November 13th Balance Changes Delayed
#276
Posté 14 novembre 2012 - 12:26
#277
Posté 14 novembre 2012 - 12:38
BINO973 wrote...
Delayed again?! That's it Bioware, I am cancelling my preorder.
#278
Posté 14 novembre 2012 - 12:40
#279
Posté 14 novembre 2012 - 12:43
Dream-Maker wrote...
JamesGray33 wrote...
People are complaining because they were promised these updates weekly, but have been getting delayed every week. Seems like something normal people complain about. It would be much better if they did the balance updates bi weekly....
Delayed by only one day each time with a proper notice and always for good reasons (N7 day, halloween challenge, november 11th holiday), is this really that big of a deal? Not mentioning that they have no obligation to update the game weekly, just saying...
Maybe it is a big deal for some people. And then they complain about it. Maybe a bunch of people didn't get black ops today or halo last week just so they could play mass with the new update and character. Those people would obviously have been crushed, week after week. And you are correct, they have no OBLIGATION, but it seems like people feel Bioware says things and then doesn't follow up. Halloween is a good excuse? That's not a real holiday everyone still has to go to work. Veterans day is a good excuse? Do canadians even celebrate veterans day?
It would just be better if they did it bi weekly. Most likely less delays, and hopefully less complaints. It's simple public relations dont you think. They would have more time, since they obviously can't keep up with the schedule they gave us
#280
Posté 14 novembre 2012 - 12:49
JamesGray33 wrote...
Dream-Maker wrote...
JamesGray33 wrote...
People are complaining because they were promised these updates weekly, but have been getting delayed every week. Seems like something normal people complain about. It would be much better if they did the balance updates bi weekly....
Delayed by only one day each time with a proper notice and always for good reasons (N7 day, halloween challenge, november 11th holiday), is this really that big of a deal? Not mentioning that they have no obligation to update the game weekly, just saying...
Maybe it is a big deal for some people. And then they complain about it. Maybe a bunch of people didn't get black ops today or halo last week just so they could play mass with the new update and character. Those people would obviously have been crushed, week after week. And you are correct, they have no OBLIGATION, but it seems like people feel Bioware says things and then doesn't follow up. Halloween is a good excuse? That's not a real holiday everyone still has to go to work. Veterans day is a good excuse? Do canadians even celebrate veterans day?
It would just be better if they did it bi weekly. Most likely less delays, and hopefully less complaints. It's simple public relations dont you think. They would have more time, since they obviously can't keep up with the schedule they gave us
Or they could release the new players? Thats what most people want. They have no real obligation but neither do we to keep playing. They release the new players to keep us playing and hopefully paying. With all the new games coming out giving us something new and fun to play with seems like a good thing for both of us. Or just push it to wensday so we don't expect to have a new player to try out and then feel let down when we do not.
#281
Posté 14 novembre 2012 - 01:05
#282
Posté 14 novembre 2012 - 01:09
nicethugbert wrote...
CaptainTeabag wrote...
Does this mean we get less shieldgate or does it mean our shieldgate charges up quickers?Eric Fagnan wrote...
This week's balance changes will be delayed. We will try to get them out tomorrow.
Here is a preview of some of the changes we are looking at:
- Increasing the XP/Score multipliers for Gold and Platinum difficulties. We are seeing a tendency for players to play at lower difficulties in order to complete challenges, so hopefully this will entice players to keep mastering the higher difficulties.
- Reducing the shield gate cooldown.
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[*]It means more Geth stunlock.
[*]Magical
#283
Posté 14 novembre 2012 - 01:21
Eric Fagnan wrote...
This week's balance changes will be delayed. We will try to get them out tomorrow.
Here is a preview of some of the changes we are looking at:
- Increasing the XP/Score multipliers for Gold and Platinum difficulties. We are seeing a tendency for players to play at lower difficulties in order to complete challenges, so hopefully this will entice players to keep mastering the higher difficulties.
Very glad you noticed that one.
#284
Posté 14 novembre 2012 - 01:41
#285
Posté 14 novembre 2012 - 01:43
#286
Posté 14 novembre 2012 - 01:53
#287
Posté 14 novembre 2012 - 01:54
Just say weekly balance changes will be every Wednesday, I'm absolutely fine with that. But don't say it'll be every Tuesday and postpone it every single %&#$%ing time.
I hate to be hyped up (to whatever degree) and told "not today" and I'm pretty sure I'm not the only one.
#288
Posté 14 novembre 2012 - 02:07
Unfortunately I don't see BioWare biting the bullet and just releasing all the remaining characters or making all the Hazard maps permanently available, so we're probably stuck with this for another two months at least.
#289
Posté 14 novembre 2012 - 02:35
#290
Posté 14 novembre 2012 - 02:43
Mythicrose wrote...
Woo! Delayed again! Consistancy for the win.
#291
Posté 14 novembre 2012 - 02:48
#292
Posté 14 novembre 2012 - 03:04
#293
Posté 14 novembre 2012 - 03:08
#294
Posté 14 novembre 2012 - 03:10
#295
Posté 14 novembre 2012 - 03:35
With the current wave and spawning structure, lower difficulties see more appearances of the "easier" enemies. So as a person who's 100k Guardian points away from Cerberus Mastery, I'm going to play Cerberus Silver where I'll simply find a lot more Guardians than in Gold.
#296
Posté 14 novembre 2012 - 03:41
ShadowHound wrote...
I feel sorry for Bioware having to read the **** in this thread.
I'll ditto that.. except for my posts which aren't **** ha ha.
#297
Posté 14 novembre 2012 - 03:42
#298
Posté 14 novembre 2012 - 03:44
omegadirective wrote...
Maybe people wouldn't play Cerberus Silver to earn the Guardians 3 challenge if MORE GUARDIANS SPAWNED IN GOLD. Instead, in Gold, it's Dragoon after Dragoon after Dragoon, and Phantom upon Phantom upon Phantom.
With the current wave and spawning structure, lower difficulties see more appearances of the "easier" enemies. So as a person who's 100k Guardian points away from Cerberus Mastery, I'm going to play Cerberus Silver where I'll simply find a lot more Guardians than in Gold.
I hope they divide the enemy challenges by match difficulty just to see the reaction.
#299
Posté 14 novembre 2012 - 03:50
#300
Posté 14 novembre 2012 - 04:06





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