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#401
Tyrannosaurus Rex

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David7204 wrote...

Angst is easy and cheap. If you think that a whining protagonist equates to good storytelling, I'm sure you'll have plenty of fun on myspace or something. Maybe you can find a couple of 12 year olds to repeat "I never asked for this" a couple of dozen times to you? Instant maturity and depth.


Nice arguement you got there.

No one is asking for lame angst, all we ask is for question that would naturally arise after such an event be explored or talked about, not just swept under the table and be ignored. We wanted the ME series to use this opportuinity to explore such concepts like self-identity, mortality and what make us us. Instead of making ****ty monty python references that got old the first time.

I would even go so far that and give Bioware more credit as storytellers for trying but failing to explore such issues and questions, than simply ignoring them.

#402
LinksOcarina

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Kroitz wrote...

LinksOcarina wrote...

Dark_Caduceus wrote...

RiouHotaru wrote...

Wait wait wait, so because angry joe liked the Extended Cut, suddenly he's a hack? Oooooh right, because suddenly he wasn't on your side anymore and didn't agree with popular opinion.

Really, ME3 "butchering" the lore, etc, etc, is overstating and exaggerating it. It's hardly butchered, or ruined.


Stop constructing straw men. I'd never heard of the guy before, and after hearing his opinion change after the EC I can only conclude his ability to objectively analyze a sory is lacking. Nothing more, nothing less.

Also, Mass Effect 2 and Mass Effect 3 did butcher the lore, and plot, and story in general.


Get off your high horse for a moment, and realize that objectivity regarding a story is near impossible.

The only time it would be correct is when the story is clearly lacking any sort of basic understanding of grammar and syntax. Literary concepts like Deus Ex Machina, macguffins, byronic heroes, and eucatastrophes are all subjective to the realm of literary study and criticism, and don't mean a god-damn thing to objectivity because in the end, people decide on their own what to like and dislike. 

So no, nothing is objectively wrong with the ending to Mass Effect 3. And no, you can't conclude a thing based on two videos an entertainer makes as an accuracte conclusion.

and lastly, Mass Effect 2 and 3 did not butcher any lore. Stop barking the fact that what one game says is set in stone for ten others. That is the Star Wars effect; no change into a lived in world, even after thousands of years. That is not how technology, history, culture or philosophy work. 




And that statement is objectively correct, ey?

I like how you justify your argument in the same manner that you have trivialized in other arguments.


Yes it is, because it is advocating subjectivity, which is an objective goal. So it is wholly justifyable. You don't have to like it, but there you go. 

#403
David7204

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I think the game did a great job of subtly addressing those issues in LotSB.

#404
Tyrannosaurus Rex

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David7204 wrote...

I think the game did a great job of subtly addressing those issues in LotSB.


In DLC made months afterwards, when it should have been addressed in the main game itself. And even then, LOTSB simply asked how Shepard was doing. I don't really felt it adressed anything specificly to the Lazarus project and these subjects.

#405
LinksOcarina

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EpicBoot2daFace wrote...

LinksOcarina wrote...

EpicBoot2daFace wrote...

Lizardviking wrote...

Seboist wrote...
Smud is right on the money with the problem not being the last 10 minutes of ME3 but the very first 10 of ME2.


Get ready for people to tell you how awesome ME2's intro was. <_<

From an action standpoint, it was awesome. From a logical standpoint, I would say that it was our first introduction to Bioware's "space magic".


No that was Biotics and Mass Effect fields.


Those had explainations in the codex. Shepard's body surviving re-entry into the atmosphere of a planet and then being rebuilt from scratch is not explained in the codex. I don't think any explaination would go over well.


So it wasn't in the codex, why does that matter? Is the codex the be-all,end-all to the lore now? Or can the lore actually change? 

And hell, considering the logic behind this, the explaination in-game, which amounts to time, wealth and cutting edge technology, should be sufficient enough. In fact, its more than enough where a codex entry is unecessary to explain anything, other than the fact that Shepard was ressurected.

See, this is what a space fantasy is all about. The hard science is a bonus but its still layered with bull**** technobabble that we take for granted. The truth of the matter is the story in a fantastical setting is what is more important, so putting forth science to have it make sense, and then saying that the lack of entry in a codex is why its nonsensiqal, is stupid. The question should be, does Shepard's ressurection make sense in the grand scheme of the storyline, from beginning to end? That you can argue if it has merit, not if it made sense because of "space magic"

#406
David7204

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No. Not that. Liara. It does an outstanding job of Liara's reaction to Shepard's death and resurrection.

#407
Tyrannosaurus Rex

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David7204 wrote...

No. Not that. Liara. It does an outstanding job of Liara's reaction to Shepard's death and resurrection.


Don't get me wrong, that was good because we actually for once saw another character reacting to it. But we still lack the perspective from the person which went through this ordeal, which is the main character of the story.

#408
Dark_Caduceus

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LinksOcarina wrote...

Dark_Caduceus wrote...

RiouHotaru wrote...

Wait wait wait, so because angry joe liked the Extended Cut, suddenly he's a hack? Oooooh right, because suddenly he wasn't on your side anymore and didn't agree with popular opinion.

Really, ME3 "butchering" the lore, etc, etc, is overstating and exaggerating it. It's hardly butchered, or ruined.


Stop constructing straw men. I'd never heard of the guy before, and after hearing his opinion change after the EC I can only conclude his ability to objectively analyze a sory is lacking. Nothing more, nothing less.

Also, Mass Effect 2 and Mass Effect 3 did butcher the lore, and plot, and story in general.


Get off your high horse for a moment, and realize that objectivity regarding a story is near impossible.

The only time it would be correct is when the story is clearly lacking any sort of basic understanding of grammar and syntax. Literary concepts like Deus Ex Machina, macguffins, byronic heroes, and eucatastrophes are all subjective to the realm of literary study and criticism, and don't mean a god-damn thing to objectivity because in the end, people decide on their own what to like and dislike. 

So no, nothing is objectively wrong with the ending to Mass Effect 3. And no, you can't conclude a thing based on two videos an entertainer makes as an accuracte conclusion.

and lastly, Mass Effect 2 and 3 did not butcher any lore. Stop barking the fact that what one game says is set in stone for ten others. That is the Star Wars effect; no change into a lived in world, even after thousands of years. That is not how technology, history, culture or philosophy work. 




"This pistol doesn't have a thermal clip!"

#409
LinksOcarina

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Dark_Caduceus wrote...

LinksOcarina wrote...

Dark_Caduceus wrote...

RiouHotaru wrote...

Wait wait wait, so because angry joe liked the Extended Cut, suddenly he's a hack? Oooooh right, because suddenly he wasn't on your side anymore and didn't agree with popular opinion.

Really, ME3 "butchering" the lore, etc, etc, is overstating and exaggerating it. It's hardly butchered, or ruined.


Stop constructing straw men. I'd never heard of the guy before, and after hearing his opinion change after the EC I can only conclude his ability to objectively analyze a sory is lacking. Nothing more, nothing less.

Also, Mass Effect 2 and Mass Effect 3 did butcher the lore, and plot, and story in general.


Get off your high horse for a moment, and realize that objectivity regarding a story is near impossible.

The only time it would be correct is when the story is clearly lacking any sort of basic understanding of grammar and syntax. Literary concepts like Deus Ex Machina, macguffins, byronic heroes, and eucatastrophes are all subjective to the realm of literary study and criticism, and don't mean a god-damn thing to objectivity because in the end, people decide on their own what to like and dislike. 

So no, nothing is objectively wrong with the ending to Mass Effect 3. And no, you can't conclude a thing based on two videos an entertainer makes as an accuracte conclusion.

and lastly, Mass Effect 2 and 3 did not butcher any lore. Stop barking the fact that what one game says is set in stone for ten others. That is the Star Wars effect; no change into a lived in world, even after thousands of years. That is not how technology, history, culture or philosophy work. 


"This pistol doesn't have a thermal clip!"


Thats a writing gaff. Like the gaff Legion had while he was crawling through the vents in the collector base. 

It sucks that it happens and they should change it though, but if this is how you measure lore-betrayal, well...thats odd to me. 

Modifié par LinksOcarina, 18 novembre 2012 - 11:56 .


#410
Dark_Caduceus

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LinksOcarina wrote...

Dark_Caduceus wrote...

LinksOcarina wrote...

Dark_Caduceus wrote...

RiouHotaru wrote...

Wait wait wait, so because angry joe liked the Extended Cut, suddenly he's a hack? Oooooh right, because suddenly he wasn't on your side anymore and didn't agree with popular opinion.

Really, ME3 "butchering" the lore, etc, etc, is overstating and exaggerating it. It's hardly butchered, or ruined.


Stop constructing straw men. I'd never heard of the guy before, and after hearing his opinion change after the EC I can only conclude his ability to objectively analyze a sory is lacking. Nothing more, nothing less.

Also, Mass Effect 2 and Mass Effect 3 did butcher the lore, and plot, and story in general.


Get off your high horse for a moment, and realize that objectivity regarding a story is near impossible.

The only time it would be correct is when the story is clearly lacking any sort of basic understanding of grammar and syntax. Literary concepts like Deus Ex Machina, macguffins, byronic heroes, and eucatastrophes are all subjective to the realm of literary study and criticism, and don't mean a god-damn thing to objectivity because in the end, people decide on their own what to like and dislike. 

So no, nothing is objectively wrong with the ending to Mass Effect 3. And no, you can't conclude a thing based on two videos an entertainer makes as an accuracte conclusion.

and lastly, Mass Effect 2 and 3 did not butcher any lore. Stop barking the fact that what one game says is set in stone for ten others. That is the Star Wars effect; no change into a lived in world, even after thousands of years. That is not how technology, history, culture or philosophy work. 


"This pistol doesn't have a thermal clip!"


Thats a writing gaff. Like the gaff Legion had while he was crawling through the vents in the collector base. 

It sucks that it happens and they should change it though, but if this is how you measure lore-betrayal...well...sorry you feel that way over something trivial. 


A writing gaff? That's a clever euphamism for contrivance and sloppy story telling you have there.

#411
Fedi.St

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trolls trying to justify anything @ face value from the ending depart from this thread.


By watching this video I'm more and more convinced on the twilight god's deception theory.
http://social.biowar...ndex/13419372/1

And more and more convinced that bioware if goes for a sequel WILL CANON the destroy ending.

#412
David7204

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Or...how about this...thermal clips existed beforehand and Shepard recognized them? Which they did, since it's never stated that clips were "invented," "engineered,"or "discovered" after the geth attack despite what half the people here seem to think? That it's stated the Alliance switched over, and the geth "adopted" the technology? Which seems to make it pretty plain that it existed beforehand?

#413
LinksOcarina

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Dark_Caduceus wrote...

LinksOcarina wrote...

Dark_Caduceus wrote...

"This pistol doesn't have a thermal clip!"


Thats a writing gaff. Like the gaff Legion had while he was crawling through the vents in the collector base. 

It sucks that it happens and they should change it though, but if this is how you measure lore-betrayal...well...sorry you feel that way over something trivial. 


A writing gaff? That's a clever euphamism for contrivance and sloppy story telling you have there.


Not really. sloppy storytelling is the stuff Tolkien did. Or Isaac Asimov. Or Lucas. You know, the abrupt scene changes, the lack of explainations to what is going on, the myriad of main characters with no fully central narrative, the unecessary padding and in some cases, objectification of women and non-feminist ideals.

We love them all the same anyway. 

Modifié par LinksOcarina, 19 novembre 2012 - 12:03 .


#414
Seboist

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Another good post from RPG Codex explaining why Lazarus is derpy and not science fiction.

Image IPB

#415
Dark_Caduceus

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LinksOcarina wrote...

Dark_Caduceus wrote...

LinksOcarina wrote...

Dark_Caduceus wrote...

"This pistol doesn't have a thermal clip!"


Thats a writing gaff. Like the gaff Legion had while he was crawling through the vents in the collector base. 

It sucks that it happens and they should change it though, but if this is how you measure lore-betrayal...well...sorry you feel that way over something trivial. 


A writing gaff? That's a clever euphamism for contrivance and sloppy story telling you have there.


Not really. sloppy storytelling is the stuff Tolkien did. Or Isaac Asimov. Or Lucas. You know, the abrupt scene changes, the lack of explainations to what is going on, the myriad of main characters with no fully central narrative, the unecessary padding and in some cases, objectification of women and non-feminist ideals.

We love them all the same anyway. 





Oh. You got me when you mentioned the famous story tellers. Frankly, I don't know much about the errors those authors may have made; and it doesn't matter. I don't care if it's Stephanie Meyer or Ernest Hemmingway, if you make an error when creating a story, it's bad story telling.

*Extra points for criticising their subject material, but non-feminist ideals are completely irrelevant in this discussion.

If your argument is that I should cut the Mass Effect 2/3 story slack because famous story tellers in the past have potentially made errors when creating their pieces of fiction, then it appears your taste in fiction isn't the only thing that is lacking.

#416
LinksOcarina

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Seboist wrote...

Another good post from RPG Codex explaining why Lazarus is derpy and not science fiction.

Image IPB


If he considers Star Trek: The next generation good science fiction, I call into question how much he loves real Sci-Fi.

But once again, Mass Effect is not hard sci-fi, is space fantasy. So this is more of an apples/oranges debate here, since the two genres or sub-genres, however you classify them, are not compatible with each other. If anything, BioWare was wrong to try and put hard science into the games. 

#417
David7204

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Aside from Synthesis, which I agree is nonsense, Mass Effect does it better than 95% of what's out there and a hell of a lot better than games like Halo and Deus Ex.

#418
LinksOcarina

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Dark_Caduceus wrote...

LinksOcarina wrote...

Dark_Caduceus wrote...

LinksOcarina wrote...

Dark_Caduceus wrote...

"This pistol doesn't have a thermal clip!"


Thats a writing gaff. Like the gaff Legion had while he was crawling through the vents in the collector base. 

It sucks that it happens and they should change it though, but if this is how you measure lore-betrayal...well...sorry you feel that way over something trivial. 


A writing gaff? That's a clever euphamism for contrivance and sloppy story telling you have there.


Not really. sloppy storytelling is the stuff Tolkien did. Or Isaac Asimov. Or Lucas. You know, the abrupt scene changes, the lack of explainations to what is going on, the myriad of main characters with no fully central narrative, the unecessary padding and in some cases, objectification of women and non-feminist ideals.

We love them all the same anyway. 





Oh. You got me when you mentioned the famous story tellers. Frankly, I don't know much about the errors those authors may have made; and it doesn't matter. I don't care if it's Stephanie Meyer or Ernest Hemmingway, if you make an error when creating a story, it's bad story telling.

*Extra points for criticising their subject material, but non-feminist ideals are completely irrelevant in this discussion.

If your argument is that I should cut the Mass Effect 2/3 story slack because famous story tellers in the past have potentially made errors when creating their pieces of fiction, then it appears your taste in fiction isn't the only thing that is lacking.


How obtuse are you, dude. I can care less if you criticize Mass Effect 2 or 3 for story reasons. I just want you to do it correctly. If your worried about what was written or said with such a fine tooth-comb to the point where a single line makes it bad story-telling, then I really feel bad for any part of you that attempts you may have to think outside the box of your robot logic to look at something and say, "they need to fix that, but it shouldn't ruin my enjoyment for this game."

The only thing really lacking here is not my tastes in fiction, which I guarentee is shared by a lot of people here so, good job insulting them, but your ability to enjoy anything, it seems. But who needs that when we find something out of place that doesn't fit? 

Modifié par LinksOcarina, 19 novembre 2012 - 12:17 .


#419
Dark_Caduceus

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LinksOcarina wrote...

Dark_Caduceus wrote...

LinksOcarina wrote...

Dark_Caduceus wrote...

LinksOcarina wrote...

Dark_Caduceus wrote...

"This pistol doesn't have a thermal clip!"


Thats a writing gaff. Like the gaff Legion had while he was crawling through the vents in the collector base. 

It sucks that it happens and they should change it though, but if this is how you measure lore-betrayal...well...sorry you feel that way over something trivial. 


A writing gaff? That's a clever euphamism for contrivance and sloppy story telling you have there.


Not really. sloppy storytelling is the stuff Tolkien did. Or Isaac Asimov. Or Lucas. You know, the abrupt scene changes, the lack of explainations to what is going on, the myriad of main characters with no fully central narrative, the unecessary padding and in some cases, objectification of women and non-feminist ideals.

We love them all the same anyway. 





Oh. You got me when you mentioned the famous story tellers. Frankly, I don't know much about the errors those authors may have made; and it doesn't matter. I don't care if it's Stephanie Meyer or Ernest Hemmingway, if you make an error when creating a story, it's bad story telling.

*Extra points for criticising their subject material, but non-feminist ideals are completely irrelevant in this discussion.

If your argument is that I should cut the Mass Effect 2/3 story slack because famous story tellers in the past have potentially made errors when creating their pieces of fiction, then it appears your taste in fiction isn't the only thing that is lacking.


How obtuse are you, dude. I can care less if you criticize Mass Effect 2 or 3 for story reasons. I just want you to do it correctly. If your worried about what was written or said with such a fine tooth-comb to the point where a single line m9akes it bad story-telling, then I really feel bad for any attempts you may have to think outside the box of your robot logic to look at something and say, they need to fix that but it shouldn't ruin my enjoyment for this game.

The only thing really lacking here is not my tastes in fiction, but your ability to enjoy anything, it seems. But who needs that when we find something out of place that doesn't fit? 


Apparently I'm so obtuse I can't agree with your cockamamie arguments.

I acknowledge that stories, invariably, have errors. What matters is a couple of things, namely the ability to maintain immersion in the story, and the degree of errors involved.

Now, when in George R.R. Martin's "A Song of Ice and Fire" series a character who a couple chapters before had a hand amputated "cups his hands around his mouth to yell", it is a forgiveable error. Sure, it doesn't make sense, but it doesn't damage the suspension of disbelief, it isn't plot contrivance for convenience, and its dismissable as a minor error which can be easily remedied.

Now, when you have a sequel to a game based on a premise which makes no sense, full of contrivance, and retroactively damages the earlier entry in the series. That's not dismissable as a minor error, that's where you enter the realm of plain bad story telling. Enter Mass Effect 2.

Now you see, both criticisms are based on a single line of text; but one is an utterly harmful plot inconstency, and one is a small editting error.

Applying careful criticism to stories is a good thing, using supposition and arguments from authority and ad hominem attacks to defend an obviously flawed story is not.

I'm not saying you shouldn't enjoy the game, I thought it was a fun game with an awful story. Mass Effect 2 was enjoyable but the story was rubbish. If you decide to defend that story, I can only conclude you have bad taste in story telling.

Edit: Oh, and making broad generalizations about my ability to enjoy "anything" should serve as an indicator as to how feeble and desperate your position in this argument has become. I mean, for one thing, I enjoy criticizing Mass Effect 3's terrible story.

Modifié par Dark_Caduceus, 19 novembre 2012 - 12:35 .


#420
spirosz

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Dark_Caduceus wrote...

I'm not saying you shouldn't enjoy the game, I thought it was a fun game with an awful story. Mass Effect 2 was enjoyable but the story was rubbish. If you decide to defend that story, I can only conclude you have bad taste in story telling. 


As ME2 is my favourite of the series, I have to agree.  I loved the game, but even I still say the story was terrible. 

#421
LinksOcarina

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Dark_Caduceus wrote...

LinksOcarina wrote...

Dark_Caduceus wrote...

LinksOcarina wrote...

Dark_Caduceus wrote...

LinksOcarina wrote...

Dark_Caduceus wrote...

"This pistol doesn't have a thermal clip!"


Thats a writing gaff. Like the gaff Legion had while he was crawling through the vents in the collector base. 

It sucks that it happens and they should change it though, but if this is how you measure lore-betrayal...well...sorry you feel that way over something trivial. 


A writing gaff? That's a clever euphamism for contrivance and sloppy story telling you have there.


Not really. sloppy storytelling is the stuff Tolkien did. Or Isaac Asimov. Or Lucas. You know, the abrupt scene changes, the lack of explainations to what is going on, the myriad of main characters with no fully central narrative, the unecessary padding and in some cases, objectification of women and non-feminist ideals.

We love them all the same anyway. 





Oh. You got me when you mentioned the famous story tellers. Frankly, I don't know much about the errors those authors may have made; and it doesn't matter. I don't care if it's Stephanie Meyer or Ernest Hemmingway, if you make an error when creating a story, it's bad story telling.

*Extra points for criticising their subject material, but non-feminist ideals are completely irrelevant in this discussion.

If your argument is that I should cut the Mass Effect 2/3 story slack because famous story tellers in the past have potentially made errors when creating their pieces of fiction, then it appears your taste in fiction isn't the only thing that is lacking.


How obtuse are you, dude. I can care less if you criticize Mass Effect 2 or 3 for story reasons. I just want you to do it correctly. If your worried about what was written or said with such a fine tooth-comb to the point where a single line m9akes it bad story-telling, then I really feel bad for any attempts you may have to think outside the box of your robot logic to look at something and say, they need to fix that but it shouldn't ruin my enjoyment for this game.

The only thing really lacking here is not my tastes in fiction, but your ability to enjoy anything, it seems. But who needs that when we find something out of place that doesn't fit? 


Apparently I'm so obtuse I can't agree with your cockamamie arguments.

I acknowledge that stories, invariably, have errors. What matters is a couple of things, namely the ability to maintain immersion in the story, and the degree of errors involved.

Now, when in George R.R. Martin's "A Song of Ice and Fire" series a character who a couple chapters before had a hand amputated "cups his hands around his mouth to yell", it is a forgiveable error. Sure, it doesn't make sense, but it doesn't damage the suspension of disbelief, it isn't plot contrivance for convenience, and its dismissable as a minor error which can be easily remedied.

Now, when you have a sequel to a game based on a premise which makes no sense, full of contrivance, and retroactively damages the earlier entry in the series. That's not dismissable as a minor error, that's where you enter the realm of plain bad story telling. Enter Mass Effect 2.

Now you see, both criticisms are based on a single line of text; but one is an utterly harmful plot inconstency, and one is a small editting error.

Applying careful criticism to stories is a good thing, using supposition and arguments from authority and ad hominem attacks to defend an obviously flawed story is not.

I'm not saying you shouldn't enjoy the game, I thought it was a fun game with an awful story. Mass Effect 2 was enjoyable but the story was rubbish. If you decide to defend that story, I can only conclude you have bad taste in story telling.

Edit: Oh, and making broad generalizations about my ability to enjoy "anything" should serve as an indicator as to how feeble and desperate your position in this argument has become. I mean, for one thing, I enjoy criticizing Mass Effect 3's terrible story.


Even with the examples you gave earlier, they are editing errors because of minimal aspect to the plot. A major story error in Mass Effect 2 is the sort of white-wash Cerberus had, because that was a way to make them less like a terrorist group. It also didn't help the fact that we knew something sinister was going on at the core, and that it was too convinent to have old friends return to you so easily. That I can agree with as a plot snag for Mass Effect 2. 

Now lets stick with the thermal clips again since you used it as an example. Does it really retroactively destroy the games story? The lore? Is the explaination given good enough or not? Does Shepard's utterance of that phrase in the prologue really jar you out of the story so easily?  How is it any different from a simple error made by the authors, gramatical or otherwise? It is something that should be changed sure, but it is not something that should dictate bad storytelling. 

Hell, all three games have issues because of the Reapers in general being a poor storytelling device to begin with. Even with Mass Effect 3 it had a lot of problems with that, ending aside. So really, the game is rife with bad storytelling. Our old pal Martian is another example, i'm sorry to say. His inconsistant tone through cradling fantasy and reality through the politics of one scene, and the "magical prophecies" in others, is honestly really annoying to read sometimes, because it feels like he can't decide the tone of his own work. Mass Effect has that same problem, but I do forgive it because the story is still worth a damn in the end through how it is told, not what is told to us. 

As an aside, I don't see what I said as a broad generalization about yourself, frankly. Take that for what you will. Also, since when was this an argument or debate? I thought these were called discussions around here. 

Modifié par LinksOcarina, 19 novembre 2012 - 12:50 .


#422
EpicBoot2daFace

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LinksOcarina wrote...

EpicBoot2daFace wrote...

LinksOcarina wrote...

EpicBoot2daFace wrote...

Lizardviking wrote...

Seboist wrote...
Smud is right on the money with the problem not being the last 10 minutes of ME3 but the very first 10 of ME2.


Get ready for people to tell you how awesome ME2's intro was. <_<

From an action standpoint, it was awesome. From a logical standpoint, I would say that it was our first introduction to Bioware's "space magic".


No that was Biotics and Mass Effect fields.


Those had explainations in the codex. Shepard's body surviving re-entry into the atmosphere of a planet and then being rebuilt from scratch is not explained in the codex. I don't think any explaination would go over well.


So it wasn't in the codex, why does that matter? Is the codex the be-all,end-all to the lore now? Or can the lore actually change? 

And hell, considering the logic behind this, the explaination in-game, which amounts to time, wealth and cutting edge technology, should be sufficient enough. In fact, its more than enough where a codex entry is unecessary to explain anything, other than the fact that Shepard was ressurected.

See, this is what a space fantasy is all about. The hard science is a bonus but its still layered with bull**** technobabble that we take for granted. The truth of the matter is the story in a fantastical setting is what is more important, so putting forth science to have it make sense, and then saying that the lack of entry in a codex is why its nonsensiqal, is stupid. The question should be, does Shepard's ressurection make sense in the grand scheme of the storyline, from beginning to end? That you can argue if it has merit, not if it made sense because of "space magic"



The problem with the "time, money, and cutting edge tech" explaintion is that it's too in much in the realm of fantasy. No one would question such a thing in Skyrim or some other fantasy game. But ME is sci-fi that is supposed to try to remain grounded. The player knows that a body re-entering a planet's atmosphere has little chance of being intact at all, let alone discovered and put back together good as new.

It's just too much. As for the other question, I don't think Shepard's death was significant at all. I think it becomes irrelevant as soon as he wakes up on the table.

#423
Dark_Caduceus

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LinksOcarina wrote...

Dark_Caduceus wrote...

LinksOcarina wrote...

Dark_Caduceus wrote...

LinksOcarina wrote...

Dark_Caduceus wrote...

LinksOcarina wrote...

Dark_Caduceus wrote...

"This pistol doesn't have a thermal clip!"


Thats a writing gaff. Like the gaff Legion had while he was crawling through the vents in the collector base. 

It sucks that it happens and they should change it though, but if this is how you measure lore-betrayal...well...sorry you feel that way over something trivial. 


A writing gaff? That's a clever euphamism for contrivance and sloppy story telling you have there.


Not really. sloppy storytelling is the stuff Tolkien did. Or Isaac Asimov. Or Lucas. You know, the abrupt scene changes, the lack of explainations to what is going on, the myriad of main characters with no fully central narrative, the unecessary padding and in some cases, objectification of women and non-feminist ideals.

We love them all the same anyway. 





Oh. You got me when you mentioned the famous story tellers. Frankly, I don't know much about the errors those authors may have made; and it doesn't matter. I don't care if it's Stephanie Meyer or Ernest Hemmingway, if you make an error when creating a story, it's bad story telling.

*Extra points for criticising their subject material, but non-feminist ideals are completely irrelevant in this discussion.

If your argument is that I should cut the Mass Effect 2/3 story slack because famous story tellers in the past have potentially made errors when creating their pieces of fiction, then it appears your taste in fiction isn't the only thing that is lacking.


How obtuse are you, dude. I can care less if you criticize Mass Effect 2 or 3 for story reasons. I just want you to do it correctly. If your worried about what was written or said with such a fine tooth-comb to the point where a single line m9akes it bad story-telling, then I really feel bad for any attempts you may have to think outside the box of your robot logic to look at something and say, they need to fix that but it shouldn't ruin my enjoyment for this game.

The only thing really lacking here is not my tastes in fiction, but your ability to enjoy anything, it seems. But who needs that when we find something out of place that doesn't fit? 


Apparently I'm so obtuse I can't agree with your cockamamie arguments.

I acknowledge that stories, invariably, have errors. What matters is a couple of things, namely the ability to maintain immersion in the story, and the degree of errors involved.

Now, when in George R.R. Martin's "A Song of Ice and Fire" series a character who a couple chapters before had a hand amputated "cups his hands around his mouth to yell", it is a forgiveable error. Sure, it doesn't make sense, but it doesn't damage the suspension of disbelief, it isn't plot contrivance for convenience, and its dismissable as a minor error which can be easily remedied.

Now, when you have a sequel to a game based on a premise which makes no sense, full of contrivance, and retroactively damages the earlier entry in the series. That's not dismissable as a minor error, that's where you enter the realm of plain bad story telling. Enter Mass Effect 2.

Now you see, both criticisms are based on a single line of text; but one is an utterly harmful plot inconstency, and one is a small editting error.

Applying careful criticism to stories is a good thing, using supposition and arguments from authority and ad hominem attacks to defend an obviously flawed story is not.

I'm not saying you shouldn't enjoy the game, I thought it was a fun game with an awful story. Mass Effect 2 was enjoyable but the story was rubbish. If you decide to defend that story, I can only conclude you have bad taste in story telling.

Edit: Oh, and making broad generalizations about my ability to enjoy "anything" should serve as an indicator as to how feeble and desperate your position in this argument has become. I mean, for one thing, I enjoy criticizing Mass Effect 3's terrible story.


Even with the examples you gave earlier, they are editing errors because of minimal aspect to the plot. A major story error in Mass Effect 2 is the sort of white-wash Cerberus had, because that was a way to make them less like a terrorist group. It also didn't help the fact that we knew something sinister was going on at the core, and that it was too convinent to have old friends return to you so easily. That I can agree with as a plot snag for Mass Effect 2. 

Now lets stick with the thermal clips again since you used it as an example. Does it really retroactively destroy the games story? The lore? Is the explaination given good enough or not? Does Shepard's utterance of that phrase in the prologue really jar you out of the story so easily?  How is it any different from a simple error made by the authors, gramatical or otherwise? It is something that should be changed sure, but it is not something that should dictate bad storytelling. 

Hell, all three games have issues because of the Reapers in general being a poor storytelling device to begin with. Even with Mass Effect 3 it had a lot of problems with that, ending aside. So really, the game is rife with bad storytelling. Our old pal Martian is another example, i'm sorry to say. His inconsistant tone through cradling fantasy and reality through the politics of one scene, and the "magical prophecies" in others, is honestly really annoying to read sometimes, because it feels like he can't decide the tone of his own work. Mass Effect has that same problem, but I do forgive it because the story is still worth a damn in the end through how it is told, not what is told to us. 

As an aside, I don't see what I said as a broad generalization about yourself, frankly. Take that for what you will. Also, since when was this an argument or debate? I thought these were called discussions around here. 


So you've acknowledged that Mass Effect 2 and 3 have bad stories, but you've decided to continue liking them. Okay, well there you go.

#424
LinksOcarina

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EpicBoot2daFace wrote...

LinksOcarina wrote...

EpicBoot2daFace wrote...

LinksOcarina wrote...

EpicBoot2daFace wrote...

Lizardviking wrote...

Seboist wrote...
Smud is right on the money with the problem not being the last 10 minutes of ME3 but the very first 10 of ME2.


Get ready for people to tell you how awesome ME2's intro was. <_<

From an action standpoint, it was awesome. From a logical standpoint, I would say that it was our first introduction to Bioware's "space magic".


No that was Biotics and Mass Effect fields.


Those had explainations in the codex. Shepard's body surviving re-entry into the atmosphere of a planet and then being rebuilt from scratch is not explained in the codex. I don't think any explaination would go over well.


So it wasn't in the codex, why does that matter? Is the codex the be-all,end-all to the lore now? Or can the lore actually change? 

And hell, considering the logic behind this, the explaination in-game, which amounts to time, wealth and cutting edge technology, should be sufficient enough. In fact, its more than enough where a codex entry is unecessary to explain anything, other than the fact that Shepard was ressurected.

See, this is what a space fantasy is all about. The hard science is a bonus but its still layered with bull**** technobabble that we take for granted. The truth of the matter is the story in a fantastical setting is what is more important, so putting forth science to have it make sense, and then saying that the lack of entry in a codex is why its nonsensiqal, is stupid. The question should be, does Shepard's ressurection make sense in the grand scheme of the storyline, from beginning to end? That you can argue if it has merit, not if it made sense because of "space magic"



The problem with the "time, money, and cutting edge tech" explaintion is that it's too in much in the realm of fantasy. No one would question such a thing in Skyrim or some other fantasy game. But ME is sci-fi that is supposed to try to remain grounded. The player knows that a body re-entering a planet's atmosphere has little chance of being intact at all, let alone discovered and put back together good as new.

It's just too much. As for the other question, I don't think Shepard's death was significant at all. I think it becomes irrelevant as soon as he wakes up on the table.


I did say this earlier, but Mass Effect is not sci-fi in the normal sense, it is Space Opera, a sub-genre of the generalized Sci-Fi that is supposed to be more fantastical.

So the science behind re-entering the planet's atmosphere is of little consequence to reality. Same can be said with the tiny breathing masks some characters wear while in open space or places with no air, or the aforementioned biotic fields and mass relays. Hell, the reapers themselves are pretty much impossible as an entity since they are synthetic systems humpbacking organic life. 

In the realm of hard Sci-Fi, it is too much. In the realm of a Space Opera, its totally acceptable. And you got to remember this is what BioWare said the game was all about, it was their own Space Opera. 

As to point two, I think his death was significant because it works on several levels; for starters in a gameplay stance, it gives us a clean slate. From a storypoint stance it allows Shepard to become actively involved with the enemy again, introduces the human antagonist, plants seeds for future storylines, both personal and more wide-spreading, and closes the second part of the trilogy with a degree of hope that will not be seen in Mass Effect 3, which is a part of the storyline of 3 I loathed. 

From a more philosophical point of view, it is Shepard following both mythological and Christian elements of storytelling, the death and ressurection of the hero, who undergoes a major change. 

So for me it works on three levels. Does it work that way for others, thats not my place to say. 

#425
David7204

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And why would a body not be intact? Let me guess...because it would 'burn up'?

Modifié par David7204, 19 novembre 2012 - 01:12 .