LinksOcarina wrote...
EpicBoot2daFace wrote...
The problem with the "time, money, and cutting edge tech" explaintion is that it's too in much in the realm of fantasy. No one would question such a thing in Skyrim or some other fantasy game. But ME is sci-fi that is supposed to try to remain grounded. The player knows that a body re-entering a planet's atmosphere has little chance of being intact at all, let alone discovered and put back together good as new.LinksOcarina wrote...
EpicBoot2daFace wrote...
Those had explainations in the codex. Shepard's body surviving re-entry into the atmosphere of a planet and then being rebuilt from scratch is not explained in the codex. I don't think any explaination would go over well.LinksOcarina wrote...
EpicBoot2daFace wrote...
From an action standpoint, it was awesome. From a logical standpoint, I would say that it was our first introduction to Bioware's "space magic".Lizardviking wrote...
Seboist wrote...
Smud is right on the money with the problem not being the last 10 minutes of ME3 but the very first 10 of ME2.
Get ready for people to tell you how awesome ME2's intro was. <_<
No that was Biotics and Mass Effect fields.
So it wasn't in the codex, why does that matter? Is the codex the be-all,end-all to the lore now? Or can the lore actually change?
And hell, considering the logic behind this, the explaination in-game, which amounts to time, wealth and cutting edge technology, should be sufficient enough. In fact, its more than enough where a codex entry is unecessary to explain anything, other than the fact that Shepard was ressurected.
See, this is what a space fantasy is all about. The hard science is a bonus but its still layered with bull**** technobabble that we take for granted. The truth of the matter is the story in a fantastical setting is what is more important, so putting forth science to have it make sense, and then saying that the lack of entry in a codex is why its nonsensiqal, is stupid. The question should be, does Shepard's ressurection make sense in the grand scheme of the storyline, from beginning to end? That you can argue if it has merit, not if it made sense because of "space magic"
It's just too much. As for the other question, I don't think Shepard's death was significant at all. I think it becomes irrelevant as soon as he wakes up on the table.
I did say this earlier, but Mass Effect is not sci-fi in the normal sense, it is Space Opera, a sub-genre of the generalized Sci-Fi that is supposed to be more fantastical.
So the science behind re-entering the planet's atmosphere is of little consequence to reality. Same can be said with the tiny breathing masks some characters wear while in open space or places with no air, or the aforementioned biotic fields and mass relays. Hell, the reapers themselves are pretty much impossible as an entity since they are synthetic systems humpbacking organic life.
In the realm of hard Sci-Fi, it is too much. In the realm of a Space Opera, its totally acceptable. And you got to remember this is what BioWare said the game was all about, it was their own Space Opera.
As to point two, I think his death was significant because it works on several levels; for starters in a gameplay stance, it gives us a clean slate. From a storypoint stance it allows Shepard to become actively involved with the enemy again, introduces the human antagonist, plants seeds for future storylines, both personal and more wide-spreading, and closes the second part of the trilogy with a degree of hope that will not be seen in Mass Effect 3, which is a part of the storyline of 3 I loathed.
From a more philosophical point of view, it is Shepard following both mythological and Christian elements of storytelling, the death and ressurection of the hero, who undergoes a major change.
So for me it works on three levels. Does it work that way for others, thats not my place to say.
So you can forgive Mass Effect 2's poorly explained, and at times contradictory story elements because it fits into a specific sub-genre, and it's part of that sub-genre because it has fantastical and poorly explained story elements.
Fascinating.





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