnevanni, 15 novembre 2012 - 11:24 .


#270
Guest_Catch This Fade_*

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kratos0294 wrote...

David7204 wrote...

The world would be a better place if this ****** jumped in front of a train.

lol, this.

You people...

#271
Inquisitor Recon

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J. Reezy wrote...

kratos0294 wrote...

David7204 wrote...

The world would be a better place if this ****** jumped in front of a train.

lol, this.

You people...


You stay classy BSN.

#272
Guest_Catch This Fade_*

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The Mad Hanar wrote...

Judging by how he's reacting to TIM's suit, I bet this guy just lost his mind when the Nihlus scene happened in ME1.

Not really, Mass Effect fields don't stop point blank headshots. I'm sure he knows this. TIM wasn't shot point blank.

#273
BaladasDemnevanni

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J. Reezy wrote...

The Mad Hanar wrote...

Judging by how he's reacting to TIM's suit, I bet this guy just lost his mind when the Nihlus scene happened in ME1.


Not really, Mass Effect fields don't stop point blank headshots. I'm sure he knows this. TIM wasn't shot point blank.


Wait, when was this established? The only entry on the topic I remember is objects moving below a certain velocity avoiding deflection, which allows soldiers to sit on a chair, etc, without tossing things across the room.

#274
Someone With Mass

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Seboist wrote...

In your case the butthurt over the ending can be summed up in one line, "Me no get happy ending with Tali!!!!!".


Says the guy who was all over TIM in ME2 to the point where you wanted a romance and then got so buttmad over the treatment of his "character" in ME3 and then spends all the time on this forum whining obsessionally about everything that's in the game.

Also, I'm not mad over that, since Shepard survives Destroy and I can say that whatever I want happens after that.

So go away, you colossal hypocrite.

#275
spirosz

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Someone With Mass wrote...

Seboist wrote...

In your case the butthurt over the ending can be summed up in one line, "Me no get happy ending with Tali!!!!!".


Says the guy who was all over TIM in ME2 to the point where you wanted a romance and then got so buttmad over the treatment of his "character" in ME3 and then spends all the time on this forum whining obsessionally about everything that's in the game.

Also, I'm not mad over that, since Shepard survives Destroy and I can say that whatever I want happens after that.

So go away, you colossal hypocrite.


You two should date.