OniTYME wrote...
Stir or no, still great discussion.
That it is.
OniTYME wrote...
Stir or no, still great discussion.
RiouHotaru wrote...
And most of Smudboy's problems arise from the fact he wanted the game to tell him every little detail. He did the same thing back in Mass Effect 2. He's a rather staunch (if unknowing) advocate of the removal of player agency.
Maxster_ wrote...
Sure, reapers are retarded. They waited for thousands of years for lulz.
How those retarded creatures even managed to create Citadel trap, and why they even need it anyway, if they can just stomp everything without losses?
And that is even without the Catalyst. With him, everything is more retarded - he just sat on Citadel, watching Sovereign and Harbringer fails for lulz.
BW-grade z-movie level storytelling.
Dark_Caduceus wrote...
First off, genre isn't a shield you can raise to defend a story. Stories are told well, or they're told badly, and there are examples of each within each genre. One doesn't even need to understand what a genre is to tell Mass Effect 3 is a terrible story, just because it contains so many broken scenes, contrivances, retcons, inconsistent tone, etc, etc.
Secondly, I don't care about your arbitrary definitions as to what "art per se" and "consumer art" is, because it doesn't matter. Again, whether a piece of fiction makes money or not is irrelevant, the only thing that matters is whether or not the story is told well. Twilight is a poorly told story, Harry Potter is a well told story. They've both made bundles of cash, the difference being the former is terrible and the latter is good.
Thirdly, please don't construct straw men. I called out your asinine opinion, and calmy explained how you were wrong. I didn't prate philosophers or patronize you (which you seem quite adept at). How am I "foaming on" your post? And even if I was, how does that influence whether or not you're right?
Then we have this gem: "...and yet again, I'm still aware that Mass Effect is a trilogy, but GAME
TRILOGY - 'cause that's what I bought, and you should see the same - A
GAME TRILOGY - and as such it shows more, but by showing more, it shows
less... Or do you want me to teach you about Phenomenology and Roman Ingarden's , oops, second link that explains more, cause, I can do that too, you know... always happy to help."
-I actually have no clue what you're trying to get at? So because it's a game you shouldn't expect it to be consistent and well told? Or it's useless to analyze and criticize the story because ultimately whether or not you like it is subjective? And then some philosopher helps explain your point for you or... what is this? You know what? Sure, teach me about phenomenology and Ingarden, and whatever else you want. Maybe then I could make heads or tails of what it is you're even getting at.
Yeah, that was horrible.Seboist wrote...
Maxster_ wrote...
Sure, reapers are retarded. They waited for thousands of years for lulz.
How those retarded creatures even managed to create Citadel trap, and why they even need it anyway, if they can just stomp everything without losses?
And that is even without the Catalyst. With him, everything is more retarded - he just sat on Citadel, watching Sovereign and Harbringer fails for lulz.
BW-grade z-movie level storytelling.
Speaking of Z-grade story telling, don't you just love how they fake out the audience with Shepard "dying" at the end of ME1 and then to proceed to actually kill him in the intro of ME2? That's downright comical if you play them back to back and shows how they planned absolutely nothing.
LeVaughnX wrote...
Smudboy banned me from his channel because I asked him a question which pointed out a flaw in his IT theory bashing videos.
TL;DR - he's a **********.
Nimrodell wrote...
Dark_Caduceus wrote...
First off, genre isn't a shield you can raise to defend a story. Stories are told well, or they're told badly, and there are examples of each within each genre. One doesn't even need to understand what a genre is to tell Mass Effect 3 is a terrible story, just because it contains so many broken scenes, contrivances, retcons, inconsistent tone, etc, etc.
Secondly, I don't care about your arbitrary definitions as to what "art per se" and "consumer art" is, because it doesn't matter. Again, whether a piece of fiction makes money or not is irrelevant, the only thing that matters is whether or not the story is told well. Twilight is a poorly told story, Harry Potter is a well told story. They've both made bundles of cash, the difference being the former is terrible and the latter is good.
Thirdly, please don't construct straw men. I called out your asinine opinion, and calmy explained how you were wrong. I didn't prate philosophers or patronize you (which you seem quite adept at). How am I "foaming on" your post? And even if I was, how does that influence whether or not you're right?
Then we have this gem: "...and yet again, I'm still aware that Mass Effect is a trilogy, but GAME
TRILOGY - 'cause that's what I bought, and you should see the same - A
GAME TRILOGY - and as such it shows more, but by showing more, it shows
less... Or do you want me to teach you about Phenomenology and Roman Ingarden's , oops, second link that explains more, cause, I can do that too, you know... always happy to help."
-I actually have no clue what you're trying to get at? So because it's a game you shouldn't expect it to be consistent and well told? Or it's useless to analyze and criticize the story because ultimately whether or not you like it is subjective? And then some philosopher helps explain your point for you or... what is this? You know what? Sure, teach me about phenomenology and Ingarden, and whatever else you want. Maybe then I could make heads or tails of what it is you're even getting at.
Genre is very important when we're talking about narrative and consistent story-telling. If Mass Effect trilogy was written trilogy (like those Mass Effect spin-off novels), I'd consider it as poorly written novel, but hey, that's what spin-offs are, comissioned stories to match the taste of particular type of readers/audience. I'm not strawmaning here, I'm merely pointing out that Smudboy is nitpicking something that was created and formed to entertain and earn money - meaning, Mass Effect story is designed by laws of video games (1st you have to have thrilling intro, then tutorial, then 1st squad mate/s, than bit of shooting, than a piece of puzzle discovered, than shooting again, etc.). That story doesn't have the freedom like freely told story that wasn't bound by the format of a video game. That story is even bound by technical issues, like what engine was used while creating particular game, how much resources did they have, etc. That's why I'm telling you that you need to look at a genre and than decide if it's actually worth nitpicking and making mocking reviews, being very snide in the process like we're talking about the real piece of art. True art is not bound, consumer's art is, it catters to the tastes of what is deemed majority, and that's what video games do (just look at the lore of Warcraft - it's tacky, sometimes even absurd, silly and yet people still don't mind - they'll still buy replicas of Frostmourne).
Smudboy is smart person and I really think it's shame he's wasting his time and effort on videos like this one - ok, Mass Effect story sucks, but so what, I enjoy playing it - I won't teach that on my literature classes, not even to explain the mechanism of Deus ex Machina (for that I have ancient Greeks) - and you know I won't use it? Because it's a video game and its story is bound by statistics, engine, schedule, developer's and publisher's goals, etc.
As for phenomenology and Ingarden's layers - I didn't mean to confuse you nor to sound rude or to put another strawman in this discussion - I just wanted to show you one of the important methods we use while interpreting story (though theory of reception would work much better in Smudboy's case). And yes, story is subjective thing - there is a moment when creator stops being a creator and that role is actually assumed by consumer (and you can see that on these boards - just look at the amount of theories and interpretations of the ending - Walters was going for exploiting that phenomena and that was his hubris, because, Mass Effect is a video game... when you're trying to sit on bot chairs (art and consumer's art), you usually finish hitting the cold floor).
Modifié par Dark_Caduceus, 21 novembre 2012 - 02:41 .
Dark_Caduceus wrote...
1. Explaining that video games are bound by universal traits like statistics, gameplay engines, etc, etc doesn't actually prove anything though. You haven't explained why video games can't have well told, consistent, and/or insightful stories; only demonstrated that they're a unique medium.
Now if you could extend this further, explaining why every video game, by necessity, must be an inferior medium by which to tell a story, or can't be well told and consistent, then maybe you'd have an argument.
Every medium used to tell stories conforms to certain basic conventions and rules, and are bounded in the way they are told; what makes games so different such that they aren;t even worthy of in-depth critical analysis? Would you say the same of textual stories, or films, or paintings?
2. You fall back on the fact that you enjoy the game (then mention something irrelevant about some literature class, and how you illustrate the Dues Ex Machina device by invoking the ancient Greeks, I really, okay...). But we've already established that you can like or dislike anything you want; what matters is whether or not you've supported and validated that opinion. Opinions and beliefs can, to a large degree, be measured. Whether you like or dislike a story is ultimately subjective, but you can measure the strength of the story, in many ways, objectively. Compare the retcons and inconsistencies in the Mass Effect trilogy to the Song of Ice and Fire's first three volumes, for example.
3. Whether or not a story is silly is inconsequential, Don Quixote is a silly story, yet it's regarded as high literature. What matters isn;t the maturty of the content matter, so much as how well that content matter is expressed. Again, genre doesn't matter so long as story is well told; consistent, logical, engaging, etc. The fact that you can assign arbirtrary labels like "consumer art" and "true art" is immaterial; because these labels have no bearing on whether or not that story is good. Nothing about these labels necessitates that true art is told well, or that consumer art is invariably destined to be poorly done, just like nothing about the basic mechanics of an interactive story will lead to a story not worthy of critical analysis.
4. Also, you've mentioned Ingarden and phenemonology again, but still haven't explained their relevance. So it's an important method when evaluating Mass Effect... why and how?
Harorrd wrote...
People need to realize that stupid people who cant comprehend what Casper the friendly ghost is talking, enjoy the ending, while people who has some knowledge in speech and argument find the ending a blast from a gun to the genitalia