November 13th Balance Changes Delayed
#226
Posté 13 novembre 2012 - 09:51
As for the XP/points change on gold/platinum...unless the points change is *really* *really* drastic it won't get more people into Gold+ games to do challenges. People are going to lower difficulties for the challenges because almost every challenge is easier to do on lower difficulties.
Waves completed/extractions go much faster when the game goes faster, it's generally easier to rack up more kills and points with "weaker" weapons on lower difficulties, spawn budgets have much greater numbers of "rare" enemies like husks and guardians on lower difficulties. About the only challenge this change will benefit is the N7 promotion challenge.
#227
Posté 13 novembre 2012 - 09:55
actually now that I think about it that seems more reasonable considering while in college you aren't just taking 1 class and usually have multiple things due the same day
bioware only has to add a character... constant balancing is annoying
Modifié par JackKnife23, 13 novembre 2012 - 09:57 .
#228
Posté 13 novembre 2012 - 09:55
#229
Posté 13 novembre 2012 - 09:57
#230
Posté 13 novembre 2012 - 09:58
Bioware move the updates to Wednesday
#231
Posté 13 novembre 2012 - 09:59
#232
Posté 13 novembre 2012 - 10:00
#233
Posté 13 novembre 2012 - 10:01
JamesDobry wrote...
Obligatory!
Awesome.
As for the preview of changes, I tend to agree with the crowd here;
1) Too many challenges are "complete X waves" and then some of the weapons are so terrible that you're just better off playing Silver or Bronze regardless. The challenge progress would have to be massively better on Platinum/Gold to be even worthwhile... not to mention for those who play with randoms, the quality of said randoms must increase for Gold/Platinum to be worthwhile.
2) The "invulnerability time" is what needs to increase as much as the "gate delay" needs to decrease. As others have said the time alone is too short for most human beings combined with lag, makes it seem non-existent at times.
The notion of the changes is nice, but the reality of them is another thing.
#234
Posté 13 novembre 2012 - 10:06
Bon3zz1001 wrote...
Just curious, why don't you guys just move the balance changes to Wednesdays? I mean...
#235
Posté 13 novembre 2012 - 10:08
I don't think increasing the XP will change much of anything . Like others have said. A lot of the weapons for weapon challenges are a pain to use in gold and plat. They are useable yes, but a pain. Also with the Complete X amount of waves it is simpler and more efficient to do a silver bronze run.
The positive I see out of it is if I want to go for my N7 banner the xp increase will help with that , Just got to sneak some level 1's into gold matches.
#236
Posté 13 novembre 2012 - 10:11
Eric Fagnan wrote...
This week's balance changes will be delayed. We will try to get them out tomorrow.
Here is a preview of some of the changes we are looking at:
- Increasing the XP/Score multipliers for Gold and Platinum difficulties. We are seeing a tendency for players to play at lower difficulties in order to complete challenges, so hopefully this will entice players to keep mastering the higher difficulties.
WOO! Time to stop slumming in Silver and get back to Gold
#237
Posté 13 novembre 2012 - 10:12
Tymathee wrote...
Uh, yay? more xp and score for gold and plat!
dont care, give me CASH MONEY. I'm already at level 20 on everything and you usually dont play anything under level 16/17 on gold and especially nothing lower than 20 for plat.
18-19 is perfectly viable on Platinum with a number of classes.
Level 1 is good enough for Gold.
#238
Posté 13 novembre 2012 - 10:14
You might notice a small change, but Bronze and Silver will be an easier way to get points because they are easier difficulties; to solo, in particular. You should have made it 'earn x points with y class' instead of 'play 200 waves with y class.'
Also, any progress on making the Geth more fun to play, or bringing the Collectors into line with the other factions in terms of their difficulty?
Disciple or GPSMG buffs?
Also, just make it so that recovering shields returns the shield gate. That's the best way to do it. Especially since you basically don't even have shield gate on Gold and Platinum.
#239
Posté 13 novembre 2012 - 10:14
#240
Posté 13 novembre 2012 - 10:15
#241
Posté 13 novembre 2012 - 10:17
#242
Posté 13 novembre 2012 - 10:20
ynski wrote...
Constipator369 wrote...
Bon3zz1001 wrote...
Just curious, why don't you guys just move the balance changes to Wednesdays? I mean...
Exactly.
+1
Pls make it official or something.
Honestly they should launch them on friday mornings after being finalized on wednesdays, so that when most games are played stuff is normalized.
Also, telling players you'll get more XP with a Katana on platinum is the most sincere form of self defeating strategy I've ever seen.
Modifié par Xaijin, 13 novembre 2012 - 10:22 .
#243
Posté 13 novembre 2012 - 10:25
Does this mean we get less shieldgate or does it mean our shieldgate charges up quickers?Eric Fagnan wrote...
This week's balance changes will be delayed. We will try to get them out tomorrow.
Here is a preview of some of the changes we are looking at:
- Increasing the XP/Score multipliers for Gold and Platinum difficulties. We are seeing a tendency for players to play at lower difficulties in order to complete challenges, so hopefully this will entice players to keep mastering the higher difficulties.
- Reducing the shield gate cooldown.
#244
Posté 13 novembre 2012 - 10:25
#245
Posté 13 novembre 2012 - 10:31
#246
Posté 13 novembre 2012 - 10:32
CaptainTeabag wrote...
Does this mean we get less shieldgate or does it mean our shieldgate charges up quickers?
Cooldown means the length of time you are waiting for something to be available or usable. So if they are reducing the cooldown then that means.....
Modifié par ElusiveOneN7, 13 novembre 2012 - 10:34 .
#247
Posté 13 novembre 2012 - 10:34
The way to fix people doing challenges on easier difficulties would be to make challenges that actually cater to those people in particular. An XP increase lures EVERYONE to gold/platinum for challenges, even those who perhaps have never even played ME3MP.
#248
Posté 13 novembre 2012 - 10:35
#249
Posté 13 novembre 2012 - 10:36
Edit: Really people, you realize that Monday was a holiday for a lot of people in pretty much every English speaking nation right?
Modifié par Asebstos, 13 novembre 2012 - 10:41 .
#250
Posté 13 novembre 2012 - 10:37





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