ABCoLD wrote...
Sidenote on Nitpicks: There are major logical flaws and minor logical flaws and major narrative failures and minor ones and they're not all interconnected.
I'm watching his Bookends of Destruction Part 5 video and one of its original complaints is a valid one "How could Shepard survive a close encounter with a Sovereign-class Reaper's main cannon?" That's a valid point because it's not logically consistent within the game.
His second major problem was the mechanism of how the Bridge worked, this is actually a minor narrative flaw and is really a big nitpick as we've already accepted the existence of a similar device in the form of the conduit from the first game.
His third major problem was how the station rearranged itself. He tries to portray this as a major logical flaw, because we've never seen walls rearrange themselves before. bit ignores that this would be a relatively easy to achieve mechanical effect and doesn't need any special engineering.
So out of those, the first one is an actual criticism, the other two are nitpicks, imho. Of course in the case of the other two, it's because I can solve them with head-canon without hurting myself too badly.
About the shifting, I also believe that the mechanics of the shifting are actually talked about in the codexes on the Citadel. They talk about how the scummier parts of the Citadel are dangerous because the Keepers continuously change the buildings, removing walls and such. So it isn't even a nitpick, it is just a case of not reading every codex and being slightly thick about the whole thing.





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