The icons themselves offer a vast improvement of clarity of what I'm trying to communicate through my character over the single line system. I don't feel that my character isn't allowed to articulate everything they should with the wheel. I had a lot less miscommunications with the wheel. The personality system allowed my Hawke to breathe much like my Wardens had in my head, but it no longer existed solely in my head.
It could certainly improve in ways I've talked about here and in the other related thread going on right now, and I very much approve of some version of a number of suggestions I've seen as well, but the wheel itself is so far the best I've seen and I only want to see it continue to improve. Yes, there are times when the paraphrases themselves are poor, and that will certainly need to improve. The real problems I had with DA2 (aside from combat issues and customization deficiency) boil down to game design decisions related to the narrative, a lack of branching, a lack of character rooting and world reactivity with the loss of origins and all their related systems, the forced specific perspective Hawke comes from. None of DA2's negatives are attributable to either the wheel or the personality/tone system themselves for me. I think they're quite an achievement when taken alone. I guess I'm just taking this oppurtunity to sing this particular system's praises. I really do find it very impressive.
Modifié par cindercatz, 15 novembre 2012 - 02:08 .




Ce sujet est fermé
Retour en haut






