EnvyTB075 wrote...
LinksOcarina wrote...
Barbantious wrote...
Oh, and we never had a court scene, so I don't know what you're talking about with "another" one.
Just to jump in for no reason whatsover, but is the court scene really necessary in terms of the opening narrative? The point was to show that the Reapers are invading and Shepard is basically brought in as a character witness and tactical advisor after being grounded.
I mean how would the court scene be a better addition, other than providing backstory and being a rework with/without Arrival?
Because it simply jumped into the action far too quickly for me to feel that this was a Mass Effect game. How about you weave the story of what happened to Shepard in the preceding days around the trial? Actually get to know James a bit, yell at the admiralty for a bit. Y'know, do a bit of role playing? How about giving the player some reason to be attached to Earth with some Shepard Backstory about his/her time in N7, rather than "Its Earth. Feel bad." .
Each of the other games had a decent sized break before being able to shoot stuff. We already KNOW the Reapers are coming, we did just play ME2 didn't we? "The Reapers are here" shouldn't have been as a matter of fact as the game displays it, what kind of a build up is that?
Actually, one could spin that in a more articulate manner and make it work. For instance, I would have begun the story a prior month, in media res. The Normandy is docked, with the trial already underway. A brief narrative gets us up to side, perhaps offered from either Joker or EDI's perspective, also explaining their status. The trial itself serves as an introductory purpose for newcomers, while be presented as "answering for your actions" for long standing fans, thus allowing a balanced, organic feeling recap.
For a while, we are left to explore futuristic Vancouver, interact with some of the NPCs, including eventual squadmates and get a sense of the atmosphere. At is at this time Shepard is given time to reflect, the player being offered numerous dialogue options, each with a different emotional response; exasperation, frustration, hope, whatever.
Now is when I introduce, "the reapers are coming" into the equitation but, not in the literal sense. The status reports mentioned no more than seconds in ME3, would be stretched out considerably. Shepard wants to go, insisting they do not time for this farce. The Alliance is obviously reluctant, ultimately denying him/her. Cue Anderson getting you off-world, as a subtle call back to Mass Effect 1, and who helps him get things underway? Why, none other than miss Lawson.
We get into space and the tone of the story shifts from to an impending attack, with the Reapers get progressively closer and worlds subsequently going offline. One possibility is a vanguard fleet arrives earlier just to keep a partial war theme going.
That is what I'd do; off the top of my head anyway.